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Pogledaj cijelu verziju : Dragon Age 2 usredotočen na konzole



IgGy
09-08-2010, 18:58
U intervjuu s francuskim časopisom "Joystick", BIoWareov Mike Laidlaw izjavio je kako će Dragon Age 2 biti usredotočen na konzole, te kako vrlo vjerojatno neće nuditi izometrijsku "Baldur´s Gate" kameru, kao ni "Mod Tools" paket za kreiranje modifikacija. Laidlaw tvrdi kako je BioWareu to jednostavno neisplativo, pošto je većina Dragon Age publike na konzolama. Očekuje se i službena objava BioWarea, kao i Electronic Artsa glede ove teme. Ukoliko je istinita, vrlo je tužna.

http://social.bioware.com/forum/1/topic ... /4376174/1 (http://social.bioware.com/forum/1/topic/141/index/4376174/1)

Babitz
09-08-2010, 19:06
Kotor nije imao izometrijsku kameru pa se nitko nije bunio. U dragon age je nisam koristio ni jednom. Ista kita je.

Sickmanno1
09-08-2010, 19:38
Slazem se sa Babicem :hug:

Horny Devil
09-08-2010, 19:55
Vec smo komentirali ovo na DA2 topicu. Evo sto je Laidlaw kasnije izjavio:



Hey folks,

Victor managed to hunt me down, and I wanted to clear up a few things with regards to what I'm seeing as the two major concerns on this thread.

First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.

While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.

As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.

On the PC, however, we are still working with the camera to keep the keyelements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.

While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera fromthe character you're controlling to issue precise orders, which is whatwe're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.

As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.

Mike...

Nee Joe
09-08-2010, 20:15
Mah, fuj, Dragon Age na konzolama je živi užas, za razliku od PC-a, gdje briljira... Osobito Xbox 360 verzija, izuzetno loša... Inače sam konzolaš, ali ovdje se ne slažem da se za Dragon Age fokusira glavno na konzole... I feel used! :cry:

Aral
09-08-2010, 21:50
Whatever, igrao izometrijeski ili u stilu ME-a, isti mi je vrag.

Predr@g
11-08-2010, 11:43
:| Scovece gotovo sve danasnje igre se usredotoce na konzole,sve manje je pc exkluziva,a sve vise konzolitisa.S :(

Deadwalker
13-08-2010, 08:23
Kotor nije imao izometrijsku kameru pa se nitko nije bunio. U dragon age je nisam koristio ni jednom. Ista kita je.

ja sam igrao cijelo vrijeme u izometrijskom pogledu :(