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Pogledaj cijelu verziju : Crusader Kings II



Akul
19-08-2010, 11:07
Crusader Kings 2


http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=26942&d=1282203755

Više informacije će vjerojatno doći kasnije. Zasad sve što znamo o igri je kako trenutni Cover Art izgleda.

U svakom slučaju...SHEEELLLL YEEEAAAAHH!!

keko
19-08-2010, 11:56
Dobre vijesti, sad još neka čim prije izdaju patch za Victoriu i ja sretan. :wink:

Akul
19-08-2010, 18:37
Trenutno planirani Release Date: Q1 2012

Dalje nego sam očekivao... ali odna opet, CK je puno različitiji od ostalih Paradoxovih igara a uz to jedinicu su djelom napravili drugi momci a ne Paradox pa je logično.

keko
19-08-2010, 18:40
Sad sam se sjetio, CK --> jedina Paradoxova igra u kojoj je s Hrvatskom moguće igrati bez ikakvih modiranja igre, i k tome je jedna od rijetkih kraljevstava. :pray:

Akul
19-08-2010, 21:51
I to su dobra nacija za igrati: ni preteška ni prelaka, s dobrom pozicijom za križarenja :D

Nego, evo još par informacija:
- uz King, Duke, Count, čini se da će svaka provincija imati po nekoliko Baruna, ovisno o tome koliko je bogata
- kao i u Europa universali: Rome - Vae Victis, svaki lik će imati i osobne ambicije koje će poboljšavati Roleplayer doživljaj
- ženski likovi će imati veću ulogu nego su imale u jedinici
- savezi među likovima mogu biti formirani, ne samo među vladarima (nisam siguran u ovo)
- kao i u Europa universalis: Rome, sada možemo svakog lika dati pogubiti ili baciti u tamnicu
- nema Infamya u igri
- ukoliko se papa i vladar posvađaju, može se stvoriti anti-papa koji će uz vladarevu pomoć pokušati ukloniti trenutnog papu i postaviti sebe

keko
19-08-2010, 22:31
Na jedinici me najviše nerviralo to što kad objaviš jedan rat, odmah ti reputacija padne i vazali ti počnu otkazivati poslušnost. Nadam se da će to ovdje malo realističnije prikazati, mislim, jedino što je plemiće bilo briga da povećaju svoju moć i utjecaj, a ne kakvu im kralj ima reputaciju.

Akul
19-08-2010, 22:36
Slažem se, to je bila jedna od mnogih mana jedinice. Hvala Bogu, već je spomenuto da Infamya (također poznato kao Reputation i Badboy) neće biti tako da to bar više ne bi trebao biit problem.

Akul
23-08-2010, 14:27
Otkriveno je da Muslimani neće biti igrivi u Ck2. Razlog za to jest taj što Muslimanski i Kršćanski svijet zaslužuju drugačiji gameplay tako da će Muslimani biti dodani u ekspanziji.

Rally
25-08-2010, 04:36
Crusader Kings je velika strateška igra napravio Paradox Interactive o razdoblju od 26. prosinca 1066 do 30. prosinca 1452. Izdan je 2004. Za razliku od drugih proteklih Paradoks naslova (Hearts of Iron, Victoria i serije Europa Universalis), Crusader Kings fokusira na izgradnju dinastije umjesto države, nakon što sličnosti s role-playing igara, pa čak i Sims. Lead programer Igra je Johan Andersson. Kao i kod drugih Interaktivna povijesti igre, Crusader Kings moraju uzeti u obzir makro-management stvaran-vrijeme strategija igra (kao što su poteze odigrava istodobno i stalno), ali obično uključuje daleko više planiranja nego brzu akciju koja je obično povezan sa real-time strategija.

Tsaя
25-08-2010, 14:18
Nisam probo jedinicu, al se čini zanimljivo.

keko
11-10-2010, 14:13
Evo, izašao i prvi developer diary. (http://forum.paradoxplaza.com/forum/showthread.php?503167-Dev-Diary-1)

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=28719&d=1286777957

Ovako će izgledati portreti likova.

Forengner
11-10-2010, 14:25
Evo najave:
"The community's outspoken demand for CK2 has been nothing short of incredible,” said Fredrik Wester, CEO of Paradox Interactive. “Since the game was released in 2004, every single time we've announced a new title we've been barraged with questions as to when we'd finally do a Crusader Kings sequel. So it's with great enthusiasm that we are formally announcing that we've started development on the game."

In Crusader Kings 2, players will get to control one of the great Christian Dynasties of the West, attempt to conquer all of Europe and liberate the Holy Land.

“Crusader Kings character system is what made it stand apart from any other game released on the market. With this sequel, we are committed to offering even more depth to the characters, making them feel truly alive with agendas and plots of their own” said Johan Andersson, Head of Development at Paradox Interactive.

Crusader Kings 2 is scheduled for release in Q1 2012, so be patient!
Jos jedan izvor http://www.bit-tech.net/news/gaming/201 ... -kings-2/1 (http://www.bit-tech.net/news/gaming/2010/08/19/paradox-announces-crusader-kings-2/1)

Rang€r
11-10-2010, 14:26
totalno gejasto

keko
11-10-2010, 14:43
Divim se ovome odlično argumentiranome komentaru.

Akul
11-10-2010, 14:46
Ovako će izgledati portreti likova.

Screenshot također prikazuej i starenje likova. I moram reći da sam impresioniran što se tiče starenja likova (a čini se da je i kruna dodana ako lik postane kralj :D )

Forengner
11-10-2010, 14:58
Pravi onaj rp touch koji nedostaje skoro svim paradoxovim igrama.

Akul
30-10-2010, 13:53
Hopefully CK2 će biti teži od jedinice :P

Zeleni kvadratići prikazuju provincije Hrvatske nacionalnosti:
http://img215.imageshack.us/img215/7774/screensave16kopija.jpg

Forengner
30-10-2010, 13:58
Hmh..nadam se da ce mapa/interfejs biti kao u Vicky 2,meni je taj izgled mape/interfejs definitivno najbolji,veoma detaljno,lepo smesteno.
Also-ako budu omogucili igranje s muslimanskim drzavama,hoce li biti nekog svetog rata i za njihovu stranu?

Akul
30-10-2010, 23:30
Also-ako budu omogucili igranje s muslimanskim drzavama,hoce li biti nekog svetog rata i za njihovu stranu?

Muslimanske države neće biti igrive sve do ekspanzije kako bi im se moglo dati više pažnje (jer njihov stil igranja ne može biti sličan kao Kršćanima). A kako su Muslimani imali Jihade vjerojatno će ih imati i u ovoj igri.

Akul
13-01-2011, 17:10
And here we have first screenshots:

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=31157&d=1294927150
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=31158&d=1294927151
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=31159&d=1294927152

Čini se da će biti rotacije kao u Romeu... nadam se da će politička mapa bolje izgledati jer ovo je... jako ružna mapa

Forengner
13-01-2011, 17:25
Hoce sigurno,verovatno ce istaknuti gradove i ulepsati granice izmedju regija.
Kada ce objaviti sistemske zahteve?

hrčak
13-01-2011, 17:55
Sviđao mi se prvi dio, vjerojatno će mi se i drugi.

Akul
21-01-2011, 16:37
CK2 Trailer (N6EGuswky2Y)

Akul
11-05-2011, 16:59
Jako lijepi Video DD (tqmTYQwx4hg)

Arbiter of Change
11-05-2011, 22:56
Uvijek mi je zanimljivo zamišljati kako Paradoxovi dev dnevnici izgledaju ljudima neupućenima u njihove grand strategy naslove.
Samo jedan čika sjedne i priča o stvarima o kojima ništa ne znaju, a iza se samo vrte brojevi i sheme. :)

DJ Not Nice
29-06-2011, 17:22
T05xZE0AA8g

Devil Dog
29-06-2011, 17:39
Suze mi idu.

Xero
29-06-2011, 19:26
1337. godina :wink:

DJ Not Nice
01-08-2011, 20:27
H-uZNHNrF2Y

Anelson
02-08-2011, 18:20
Zanimljivo. Ima i Bizanta, što je super. Nisam uopće čuo za ovu igricu, nikad igrao jedinicu. Što se tiče ovih likova što pričaju, bogami tmurno je ih samo slušati i izgledaju mi nekako stidljivo s obzirom na njegove godine. Mislim da ću zbog njih odbijati raditi cijelo vrijeme na kompu, ne želim izgledati geek. Eto što me podsjeti dok gledam to. :D

Arbiter of Change
02-08-2011, 19:46
Nema više velikih nosova. :(

Akul
03-08-2011, 19:47
Zanimljivo. Ima i Bizanta, što je super. Nisam uopće čuo za ovu igricu, nikad igrao jedinicu. Što se tiče ovih likova što pričaju, bogami tmurno je ih samo slušati i izgledaju mi nekako stidljivo s obzirom na njegove godine. Mislim da ću zbog njih odbijati raditi cijelo vrijeme na kompu, ne želim izgledati geek. Eto što me podsjeti dok gledam to. :D

Oni su programeri, ne profesionalni PR manageri koje ostale gaming kompanije vole koristiti.

DJ Not Nice
19-08-2011, 21:32
e6g3YwW90Gk

Insert
05-09-2011, 01:15
Ovaj paradox nije normalan. Samo štancaju igre i ekspanzije. Trenutno igram victoriju 2, a nabavlja se i nova ekspanzija za hearts of iron 3 (for the motherland).

Akul
10-10-2011, 14:01
12 minuta gameplaya (GwUe-SYfvJw&hd=1)

DJ Not Nice
18-11-2011, 17:10
_zOLBuUjF0U

TeraBajt
11-01-2012, 05:09
igram CK deus vult, rula igra, ima ko kakve screenove velke megarvacke il nes da me motivira?:D

Akul
11-01-2012, 15:19
Moja zadnja Lijepa Naša:
http://img141.imageshack.us/img141/1249/screensave21.jpg
http://img835.imageshack.us/img835/3140/screensave20.jpg

http://img818.imageshack.us/img818/7366/screensave22.jpg
Ljutoslav Luj Trpimirović: bolestan, ima crva u želudcu, slijep, ozlijeđen, plemići kuju stotine pobuna (Realm Duress Trait) a momak i dalje sve drži pod kontrolom: badass

TeraBajt
11-01-2012, 15:21
nice nice, jel bolje imat sto vise provincija pod kontrolom kralja il sto vise vazala?

Akul
11-01-2012, 17:10
Tvoj Intrigue skill odlučuje koliko možeš imati provincija pod svojom kontrolom (inače, udaraju te penali).

TeraBajt
11-01-2012, 17:14
jel se isplati ratovati sa muslimanima?

Akul
11-01-2012, 17:25
Of course: možeš si stvoriti pravo Mediteransko carstvo. A ne treba ti Casus Belli da im proglasiš rat što je također veliki plus.

Ako namjeravaš poći u Križarski pohod, preporučujem da prvo osvojiš Alexandriju koja je, uz Veneciju i CArigrad, jedan od 3 super grada u igri. Imat ćeš love i vojske da bez previše muke ratuješ s ostatkom Muslimanskog svijeta.

Akul
05-02-2012, 11:43
Za zainteresirane, Demo je izašao (http://www.fileplanet.com/224596/download/Crusader-Kings-II-Demo)

keko
05-02-2012, 13:29
Opa,hvala na informaciji, probat ću možda,ali trenutno me AHD drži, predobar je!

Akul
05-02-2012, 14:28
Oh, i moguće je radi buga igrati s bilo kojom državom: kad se klikne play, samo brzo klikni na neku drugu naciju na mapi. Ja tako igrao s Hrvatima mada nisu smjeli biti igrivi u demou :P

Akul
13-02-2012, 13:33
Sutradan izlazi igra. Demo mi je bio pre-odličan pa jedva čekam da igram više od 20 godina :D

Akul
14-02-2012, 23:46
Petar Krešimir, 80 godina star i još mlati uokolo:

http://img825.imageshack.us/img825/1060/ck2143.jpg

Arbiter of Change
15-02-2012, 12:18
Vidim da se već pojavio DLC. I dodali su original na Steam. :)

keko
15-02-2012, 16:49
Mogao bih i ja malo zaigrati, instalirao sam i malo probao jučer, ali još me dosta drži Victoria :D ... Ipak,idem sad malo igrat.

Anelson
15-02-2012, 18:50
Upravo instalirah. Igra je pomalo komplicirana, treba malo da se navikne. Jedino što je dobro mogu reći kako mapa odlično izgleda, strašno je detalnija, možda najdetalnija od svih igara Paradoxovih. Gradovi na mapi lijepo izgledaju, more i rijeke su prekrasne kao i planine čije vrhove možeš vidjeti ledenjake onako u 3D a ne samo crtež. Još nisam potpuno skužio kako da regutrujem jedinice, zapravo ja sam podignuo cijelu vojsku odjednom. Ne sviđaju mi se granice, premoderne su za ono doba.
Kad vidiš ovu mapu, teško je vratiti starim igrama. Nadam se da će jednom možda ovu mapu moći konventirati u EU3 ili Victoria 2.

Akul
19-02-2012, 22:59
http://img840.imageshack.us/img840/3162/ck232.jpg

hrčak
19-02-2012, 23:13
Nice :D

Igram i ja već 2 dana negdje i ono, uspio sam sjebat čitav svijet. Engleska se raspala kao i Norveška,Sveto Rimsko Carstvo je u kurcu jer su se počele manje zemlje odcjepljivat, a za Francusku i Iberski poluotok bolje ne pričat, strava i užas. Meni je samo glavno da sam tamanjenjem čitave dinastije uspio doć na tron pri čemu sam si pobio i većinu djece. :D

Xero
19-02-2012, 23:16
Nabavljam. Sad mi na brzinu recite kako se igra.

Anelson
20-02-2012, 22:24
Igram Leon dva dana, pripojio sam Kastilju sa Leonom i postao Kastilja. Vršio sam batine neposlušnim vazalima i oduzeo im sve posjede. Sada ratujem sa Navarom, saveznik mi je Aragorn kao i Galicia u borbi protiv španjolskih muslimana i osvojio jednu provinciju.
Nisam zadovoljan s time što, kada se odzumiram od mape, malo slabo vidim koliko mi je porasla država. Možda je razlog previše mlakih boja pa se ne vidi jasno.

hrčak
20-02-2012, 22:48
Khanat of Croatia FTW. Em imam vojsku u kojoj je većina konjanika, em su svi ostali Trpimirovići ja i moj sin kojeg jedinog nisam ubio od ostala tri i em mi je vladar homić :D I nemam vazale, potamanip ih sve. :D

Arbiter of Change
23-02-2012, 16:39
Wot I Think o igri na RPS-u.
http://www.rockpapershotgun.com/2012/02 ... -kings-ii/ (http://www.rockpapershotgun.com/2012/02/23/wot-i-think-crusader-kings-ii/)

There’s so much I haven’t written about but my initial draft was the typed equivalent of a man waving his arms and making incoherent sounds of delight and excitement. It’s such a huge game that people will find different ways of enjoying it and, of course, some people won’t find anything to love at all. Those people are dead inside. Anyone interested in emergent gameplay, dynamic narrative and the humanising of strategy would do well to spend a few days in the company of Crusader Kings II.

keko
23-02-2012, 19:01
Slažem se s ovime, sad mi je žao što tijekom tjedna nemam baš vremena za igrati, ali još jedan dan i onda uživancija :)

sickpetey
26-02-2012, 20:16
Ugh previse mi usporeno igra ide na laptopu. Izgleda da cu ovo propustit.

sickpetey
01-03-2012, 23:42
alert_dejure_claimant_instant!
dobivam stalno to kad sam usurpo vlast u jednoj provinciji. Koji to vrag znaci?

Arbiter of Change
02-04-2012, 11:17
Ruler Designer DLC. :)

nvf8X_bXDHI

hrčak
02-04-2012, 11:29
Fap

Akul
29-05-2012, 23:30
Započeo novu igru s 'rvatima. So far so good

http://24.media.tumblr.com/tumblr_m4t2hdZJyL1r8zfyfo1_1280.jpg

(još ima i 5 provincija u Jeruzalemu)

keko
30-05-2012, 15:35
Istru nije tvoja? Razočaran sam.

Naravno, šalim se :D... Odlično odigrano. Napad na Mađarsku si izveo u suradnji s HRE, s obzirom da imaju par mađarskih teritorija?

Akul
30-05-2012, 16:30
Štaš, ne usudim se napasti Istru dok ju HRE ima :shock:
U dva navrata sam pokušao pomoći joj zadobiti nezavisnost (nakon čega bih joj ponudio vazalstvo)... i uspio sam ali radi buga samo se vratila HRE-u... (ovdje na slici je dio Pommeranie koja je u građansom ratu protiv HRE-a... da ne pripada dalekoj Pommeraniji već bih ju pokušao oduzeti tjekom jednog od tih njihovih građanskih ratova)

Mada smo ja i Bohemia (koja je uzela Mađarima te provincije) jako bliski, sam sam sređivao Mađarske kraljice (samo je jedan monarh protiv kojeg sam se borio bio muški XD) i malo po malo ih sjeckao i pressao claimove vlastitih vazala. Nakon oko 100 godina bullyinga Mađara, kruna Mađarske je napokon postala miiiineeeeee.
Sada se namjeravam skoncentrirati na Moldaviju nakon čega bih trebao biti spreman za ratove s Bizantom.

Oh, i Dmitar Zvonimir je fakat bio ponosan kad je postao...
http://24.media.tumblr.com/tumblr_m4i26iVVjN1r8zfyfo1_1280.jpg
I love glitches in this game XD
Ajde Thompson, otpjevaj nam jednu "Kletva Kraljice Zvonimira!"

Akul
31-05-2012, 02:15
Oduzeo Galich Mongolima i, što je važnije, kralj je naslijedio Claim na Poljsku preko majke pa sam još malo priširio granice :P

http://25.media.tumblr.com/tumblr_m4v4l0mRrn1r8zfyfo1_1280.jpg

Arbiter of Change
31-05-2012, 17:04
Inače, novi DLC/ekspanzija naziva Sword of Islam. Edgy. :)

The expansion will release at the same time as the next hefty patch which adds new features to the game, such as an expansion of the map into Mali-Songhay, differentiation on strong and weak claims, new plot, expanded combat and more. Sword of Islam enables players to rule as the Muslim lords, delivering a wealth of specific new mechanics distinctive to these rulers, creating a whole new gameplay experience. Laws, marriage, holding, traits, titles and more will work completely differently.
o0QPD6qHMG4

keko
04-06-2012, 08:40
Nakon što sam vidio Akulove postove, dobio i ja volju da zaigram ovo. Naravno, igra se s Hrvatima. Prošlo mi je otprilike 70 godina i zasad sam uspio osvojiti onu Duchy of Rashka (ili kako se već zove), ženidbom sam dobio Kretu, a moj nasljednik je oženjen mađarskom kraljicom, što znači da je za koji stotinjak godina Mađarska moja :)...

I još jedna zanimljiva stvar: cijeli Egipat i Levant kontrolira Shia Caliphate, tako da svi križarski ratovi žestoko failaju....

Akul
04-06-2012, 14:05
Kod mene vežina križarskih uspjela:
- Papa je osvojio većinu Jeruzalema tjekom prvoga. Jihad mu je oduzeo dosta teritorija pa je proglasio novi Križarski... nakon čega je kruna Jeruzalema data meni pa sad ja i Papa zajedno kontroliramo Jeruzaelm. Ako bude još što osvojeno tjekom kasnijih križarskih, svi teritoriji odlaze meni bez obzira tko najviše contributira križarskome
- Egipat non stop meta svetih ratova obu strana. Ali Križari pobjeđuju: Škotska i Engleska kontroliraju skoro svaku provinciju tamo
- u Mauretaniji vazal HRE-a je stvorio novu kraljevinu tjekom križarskog: Kraljevinu Mauretaniu

keko
05-06-2012, 17:09
Nažalost, ništa od Mađarske... Čim je moj sin stupio na prijestolje, napali ga svi mađarski lordovi i brzo ga detronizirali :(...

Ali, čak jedan uspješan križarski rat usmjeren na neki emirat u Španjolskoj.

Akul
13-06-2012, 12:24
http://25.media.tumblr.com/tumblr_m5jzlbqiU31r8zfyfo1_1280.jpg

I tako završi moja Hrvatska kampanja u CK2. Bilo je čisti užitak igrati ^_^

Neda mi se prevoditi pa vam evo sažetak na Engleskome:

SThe heirs of King Dmitar Zvonimir of Croatia managed to forge an Empire, uniting Croats, Serbs, Magyars, Bulgarians and Polish into one realm. The son of the current King married the Queen of Bohemia and the current King’s grandson will so add Bohemia into the realm as well, thus uniting most of the Slavic peoples into one realm.

The crusades of this parallel universe were also very much successful: the Holy land is controlled by the Papacy and the King of Croatia and is now fully Catholic. Egypt is under English and Scottish control and continues to be a battleground between Christian monarchies and the Shia Caliphate.

Northern Africa is under split between the Kingdom of Sicily and the Kingdom of Africa, both realms belonging to the De Hautaville dynasty. Western Africa is under control of the Kingdom of Mauretania, descendants of a vassal of the Holy Roman Empire. Additionally, Islam no more has any presence in those lands.

At start, Muslim realms of Iberia managed to conquer it entirely. However, Kingdom of France and the Holy Roman Empire led personal crusades, ending the Age of Islam there once and for all. If 1.6 patch was released, King of France would no doubt have proclaimed himself Emperor of Spain by now.

Ireland managed to unite in early history, but in later years of the game, it is now part of the Kingdom of Scotland.

Byzantine Empire, as usual, was dying. However, they came back with vengeance and are now once again a Great Power… Croatia’s most bitter rival.

The Mongols of the Golden Horde have almost entirely been pushed out of Southern Russia by the Byzantine Emperors and the Ryazan Archduchy. Their cousins, the Il Khanate, are slowly but surely dying.

http://24.media.tumblr.com/tumblr_m5k05s8TWu1r8zfyfo1_1280.jpg

Akul
15-06-2012, 00:48
Dva korisna Utilitya koja sam našao:

Gloria Mundi (http://forum.paradoxplaza.com/forum/showthread.php?612651-Gloria-Mundi-CKII-s-missing-dynastic-scoresheet-(DynasticGlory-from-CKI-reborn))S(Download (http://millenaire.org/gloriamundi?pp)) - aplikacija koja daje statistike dinastija i individualnih likova. Simpa za diviti se svojim uspjesima... i pizditi jer je moglo bolje :P

Kingdoms (and Empires) Abound Titular Title Generator (http://forum.paradoxplaza.com/forum/showthread.php?608632-Mod-Generator-Kingdoms-(and-Empires)-Abound-Titular-Title-Generator)S(Download (http://serayen.com/ck2/titgen/TitleGen1.1.7.zip)) - stvarka koja generira mod koji ti omogućuje da svoju trenutnu titulu pretvoriš u veći Tier pod oređenim uvjetima (koje možeš sam definirati). E da sam znao za ovo prije nego sam počeo igrati s 'rvatima :P

TeraBajt
15-06-2012, 00:50
onako ne mogu pokrenut ovo, bas se zazelim i upalim MM za EU3 i onako pol sata cekam da se loada sve i izgubim volju :))))))))))))))))

Arbiter of Change
26-06-2012, 16:42
Izašao je novi poprilično masivan patch.

MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events
MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events

MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inherit titles
- Fixed an issue with the de jure law vote message not going away when trying to approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education traits
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event effects
- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed their claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
- No longer possible to grant duchies to barons
- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now automatically return home
- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religious head holds
- The portraits for undiscovered murderers should now be hidden in the event window
- Mercs and Holy Order commanders should no longer be shown in the quick marriage window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who declare independence
- If an ally could legally call you into a war, you should always be able to ask to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce

FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger

Arbiter of Change
28-08-2012, 17:45
Legacy of RomeSekspanzija najavljena. God wills it!
www.gamersdailynews.com/story-28903-Cru ... unced.html (http://www.gamersdailynews.com/story-28903-Crusader-Kings-II-Legacy-of-Rome-Expansion-Announced.html)


The second expansion for the critically praised strategy/RPG Crusader Kings II: Legacy of Rome will focus on the Byzantine Empire - the Greek continuation of the Roman Empire - as well as on the Orthodox Church. Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones.

Features

Explore the intricate Faction System:SJoin a faction to put pressure on your liege, and keep track of factions in your own realm
Raise standing armies: You will now be able to use retinues to have standing armies in your domain: the size is determined by technology
Experience Factional Revolts:SNo more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Appoint Orthodox patriarchs:SOrthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
Streamlined mobilization:SYou will always raise a single, larger levy from your direct vassals; no need to worry about the opinions of the lower vassals
Leader Focus on Combat:SAppoint your generals wisely, their traits& skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
Explore Byzantine Events & Decisions:SLegacy of Rome includes many specific events & decisions to make the Byzantine Empire come alive
Improve your ruler:SYou can now actively strive to improve your skills or traits through the new Self Improvement Ambitions

1van
28-08-2012, 18:57
prejebeno

crnisokol
04-09-2012, 17:53
evo i ovdje...

http://www.steamgifts.com/giveaway/Lfd0N/crusader-kings-ii/signature.png (http://www.steamgifts.com/giveaway/Lfd0N/crusader-kings-ii)

1van
05-09-2012, 13:22
sad samo da imam jebeni steamgits acc :(

sickpetey
05-09-2012, 13:31
Mislio sam da to vec svatko ima ovih dana.

1van
05-09-2012, 14:18
ja nemam internet, a kamoli acc za koje treba vrjednost steam igara od 100 ojera :(

Arbiter of Change
31-10-2012, 16:40
Koji prozor? :)
http://www.paradoxplaza.com/games/crusa ... t-invasion (http://www.paradoxplaza.com/games/crusader-kings-ii-sunset-invasion)

For the first time ever, Paradox Development Studio is introducing a fantasy scenario in their strategy games with the Crusader Kings II: Sunset InvasionSDLC for the critically praised strategy/RPG Crusader Kings II. It is a fantasy scenario where the blood drenched Aztec Civilization arose early and spread like a virulent plague, learning of Europe from exploring Northmen. Prepare to defend all you hold dear against the Sunset Invasion!

A new invading threat arrives at a random point in the mid to late game, conquering from the West.
Unique new portraits, on-map shields and units for the great Mesoamerican Menace.
Cower in fear of the Aztec gods: New Aztec culture and religion.
Human Sacrifice! When a province is lost, no one is safe from the threat of losing their hearts on the obsidian altars.
Survive the terrible disease brought by the pagan oppressors: A new plague from across the Ocean

TeraBajt
31-10-2012, 17:44
lol :))))))))

wtf :D

keko
31-10-2012, 19:49
Obrnuta kolonizacija xD

1van
01-11-2012, 09:35
kakvi carevi :pray:

Akul
01-11-2012, 12:05
I for one welcome our new Aztec Overlords XD

Akul
16-11-2012, 00:58
Aztečki narod je odabrao čudnu lokaciju za masivne ljetne praznike :P

http://24.media.tumblr.com/tumblr_mdjzbrIi251r8zfyfo1_1280.jpg

1van
16-11-2012, 14:14
baš kako su u jebenoj skandinaviji završili.

btw jel to izašlo već?:S

Akul
16-11-2012, 14:20
baš kako su u jebenoj skandinaviji završili.

btw jel to izašlo već?:S

Napali Iceland (mogu napasti bilo koju provinciju u zapadnoj Europi i SZ Africi) i kako je Iceland bio Norveški, bili su u osvajačkom ratu za Norvešku. Nakon toga su nastavili širenje na ostatak Skandinavije.
Iskrcali su se i u Morrocou ali su ih Muslići šišnuli ća nakon par godina :P

I da, izašlo je jučer. Za one koji napave DLC, loadajte godinu nakon 1250-e jer se tek nakon nje mogu pojaviti (meni su se pojavili u roku od pet godina)

Akul
08-12-2012, 13:48
Crusader Kings 2: The Republic najavljen (http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/)S:D

1van
08-12-2012, 13:55
JEBANJE MAMEEEEE

Akul
14-01-2013, 18:13
Za oko 45min, "The Republic" ekspanzija bi se trebala pojaviti na Steamu (zajeno s kozmetičkim i muzičkim DLC-em). Također, igra se već updateala na 1.9 patch

Za one koji su kupili preko GamersGatea, oni već mogu kupiti ekspanziju i DLC-eve

MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top liege
- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law

MINOR:
- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction wars
- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to Václav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of Västergötland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown authority
- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
- AI: Vassals of a conqueror's title should not support claimants of another culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters
- Added missing parents for the Riyahdids
- Added Muslim Hafsids of Crete and the Anemas dynasty
- Tatikios now has Greek culture and is employed by Alexios Komnenos
- Various additions to Norwegian and Irish family trees

FOR MODDERS:
- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers

Arbiter of Change
31-01-2013, 13:08
Najavljena je nova ekspanzija - The Old Gods.
http://www.paradoxplaza.com/games/crusa ... e-old-gods (http://www.paradoxplaza.com/games/crusader-kings-ii-the-old-gods)

Europe is in turmoil. The land has been fragmented into petty fiefdoms, the Emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Crusader Kings II: The Old Gods, the fourth expansion for the critically praised strategy/RPG, finally enables you to play as a Pagan or Zoroastrian ruler, with particular focus on the dreaded Vikings and their tradition of pillage and adventure. Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, the masters of Strategy. Medieval Europe comes to life in this game of knights, schemes and thrones.

Features

- Play as a Pagan chieftain and ravage your weak neighbors. If you remain at peace for too long, your people will grow restless...
- The new earliest start date is 867 AD: The Viking Rurik has founded the kingdom of Rus and the Great Heathen Army under the sons of Ragnar Lodbrok rampages through England.
- Play as a Zoroastrian lord and restore your ancient religion to prominence.
- Adventurers: Landless characters can gather armies and go off to carve out new realms on their own.
- Prepared Invasions: Declare your intention to invade and watch your armies grow with adventurers and restless warriors, but don't wait too long to start your war or it might all fall apart...
- Rebels with a Cause: Rebels are no longer a faceless menace – they are now led by characters with agendas.
- Loot and pillage provinces. Burn down their cities and take their gold!
- Sacrifice to Odin at the great Blot!
- Christians and Muslims can dispatch missions to convert the depraved heathens.
- New beautiful Pagan interface skin.
- New events and decisions: berserkers, sejdr, curses, omens, divinations, runestones and much more.

sickpetey
31-01-2013, 15:39
Adventures? Zoroastrisam? Noice.

1van
31-01-2013, 19:15
jebote bog rulaće.

Arbiter of Change
04-06-2013, 12:39
Izašla je ekspanzija prije par dana.

Arbiter of Change
22-10-2013, 18:45
Najavljena je nova ekspanzija - Sons of Abraham.
http://forum.paradoxplaza.com/forum/sho ... -Cardinals (http://forum.paradoxplaza.com/forum/showthread.php?730289-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-1-The-College-of-Cardinals)

It's finally time to announce the next expansion for Crusader Kings II! You might already know the name: "Sons of Abraham". Some of you were very close in your guesses on what it might be. No, it's not a Zombie DLC! Sons of Abraham focuses on the three Abrahamic religions, Christianity, Islam and Judaism. The idea was to go back to the roots after all the attention given to the heathens, and to flesh out the religious side of the game for the monotheists; Christians in particular.

First and foremost, we wanted to do more with the Pope; how he gets elected, what powers he has and how you can gain his favor. Thus, we added the Cardinal title and the College of Cardinals. For simplicity's sake, there are only nine cardinals, and the Pope is always elected from among their number. Cardinals, however, are not elected; they are picked by the Pope from among his courtiers and the bishops of Europe. The selection is based on many factors; age, piety, opinion, culture (the Pope really likes Italians!), etc.

Arbiter of Change
28-01-2014, 20:02
Malo nečekivano, ali Rajas of India je novo nadolazeća ekspanzija za CK2.
http://www.shacknews.com/article/82842/crusader-kings-ii-rajas-of-india-expansion-coming-in-march


One of the criticisms Fahraeus has of the original game is that the borders of the original map were "fairly unnatural," with "a lot of interesting countries cut in half. An area that should be interesting suddenly became uninteresting." And that's rectified with Rajas of India, which as the title suggests, adds India.

Surprisingly, the enlarged map is being offered for free to all players of the game, not just gamers that buy the expansion. "We want to keep the world alive and evolving," Fahraeus explained to us. "Every time we release an expansion, we release about the same amount of content for free." In fact, the update that coincides with Rajas' release will add new provinces, Steam multiplayer support, Steam Workshop support for mods, a borderless window mode, and a "more interesting" Africa to play with.

---

Features preview:


Rajas of India features twice the landmass of the base game.
Play as an Indian ruler. Start a new and quite different type of game by playing as an Indian raja in 867 (if you have The Old Gods expansion) or at any point between 1066 to 1337 AD.
Three new Unique Religions. Choose between the Buddhist, Jain and Hindu beliefs for different benefits.
Caste System.
Experience Indian Events & Decisions.
Elephants and Jungles.
Hundreds of new Provinces including Central Asia and large parts of Siberia too.
New Interface Skin.
Indian characters get a unique set of facial profiles and clothes.
Steam MP Matchmaking and Steam Workshop: These features are brought over from Europa Universalis IV into Crusader Kings II, together with Borderless Windowed mode in the patch together with the release of the expansion.




http://www.youtube.com/watch?v=PAH4t6jPrvE