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Pogledaj cijelu verziju : Might & Magic: Heroes VI



Stranica : 1 [2]

sickpetey
12-03-2011, 04:10
Btw Heroes VI se moze vec sad na steamu preorderat.Valjda nije vec netko to reko..meh nije me briga.

majstoro
16-03-2011, 11:40
Cuj steam ...... :D


slikice nove rase:
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/200406_10150123656304588_161184829587_6288423_2520 086_n.jpghttp://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/189799_10150123656269588_161184829587_6288421_1139 787_n.jpg
http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/196158_10150123656369588_161184829587_6288424_4751 583_n.jpghttp://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/199955_10150123656389588_161184829587_6288425_6704 216_n.jpg

sickpetey
16-03-2011, 11:45
Nekako mi je zmaj na slici duzi i veci nego ovaj kojeg su u igru stavili :/

Aral
16-03-2011, 11:46
Možda je 10cm kraći...oh nooo, kaj buš sad? :)

sickpetey
16-03-2011, 11:47
Sta bi ti radio da ti je "zmaj" 10 cm kraci :P?

Lord Ragnarok
16-03-2011, 12:17
to nije zmaj nego drugi unit

sickpetey
16-03-2011, 14:25
Sta bi ti radio da ti je "zmija" 10 cm kraca :P?

Happy?

majstoro
21-03-2011, 10:03
Might&Magic Heroes VI will be out End of June 2011!

On June 24 in the UK
On June 22 in Germany
On June 23 in Europe
...On June 21 in the US

Sto uvijek moraju US prvo koda su oni neki gameri :D

Deadwalker
21-03-2011, 11:22
Odlicno, taman prije ljeta <3

Aral
21-03-2011, 18:20
O da, jako jako dobro.

majstoro
29-03-2011, 11:58
Koji kok!?!?!? 3 unaprijeđenja???
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/205205_10150134251764588_161184829587_6384695_2133 724_n.jpg

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/188890_10150134251854588_161184829587_6384696_5814 138_n.jpg

http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/207598_10150134251284588_161184829587_6384693_7480 661_n.jpg

http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/200206_10150134250529588_161184829587_6384690_1820 927_n.jpg

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/189544_10150134251184588_161184829587_6384692_3879 574_n.jpg

Al barem izgledaju ko pravi badassi :D

Akul
29-03-2011, 12:02
Koji kok!?!?!? 3 unaprijeđenja???

Model heroja se mjenja ovisno o tome je li neutralan, agresivan (Blood) ili časan (Tears). Kako to nismo imali u prošlim igrama, ovo je više nego ikad XD
Također, prije nego neki skoče na nagađanja, ovo nisu svi modeli. Ženski heroji će imati zasebne modele.

Lord Ragnarok
29-03-2011, 12:19
je, pravi napredak. imas neutralni izgled, agresivan i časan. dok si samo u trojci imo razlicite izglede za overlord/warlock, alchemist/nesto, knight/cleric, heretic/demonaic, itd..

male/female nije imalo veze

Deadwalker
29-03-2011, 12:25
Ali me i dalje impresioniraju modeli likova :pray:

Lord Ragnarok
29-03-2011, 12:35
heaven magic - sredina
heaven might - desno
inferno might - sredina
necropolis might - desno
inferno maigc - sredina

moj izbor najboljih. doduse tesko se odluciti zmedu sredine i desnog u velikoj vecini slucajeva. super izgledaju heroji

sickpetey
29-03-2011, 13:25
Cekam Necropolis magic male.
Inferno magic is mkay.

Akul
29-03-2011, 13:35
je, pravi napredak. imas neutralni izgled, agresivan i časan. dok si samo u trojci imo razlicite izglede za overlord/warlock, alchemist/nesto, knight/cleric, heretic/demonaic, itd..

male/female nije imalo veze

Ne uzimavši Campaign heroje u obzir za H4 i H5:

H3: 1 model za svaku klasu s tim da svaka frakcija ima 2 Hero klase (neki heroji su imali model iz druge klase radi potreta mislim, ali možda je to samo WoG dodao)
H4: 2 modela za svaku klasu s time da svaka frakcija ima 2 Hero klase
H5: 1 model za svaku klasu s tim da svaka frakcija ima 1 Hero klasu
H5: 6 modela za svaku klasu s tim da svaka frakcija ima 2 Hero klase

Bartuc
29-03-2011, 13:36
Super izgleda, obožavam unit design u HoMM serijalu, savršen je.

sickpetey
29-03-2011, 13:39
Necropolis i Inferno mogu biti časni? Interesting :D

Akul
29-03-2011, 13:41
Zašto ne? Nisu Borgovi pa da svi imaju jednaka stajališta i osobnosti.
Knight može biri pošten kao u bajkama ali i zao kao španjolski inkvizitor
Demon može biti manijak ali može biti ratnik koji ima poštovanje prema sebi ravnima bez da odmah postane dobrica.

sickpetey
29-03-2011, 13:45
Mda al manje mi je to realisticno za inferno. Jedini dobar inferno nije ni bio demon nego elf in discuise.
Necropolis vec da posto su neki manijaci a neki cuvaju balans i bore se protiv demona and shit.
Al inferno? Nah not buying it.

Bartuc
29-03-2011, 13:47
Pa u HoMM 5 je onaj Inferno heroj bio časan, zar ne?

Akul
29-03-2011, 13:50
Časan =/= Dobar

Bilo kako bilo, sve frakcije prate ista pravila. Lako dodadu Tears Demona u priču ako žele


Pa u HoMM 5 je onaj Inferno heroj bio časan, zar ne?

Već je spomenuo njega: on je Dark Elf, ne čistokrvni demon.

sickpetey
29-03-2011, 14:03
Meni je realno ak je mješan

U dark messiah je lik bio half human hald daemon (dobro znam da je bio sin Sovereigna al nvm), i succubuses i inbubii su prije bili ljudi pa je mozda za njih i kultiste realno.Ono sluze Urgashu al ipak to malo ljudstva sto im je preostalo ih tjera da naprave nesto dobro. Al da cistokrvni rade ponekad casno dijelo.......nope.

Bartuc
29-03-2011, 14:04
@Akul... Tog detalja se ne sjećam.

Akul
29-03-2011, 14:25
@Akul... Tog detalja se ne sjećam.

Agral = Raelag
Mislim da nije nigdje spomenuto ali je dosta puta hintano (samo ime je isto hint XD). Developeri su svakako potvrdili da je Agrael ista osoba kao Dark Elf Raelag iz Soulscar klana (Soulscari štuju demone)

sickpetey
29-03-2011, 19:42
@Akul... Tog detalja se ne sjećam.

Sazna se odmah nakon inferno kampanje,a i sam lik pokazuje da nije ko svi demoni. Dosta inteligentan,manji,aginiji i osjecajniji. Kasnije u ekspanzijama imas custom misiju sa njim di prica sa Elf Matriarchom koja kaze da zna tko je on itd.

Arg0nautH
29-03-2011, 20:08
Sanctuary rasa me podsjeca na japansku mitologiju(otok se zove Hashima,harmony,spirit of water,muzika u traileru,zmajevi,sve u svemu lol)a na Stronghold frakciju je definitvno utjecala juznoamericka kultura azteka.
I taj utjecaj mi se nikako ne svida.

Akul
29-03-2011, 20:28
Naravno da će podsjećati kada je bazirano na tim kulturama. Priznato od strane developera.

sickpetey
29-03-2011, 20:30
Barem nije ful Japan style kao u nekim igrama.
Jebiga ljudi vole malo uzeti ugodjaj iz stvarnih kultura i preoblikovati to u fantasy i to se uvijek radilo nista cudno rly.

DJ Not Nice
01-04-2011, 09:44
bsY9KuE4YJc

Aral
01-04-2011, 10:07
Haha, fora. Samostrel :rotfl:

sickpetey
01-04-2011, 12:21
Ovaj morski pas i samostrijel :pray: :pray:

Lord Ragnarok
01-04-2011, 13:28
prekul :D samo strel i ovaj sta preskace "uze"

sickpetey
02-04-2011, 14:50
Nego hvata me zelja za peticom (makar se vise ne sjecam nicega). Ima koga tko bi htio nabaciti peticu prek game rangera :D?

kulamasta
02-04-2011, 14:55
Što je to game ranger?

sickpetey
02-04-2011, 15:01
Program.Slican hamachiu.Zgooglaj.
Meni je za sad dosta koristan al igram trenutno samo CoJ i Battle Realms i AoE2 preko njega al vjerujem da ide i heroes preko toga bez problema.

majstoro
02-04-2011, 15:25
ja bi mogo,obicni 5 ili tribes?

sickpetey
02-04-2011, 15:39
Ja si upravo "Nabavljam" tribes pa ako imas volje negdje oko 18 da nabacimo test battle da vidimo jel radi?

sickpetey
02-04-2011, 16:56
Radi na game rangeru. Ako netko bude htio igrati (casual jer se pola stvari ne sjecam :D) nick mi je Sickpetey

Bartuc
02-04-2011, 20:29
Jel se može COOP-ati u HoMM-u? Ja bi više volio COOP-ati nego VS.

kulamasta
02-04-2011, 20:35
Također sam zainteresiran za neki geym...

majstoro
02-04-2011, 20:39
samo ti ovo (http://www.google.ba/images?hl=hr&q=HOMM%20V%3A%20Hammers%20of%20Fate&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1280&bih=578)Sod homm V ima coop

i sry sick,ja iso skejtat XD

sickpetey
02-04-2011, 22:07
Ja sam jos tu ak oces :D
Bas sam igro battle realms sa jopaxom.

tigerija
02-04-2011, 22:37
Ja iam gore HoMM TotE odavno. Ako tko želi neka me doda na msn: bboy.tiger@hotmail.comSili skype: tigerija

sickpetey
03-04-2011, 15:21
Msn; sick_pete@hotmail.com
skype: sickpete1

mogu igrati al tek sam od juce poceo opet pa nisam bas neki izazov :D

vuckobih
18-04-2011, 12:37
Pozdrav svima.
Imam jedno pitanje vezano za game ranger,naime preko vikenda sam igrao sa drugom heroes V i sve je proslo ok,dok nismo opet htjeli da igramo tada se javio problem sa ulaskom u igru tj. sa save-om gdje program nije prepoznao moj nick trazio je VUCKOBIH(pisano sa velikim slovima) a meni je nick bio vuckobih(sa malim slovima) poslije toga sam izvrsio prepravku nicka ali opet se nisam mogao iskljuciti jer mi je tada izbacio neki eror 2.0.2
Zna li iko o cemu se radi?

sickpetey
18-04-2011, 17:13
Koliko znam game ranger nemoze podrzavati save gamove prek njega osim kod nekih posebnih igara koje su ljudi trazili. Preporucujem da se raspitas po game rangerovim forumima za to jer ja dosada nisam igrao igru u kojem sam trebao savati mech :/.

vuckobih
21-04-2011, 09:20
Problem rijesen na nacin da smo izbrisali sve mape i ostavili samo mapu koju smo igrali...nije mi ovo bas najjasnije ali bitno je da sve radi.

sickpetey
21-04-2011, 11:28
Thats...interesting.

majstoro
03-05-2011, 18:48
Ako pre-orderate,bit cete u mogucnosti za public betu

sickpetey
03-05-2011, 21:00
Ako kupiš moj bubreg I will do it :D

majstoro
05-05-2011, 11:38
Na crnom trzistu ces vise zaradit od bubrega :)

http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/221882_10150173410879588_161184829587_6616491_2576 08_n.jpg

Evo kako izgleda more:
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/218127_10150168028439588_161184829587_6560505_2061 091_n.jpg

Joj kad se sjetim ovih vrtloga,odnesu mi pola vojske :D

i jos jedna sličica
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/227487_10150179330594588_161184829587_6674558_4764 331_n.jpg

Slike stavljam u spojler cisto da je preglednije :D

Bartuc
05-05-2011, 11:50
Prekrasna igra :cry: Nadam se da uskoro izlazi pošto sam opet izgubio volju za svim igrama i svim žanrovima, ali 100% sam siguran da bi mi ovo vratilo volju s obzirom da obožavam HoMM.

majstoro
05-05-2011, 11:53
odgodili su datum izlaska,trebalo je na ljeto izac,steta

vuckobih
09-05-2011, 07:19
Bitno je da nas dobro nalože.

Aral
09-05-2011, 07:48
odgodili su datum izlaska,trebalo je na ljeto izac,steta
Zašto? Do kad?

majstoro
09-05-2011, 11:00
odgodili su datum izlaska,trebalo je na ljeto izac,steta
Zašto? Do kad?
1. Why delay the game?

All our play-tests show the game has a huge potential, but needs extra-time to correct a few flaws.
So there had been discussions between the Heroes production team at Ubisoft and the development team at Black Hole and we all agreed we want H6 to be great and to be the “flagship” for all that’s to come in the Might & Magic brand.
We felt it was better to be transparent with you and announce the delay as soon as it was confirmed.

dokad: http://forums.ubi.com/eve/forums/a/tpc/ ... 4691069519 (http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/4691069519)

Evo kolektorsko izdanje,ko moze nek uzme :D http://forums.ubi.com/eve/forums/a/tpc/ ... 6411046419 (http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/6411046419)

I jos jedan intersantan Q&A
1. We have heard about these Community-VIP-fans and seen pictures on facebook and all that along with some of them talking about testing demos. What is their role?

Ubisoft and Black Hole had a common vision for the game, with new ideas and changes to existing features. We wanted Heroes VI to be an innovative entry in the series, but we had to make sure these changes would still stay true to what the fans love in Heroes. So we presented our ideas to the VIP fans to confront them with their expectations, saying “We want to do this in Heroes VI, what do you think of it?” Their reactions and comments are been immensely helpful to fine-tune the balance between innovation and faithfulness to the Heroes concept. One thing we really wanted was to have members from all over the world. American fans of Might & Magic have a different opinion on what a good Heroes game is, compared to Spanish fans, French fans or Chinese fans.

2. How are our (the fans) questions, ideas etc brought forth to the dev-team?

We read most of the community boards, and take note of interesting suggestions. It’s not as easy as it may sound, because not two fans think alike Smile But at times, global threads are emerging, and we do our best to take them into account. Also the VIP fans themselves are quick to warn us when they think one subject is especially hot for their respective communities. The difficulty is, as in any project, to see what can be done with the budget we have.

3. Will there be townscreens?

There are town windows, and they work as follows:
- The town screen is actually a town window. It is designed to remain the same size whatever your screen resolution is, even if you use a 16:9 monitor.
- The town visuals will be animated and are what could be described as "2.5D".
- Each town has its own musical theme (as usual).
- The town visuals change when you build stuff (although in the current design, not all buildings appear).
- Building and recruiting is done through the window interface, rather than clicking on the buildings directly.

Here is a sneak peek of one of the town windows (the Inferno town) so you have a better idea of what it looks like:
http://static2.cdn.ubi.com/forums/pictures/heroes6/H6_preview_town_screen.jpg
Now, we were talking about “emerging threads” earlier, and it’s clear it’s a hot topic for the communities, so there may be a few changes before release.

4. Are there any expansions planned?

For the moment we are busy with the “vanilla” game, but obviously we have a lot of ideas to improve and expand the game later.

5. Are more factions planned; if so what then are the chances we will see elves and academy back?

It’s too early to tell. Again, we’d really like to add more factions to the game. “How many” and “which ones” are still in discussion. Now if you look at Ashan’s timeline there’s a big upheaval coming right after the events of Heroes VI and clearly there’s an interesting story to tell here.
I’m a big fan of the Wizard/Tower/Academy faction myself, so I too hope that the spellslingers will be back in a future add-on Wink

6. We know the final faction is Sanctuary but there are really no hero-profiles or anything. Could we please have some to aquaint ourself with our newest addition to the M&M universe?

We’ll post more Hero portraits and bios in the coming weeks, but here is an exclusive look at one of our Sanctuary heroes.
http://static2.cdn.ubi.com/forums/pictures/heroes6/H6_Changbo2.jpg
Changbo - Once a vassal of Lord Okane, Changbo refused to swear allegiance to his new daimyo, Hiroshi. That day he became two men. Pirate and brigand to those within earshot of the daimyo's soldiers. Hero and defender to those same folk when speaking with hushed voices in private. A Ronin who puts his strict moral code above all other considerations, Changbo can easily give up wealth, power, or status in his quest to protect the weak from the whims of the strong.

Specialization: Blade Master - Increases the effectiveness of Heroic Strikes
(the Heroic Strikes being the "direct attacks" of the Hero)

7. We have seen old heroes stuff becoming available again, like Crag Hack’s helmet. What are the chances he wants it back and will be coming with a vengance?

Crag Hack is definitely around at the time of H6, and I’d really like to tell his story in the future. At the moment, that’s all I can say – we’ll see how it turns out.

8. What culture is each faction based around?

Haven is inspired by both Medieval Knights and the Roman Empire.
Necropolis is mainly inspired by Ancient Mesopotamia, and also Ancient Egypt (the Book of the Dead).
Inferno is obviously inspired by various depictions of hell, with a touch of H.P. Lovecraft on top.
Stronghold has influences from Aztec, Aboriginal and Maori cultures.
Sanctuary is mainly based on Japanese myths (the Kappa, Yuki-onna or Kirin come straight from Japanese folklore) with some Chinese and Taiwanese influences in the art style.

9. Will there be a random map generator? And simultaneous turns.

Unfortunately, not at release.
About the RMG, it would be a great thing to have in the future, but it’s also very complex to create such a tool, since the randomly generated maps need to be: mostly bug-free, reasonably balanced, and look nice. It’s easier said than done, especially with 3D graphics.
By the way I saw some people are still wondering if Hotseat is in the game (something I had actually answered on this very forum a while back Smile) – the answer is YES, Hotseat is in. It wouldn’t be Heroes without Hotseat.

10. How does the AI-run compared to Heroes 5?

I’ll quote what I said on Celestial Heavens a couple of weeks ago: the AI turns are way faster this time around. Also, in H6, the AI will cheat much less and less obviously than in H5. It doesn't cheat at all in Easy difficulty, and not too much in Normal either. In Hard, the AI will lose less troops and will receive some extra resources. That's all. But honestly: the AI always cheats in strategy games - I have yet to see a game where the AI doesn't cheat.

11. Will there be GNU/Linux support?

As far as I know, it is not planned.

SYSTEM REQ:
Minimum & Recommended Heroes 6 system requirements!

OPERATING SYSTEM:
Windows XP, Windows Vista, Windows 7 (all 32/64 bit)

PROCESSOR: minimal (recommended)
Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz (Intel Pentium Core 2 @ Duo E6400 @ 2.00 Ghz, AMD Athlon II X2 240 @ 2.8 Ghz)

RAM: minimal (recommended)
1 GB for Windows XP and 1.5GB for Vista / Windows 7 (2 GB)

VIDEO CARD: minimal memory/directX version
(optimal memory/directX version)
512 MB, DirectX 9.0c (1 GB, DirectX 9.0c)

DIRECT X®:
DirectX® version DirectX 9.0c 2008 November (included on disc)

DVD-ROM DRIVE:
DVD 8x (DVD 24x), needed only for installation

SOUND CARD:
DirectX 9.0c compatible (recommended)

HARD DISK:
8 GB

PERIPHERALS:
Mouse, keyboard

MULTIPLAY:
128 kBit/s upstream

"SUPPORTED VIDEO CARDS AT THE TIME OF RELEASE"

First list to be completed :

* Minimal: NVidia GeForce 8600GTS, ATI Radeon HD 2600XT, both with 512MB of VRAM
* Recommended: NVidia GeForce 8800GTX, ATI Radeon HD 3870 both with 1 GB of VRAM

The video card has to have/support Heroes 6:

* Minimum 512 MB of Video RAM
* Vertex Shader 3.0
* Pixel Shader 3.0
* Vertex Texture support with R32F or R16F format
* Render Target support with R32F and G16R16F format

Outmind
09-05-2011, 13:16
Odmah jedno -10% na igru jer su gradove osakatili. Pa jebemu kaj se baš SVE mora bazirat na drive through filozofiji???

majstoro
10-05-2011, 11:03
Dear fans,
We're happy to let you know the beta of Might & Magic Heroes 6 will start in the end of June.
Visit the Ubishop to check out the pre-order offers and get exclusive access to the beta.
Cheers!

Pre-order vam je 55 dolara
http://shop.ubi.com/store/ubiemea/en_IE ... ition.html (http://shop.ubi.com/store/ubiemea/en_IE/pd/ThemeID.8605700/productID.226666200/Might-Magic-Heroes-VI-Deluxe-Digital-Edition.html)

To je za deluxe digital edition a imate i od 50 dolara
http://shop.ubi.com/store/ubiemea/en_IE ... es-VI.html (http://shop.ubi.com/store/ubiemea/en_IE/pd/ThemeID.8605700/productID.226203500/Might-Magic-Heroes-VI.html)

Deadwalker
10-05-2011, 11:33
Rado, ali čuvam pare za Witchera 2 :)

sickpetey
10-05-2011, 13:57
Majstoro to su ti euri :/...veliiika razlika

majstoro
10-05-2011, 13:59
U žurbi nisam ni stigao procitati znak pored brojke

sickpetey
10-05-2011, 14:06
Znaci krajem šestog....sheesh...mozda tada preorderam sad mi se nimalo ne isplati i nema se para.

majstoro
12-05-2011, 11:38
Radi nesto mozda i zaradis :D

http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/223389_10150185509029588_161184829587_6730436_1481 739_n.jpg

Delirium
12-05-2011, 20:03
Odmah jedno -10% na igru jer su gradove osakatili. Pa jebemu kaj se baš SVE mora bazirat na drive through filozofiji???


Agree, bas sam volio uzivat u onom prekrasnom 3D pogldeu na svoj ful izgrađeni Haven grad i slušat onu epsku muzikicu... :I

DJ Not Nice
19-05-2011, 19:06
15045vbUL_Q
EPIXNS!

sickpetey
20-05-2011, 01:44
Svetlana...i brittish accent...hmmm :/

Lord Ragnarok
20-05-2011, 08:14
da, to mi je najvise od svega zapelo za oko. kaj nebi svetlana trebala gavariti ruski, ne britanski naglasak? ko ovaj lik kaj stoji tu na videu prije neg ga pustimo (isto s ruskim/istocno-europskim naglaskom)

majstoro
20-05-2011, 08:28
Bolji je britanski naglasak,jos i kad zensko prica,mmmmmmmm

Lord Ragnarok
20-05-2011, 09:29
al jebote heroj se zove SVETLANA! kakv pobogu britanski naglasak..

Deadwalker
20-05-2011, 12:15
Ma briga me za Svetlanu. Glazbu u igri radi Rob King <3

sickpetey
20-05-2011, 12:36
Bolji je britanski naglasak,jos i kad zensko prica,mmmmmmmm

Jos se reklo da je taj Dutchy napravljen po uzoru na Slavenske narode...ono otac im se zvao Slava,tetka je Svetlana a kcerka je Anastasia...

majstoro
26-05-2011, 09:25
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/250066_10150199085584588_161184829587_6836704_7656 082_n.jpg

sickpetey
26-05-2011, 12:01
Meh Sanctuary. Gief other factions

DJ Not Nice
02-06-2011, 00:29
9pvdEg8Cbwg

DJ Not Nice
08-06-2011, 22:37
Ccq6325yNbM

Lord Ragnarok
09-06-2011, 00:07
nije da iams to u postu iznad al oke xD

DJ Not Nice
09-06-2011, 00:09
: (

Previše informacija je pohranjeno u ovih par dana : D

Deadwalker
09-06-2011, 09:48
Ozbiljno razmišljam o preorderu radi bete. Igra mi djeluje odlično, jedino mi je sumnjičavo kako će to sve funkcionirati sa samo 3 resursa.

majstoro
09-06-2011, 16:20
Nema nista bolje nego imat desetak rudnika za razlicite resurse :D

Aral
26-06-2011, 13:25
Beta počinje za dva dana, jedva čekam!

majstoro
26-06-2011, 13:27
Beta počinje za dva dana, jedva čekam!
ja bi

flander
26-06-2011, 20:33
dobra ce igra bit, jako pregledna, nasprem petice kamera je jako izdignuta i detalji su predori, vidim da ima jako puno spelova i da ono ožeš lika razvit do besvejsti

imam jeben feeelig da bi ovo moglo bit igrivo

Aral
27-06-2011, 12:04
I ja se nadam. Obožavam heroje, a ovo stvarno izgleda obećavajuće. Samo po ovom kaj vidim siguran sam da ću igrat, a kamoli sve ostalo kad zaigramo. Nek ta beta prođe kak treba, nek ispoliraju neke stvari na temelju feedbacka i u devetom mjesecu će bit jako veselo :)

Nightyx
28-06-2011, 16:48
hocu li dobit ban ako kazem da sam isprobo betu? :S

flander
28-06-2011, 22:21
probaj ^^

pa malo tko nas je probalo betu :wink:

Arbiter of Change
29-06-2011, 07:19
hocu li dobit ban ako kazem da sam isprobo betu? :S
Ovisi o tome jesi li u beti. :eyebrows:

Aral
29-06-2011, 08:55
Haha, dobar :)

flander
02-07-2011, 12:32
Gxejyj4My-8&feature=feedu

ja sam kupljen, igrat ce se :D

Aral
02-07-2011, 12:39
Šteta kaj malo veću pažnju nisu posvetili izgledu grada, da malo bolje vidiš kaj si izdradi i tako to, ovak se vide samo neke zgrade, ne sve, ne vidiš neke upgradeove i sl. Al sve u svemu, igrat će se.

flander
02-07-2011, 12:52
a baš to kaj veli Biskvit, to je više nostalgija, al opet dobro je i ovak...igra stvarno super izgleda i jako je zabavna, neznam dal se mogu usudit ali šestica je nekim djelom trojka u 3Du :D naravno ima nekih izmjena ali opet drago mi je što su vratili neke stvari iz trojke, koja je i dan danas igriva

Delirium
02-07-2011, 15:41
Meni je trojkajoš uvijek fav nastavak, i drago mi je da su se "vratili korijenima", petica je lijepa i sve... al ono, jednostavno me nije tolko privukla i zadržala ko trojka

Akul
02-07-2011, 18:13
Petica je bliže korijenima nego šestica -_-;
To što je petica neke razočarala a šestica se čini obećavajućom ne znači da je automatski šestica novi HoMM3 i da se vratila korijenima.

Either way, wviđa mi se što vidim u videu i nadam se da neće razočarati. Da vidimo je li se isplatilo donijeti tih nekoliko promjena ili ne.

Aral
02-07-2011, 19:12
Meni je petica bila skroz ok, iako je to daleko od trojke. Šestica mijenja neke stvari pa eto, vidjet ćemo kaka će ispast. Ovaj put mi sve djeluje nekako ozbiljnije, dizajn monstera je kako da kažem...opakiji i sl.

majstoro
05-07-2011, 17:49
jqXfI5S8Els&feature=player_embedded#at=126
Pogledah video samo zbog ženske koja prica :D

DJ Not Nice
05-07-2011, 18:25
BETA je likana, tak da ono..može probati tko god želi ak zna kak doći do lika..

majstoro
08-07-2011, 10:58
Igrac ce moci praviti svoje heroje za koristiti u multiplayeru
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/265019_10150249777834588_161184829587_7197391_2640 923_n.jpg

sickpetey
08-07-2011, 14:48
Ocu moci importati custom made portraite i bannere?

DJ Not Nice
11-08-2011, 15:00
Niš već neviđeno, no et, da se mal hajpamo.
RM4qLC_wt1o

majstoro
18-08-2011, 20:29
Evo demo
http://www.fileplanet.com/221898/220000 ... es-VI-Demo (http://www.fileplanet.com/221898/220000/fileinfo/Might-&-Magic-Heroes-VI-Demo)

DJ Not Nice
18-08-2011, 21:38
Zahvaljujem!

Lord Ragnarok
18-08-2011, 21:56
skida se. jel ima hotseata? da se mogu odma razbacati xD

majstoro
18-08-2011, 22:13
Ima,i ja trenutno skidam XD

Freddy
18-08-2011, 22:21
kad ta igra izlazi?

Lord Ragnarok
18-08-2011, 22:26
8th September 2011

Lord Ragnarok
19-08-2011, 13:25
mogu reci da je igra zadovoljavajuca, SAMO je faking tesko nabiti jebene lvle. je da postoji opcija lvlanja fastest, al opet do lvla 15 ti treba 2 mjeseca igre da bi mogo koristiti tier 3 spellove.
armagedon vise nije spell koji se moze negdje dignuti, vec sa infernom i blood reputacijom na lvl3 se dobiva aramgedon koji radi dmg svim non-demon unitima.
vgg za inferno, no zajebano ako se mixaju 2 dvorca.
u demou su
inferno/sancutary/heaven/stronghold/necropolis.
zasad mi heaven ima najbolji tier7 unit archangel sa 2 faking maca. jedan gori plavo drugi crveno, ko lajtsejebri..
also od inferna tier7 unit je awesome isto.
no igra se vise fokusira na core creatures neg na high end unite. dosta su slabiji tier7 uniti u usporedbi sa tier1-2 unitom naspram homm3/5 tier7unitsa.
recimo ovak: 2 archangela udare tier 1 unit za recimo 130dmga. ube 4 komada.
dode 10tier1 unita na tog istog i ube 5 komada. morat ce s patchevima poraditi na balansu igre jer ovako to nece ici.

no sve u svemu, 8/10 od mene ima demo igra. cjela ce vjerojatno to ostavit il poboljsat.

DJ Not Nice
19-08-2011, 21:50
EPIX!
Blet5zjDjAE

WAR-ELEMENT
20-08-2011, 16:56
Prelijepa grafika i detalji nisam ljepšu strategiju vidio još od battle for middle earth 2,puna zanimljivih stvorenja ali imam osječaj da je nekako igra dosta spora u odnosu na prehodne dijelove,i nesviđa mi se unutrašnjost grada,nekako mi jadno izgledaju opcije za gradnju ali su vrlo interesantne ,mada igrivost je na nivou,pogotovo u težim borbama.

Jopax
20-08-2011, 20:54
Evo demo
http://www.fileplanet.com/221898/220000 ... es-VI-Demo (http://www.fileplanet.com/221898/220000/fileinfo/Might-&-Magic-Heroes-VI-Demo)


Jel ima ovo u torent obliku?
Ovako u komadu skidati mi je dosta glupo i zastarjelo X)


Bio sam skeptičan što se ovog nastavka tiče ali ovih par gameplay videa što sam vidio su me zainteresirali (iako su gradovi i dalje totalno govno)pa bih volio ovo probati osobno.

Lord Ragnarok
20-08-2011, 21:04
isplati se probati. meni nije ko 3ka il 5ica (5ica je bila vrhunska sto je da je). dosta je tog promjenjeno, nekome ce se svidjet nekom ne

majstoro
20-08-2011, 22:49
Joj da bar 3ce odigramo :pray:

Aral
22-08-2011, 17:16
Evo igram demo od jučer, moram priznat da je skroz ok ispala igra. Ima promjena al ukupno gledajući igra nije loša.

Lord Ragnarok
22-08-2011, 17:38
jedino mislim da bi igri dobro doslo jos balansa u spellovima.
igrao sam s inferonm i sad imam i implosion i lightning bolt.
implosion je radio 1300dmga (nije malo!) ali lightning bolt, lvl1 spell je radio 1200. naravno sad se makne dmg od raznih ressistanca i sveg toga, al opet. lvl1 naspram lvl3 spella (tier 1 i tier 3 je bolji izraz al ajd)

i ici na spellove se uopce ne ispalti sa normalnim xpom jer pretesko se dode do lvla 10/15 kada se dobivaju mass spellovi i nesto jaci spellovi (mass lifeleach [vampirism]Smass haste i tako to.)

also fali mi balista/tent/ammo cart (imo sam u homm 5 sa infernom balistu, 4 puta pucala(triple shot+artefakt), flaming arrows, fireball efekt (daleb heroj ima tu specijalizaciju). ubijao sam s njome oko 150 marksmana iz castlea u borbi heroj vs heroj (igro protiv frenda). nadalje ammo je nepsotojeci pa vise nema one brige koga cu i kolko puta pogoditi sa archerima. fali mi to, dodavalo je jos jednu varijablu u borbama-fortress archeri lvl2. imaju fkaing 2 shota i sam zbog toga su brutalno slabi)

Aral
12-10-2011, 14:30
Oh, konačno prava tema. Uglavnom, igra dolazi sutra ;)

Bartuc
12-10-2011, 14:37
OK, to nisam očekivao :D

majstoro
12-10-2011, 17:42
Jedva cekam aaaaa :D

Zeko149
12-10-2011, 18:58
:D

Bartuc
12-10-2011, 22:15
Igra je došla kao naručena, taman sam prešao Witchera i već 2 dana ne znam kaj bi igrao... Tajming nemre biti bolji nego što je. Jedva čekam sutra da zaigram, valjda će biti dobra.

Bartuc
13-10-2011, 11:18
Prvi dojmovi su razočaravajući :(

Igra mi za sada djeluje barem za 2-3 klase lošije od HoMM5. Najgore od svega i što im neću oprostiti su gradovi, pa jebemti da su toliko lijeni napraviti jedan od najvažnijih elemenata u igri kako spada :cry: HoMM je poznat po sexy gradovima, u petici su bili savršeni, a ovdje nemaš niti qurac od grada osim male animacije koja qurca ne valja :((((

Sljedeće što ne valja je ubrzanje jedinica :( Podesiš si kao svaki normalan čovjek višu brzinu jedinica i sve je to super i dobro, ali jebenim jedinicama se ne ubrzaju samo kretnje već i glas, pa zvuče na bojnom polju kao hrpa tardova sa jajcima u škripcu.

Za sada mi se čini i da unitsi nisu dobro balansirani, odnosno da rade pre pre mali damage. Ono 50 sentinela ubije svega 2-3 low tier demona, wtf!? Ne sviđa mi se niti LevelUp od heroja, skillovi u HoMM5 su bili savršeni, ovdje mi sve nekako izgleda pojednostavljeno i limitirajuće.

Voice Acting je jedan od najlošijih što sam u životu čuo. Nema emocija u dijalozima, samo recitiranje sa papira, a i to je odglumljeno pre jadno (prisralo mi se od Orcova xD)

Animacije su katastrofa, grafika nije ništa bolja nego u HoMM5, tak da su na tom polju zaostali u vremenu i prostoru. Igra je eye candy, fino šarena i sve, ali vrijeme je za novi engine i da se igra malo osuvremeni.


Uglavnom, za sada sam jebački razočaran, ali vidjeti ćemo da li će ostali elementi izvući stvar iz kaosa. Sve mi dođe da instaliram King's Bounty zbog ovoga :(




PS: Jedino što mi za sada valja je uvodni CGI filmić, on me nahypo pošto me oprala nostalgija.

Aral
13-10-2011, 11:22
Da, zvukovi i blinkajući kursor su problem, novi patch nije riješio problem. Fajtovi mi zvuće ko borba chipmunksa :( Fail je kaj nema gradova kak treba, ko u petice i naslovima prije; koji im je vrag da su to maknuli, ne vjerujem. Uglavnom, nisam baš zadovljan al igrat ću, nije velika žurba.

Bartuc
13-10-2011, 11:33
Gradove možeš maknuti samo ako si prokleta lijenčina i ne da ti se zaposliti dodatnih 10-ak ljudi koji bi ih taj čas izmodelirali. Pa zar to nije najbitniji element u HoMM serijalu!? To je po meni samo znak da su žurili što prije izdati igru, tak da se što prije domognu love. Tim potezom su izgubili identitet igre i uništili ju do temelja, sve zbog lijenosti ili sebičnosti, oba znaka težeg tardluka.

whiskey
13-10-2011, 11:44
Vidim da su problemi iz demoa ostali. Igram tek kad iscrpim sve ostale gaming mogucnosti i kad se igra izbalansira. Katastrofa živa.

Akul
13-10-2011, 11:51
Gradove su bar najavili popraviti. Ali iskreno, sam dizajn mi ne paše tako da sumnjam da ću igrati iz ikojeg razlogao osim da vidim priču.

Bartuc
13-10-2011, 11:55
Ajde, dobra vijest što se tiče gradova, mada će to biti neki jebački patch pošto čitav dio igre moraju odstraniti i staviti novi!? :D Ja ću isto odigrati radi priče i zato što sam hommanatik.

Duke of Earl
13-10-2011, 12:29
Gradove su bar najavili popraviti. Ali iskreno, sam dizajn mi ne paše tako da sumnjam da ću igrati iz ikojeg razlogao osim da vidim priču.
HOMM ima priču ?

Bartuc
13-10-2011, 12:30
E da, ne mogu naglasiti koliko dekoncentrira kad igraš sa likom koji se zove Duke Slava, ima ujnu Sveltana, a pojavljuje se i Duke Isthvan :rotfl: :pray:


@Duke, dovoljno dobru da je pijemo mi hommanatici :( Znaš ono kad si zagriženi fan pa ne vidiš dalje od nosa :D

Deadwalker
13-10-2011, 12:36
Čudno, mene demo nije toliko razočarao.
Dvorci su dobili na praktičnosti uz manjak eye-candya, problem oko glasova nisam primjetio u demu (valjda neki bug), skillovi su barem meni dobro izvedeni jer mi onaj wheel u petici bio naporan za pratiti. Na balansu se još može poraditi.
Trebao bih više odigrati da mogu dati konkretnije mišljenje, no teće biti u skorije vrijeme nažalost.

Akul
13-10-2011, 12:52
E da, ne mogu naglasiti koliko dekoncentrira kad igraš sa likom koji se zove Duke Slava, ima ujnu Sveltana, a pojavljuje se i Duke Isthvan :rotfl: :pray:

...Ivan, Nikolaj... Griffin Duchy su Slaveni po imenima koliko sam primjetio.

sickpetey
13-10-2011, 14:11
To se reklo vec prije nego sto je demo dosao i razlog je zasto sam ja bio protiv toga da se naglasava britanski akcent kod par likova jer je prokleto nelogicno.
Jos nisam igro igru pa neznam kakva je ali ja sam oduvijek htio da radnje naprave Dark Messiah 2 i nastave pricu Saretha nego Heroes VI.

Akul
13-10-2011, 15:09
Ako se DM2 bude radio, njega će raditi drugi developerski tim tako da H6 development ne utječe na odluku da se radi DM2.

Aral
13-10-2011, 16:17
Osim nekakvi balansi ili čega već, ovaj patch nije niš pametno riješio. Miš i dalje treperi, zvukovi vlastite vojske, bez obzira na brinu, su i dalje piskutavi. Ovo sa gradovima i dalje nemogu shvatit al ajde, ovo su heroji pa ću dat igri šansu.

tigerija
13-10-2011, 17:12
kaki pač lol? Igra zašla i odma pač ? haha

Bartuc
13-10-2011, 17:23
Da, 500MB patch :D

Uglavnom, igra mi se zgadila, jednostavno sam izgubio volju :( Ako mislite kupovati, nemojte. Igra je poluproizvod i treba proći još patcheva da naprave kolko tolko pošteni naslov od nje.

Aral
13-10-2011, 19:49
Da, koma. Odjednom sam dobio volju igrat, pa ako ne već trojku, barem peticu. Ovo je komedija.

Akul
13-10-2011, 22:22
kaki pač lol? Igra zašla i odma pač ? haha

Danas je uobičajeno da patch izlazi na dan izlaska... osim u digitalnim verzijama gdje je integriran (fizičke kopije pak... dok se to iskopira, pošalje u trgovine i pusti u prodaju, napravi se patch).

tigerija
14-10-2011, 06:20
hahahaha

Pa što je to danas sa svijetom.

Ili ih malo plačaju, ili ljudi nemaju motivacije(nema stege i discipline) ili jednostavno ovi briju pa traže da ih plačaju još više, odnosno misle da ih plačaju pre malo.

Ono, HoMM igra... Ista fora kao i Call of Duty. Samo rotiraš jednu te istu foru...
Ne igram CoD igre, i nisu mi zanimljive ali vidim da oni ne zeznu stvari. Samo update grafiku, promjene "priču" dodaju nešto sitno i nova igra.
Tako mogu i sa HoMM, nema tu nešto puno za uraditi...

majstoro
16-10-2011, 09:29
Uvijek mi se pojavi BSOD kad upalim igru,FML

Outmind
16-10-2011, 09:36
Zašto me ništa od ovog što ste naipsali ne iznenađuje? xD

Arbiter of Change
16-10-2011, 09:57
hahahaha

Pa što je to danas sa svijetom.

Ili ih malo plačaju, ili ljudi nemaju motivacije(nema stege i discipline) ili jednostavno ovi briju pa traže da ih plačaju još više, odnosno misle da ih plačaju pre malo.

Ono, HoMM igra... Ista fora kao i Call of Duty. Samo rotiraš jednu te istu foru...
Ne igram CoD igre, i nisu mi zanimljive ali vidim da oni ne zeznu stvari. Samo update grafiku, promjene "priču" dodaju nešto sitno i nova igra.
Tako mogu i sa HoMM, nema tu nešto puno za uraditi...
Stalni pokušaji mainstreamanja niche žanra. Da ne spominjem ogavnu social integraciju. Ja to ne želim vidjeti dok igram SP.
I ono, linija manjeg otpora jer se nadaju da će samo ime prodati igru uz minimalni uloženi trud.

Akul
16-10-2011, 18:30
hahahaha

Pa što je to danas sa svijetom.

Ili ih malo plačaju, ili ljudi nemaju motivacije(nema stege i discipline) ili jednostavno ovi briju pa traže da ih plačaju još više, odnosno misle da ih plačaju pre malo.

Kad igra bude gotova, baci su u šminkanje pa u Gold stanje pa u razdjelu trgovinama pa onda puštena u trgovinu.
Dok igra bude puštena u trgovinu, testeri naiđu na još bugova koji se naravno isprave. Što bi ti? Da leže i češu tur umjesto da unaprijed pokušaju riješiti još koji problem pa da imamo bar koji bug manje kad kupimo igru?


Ono, HoMM igra... Ista fora kao i Call of Duty. Samo rotiraš jednu te istu foru...

Patchevi služe primarno da isprave pogreške u kodu. A pogreške u kodu nemaju ama baš nikakve veze s time što je game design ove igre sličan starijim herojima (čak i ako koristiš starije djelove koda, bugovi imaju naviku nastajati kad pokušaš taj kod promjeniti ili povezati s novim kodom).

tigerija
16-10-2011, 22:39
Ne pričam baš o bugovima; malo sam se krivo izrazio valjda. Nego ljudi kažu da igra opet nije dobra kao HoMM5 TotE ili HoMM3.

Ili sam ja krivo skužio? Jeli serijal korak napred ili nazad???

Aral
17-10-2011, 07:31
Nazad.

Akul
17-10-2011, 08:35
Ne pričam baš o bugovima; malo sam se krivo izrazio valjda. Nego ljudi kažu da igra opet nije dobra kao HoMM5 TotE ili HoMM3.

Ili sam ja krivo skužio? Jeli serijal korak napred ili nazad???

U krivom smjeru: ima dosta promjena ali većinom en nabolje. A za razliku od petice, najveći problemi su u samome dizajnu igre tako da je upitno koliko će ekspanzije poboljšati stanje.

tigerija
17-10-2011, 09:26
Pa evo to pričam. A CoD, koliko sam skužio, svaki CoD je isti ali bolji jer dodaju neke nove stvari.
Dok je BF3 bio korak iza, pa eto sad oaj zadnji izgleda obrčavajuće.

Budem vidio kasnije taj HoMM ako ga budu šta popravili expanzijama itd. Pa moćda kupim. Ovako, nah.

Što vaš najviše iritira u igri?

Akul
17-10-2011, 10:25
Mene?
- to što u jednom gradu možeš kupiti jedinice iz svih gradova
- smanjivanje resurse ima opravdanja ali ostaje činjenica da u prvih 5 igara nije bilo nikakvih primjedbi na sustav
- skill system - strateški dobro ali se ponekako izgubilo uzbuđenje u izradi svog heroja... da i ne govorimo o tome da ćeš sada u praktički svakoj igri imati heroja s istim skillovima kao prije
- jedinice višeg ranga nisu vrijedne cijene: nisu toliko jače a cijena im je veća a rast sporiji... pa bar je tako bilo u demou

Možda ima još ponešto što sma zaboravio ali mislimda sam nabrojao dosta osobnih primjedbi

tigerija
17-10-2011, 10:35
Pa ovo da možeš sve jedincice u bilo kojem gradu mi ne smeta toliko. Makar je ono prije bilo više strateški.
Ovo s resursima ne znam... Manje zanimljivo ovako možda?

Čini se da su igru napravili jednastavnijom i više sa casual gamere, a time su napravili igru više repetetivnom, odnosno monotonom pa bi mogla brzo dosaditi.

Zeko149
17-10-2011, 15:17
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-29807&ct=tcm:6-231-32
• Blinking cursor fix
napokon :D

Aral
17-10-2011, 15:36
Ajde bar nešto, iako meni ne blinka nešto pretjerano pa mi ni ne smeta previše. Ne rađe riješe one smiješne zvukove od vojske u borbi, to je veća katastrofa.

Aral
18-10-2011, 12:31
Konačno, sa novim patchom miš više ne blinka.

Zeko149
18-10-2011, 18:26
http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/5371019459
:pray:

Deadwalker
18-10-2011, 18:38
Čuo sam da je igra jako teška, s time da u većini današnjih igara rezultat toga da AI vara pa na to ne mogu gledati kao na nešto veoma čudno i negativno.
Heroes 5 inferno kampanja je također bila prokleto teška pošto je AI naravno varao.

Aral
18-10-2011, 19:06
Ok da je teško, al ak je toliko prokleto teško da moraš pribjeć baranju ili jednostavno prestat igrat...to baš i nije dobro.

WAR-ELEMENT
21-10-2011, 08:57
Igra izgleda kao da su je izdali usred beta faze ,jedino pozitivno sto valja jeste grafika,spelovi su grozno rasporedeni,slučajno sam naučio spell od kojeg nemam koristi,gradovi izgledaju kao da je 1 dio u pitanju, glasovi su neozbiljni ,odigrat ču samo kampanju koja je neobicno teška ide ti dobro pa te ubiju odjenom, a za custom game tu je srečom 3 i 5 dio,pa cak bi i 4 dio prije igrao.Sviđa mi se sto jedinice na bojnom polju imaju određene bonuse ali glupo je sto bas svaki jedinica može napast 2 ili 3 razičite jedinice ako su jedna pored druge,a najgore sto su izbacili jeste postavljanje taktike napočetku borbe,da skratim meni je igra razočarenje godine.

Lord Ragnarok
21-10-2011, 09:05
oke, gore od 4ke nije. ne pretjeruj xD
also tactica jos uvijek postoji u igri, imas bas skill i mos rasporediti unite pobojistu (jel, onom bolju tocnije)

WAR-ELEMENT
21-10-2011, 12:18
Meni u 4 dijelu jedino smeta sto jedinice dobijaš svaki dan,i polje za borbu je premalo, ostalo je sve ok,sto se tiče tog skila pa imaš ga u svim prehodnim dijelovima,čak i u petici gdje dobiješ veče polje za raspoređivanje jedinica nego što imaš napočetku,možda ekspanzije poprave sitvaciju ,ipak ako ništa peč od 500 mega je dosta popravio balans.

Dozer
21-10-2011, 20:09
Pozdrav, zanima me jesu li kampanje u HOMM 6 povezane pričom ili je svaka za sebe? Pitam jer su nakon tutorial kampanje sve automatski otvorene.

Lord Ragnarok
22-10-2011, 11:50
Meni u 4 dijelu jedino smeta sto jedinice dobijaš svaki dan,i polje za borbu je premalo, ostalo je sve ok,sto se tiče tog skila pa imaš ga u svim prehodnim dijelovima,čak i u petici gdje dobiješ veče polje za raspoređivanje jedinica nego što imaš napočetku,možda ekspanzije poprave sitvaciju ,ipak ako ništa peč od 500 mega je dosta popravio balans.

nisi primjetio da dobivas 1k/danu max, dok zadnji unit kosta oko 4-5k komad? nisi primjetio da su heroji vrhunski zakurac jer ih u svakoj bitci 5 tier1-2 archera ubiju iz prve, bez obzira na opremu/lvl? eto tolko se sjecam sada ovak iz glave, davno sam azdnji put zaigro homm4. iz ocitih razloga

Bartuc
22-10-2011, 12:26
Dobro, to sa herojem je na početku bilo, kasnije je heroj bio dosta brutalan. Meni se sviđa sistem da heroj sudjeluje u bitkama, ali bilo bi super kad bi onda i postojale nove taktike kako zaštiti heroja sa drugim jedinicama, padanje morala ako ti heroj krepa i sl. Samo je nešto takvo teško napraviti kroz par godina razvoja :| Jebemti koliko su radili na HoMM6, a uspjeli su sve kaj valja iz HoMM5 izbaciti ili ujebati xD Talent, nema šta xD

Lord Ragnarok
22-10-2011, 12:29
homm4 je radio 3do, legende koje su napravile homm3 ak se ne varam. a ne ubisoft/black hole/kogod. i kolko je meni isto poznato, homm4 je izbacen u dosta ranom stanju, bez poliranja rpavog i testiranja da se vidi kako sta valja jer je kompanija bila u financijskoj stisci (bankrotirala je nakon izdavanja homm4)

i sta se tice heroja, svaki put, bio heroj lvl10 il lvl30 uvijek bi ga na poceku ubio sa onim fairy dragonsima (jer dok ti dode heroj do tog ranga imat ces dosta vojske da ga 1shotas svaki jebeni put) il nekim od archera u nizu..

bibonzo
23-10-2011, 10:23
Evo proso sam 2 kampanje i mogu rec da ovu igru nikakvi patchevi nemogu spasit. Uzas kolko toga su makli i kako je pojednostavljeno sve. Vecina skillova su tolko beskorisna da je to zalosno, npr puppet koji je bio najjaci skill u 5 ovdje nis ne vrijedi jer cim neko takne stack pod puppetom makne se a to napravi odma sljedeca jedinici na redu. Ima skoro duplo, ako ne i vise, manje skillova i spelova od petice.

Jos nemrem vjerovat da sam isforsiran potrosit skill na tactics da uopce mogu rzamjestit vojsku kak mi pase na startu borbe. Mogo bi napisat bibliju o svim problemima u ovoj igri al mi se fakat neda. Ovo nema s od strategije u sebi.

Najvece razocaranje ove godine meni osobno jer sam ogroman fan ovog seriajala.

Deadwalker
23-10-2011, 11:36
Glede raniji nastavaka, kod mene je ovakvo viđenje:

Heroes IIIS
+ atmosfera, dizajn svega, jedinice i pojačanja, gradovi, glazba, grafika, gameplay u ranoj fazi
- gameplay u kasnoj fazi (repetitivnost), balans pojedinih tier jedinica naspram različitih gradova

9.5/10

Heroes IV
+ spell sustav, idejaSheroja da bude combat unit, grafika, atmosfera, ekspanzija The Gathering Storm
- nema upgrade jedinica, promašena izvedba heroja kao combat jedinice (na početku užasno slab, kasnije prejak), premali prostor za bitku, bitke za gradove, problemi s balansom

7.5/10

Heroes V
+ skill sustav (kvalitetno odrađen, no treba tokom razvoja lika možda previše pažnje obratiti di, kako, šta uzeti), balans jedinica, gradovi, kampanja, ekspanzije, grafika
- glazba (užasna mi je i prije svega naporna), dizajn (više mi se sviđao "realniji look"), atmosfera (posljedica prijašnje dvije stavke), problemi s perfomansama

8.5/10

Glede Heroesa 6, vjerojatno ih u bližoj budućnosti neću igrati. Kada padne cijena na nekih 15-ak €, razmislit ću.

tigerija
23-10-2011, 22:55
Mene je kod petice smetala grafika. Sv je bilo previše 3D i nisam mogao razlikovati pickup drva od ukrasa drva.
Ali TotE mi je super.

Šestica, budemo vidjeli ako spečaju. Ti developeri pune jako puno dok releasaju broken igre. RAGE, HoMM.

BF3 izgleda da nebude releasano broken(zbog bete), budemo vidjeli za WM3.
Sry ako malo offtopic, ali nadovezuje se.

_baldrick
24-10-2011, 19:14
heroji 4 imaju izvrstan dizajn

Lord Ragnarok
24-10-2011, 19:34
da, to se mroam sloziti. homm4 je meni predobro izgledao graficki dok ej igra zesce smece po konceptu

Bartuc
24-10-2011, 19:40
Meni grafika odnosno dizajn likova u četvorci nije nikako odgovarao, kao niti njihove animacije. Likovi su mi izgledali strašno plastično i to mi je dosta ubilo doživljaj igre.

Gwin
26-10-2011, 23:00
četvorka je bila super zamišljena.. više rpg, a manje strategija. i odgovarala mi je. skoro kao trojka.
petica mi nije sjela, ali nikako..
šestica, za divno čudo mi leži.. igram već par dana intenzivno.
iako ništa nije ni blizu chroniclesima.. Tarnum FTW

Arbiter of Change
15-06-2012, 07:50
http://s15.postimage.org/yxaydfpor/Capture.jpg

Najavljen prvi adventure pack, novi izraz za ekspanziju valjda, i povratak animiranih gradova s novim patchom.
http://gametestlab.com/gaming-news/pc/2 ... ealed.html (http://gametestlab.com/gaming-news/pc/2505-might-magic-heroes-vi-pirate-of-the-savage-sea-dlc-revealed.html)

Developed by Limbic Entertainment GmbH in Germany, Might & Magic Heroes VI Pirate of the Savage Sea Adventure Pack offers over 10-hours of epic adventure. The legendary Might & Magic hero, Crag Hack, makes an epic comeback, appearing for the first time as a leading character in the world of Ashan. This Adventure Pack also features new artifacts, a powerful dynasty weapon and many new bonuses.

In addition to the release of new downloadable content, a major patch for Might & Magic® Heroes® VI, that includes new content and beautifully animated town screens tailored specifically to the expectations of Might & Magic® will also be available on July 12th, 2012.

Might & Magic Heroes VI Pirate of the Savage Sea Adventure Pack will be available to download for $9.99 on Ubishop, Steam and other digital retailers.

Deadwalker
15-06-2012, 12:05
Nice.
Čekam još neki popust na Steamu

Bartuc
15-06-2012, 12:29
Jel postalo ovo igrivo u međuvremenu?

Deadwalker
15-06-2012, 16:44
Pogledao screenshotove na Eurogameru, rula dizajn dvoraca.

@Bartuc
Nisam igrao još pa ne pratim previše stanje.

sickpetey
15-06-2012, 17:27
Jel postalo ovo igrivo u međuvremenu?

Javite ak bude bilo vrijedno novca nakon ekspanzije.

Bartuc
15-06-2012, 23:43
Ja se bojim probati, koliko me sjećanje služi, igra mi je bila kriminalno loša... Ali to je bilo dosta davno, pa gajim nadu u napredak kroz patcheve, ako ih je uopće bilo :D

Deadwalker
16-06-2012, 11:16
Baš gledam, 50€ na Steamu...GG Ubisoft :rotfl:
Jebemu, i AAA pucačine izgube barem 30% cijene par mjeseci nakon izlaska igre, a oni i dalje drže release date cijenu za strategiju koja je objektivno prosječna.

sickpetey
17-06-2012, 19:17
Tulipani.

Arbiter of Change
12-07-2012, 17:41
Pirates of the Savage Sea je vani.
http://store.steampowered.com/app/48231/

Key Features

Over 10 hours of intense, epic adventures:SExperience an original, breathtaking story starring a well-loved Legacy Hero and discover new secrets in Ashan.
New artifacts and bonuses:SUnlock a new, spectacular Dynasty weapon, Artifact set, unique Building, legendary Hero and for the first time in the saga… a pet!
Rediscover the richness of the Might & Magic universe:SA unique scenario map based on VARN, a famous Legacy world in the Might & Magic universe.

WannabeClone
12-07-2012, 20:51
Jel se isplati ovo za 15€? :/

Arbiter of Change
24-09-2012, 18:06
Nisam postao, ali za par dana stiže nova ekspanzija i Gold verzija naziva Danse MacabreSfeat. svima omiljenog Necromancera. :)
http://www.strategyinformer.com/news/19 ... -september (http://www.strategyinformer.com/news/19573/might--magic-heroes-vi-expansion-danse-macabre-gold-edition-coming-28th-september)

Developed by Limbic Entertainment GmbH in Germany, Might & Magic Heroes VI Danse Macabre Adventure Pack offers over 10-hours of epic adventure. The banished Might & Magic villain, the Great Lich Sandro, suddenly reappears with a vengeance to take on the world of Ashan and his dragon gods. This Adventure Pack also features an artifact set, a unique building, new heroes and an original pet.

In addition to the release of this new content, a Gold Edition of the game will be in stores on September, 28 2012. This Gold Edition includes the original game Might & Magic Heroes VI, the two Adventure Packs and an exclusive new map. Players will be able to take part in the infamous succession wars on this exclusive map based on the original Might & Magic® world of Enroth.
http://i.imgur.com/u0ArS.jpg

Arbiter of Change
15-10-2012, 20:25
Novi masivni patch je vani.
http://store.steampowered.com/news/9084/
Patch 1.8 release notes
- Bug fixes:
- Campaign/Scenarios
- In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
- In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
- Kiril has two swords in his hand during the reputation upgrade scene.
- In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
- In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
- In the 4th Haven campaign map, the hero is overlapped by the Inferno castle&#39;s texture.
- In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
- In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
- In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
- Fortune of Crag Hack map - Quest item present on Multiplayer map
- In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
- In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
- In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
- In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
- A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn&#39;t be able to recruit her from the Hall of heroes.
- Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn&#39;t be able to recruit him from the Hall of Heroes.
- A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
- 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
- Gold Edition Map - Lord Haart should have a higher level.
- Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
- Tutorial - The stack of Vestals does not join the hero&#39;s army.
- Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
- The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

- Dynasty Weapons/Traits/Pets
- Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it&#39;s affecting a stack.
- The "Wrath of the Orcs" ability of the Malathua&#39;s Cleaver dynasty weapon generates debug text in the event log.
- The level 3 (Sephiel&#39;s Voice) ability of the Heartending Song gives too little heal.
- Alma is to small and it’s very hard to spot on the adventure map.
- The level bar of a Dynasty Weapon shows a constant value.
- Same color is used for the progress bar and numeric values in the Dynasty Weapon&#39;s upgrade bar.
- The Dynasty Weapons equipped by a hero can&#39;t be changed.
- The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

- Achievements
- The mana spent in manual combat is doubled in "Channeler" achievement&#39;s counter.
- Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
- For Blood and Honor - Inconsistency between the name of the week in the achievement&#39;s description and in-game.
- The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
- "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature&#39;s HP bar is fully restored.
- "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

- Abilities/Creatures abilites
- In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn&#39;t displayed anymore.
- The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
- The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
- The Lich&#39;s "Life Drain" ability has a misleading value in its tooltip.
- Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
- “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
- Using the Sun Crusader&#39;s "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
- The Centaur&#39;s "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
- Hero can sabotage or plunder his own mine.
- The description of the Arachne&#39;s level 5 ability contains the value 0/.
- The Abilities that summon elementals will summon more creatures than stated in the spell book.
- Defender I ability - Inconsistency between tooltip and behavior.
- Assailant I - Inconsistency between tooltip and behavior.
- The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
- Yume"Ice Armor" specialization is missing.
- The Blazing Glory&#39;s "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
- The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
- Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
- The Wanizame&#39;s "Blood Frenzy" will cause 100% of the creature&#39;s normal damage rather than the stated 30%.
- No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
- The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
- Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
- Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
- Debug text can be seen when attempting to use the Mizu-Kami&#39;s "Spirit Bond" skill on a unit when it is already active on another creature stack.
- No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
- The Siege Master II ability is functional in normal Duel maps.
- The description of the Dreamwalker&#39;s "Sky and earth" special ability contains the value 0.
- The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
- The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
- The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
- No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
- Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
- The "Blizzard" spell can&#39;t be cast 2 times over the same area
- "Pressed attack" ability has the same bonus for blood and tears reputation.
- The Lich&#39;s "Drain Life" ability doesn&#39;t work if the stack that is attacked dies.

- Localization/Text fixes
- Town dwellings now indicate the number of creature per week in their tooltip.
- In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
- During the 1st Prologue Mission, missing subtitles in video in Russian version.
- During Prologue, missing translation in dialog window (text and sound).
- Missing tooltips for Kirin&#39;s special ability.
- When an Artifact Set is equipped, the tooltip box is too small
- In the Diving Attack&#39;s tooltip there is no information about the special ability&#39;s cooldown.
- In the final campaign map, Malassa&#39;s Daughter&#39;s monologue after having conquered the fort displays inconsistency between audio and subtitles.
- Placeholders and not translated texts in Chinese version.
- In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
- Wrong and missing speaker name in intermission sequences.
- Slightly inconsistency present at intermission sequence after defeating breeder queen.
- In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
- In the Final campaign map, inconsistency between voice and subtitles.
- In Necropolis&#39; Hall of Heroes, some of heroes&#39; name is not localized.
- No translation for "My Dynasty" in main menu.
- "Hz" not localized in the video settings of the main menu.
- Grammar issue present in a certain string of the My Dynasty tooltip.
- The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
- My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
- My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
- Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.
- Sveltana&#39;s background story is not localized
- Missing translations for “Sir Jaywoods” hero name.
- Inconsistency between text and audio during the Intro cinematic.
- Duplicate string in tooltip for "Master of water" abilities.
- Title displayed twice and missing description for all hero specialization abilities.
- Grammar agreement issue in duel type string.
- Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
- "Goldmine" is not localized in German version.
- The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
- Tears Path - Debug text as the description of the Spring Spirit&#39;s Temple.
- Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
- The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
- In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
- The Taunt ability has debug text present in the tooltips.
- The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale
- Wrong description of the "Haste" talent in the Hero creation menu.
- Incorrect message received after being defeated by the AI.
- The names of the maps are not displayed on the client&#39;s loading screen if the host has Korean SKU installed
- The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
- Missing text in the "Week of the Froth Snake" description
- Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
- In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
- The Stronghold "Advanced Town Portal" has no tooltip.
- Incomplete text displayed for the "accept invite" button.
- In Dance Macabre campaign, "Great Lich&#39;s set" is not localized in game in Chinese version.
- Warlords of XEEN - Missing translation of the names of the characters throughout the level.
- Danse Macabre Campaign - Missing translation of several heroes&#39; names.
- A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
- The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
- Unlocked level bonuses don&#39;t appear as available in the tooltip description of an equipped Dynasty Weapon.
- Missing translation in the Extra Content menu.
- The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

- Miscellaneous
- In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
- During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
- The exchange rates are not the same before and after making a selection in the marketplace window.
- There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
- Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
- Message "Your hero has been defeated by" appears twice in the events log.
- Stone Skin Scroll - Missing description.
- The chat window should not pup up on screen.
- The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
- In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
- In Duel Mode, the user&#39;s avatar doesn&#39;t change when AI’s turn is.
- The areas explored by the AI&#39;s secondary hero do not unfog.
- The game crashed when the client joined a multiplayer session and entered the lobby.
- In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
- The heroes&#39; background stories can be modified when entering the game for the first time.
- Wrong camera start spot on certain maps.
- In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
- In the Duel Mode, the options from the drop down list are overlapping when changing the player&#39;s position from attacker to defender.
- The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
- The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
- In the Bestiary, low resolution picture for Azkaal.
- The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
- The game crashes on intro cinematic if the network connection is lost.
- The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
- Any pop-up message will remain on the screen after joining a session via game invite.
- The Player Options Window remains opened after moving the player from the blocked list to the friends list.
- If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI&#39;s turn will remain stuck
- When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
- The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
- All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
- The user won&#39;t be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
- In the Demo, creatures’ icons are doubled.
- In the Demo, tapping the arrow to switch town, does not switch town.
- In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session&#39;s client.
- In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don&#39;t have any animation.
- Game crashed when started saved session.
- The game will crash for the client that enters 2 times in the same save game.
- Game crashed when the user left a hotseat game against an AI opponent.
- While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
- Different items are present in the Artifact Merchant after loading a game.
- A glitch revealing the fog of war from the map is present when entering the town or fort screen.
- The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
- After creating 44 heroes the &#39;Create New Hero&#39; button is grayed out and no additional heroes can be created.
- The game crashes when loading the first autosave made on any campaign map.
- Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
- The game crashes for the initial host after the client loads an auto-saved game
- In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
- Some of the Sandro moves are not audio co-related in Sandro theme menu.
- In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
- In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
- The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
- The game crashed for the client when joining a previously saved session by the host.
- Cut off text for the time log displayed in the friends list.
- Danse Macadre- The game&#39;s background music does not stop when a cutscene starts.
- The game crashes when the user quits the game on the AI&#39;s turn.
- Quick save cannot be performed after loading a game until a new autosave is generated.
- The "End Turn" button is functional only after it is pressed a second time.
- The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
- Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
- “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
- The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

- Community Bug fixes
- Artifact
- Ring of Swiftness doesn’t increase friendly creatures’ iniative.
- Miscellaneous
- After an Arena battle, battle music keeps playing.

- Complete balancing list:
- Building costs:
- Haven
- Griffin Aviary
- Gold cost decreased to 3750 instead of 5000.
- Wood cost decreased to 5 instead of 7.
- Ore cost decreased to 4 instead of 5.
- Crystal cost decreased to 4 instead of 7.
- Griffin Tower
- Gold cost decreased to 2500 instead of 3000.
- Wood cost decreased to 4 instead of 7.
- Ore cost decreased to 1 instead of 2.
- Crystal cost decreased to 3 instead of 7.
- Altar of Radiance
- Gold cost decreased to 4000 instead of 6000.
- Wood cost decreased to 5 instead of 8.
- Ore cost decreased to 5 instead of 8.
- Crystal cost decreased to 5 instead of 6.
- Altar of Resplendence
- Gold cost decreased to 3500 instead of 4000.
- Wood cost decreased to 5 instead of 8.
- Ore cost doesn’t change.
- Crystal cost decreased to 6 instead of 10.
- Chapel of the Holy Sun
- Gold cost decreased to 3250 instead of 4000.
- Wood cost decreased to 8 instead of 12.
- Ore cost doesn’t change.
- Crystal cost decreased to 3 instead of 5.
- Priory of the Holy Sun
- Gold cost increased to 3000 instead of 2500.
- Wood cost decreased to 5 instead of 7.
- Ore cost decreased to 4 instead of 5.
- Crystal cost decreased to 4 instead of 5.
- Transept of Heaven
- Gold cost decreased to 11000 instead of 15000.
- Wood cost decreased to 13 instead of 20.
- Ore cost doesn’t change.
- Crystal cost decreased to 14 instead of 20.
- Transept of Elysium
- Gold cost decreased to 9000 instead of 15000.
- Wood cost decreased to 12 instead of 20.
- Ore cost decreased to 10 instead of 25.
- Crystal cost decreased to 20 instead of 11.
- Advanced Marketplace
- Gold cost decreased to 2500 instead of 3000.
- Wood cost decreased to 2 instead of 5.
- Ore cost doesn’t change.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 2
- Gold cost decreased to 2000 instead of 2500.
- Wood cost decreased to 2 instead of 5.
- Ore cost doesn’t change.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 3
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost decreased to 8 instead of 10.
- Marksman Tower
- Gold cost decreased to 2750 instead of 3000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Cathedral of Light
- Gold cost increased to 2500 instead of 2250.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Inferno
- Raging Kennels
- Gold cost increased to 2250 instead of 2000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Hall of Forbidden Desires
- Gold cost decreased to 2750 instead of 3000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Spawning Chamber
- Gold cost decreased to 3000 instead of 5000.
- Wood cost decreased to 3 instead of 5.
- Ore cost decreased to 4 instead of 7.
- Crystal cost decreased to 3 instead of 7.
- Spawning Hive
- Gold cost increased to 3500 instead of 3000.
- Wood cost increased to 2 instead of 0.
- Ore cost decreased to 5 instead of 6.
- Crystal cost decreased to 4 instead of 6.
- Hall of Torment
- Gold cost increased to 3500 instead of 3000.
- Wood cost decreased to 5 instead of 8.
- Ore cost decreased to 5 instead of 8.
- Crystal cost decreased to 5 instead of 6.
- Hall of Agony
- Gold cost decreased to 3000 instead of 3500.
- Wood cost decreased to 0 instead of 2.
- Ore cost decreased to 5 instead of 6.
- Crystal cost doesn’t change.
- Pen of Mayhem
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost decreased to 8 instead of 12.
- Crystal cost decreased to 3 instead of 5.
- Pen of Chaos
- Gold cost decreased to 3000 instead of 5000.
- Wood cost decreased to 4 instead of 5.
- Ore cost decreased to 5 instead of 10.
- Crystal cost decreased to 4 instead of 10.
- Pit of Bile
- Gold cost decreased to 10000 instead of 12500.
- Wood cost decreased to 13 instead of 20.
- Ore cost decreased to 11 instead of 25.
- Crystal cost decreased to 12 instead of 20.
- Pit of Hate
- Gold cost decreased to 10000 instead of 17500.
- Wood cost decreased to 12 instead of 20.
- Ore cost decreased to 14 instead of 15.
- Crystal cost decreased to 13 instead of 20.
- Chaos Crucible
- Gold cost decreased to 2500 instead of 3000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Unique Building Tier 2
- Gold cost decreased to 2000 instead of 2500.
- Wood cost doesn’t change.
- Ore cost decreased to 2 instead of 5.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 3
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost decreased to 8 instead of 10.
- Necropolis
- Unique Building Tier 2
- Gold cost decreased to 2000 instead of 2500.
- Wood cost doesn’t change.
- Ore cost decreased to 2 instead of 5.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 3
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost decreased to 8 instead of 10.
- Hall of Immortals
- Gold cost decreased to 7500 instead of 10000.
- Wood cost increased to 5 instead of 0.
- Ore cost decreased to 0 instead of 5.
- Crystal cost doesn’t change.
- Sepulcher
- Gold cost decreased to 4000 instead of 6000.
- Wood cost doesn’t change.
- Ore cost decreased to 7 instead of 10.
- Crystal cost decreased to 4 instead of 7.
- Mausoleum
- Gold cost decreased to 3000 instead of 4000.
- Wood cost doesn’t change.
- Ore cost decreased to 7 instead of 9.
- Crystal cost decreased to 6 instead of 9.
- Pestilent Tomb
- Gold cost doesn’t change.
- Wood cost decreased to 5 instead of 8.
- Ore cost decreased to 5 instead of 10.
- Crystal cost decreased to 3 instead of 5.
- Pestilent Catacomb
- Gold cost increased to 3500 instead of 3000.
- Wood cost doesn’t change.
- Ore cost decreased to 5 instead of 6.
- Crystal cost doesn’t change.
- Vampire Mansion
- Gold cost decreased to 3500 instead of 4000.
- Wood cost decreased to 4 instead of 5.
- Ore cost decreased to 5 instead of 8.
- Crystal cost decreased to 4 instead of 6.
- Vampire Palace
- Gold cost decreased to 2500 instead of 4000.
- Wood cost decreased to 3 instead of 5.
- Ore cost decreased to 3 instead of 6.
- Crystal cost decreased to 2 instead of 7.
- Spider Temple
- Gold cost decreased to 11000 instead of 17500.
- Wood cost decreased to 14 instead of 25.
- Ore cost decreased to 13 instead of 15.
- Crystal cost decreased to 13 instead of 25.
- Spider Sanctum
- Gold cost decreased to 9000 instead of 12500.
- Wood cost decreased to 11 instead of 15.
- Ore cost decreased to 12 instead of 25.
- Crystal cost decreased to 12 instead of 15.
- Sanctuary
- Unique Building Tier 2
- Gold cost decreased to 2000 instead of 2500.
- Wood cost doesn’t change.
- Ore cost decreased to 2 instead of 5.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 3
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost decreased to 8 instead of 10.
- Advanced Marketplace
- Gold cost decreased to 2500 instead of 3000.
- Wood cost doesn’t change.
- Ore cost decreased to 2 instead of 5.
- Crystal cost decreased to 2 instead of 5.
- Pearl Sanctuary
- Gold cost increased to 2750 instead of 2000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Blessed Pond
- Gold cost decreased to 2250 instead of 3000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Sacred Source
- Gold cost decreased to 3250 instead of 4000.
- Wood cost decreased to 4 instead of 6.
- Ore cost decreased to 5 instead of 8.
- Crystal cost decreased to 4 instead of 6.
- Sanctified Source
- Gold cost decreased to 3000 instead of 5000.
- Wood cost increased to 3 instead of 0.
- Ore cost decreased to 3 instead of 10.
- Crystal cost decreased to 6 instead of 8.
- Frost Shrine
- Gold cost increased to 3500 instead of 2500.
- Wood cost decreased to 0 instead of 4.
- Ore cost increased to 7 instead of 5.
- Crystal cost decreased to 5 instead of 9.
- Frost Miya
- Gold cost decreased to 2500 instead of 3000.
- Wood cost decreased to 2 instead of 5.
- Ore cost decreased to 3 instead of 7.
- Crystal cost decreased to 2 instead of 5.
- Sunken Arena
- Gold cost decreased to 4250 instead of 5000.
- Wood cost doesn’t change.
- Ore cost decreased to 8 instead of 11.
- Crystal cost decreased to 3 instead of 5.
- Sunken Dojo
- Gold cost decreased to 3500 instead of 5000.
- Wood cost doesn’t change.
- Ore cost decreased to 6 instead of 8.
- Crystal cost decreased to 5 instead of 7.
- Misty Mountain
- Gold cost decreased to 11000 instead of 12500.
- Wood cost decreased to 13 instead of 25.
- Ore cost decreased to 13 instead of 25.
- Crystal cost decreased to 13 instead of 15.
- Cloudy Mountain
- Gold cost decreased to 9000 instead of 17500.
- Wood cost decreased to 12 instead of 15.
- Ore cost decreased to 12 instead of 15.
- Crystal cost decreased to 12 instead of 25.
- Stronghold
- Unique Building Tier 2
- Gold cost decreased to 2000 instead of 2500.
- Wood cost decreased to 2 instead of 5
- Ore cost doesn’t change.
- Crystal cost decreased to 2 instead of 5.
- Unique Building Tier 3
- Gold cost decreased to 4000 instead of 5000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost decreased to 8 instead of 10.
- Advanced Marketplace
- Gold cost decreased to 2500 instead of 5000.
- Wood cost decreased to 2 instead of 5.
- Ore cost doesn’t change.
- Crystal cost decreased to 2 instead of 5.
- Dream Lodge
- Gold cost increased to 3500 instead of 3000.
- Wood cost decreased to 8 instead of 12.
- Ore cost doesn’t change.
- Crystal cost decreased to 3 instead of 5.
- Vision Lodge
- Gold cost decreased to 3000 instead of 3500.
- Wood cost decreased to 5 instead of 7.
- Ore cost decreased to 4 instead of 5.
- Crystal cost decreased to 5 instead of 8.
- Centaur Camp
- Gold cost decreased to 4000 instead of 6000.
- Wood cost decreased to 5 instead of 8
- Ore cost doesn’t change.
- Crystal cost decreased to 6 instead of 8.
- Centaur Outpost
- Gold cost decreased to 3000 instead of 4000.
- Wood cost decreased to 6 instead of 10.
- Ore cost doesn’t change.
- Crystal cost decreased to 4 instead of 7.
- Hut of Rage
- Gold cost decreased to 3500 instead of 4500.
- Wood cost decreased to 4 instead of 7.
- Ore cost decreased to 6 instead of 10.
- Crystal cost decreased to 3 instead of 5.
- Chamber of Rage
- Gold cost decreased to 3000 instead of 3500.
- Wood cost decreased to 4 instead of 5.
- Ore cost decreased to 4 instead of 5.
- Crystal cost decreased to 4 instead of 7.
- Cyclops Mound
- Gold cost decreased to 11000 instead of 17500.
- Wood cost decreased to 12 instead of 30.
- Ore cost decreased to 14 instead of 15.
- Crystal cost decreased to 13 instead of 15.
- Cyclops Hill
- Gold cost decreased to 9000 instead of 12500.
- Wood cost decreased to 12 instead of 30.
- Ore cost decreased to 14 instead of 15.
- Crystal cost decreased to 13 instead of 15.
- All Factions
- Marketplace
- Gold cost increased to 2500 instead of 2000.
- Basic Fortification
- Gold cost increased to 2500 instead of 2000.
- Wood cost doesn’t change.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Superior Fortification
- Gold cost decreased to 7500 instead of 10000.
- Wood cost decreased to 15 instead of 20.
- Ore cost decreased to 15 instead of 20.
- Crystal cost doesn’t change.
- Basic Town Portal
- Gold cost increased to 3500 instead of 2500.
- Wood cost doesn’t change.
- Ore cost doesn’t change
- Crystal cost doesn’t change.
- Advanced Town Portal
- Gold cost increased to 7000 instead of 5000.
- Wood cost increased to 10 instead of 0.
- Ore cost increased to 10 instead of 0.
- Crystal cost doesn’t change.
- Tear of Asha
- Gold cost doesn’t change.
- Wood cost decreased to 15 instead of 20.
- Ore cost decreased to 15 instead of 20.
- Crystal cost decreased to 15 instead of 20.

- Town Dwelling conversion cost
- Core basic dwelling
- Gold cost increased to 500 instead of 250.
- Wood cost increased to 1 instead of 0.
- Ore cost doesn’t change.
- Crystal cost decreased to 0 instead of 1.
- Core Upgrade Dwelling
- Gold cost increased to 500 instead of 440.
- Wood cost increased to 1 instead of 0.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Elite basic Dwelling
- Gold cost increased to 1000 instead of 500.
- Wood cost increased to 1 instead of 0.
- Ore cost doesn’t change.
- Crystal cost doesn’t change.
- Elite Upgrade Dwelling
- Gold cost decreased to 1000 instead of 1500.
- Wood cost decreased to 1 instead of 2.
- Ore cost decreased to 1 instead of 6.
- Crystal cost doesn’t change.
- Champion basic Dwelling
- Gold cost decreased to 2000 instead of 2750.
- Wood cost decreased to 3 instead of 5.
- Ore cost increased to 3 instead of 0.
- Crystal cost decreased to 3 instead of 4.
- Champion Upgrade Dwelling
- Gold cost increased to 2000 instead of 750.
- Wood cost increased to 3 instead of 1.
- Ore cost increased to 3 instead of 1.
- Crystal cost increased to 3 instead of 1.
- External Dwellings Production
- External Core Dwellings provide now :
- Haven
- Sentinel +3/week instead of +6/week.
- Crossbowman +2/week instead of +5/week.
- Sister +2/week instead of +4/week.
- Necropolis
- Skeletons +3/week instead of +6/week.
- Ghoul +2/week instead of +4/week.
- Ghost +2/week instead of +4/week.
- Inferno
- Maniacs +3/week instead of +5/week.
- Hellhound +2/week instead of +4/week.
- Succubus +2/week instead of +5/week.
- Sanctuary
- Shark Warrior +3/week instead of +5/week.
- Pearl Priestess +2/week instead of +4/week.
- Kappa +2/week instead of +5/week.
- Stronghold
- Goblins +3/week instead of +6/week.
- Crusher +2/week instead of +3/week.
- Harpy +2/week instead of +5/week.
- External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
- Haven
- Sun Rider +1/week instead of +3/week.
- Radiant Glory +1/week instead of +3/week.
- Griffin +2/week instead of +2/week.
- Necropolis
- Lich +1/week instead of +3/week.
- Vampire +2/week instead of +5/week.
- Lamasu +1/week instead of +4/week.
- Inferno
- Juggernaut +1/week instead of +2/week.
- Breeder +2/week instead of +3/week.
- Tormentor +1/week instead of +2/week.
- Sanctuary
- Spring Spirit +1/week instead of +4/week.
- Kenshi +1/week instead of +2/week.
- Snow Maiden +2/week instead of +3/week.
- Stronghold
- Jaguar Warrior +1/week instead of +3/week.
- Centaur +1/week instead of +2/week.
- Dreamwalker +2/week instead of +4/week.
- External Champion Dwellings provide now 1 creature / week.

- Abilities
- Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
- Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
- “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
- “Spirit Form” duration last 2 turns maximum now.
- “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
- Counterstrike III now only affects the first retaliation of a creature.
- The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

- Creature Abilities
- Haven
- Crossbowman and Marksmen can now shoot without hurting allies.
- Stronghold
- Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
- The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
- Harpy
- Fury
- Light Elemental
- Shadow Elemental
- Radiant Glory
- Blazing Glory

- Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
- Necropolis
- Duel Army 1
- Ghouls stack increased to 156 (+36).
- Vampire stack increased to 84 (+14).
- Duel Army 1
- Skeletons stack of 170 units replaces now the first stack of Specters.
- Ghouls stack increased to 130 (+10).
- Specters stack increased to 156 (+26).
- Lich stack increased to 67 (+11).
- Sanctuary
- Duel Army 1
- Shark stack increased to 180 (+30).
- Kensei stack increased to 58 (+9).
- Duel Army 2
- Kappa stack of 160 units replaces now the first stack of Priestess.
- Priestess stack increased to 158 (+18).
- Spring Spirit Stack increased to 75 (+12).
- Haven
- Duel Army 1
- Praetorian stack increased to 204 (+24).
- Sun Rider stack increased to 67 (+11).
- Duel Army 2
- Praetorian stack decreased to 170 (-10).
- Sister stack increased to 168 (+28).
- Griffin stack of 49 units replaces now the first stack of Radiant Glory.
- Radiant Glory stack increased to 67 (+11).
- Inferno
- Duel Army 1
- Maniac stack increased to 150 (-140).
- Cerberus stack increased to 144 (+34).
- Tormented stack increased to 56 (+13).
- Juggernaut stack increased to 67 (+8).
- Duel Army 2
- Maniac stack increased to 150 (+140).
- Cerberus stack of 120 units replaces now the first stack of Succubus.
- Succubus stack increased to 185 (+18).
- Breeder stack increased to 67 (+11).
- Tormented stack increased to 56 (+7).
- Juggernaut stack increased to 56 (+7).
- Stronghold
- Duel Army 1
- Orc stack increased to 144 (+34).
- Goblin stack increased to 210 (+20).
- Harpy stack increased to 140 (+10).
- Jaguar Warrior stack increased to 67 (+11).
- Duel Army 2
- Orc stack increased to 120 (+10).
- Goblin stack increased to 210 (+20).
- Harpy stack increased to 158 (+28).
- Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
- Shaman stack increased to 75 (+9).

- Creatures characteristics
- Haven
- Crossbowman Maximum damage increased to 5 (+1).
- Crossbowman Movement decreased to 5 (-1).
- Marksman Minimum damage increased to 4 (+1).
- Marksman Maximum damage increased to 6 (+1).
- Marksman Movement decreased to 5 (-1).
- Inferno
- Maniac Luck decreased to 14 (-6).
- Demented Luck decreased to 16 (-8).
- Succubus Luck decreased to 15 (-1).
- Lilim Luck decreased to 18 (-2).
- Tormentor Luck decreased to 8 (-12).
- Lacerator Luck decreased to 10 (-14).
- Juggernaut Luck decreased to 12 (-8).
- Breeder growth rate increased to 5 (+1).
- Ravager Luck decreased to 12 (-10).
- Ravager Movement increased to 7 (+1).
- Pit Fiend Luck decreased to 8 (-8).
- Pit Lord Lock decreased to 9 (-9).
- Sanctuary
- Kirin Growth rate decreased to 1 (-1).
- Kirin Cost increase to 1705 (+300).
- Kirin Health increase to 260 (+15).
- Kirin Minimum damage increased to 54 (+1).
- Kirin Maximum damage increased to 58 (+1).
- Sacred Kirin Cost increased to 2130 (+300).
- Sacred Kirin Health increased to 275 (+10).
- Sacred Kirin Minimum damage increased to 58 (+3).
- Sacred Kirin Maximum damage increased to 62 (+3).

Outmind
15-10-2012, 20:33
Može li mi netkolinkat kako sada gradovi izgledaju?

WannabeClone
16-10-2012, 14:20
Jesu skinuli usrani DRM?

Arbiter of Change
08-12-2012, 15:46
28.03.2013. stiže ekspanzija Shades of DarknessSi Complete verzija igre koja će sadržavati sav Heroes 6 materijal.
http://might-and-magic.ubi.com/universe ... m:6-231-32 (http://might-and-magic.ubi.com/universe/en-GB/news/news/details-news.aspx?c=tcm:21-75757&ct=tcm:6-231-32)

Starring the cult hero Raelag, first introduced in Heroes V, this fully fledged standalone game will feature a new faction, Dungeon, led by the Dark Elves, and a new story unveiling another piece of history in the Might & Magic Universe.

Players can also enjoy the full experience with Might & Magic Heroes VI Complete Edition, containing the enhanced game, all bonus maps & items, adventure packs, the original soundtrack of the game and the Shades of Darkness expansion, set for release on PC on the same day.
http://i.imgur.com/CzhDi.jpg

1van
08-12-2012, 19:31
ako išta, bar ih treba pohvalit što još uvjek rade expanzije umjesto usranih DLCova

Deadwalker
09-12-2012, 13:52
Uzimam complete edition kada bude na popustu. Preveliki sam fan heroja :)

WannabeClone
09-12-2012, 13:55
Kad/ako budem imao para i kad/ako bude 12,5€ ili niže, onda uzimam COMPLETE edition ^^;;;

Lord Ragnarok
10-12-2012, 16:29
skidam complete edition

kaj ima sa lanom? jel ce to proraditi tu il su to zgasili kompletno

Tegla Ajvara
30-03-2013, 16:14
ljudi sta je sa ovom igrom
igram mapu vec 4 sata, svakih 10 min mi zamrzne igra, stane slika il pocrni a zvuk i dalje pici
imali kakvih rjesenja ?
ja sam updateo na zadnji patch i zadnje drivere al opet isto
na netu sam trazio al nis konkretno :(

Bartuc
30-03-2013, 16:44
Jel uopće itko na forumu odigrao ovo do kraja? Ja sam stavio na wishlistu u nadi da su popeglali sve, ali sad me opet Tegla zabrinuo.

WannabeClone
30-03-2013, 16:50
Tko zna koju "verziju" je igrao.

Tegla Ajvara
30-03-2013, 17:08
''kakvu god'', nebitno jer igra u svim verzijama mora valjat. zadnji patch je tu offical i sve ostalo i driveri, al jebaje
navodno kak sam vidio da pogadja nvidia usere i pogotovo one na lptopima.

WannabeClone
30-03-2013, 17:13
Pa ne znam, pirati/Steam/UPlay, čim kažeš da je "official" patch, ne zvuči mi kao da je auto-update, što Steam radi (za UPlay ne znam).

Tegla Ajvara
04-07-2013, 15:53
jel igra ko duel of champions?