Arbiter of Change
21-09-2011, 17:48
Paradoxova nova igra (Isse, što su se napalili) očigledno inspirirana starim Syndicateom. Sažetak sa RPS je posebno pronicljiv. :)
http://www.rockpapershotgun.com/2011/09 ... interview/ (http://www.rockpapershotgun.com/2011/09/21/paradox-announce-cartel-interview/)
Paradox are developing a game called Cartel. The timing is interesting, because this is a game of two familiar halves: one real-time squad-based RTS action, the other on a global research and diplomacy map. And it is set in a near-future world of global mega-corporations, or “cartels”, battling for ultimate supremacy. Sound familiar? It should do. This is the antidote to EA’s new Syndicate being an FPS, and Paradox aren’t too shy about it. I talked to Paradox’s Shams Jorjani about what the Swedish publisher is up to, and whether this could be regarded as Syndicate: Total War.
....
Thanks to Magicka and Mount & Blade we are in a very comfortable situation now at Paradox, so we can find something fun and just do it. 2K and the others might need to sell five million copies of their game, and might only be able to do that with a shooter, but we don’t have that worry. We can make games that hearken back to the 90s.
http://i.imgur.com/I8aWS.jpg
http://www.rockpapershotgun.com/2011/09 ... interview/ (http://www.rockpapershotgun.com/2011/09/21/paradox-announce-cartel-interview/)
Paradox are developing a game called Cartel. The timing is interesting, because this is a game of two familiar halves: one real-time squad-based RTS action, the other on a global research and diplomacy map. And it is set in a near-future world of global mega-corporations, or “cartels”, battling for ultimate supremacy. Sound familiar? It should do. This is the antidote to EA’s new Syndicate being an FPS, and Paradox aren’t too shy about it. I talked to Paradox’s Shams Jorjani about what the Swedish publisher is up to, and whether this could be regarded as Syndicate: Total War.
....
Thanks to Magicka and Mount & Blade we are in a very comfortable situation now at Paradox, so we can find something fun and just do it. 2K and the others might need to sell five million copies of their game, and might only be able to do that with a shooter, but we don’t have that worry. We can make games that hearken back to the 90s.
http://i.imgur.com/I8aWS.jpg