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Pogledaj cijelu verziju : Total War: Shogun 2 + Fall of the Samurai



Stranica : 1 2 [3] 4

Dominic
28-02-2011, 15:26
Ja cu uzet na zavvi.com limited edition. Nekih 250kn.
Najvise se veselim Hatori (ninja) i Takeda klanu.


@samurai - Dobrodosao!

Joj i ja bi uzo, al sam mislio preko dvd.co.uk, samo sta onda carina i porez ti opale 35%, kako ti mislis za samo 250kn to nabavit? :? (Mislio sam uzet i ACB za PC uz to posto izlaze dva dana razlike jedan od drugog)

Baš smo o ovome pričali na jednom drugom topicom isto vezano uz narudžbu igre... to je lutrija mogu ti opalit 35% ili 24% na 250 kuna, a drugi paket od 500 kuna mogu pustit tek tako.

Ja sam uzeo Shogun 2 Collector's Edition preko zaavi.com oko 470 kuna je i Dragon Age 2 - 270 kuna. Sad se samo treba nadat da će ovaj na granici dan prije nešto ubost pa da će biti sretan.

Pitanje kolko dode u Algoritmu (Za druge ne zelim ni pitat kad su svima drugima cijene ^^^^^^^^^^^^^^^^^^^^^^ veoma ^), a jos za*ebanije je to sto sam iz Rijeke di nema Algoritma pa cu morat po rodnoj liniji nabavit iz ZG haha

Insert
28-02-2011, 15:48
http://www.twcenter.net/forums/showthread.php?p=9050838

Time for you to test the AI. (Even if that AI is demo AI)

- The battle is a 100% unscripted battle.

- You can also deploy your units as you see fit.

To vam je ona siege bitka, samo idete na historical battle i to je to.

Jeli ta bitka u totorial kampanji inače skriptirana? Dogodilo mi se da su poslali dvije grupe konjanika preko mosta kojeg su pokrivali moji strijelci i spear wall kopljanika. Inače, dogodi se i u napoleonu da pošalju konjanike bez problema na square formaciju pješadije. Katastrofa... da ne govorim kako su AI taktike uvijek šablonske.

Tsaя
28-02-2011, 16:05
Mislim da na 250kn neće opalit porez, al na ono što je Deno naručio sigurno oće jer dolazi u kutiji.

Jel dolazi u Algoritam limited edition?

Deno
28-02-2011, 16:59
Mislim da na 250kn neće opalit porez, al na ono što je Deno naručio sigurnoSoće jer dolazi u kutiji.

Jel dolazi u Algoritam limited edition?

Naručio sam 6 pakete sa ebaya, jynxa.. stigli su iz Ukrajine, Velike britanije - Amerika - Europa. Bilo je i kutija punih ljetne robe vrijednosti oko 580 kuna i samo su mi jednom naplatili carinu i to iz Ukrajine - roba oko 400 kn. Pročitaj što sam napisao iznad to je sve lutrija i informiraj se malo bolje prije nego što baljezgaš sa sigurnošću.

Uostalom, ako nisi spreman platit PDV, carinu itd. zašto bi uopće naručio išta ? Ja sam spreman na dodatne troškove i boli me kurac

Tsaя
28-02-2011, 17:18
A istina, sve je lutrija. Za kolko inace posto nabe cijenu ak stave carinu?

Deno
28-02-2011, 17:34
A istina, sve je lutrija. Za kolko inace posto nabe cijenu ak stave carinu?

Iskreno nisam siguran, pitao sam ženu koja me zvala iz Riječje carinarnice ali sam zaboravio mislim da je 24% ili čak 35%.

Pogledaj ovo ;
http://www.pametnakuna.hr/porez/nitko-n ... uje-carinu (http://www.pametnakuna.hr/porez/nitko-ne-zna-kako-carina-naplacuje-carinu)

Ostao je dojam da u carinskoj regulaciji i praksi postoji mnoštvo nejasnoća i sivih zona, koje ostavljaju previše prostora za moguću zlorabu.

Ma sramota daj...

Dominic
28-02-2011, 20:54
Meni obje igre dodu max 600kn sa carinom i porezom, a bez toga svega 445kn. Isplati se i sa carinom i porezom, samo, kako mogu vjerovati zavvi-u? Tsar jesi li prije kupovao od njih?
Ja sam zapravo mislio da placam robu dok mi stigne pred vrata. Stupid me. Znaci dok mi dode roba ja samo placam na ruke ako uopce placam carinu i porez, a cijenu igara preko kartice/paypala?

bezimeni
28-02-2011, 20:58
Nisam siguran više u ovaj naslov ( nije mi se dalo skidati demo )...čitam po forumima da igra trza i na najjačim konfiguracijama . Ne pomažu ni novi Intel ili X6 AMD procevi jer đubre od igre koristi samo dvije jezgre :( . Misli da ostajem na Empire: Total War koji mi je bolji od Napoleona sve dok ne pročitam da su igru pošteno pokrpali , jer imam osjećaj da će zakrpe padati ko krpe.

Tsaя
28-02-2011, 21:07
Igra super radi, probaj, nes pozalit.

Dominic
28-02-2011, 21:19
Daj mi odgovori Tsare xD

Deno
28-02-2011, 21:40
Meni obje igre dodu max 600kn sa carinom i porezom, a bez toga svega 445kn. Isplati se i sa carinom i porezom, samo, kako mogu vjerovati zavvi-u? Tsar jesi li prije kupovao od njih?
Ja sam zapravo mislio da placam robu dok mi stigne pred vrata. Stupid me. Znaci dok mi dode roba ja samo placam na ruke ako uopce placam carinu i porez, a cijenu igara preko kartice/paypala?

Nisam baš dobro razumio ali da, zaavi je siguran i nudi način plaćanja paypalom što je odlično. Progooglao sam malo i dojmovi su ok što se tiče isporuke itd. Mada sve ovisi... igra ti može doć za 5-7 dana ili pak u najgorem slučaju 30 dana(rijetko).

Što se tiče postupka carinjenja i ukoliko bude došlo do toga najvjerovatnije će te zvat kao što i mene zovu svaki put kad mi lupe carinu iz Riječke carinarnice. Morao sam faksirat račun kao dokaz da je roba moja i da mogu tresnut carinu. Tako svaki put.

Tsaя
28-02-2011, 21:51
Je, zavvi i game su sigurne i jedne od najpoznatijih webshopova. Slobodno od tamo kupi.
Ja jos nisam prek njih kupovao, al dio forumasa je, i kazu da je super shop. :thumbs2:

samurai
28-02-2011, 23:23
Hvala svima, evo ubrzo će Mitch sa total war centera izdati custom battle tool pa će svi kreirat bitke. Ja ću igru vjerojatno uzeti u Algoritmu, samo sumnjam da će imat limited edition, a baš bih volio igrat s Hatori klanom (ninja powaaaaaaaa :D). Samo me nervira u scriptiranim bitkama (bitka u kampanji za onaj grad) njihov general juriša na mene i odma umre, valjda će to popravit. Btw jel znate kakav dobar film o samurajima, pogledao sam THE LAST SAMURAI genijalan je.

Duke of Earl
28-02-2011, 23:54
Btw jel znate kakav dobar film o samurajima, pogledao sam THE LAST SAMURAI genijalan je.
The Last Samurai nema puno veze sa poviješću i stvarnim samurajima, ali je svejedno zabavna fikcija. Za filmove smještene u isto razdoblje kada su samuraji bili na izdisaju, preporučam ti The Twilight SamuraiSi The Hidden Blade, puno kvalitetniji i povijesno-kulturološki precizniji filmovi. Također, istraži redatelja Akira Kurosawu, on je snimio par klasika koji su smješteni u Sengoku razdoblju, u kojem se i Shogun 2 odvija. A za čisto zabavne hack n slash filmove provjeri Shogun Assassin, Lady SnowbloodSi Zatōichi.

The Boz
01-03-2011, 00:43
Ghost Dog.

Kid A
01-03-2011, 00:44
Boz trolla.
/voteban

Deno
01-03-2011, 08:54
Btw jel znate kakav dobar film o samurajima, pogledao sam THE LAST SAMURAI genijalan je.

Film je najbolji na svijetu

Dominic
02-03-2011, 14:26
Evo ja preordero limited edition zajedno sa ACBom za PC preko zavvi.com

Tsaя
02-03-2011, 14:30
Aj super. Jel negdje 250kn s dostavom?
Odkuda si ti?

Dominic
02-03-2011, 17:10
Aj super. Jel negdje 250kn s dostavom?
Odkuda si ti?

Dostava je besplatna kolko sam skuzio, al se placa ako ti napiče porez i carinu. Inace, iz Rijeke sam. (trebalo bi mi doc isto ko tebi xD)

Tsaя
02-03-2011, 17:28
Ooo, nisam znao da je besplatna. Super. :)

Deno
02-03-2011, 20:26
Ooo, nisam znao da je besplatna. Super. :)

Da, na Zaaviju piše "FREE Delivery on all orders" ali Shogun 2 je SOLD OUT

Počelo je :D

Dominic
02-03-2011, 20:57
Ooo, nisam znao da je besplatna. Super. :)

Da, na Zaaviju piše "FREE Delivery on all orders" ali Shogun 2 je SOLD OUT

Počelo je :D

SOLD OUT???

Meni je u kosarici bio jos od prekjucer, danas sam preordero. Cu sigurno ja dobit svoj Shogun 2? xD

Tsaя
02-03-2011, 21:07
Ak si napravio preorder, onda ces ga dobit.

Dominic
02-03-2011, 21:28
Ak si napravio preorder, onda ces ga dobit.

/trlja ruke

MWHAHAHA :P Joooj jedvaaaa cekaaaaaaaaaaaaaaaammmmm kad ce 15..... xD Doc ce mi odvojeno igre jel tako? Nece mi valjda obje doc 18.

Tsaя
02-03-2011, 21:52
Kako sam ga popusio. Reko mi stari to iducii tjedan narucit, kad ono sold out. :(

Deno
03-03-2011, 09:58
Ak si napravio preorder, onda ces ga dobit.

/trlja ruke

MWHAHAHA :P Joooj jedvaaaa cekaaaaaaaaaaaaaaaammmmm kad ce 15..... xD Doc ce mi odvojeno igre jel tako? Nece mi valjda obje doc 18.

Ja sam odvojeno naručio igre i odvojeno ih platio za svaki slučaj iako Dragon Age 2 šalju 11.3 na datum izlaska, a Shogun 15.3 tako da nema frke.

Deno
03-03-2011, 10:01
Kako sam ga popusio. Reko mi stari to iducii tjedan narucit, kad ono sold out. :(

Čuj možda dobiju još iako sumnjam jer piše limited edition, ali imaš običan i jeftniji je http://www.zavvi.com/games/platforms/pc ... 01566.html (http://www.zavvi.com/games/platforms/pc/total-war-shogun-2/10201566.html)

Ili pak Collector's

Ili imaš limited tu http://www.game.co.uk/PC-Games-and-Down ... d-Edition/ (http://www.game.co.uk/PC-Games-and-Downloads/Strategy/Real-Time/~r353412/Total-War-Shogun-2-Limited-Edition/)

Tsaя
03-03-2011, 14:00
Obican nema Hatori klan, bonuse za generala... nadam se da ce doc neki DLC s tim.

Dominic
03-03-2011, 14:04
Kako sam ga popusio. Reko mi stari to iducii tjedan narucit, kad ono sold out. :(

Imam osjecaj ko da sam ja zadnji uzeo, zao mi je! :thumbs1:

Tsaя
03-03-2011, 14:27
Da, ti si kriv, vrati mi moju igricu!!! :)

Arbiter of Change
03-03-2011, 15:00
http://forums.totalwar.com/showthread.p ... phics-team (http://forums.totalwar.com/showthread.php/8795-Total-War-Shogun-2-Some-news-from-the-graphics-team)

Introduction

In addition to continuing support for DirectX9 (Shader Model 3) cards, the upcoming release of Total War Shogun2 includes a new graphics option to run on the latest generation of graphics cards that support the Microsoft DirectX11 programming interface.

Shogun2 supports DirectX 9 (Shader Model 3), DirectX 10 (Shader Model 4.0), DirectX 10.1 (Shader Model 4.1) & DirectX 11 (Shader Model 5) capable GPUs, via the DirectX11 graphics interface.

Enabling DirectX 11 rendering

In the front end graphics options there’s a new checkbox ‘DirectX 11 rendering’.

This check box is enabled on GPU’s that support Shader Model 4.0, 4.1 or 5.

DirectX 11 requires either Windows Vista SP2 or Windows 7. DirectX 11 is not available on Windows XP.

By default Shogun2 installs with DirectX 11 disabled in the graphics option.

Check the ‘DirectX rendering’ option and restart the game to enable DirectX 11 rendering.

Features

Running with DirectX 11 enabled you will have the following enhanced graphics features available:

Advanced Shadows
The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.

Support for MSAA 2x,4x,8x. Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions.
Shader Model 4.1 cards will support 2x, 4x MSAA
Shader Model 5 cards will support 2x, 4x, and 8x MSAA

Enhanced Depth of Field
With Shader Model 4.0 & Shader Model 4.1 you will have enhanced depth-of-field with a dedicated pixel/vertex shader pipeline.
With Shader Model 5.0 Depth-of-field is accelerated with a Compute Shader, offering very high quality Depth-of-field at reduced cost

Tessellation Support
Tessellated and normal mapped rocks & rocky terrain surfaces (requires Shader Model 5 support)
Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.

Performance

Performance when running in DirectX 11 mode vs. DirectX 9 mode varies across different configurations of pc hardware and drivers.

As with DirectX9 you will want to fine-tune your graphics options for best results.

We recommend that you start by downloading the latest drivers for your graphics card.

Regards

Richard Gardner
Graphics Lead
Creative Assembly

Deno
04-03-2011, 08:14
Mogu samo sanjati...

Deadwalker
04-03-2011, 10:48
Baš me zanima koliko će igra biti fluidna u DX11 modu. Isprobao sam u DX9 na full detaljima te imam stabilan framete izmedu 30-40 fpsa. Na DX11 sumnjam da će ići iznad 25 na mojoj konfi kada maksimalo opteretim konfiguraciju sa svim efektima.

ScorpiuS
04-03-2011, 15:38
Zar je izašao demo?

Tsaя
04-03-2011, 16:25
Da, imas ga na steamu.

samurai
06-03-2011, 19:00
Jel se može negdje u Hrvatskoj preorderat igra, jer bih htio igrat s hattori klanom, a to se može samo u limited editionu.

Tsaя
06-03-2011, 19:42
Ne dolazi Limited edition u hrvatsku, tak da moraš izvana naručiti.

samurai
06-03-2011, 21:08
Ništa od hattoria :(

Deno
06-03-2011, 21:31
Ništa od hattoria :(

Budi pozitiva, nije Limited Edition ništa posebno vjeruj mi - nećeš dobit neke harcore privilegije s tim. Bitno da nabaviš Total War: Shogun 2 i zaownaš.

Tsaя
09-03-2011, 09:57
Dva nova filmića! (http://www.jeuxactu.com/article-51295-total-war-shogun-2-part-au-combat.html)
-svakako ih pogledajte, dosta su zanimljivi.
-Jeli oni to igraju sa DX11? Grafika mi izgleda nekako ljepše nego u demu.


http://www.twcenter.net/forums/attachment.php?attachmentid=146044&stc=1&d=1299265748

http://www.twcenter.net/forums/attachment.php?attachmentid=146045&stc=1&d=1299265748

http://www.twcenter.net/forums/attachment.php?attachmentid=146046&stc=1&d=1299265748

http://www.twcenter.net/forums/attachment.php?attachmentid=146047&stc=1&d=1299265748

Kill Frenzy
10-03-2011, 19:10
Na TWcentru je jedan forumaš napisao kako je kupio neznam neki časopis gdje je igra recenzirana te kako je među najvećim nedostcima autor napisao kako se igra toliko ruši da je to nenormalno.
Vraćamo se na Empire :fof:

Deadwalker
10-03-2011, 19:41
Čudno, demo radi sasvim normalno.
Iako sam mišljenja kako da je standarni razvojni period od godine dana za Total War naslov premalo vremena, te najčešće dobijemo tehnički nedorađenu igru.

Deno
10-03-2011, 20:11
Živi bili pa vidili, još par dana.

Tsaя
10-03-2011, 21:15
Jos samo 5 dana. :)

Nevjerujem da se igra rusi jer demo radi super.

Kill Frenzy
10-03-2011, 22:11
Ti Tsar si poprilično subjektivan i zaluđen tw-om.
Ako se sjećaš i demo Empire-a je radio super ali kada je došla igra problemi,problemi,problemi.
Masa ljudi zajedno samnom imala je problem da kad igraš grand kampanju i dodješ do određenog poteza nema dalje.Stisneš next turn i ctd.Vrlo vjerojatno je to i ovdje problem pošto igra pokazuje iste karakteristike empire-a u počecima.Kasnije se to ispravilo ali u početku igra nije bila igriva.

Tsaя
10-03-2011, 22:27
Nisam upoznat s time. Meni je ETW super radio kad je izaso, nikad mi se nije rusio ili errore izbacivao.
Neznam zasto neki imaju probleme s igrom, a neki nemaju. Da nije do vase konfe, drivera... ili nest slicno?
Kroz patcheve sam osjetio poboljsanje u performansama, a problema s igrom nisam imao.

Kill Frenzy
10-03-2011, 22:30
Igra na nekim konfiguracijama radi na nekima ne.Zašto? Ko to zna.
Čak su i oni sami priznali problem i popravili ga jednim od pečeva pa je poslje sve radilo kako treba.

Tsaя
10-03-2011, 22:33
Ah, nadajmo se da nam se nece rusit. :)

Jedino su nest sjebali kod NTWa, vjerovatno zadnjim patchem. Igra mi je pocela koristiti samo jednu jezgru pa su se performanse srozale. :(

Kill Frenzy
10-03-2011, 22:35
A meni leti na ultra dok shogun 2 sam imao 9 fps-a u bitkama ali sam ga svejedno naručio :D

Tsaя
10-03-2011, 22:41
Valjda ce Shogun radit na dve jezgre :).

Tsaя
11-03-2011, 10:44
Jako mi se sviđa ovaj multiplayer video! <3

U-Hbn3j9haM&feature=feedu

Tsaя
11-03-2011, 13:09
XKEqJpl0MbY

EheEhTaJKRI&feature=channel_video_title

Praetorian
11-03-2011, 15:15
Sad čujem da će izdat directx11 patch tek u 4 mjesecu :thumbs1: :thumbs1: :thumbs1: :thumbs1:


Super pa ću ja kupit Gold Edition/Game of The Year Edition pa će valjda do tad igra biti sređena kak treba.

Tsaя
11-03-2011, 18:47
Strašna stvar. Mene to uopće ne dira. Pol ljudi ionako nemože vrtit na dx11, a i što ih košta malo sačekat (pol mjeseca) da oni usavrše taj dx11 i daju nam ga kakav bi trebo bit, a ne odmah, pa da samo probleme stvara.

GDra
11-03-2011, 19:26
Slažem se, a i u demou je grafika dovoljno dobra.

Praetorian
11-03-2011, 21:13
Strašna stvar. Mene to uopće ne dira. Pol ljudi ionako nemože vrtit na dx11, a i što ih košta malo sačekat (pol mjeseca) da oni usavrše taj dx11 i daju nam ga kakav bi trebo bit, a ne odmah, pa da samo probleme stvara.

U mom slučaju nije upitanju grafika već ponašanje Creativy Assemblija-Sege prema kupcima koje je krajnje bezobrazno.

Tsaя
11-03-2011, 21:18
Sega je kriva, ne CA.

Praetorian
11-03-2011, 21:21
Da Sega ih tjera da izdaju nedovršenu igru, mamu im. Neka CA nađe drugog izdavača (samo ne EA) i valjda će bit bolje.

Tsaя
11-03-2011, 21:38
Da, bilo je puno sranja oko toga kad se ETW pravio. Sega im je postavila rok kad se igra izdaje, a ovi iz CA su se bunili da nisu zavrsili igru. I tako je ETW izaso nedovrsen.
Nemogu vjerovati da rade opet iste greske.

Nadam se da ce se sljedeci TW raditi duze, da bude kvalitetniji i dobije novi engine.

Kill Frenzy
11-03-2011, 21:49
a dx10? oćel njega bit od početka?

Tsaя
11-03-2011, 22:07
Vidit cemo u utorak. ;)

Kill Frenzy
11-03-2011, 22:51
Super.Nadam se da ćemo zvuk dobit još ovaj mjesec

Tsaя
11-03-2011, 22:57
A štas' se tolko uspaničio lol?

Kill Frenzy
11-03-2011, 23:19
Nisam se uspaničio ali izdaju nedovršenu igru.Jedan mjesec dx,drugi zvuk,treći kontrole i eto nakon tri mjeseca što sam kupio igru moći ću je zaigrat.jupi

Deno
11-03-2011, 23:56
Nisam se uspaničio ali izdaju nedovršenu igru.Jedan mjesec dx,drugi zvuk,treći kontrole i eto nakon tri mjeseca što sam kupio igru moći ću je zaigrat.jupi

Ne baljezgaj :yuck:

Arbiter of Change
12-03-2011, 10:12
Ti kao da nisi igrao Empire. :)

Praetorian
12-03-2011, 10:46
Apslolutno se slažem s Kill Frenzy-em, kad se sjetim da smo za Empire dobili patch koji nam je omogućio brisanje saveova epic fail. Nadam se da će zato Total War Rome 2 ownat, imaju godinu dana da ga usavrše ROFL.

Tsaя
12-03-2011, 12:12
Nadam se da ce Rome 2 bar dvije godine racunajuci od sad raditi, te da ce biti na novom enginu.

Deadwalker
12-03-2011, 12:52
Ja ne vidim šta fali Warspace engineu. Igra izgleda stvarno prekrasno.

Tsaя
12-03-2011, 13:06
To je da izgleda super.
Al dosta ljudi ima problema s njim vezano uz graficku ili procesor.

Insert
12-03-2011, 14:36
Nadam se da ce Rome 2 bar dvije godine racunajuci od sad raditi, te da ce biti na novom enginu.
Šta, već se zna koji je sljedeći TW, a ovaj još nije izašao?

Praetorian
12-03-2011, 15:12
Ja ne vidim šta fali Warspace engineu. Igra izgleda stvarno prekrasno.

Loše texture, loš pathfindig, pad fps-a u bezveznim situacijama, CTD, igra ne koristi procesor....

Durin
12-03-2011, 15:21
Igra još nije izašla. Ovo je tek demo pa ne možeš još pravilno prosuditi o stabilnosti. A i to dosta varira od kompjutera; ja sam imao problema sa M2 kod siege bitaka.

Praetorian
12-03-2011, 15:26
Pričam općenito o warscape enginu, da sam se dotakao Shoguna II dema još bi nabrojao svašta loše o enginu.

Napoleon je super, ali Empire su stvarno fejlali, a za Shogun II će mo vidit.

Tsaя
12-03-2011, 15:48
Nadam se da ce Rome 2 bar dvije godine racunajuci od sad raditi, te da ce biti na novom enginu.
Šta, već se zna koji je sljedeći TW, a ovaj još nije izašao?

Nagađa se, još se ništ nezna. ;)

EDIT:

Ako preorderate Shogun 2 TW (digital), besplatno dobivate Rome Total War Gold. :thumbs2:

Dominic
14-03-2011, 20:58
Meni tamo na zavvi.com pise da je igra ''Despatched''. Jel to znaci da je na pošti, carini, ili sta?

str1k3r
14-03-2011, 20:58
Znači da su je oni poslali.

Dominic
14-03-2011, 21:17
Znači da su je oni poslali.

hmmmm, kad bi moglo doc do 'rvatske?

Tsaя
14-03-2011, 21:22
Valjda ce ti doc u roku od tjedan dana.

Ja sam sa GAMEa narucio limited edition, al digitalnu verziju.
Vec sutra mogu igrat!! Kak sam hepii! :)

Tsaя
15-03-2011, 07:25
.............instalirava se :)

Taman ću moć igrat kad se vratim iz škole.

Tsaя
15-03-2011, 19:44
Prvi put kupujem preko interneta i desi mi se sranje.

Naručio sam diitalnu verziju limited editiona, a dobio sam standard edition.
Šta da radim sada? Jel mogu kako to zamijeniti?

Što je najbolje samo kod limited editiona se može uzeti digitalna verzija, a dobio sam standardnu. :(

Tsaя
16-03-2011, 10:16
Probao sam igru jucer na pola sata i super sam zadovolja.
Sto god da izgradite, dobijete filmić o tome.
Dobivaju se i one mini misije. Prosao sam 10 turnova i dobio vec pet misija, to mi je jako zanimljivo.
S grafikom sam zadovoljan, al zeljno iscekujem dx11.
Vrtim sve na max., igra radi ko podmazana.

Poceo sam igrati sa Dojo klanom, on je najsjeverniji.
Za pocetak mi se cini kao jedan od boljih izbora, zbog svog polozaja.
Vec sam zaratio s nekim susjednim klanom.
Tu sam stao.
Daljnje dojmove javim kasnije, dok jos malo proigram igru.
Za sad sam s igrom jako zadovoljan.

Tsaя
16-03-2011, 16:20
Igrao sam dalje.
Moram priznat da je AI dosta bolji nego u prijasnjim TWima.
Stalno ratuju jedni s drugima, osvajaju dosta teritorija...
Kad napadaju mene, nikad ne napadaju s malom vojskom, ne napadaju male gradiće u regiji, idu direkt.
Koriste bolje taktike, lijepo se rasporedjuju po bojistu.
Jako mi se svidja novost, da mozemo upgrejdat generale i agente.
Igram na normal, a tezina je ko high u Napoleonu, dosta je tesko. A valjda se treba priviknut. Nemogu zamislit kakva je Legendary tezina.

Jako me zivcira ona hrana na koju treba paziti da bude u plusu.
Meni je u minusu i stalno mi se revolti dizu.
Ti rebelsi su dosta jaki i dosta ih bude, a tesko se koncentrirati na suzbijanje pobuna ako ste u ratu.
Trebam jos skuzit kako da odem u plus s tom hranom. :P

Na igru se treba priviknuti.
Koristi potpuno drukciju taktiku i tehnologije od npr. Napoleona i na to se treba naviknuti.
Treba raspolagati s dosta raznolikim jedinicama, jer ako npr. imate strijelce i katana samuraje, a neprijatelj neku kombinaciju s konjima, on dobiva bitku.

Borbe obrane tvrdjave su puno bolje i jako zanimljive, a neprijatelj napada sa svih strana, pa treba biti snalažljiv. :)

Takodjer treba paziti da se ne ratuje puno, jer ako vam fame naraste previse, Shogun ce vas shvatiti kao prijetnju i sve klanove okrenuti protiv vas.

Sa igrom sam jako jako zadovoljan, svidja mi se setting i novosti, ali treba se na to naviknuti.

MP je nov, tako da to tek trebam probati, ali po onom sta sam cuo i procito, jako mi se svidjelo, bit ce puno zanimljiviji i bolji.

hrčak
16-03-2011, 21:12
Sounds nice.

Aral
17-03-2011, 08:21
Total War: Shogun 2 Review (http://pc.ign.com/articles/115/1156095p1.html)

Deadwalker
17-03-2011, 12:18
Ovakve su ocjene sasvim očekivane. CA je engine dobro sredio, AI je znatno poboljšan te posebice multiplayer. O raznim poboljšanjima u kampanji da ne govorim. Ovo definitivno kupujem :)

Praetorian
17-03-2011, 15:20
Ja kupujem igru kad izađe Game of The Year Edition.

Nisam igro igru, ali po svemu viđenom igra je predobra. Meni se sviđa što igra ima jako puno filmića, kad nešt izradiš, osvojiš....Vidim da se je pazilo na detalje, enciklopedija je predobar novitet u igri. Ima puno slika tjekom igre u japanskom stilu, sviđa mi se što je CA pazila na takve stvari.

Tsaя
17-03-2011, 15:53
Ovo je definitivno najbolji TW do sada.
Presao sam kampanju s Date klanom, drzim pola Japana, te sam postao Shogun.
Al necu prestat dok cijeli otok neosvojim.

Bio sam se na Kyoto vec brzo zaletio, dok su mi druge regije bile daleko, i kad sam zauzeo prestolje, svi su usli u rat protiv mene, pa i moji saveznici.
U Kyotu sam drzo dobru obranu, nije ni jednom pao. Sad sam spojio ostale regije s njim (od istoka do Kyota), te sad mogu pocet sirenje na zapad. :)
Malo je tesko igrati kad si sa svima u ratu, al nema veze, nista nije nemoguce.

Mapa je stvarno ogromna, i treba dost vremena da bi se sve osvojilo.

Bio sam prihvatio barut, al ga jos nisam koristio, vise mi se svidjaju ostri nozici :)

Jako mi se svidja sistem generala.
Sad pazim na svakog svog generala, te ga pazljivo nadogradjujem. U prijasnjim TWima i nisam tolko puno pazio na njih, jer si ga mogo kupit opet, a ovdje ga moras zasluzit.

Super je sto mos imati zarobljenike, pa ih poslje razmjenjivati.

Jedan general mi je izgubio lojalnost, pa sam naredio da izvrsi sepuku.

Super je zavrsni film kad se zavrsi kampanja. :)
(svaki klan ima svoj film)

hansi
17-03-2011, 16:47
uf e ovaj total war cu morat zaigrat vise od pola sata, nabavljam danas

Arbiter of Change
17-03-2011, 17:56
Kakav je campaign AI? Zanimljivo mi je jer čujem da su zapravo taj AI dosta poboljšali te da čak i na easy zna biti izazov.

Constantine
17-03-2011, 19:33
/kat
vec si prosao :O
pa koliko traje?

Tsaя
17-03-2011, 21:15
Traje dosta, al sam i ja dosta igrao. :P
Imas 9 klanova s kojim mos igrar, pa jos avatar campaign, pa multiplayer campaign... odlicna igra, bas je pre!

AI je stvarno puno poboljsan, veliki se napredak vidi na campaign mapi, stvarno rade "pametne napade", ne rejdaju s malom vojskom...
Ja igram na normal, a AI predstavlja izazov.

Ovako idu tezine:
easy/normal/high/very high/legendary

To sto sam reko da sam preso znaci da sam ispunio sve glavne ciljeve s tom nacijom, a da bi zauzeo sve regije, treba jos posla i vremena. ;)

crnisokol
18-03-2011, 09:21
Gamespot review

http://www.gamespot.com/pc/strategy/shogun2totalwar/review.html?tag=topslot;title;2

Dominic
18-03-2011, 18:06
http://forums.whirlpool.net.au/archive/1338360

Mog Shoguna 2 jos nema. A ovi Australci su imali ozbliljne probleme sa tim zavviem. Jel tko mozda preordero preko zavvia i dal im je doslo?

Death By Sexy
18-03-2011, 18:11
E, paf sam ostao dok sam vidio recenzije. Predobro igra izgleda!

Forengner
18-03-2011, 18:28
[justify:7fubzo9i]IGN S9 / 10
VideoGamer S S S9 / 10
Eurogamer SS S 9 / 10
GameSpy SS S4 / 5
Game InformerS S9.5 / 10
PC Gamer UK S92 / 100
Edge Magazine UKSS S 9 / 10 [/justify:7fubzo9i]
Eto! Sad je lepo. :oops:
@bezimeni:woah,positivni opisi dominiraju.

bezimeni
18-03-2011, 18:31
Ovak (http://www.metacritic.com/game/pc/shogun-2-total-war/critic-reviews)Sti je jednostavnije :)

Tsaя
18-03-2011, 20:30
Igra je prebrutalna.
Upravo igram Avatar Campaign. Preteško je, pošto vam je neprijatelj "živi igrač", lol nezz kak da drukčije kažem.

bezimeni
21-03-2011, 08:45
Probao malo i ovo što sam probao je fenomenalno.Najbolji TW do sada , barem meni .Divota od igre :thumbs2: .

Tsaя
21-03-2011, 08:57
Igram dalje avatar campaign, al je teško za popizdit, stvarno treba znat svašta. Ak igraš protiv nekog ko je viši level, znači, on ima više vojske na izboru, pa te to može sjebat...
5 bitki sam pobijedio i 2 izgubio. Al stvarno je fora. Sa riješavanjem achievementa, dobivate bonuse u avatar campaignu.
Igra je zakon, definitivno najbolji TW do sad.

Freddy
21-03-2011, 11:28
Zakon igra al meni je jako teska, samo gubim :(

Tsaя
21-03-2011, 19:32
Dolazi MP update.


Hi all,

I just wanted to officially jump in and let you all know that we are aware of the MP issues that have been flagged up in the various forums and are currently doing our utmost to rectify them as soon as possible. We conducted an extensive multiplayer BETA test in the months prior to release, but some new problems (primarily due to the extreme extra demand on our servers at release) have surfaced. We apologise for any inconvenience and/or annoyance this may have caused and can assure you that fixes will be patched in as soon as is possible. We are ready to release the first update (with a number of major fixes) imminently. This should be out within a week. The fixes for this first update are:

-All stats should report correctly
-All avatars being flagged as ‘dishonourable cowards’ fixed. This will be removed from all existing avatars. [Incidentally, this trait has no actual effect in- game]
-Avatar cost contributing to naval battle funds fixed.
-Occasional inability to add avatar skills has been fixed.

There are a number of additional issues that we are looking at for a subsequent update. These include: fixing use of global regions for the chat channels and battle lists; fixing the leaderboard and general crashes and matchmaking problems. We will release a bigger list of these issues in due course. This second update should be available within a few weeks.

Please note that the blue screen issue that a number of users have identified has been tested extensively and we have determined that this is actually caused by old drivers or an outdated motherboard BIOS. Upgrading your BIOS is something you should be careful with, and users are individually responsible for this. Please seek advice from your computer manufacturer's technical support department on this.

As I’m sure you have all seen, there are many new features within the multiplayer – many of which involve a significant burden on our central servers. We have all worked very hard to make the multiplayer for Shogun 2 special and I can assure you that we are currently fixing the problems with a high amount of urgency. Please bear with us for the next few days/weeks while we rectify this.

Regards,

IanRoxCA
Multiplayer Lead Designer

Dominic
22-03-2011, 22:19
Ja joooooš cekam svoj.............. Kmekmekmekmeeeee, mogo sam na Steamu uzet kvragu... :hangin:

Tsaя
22-03-2011, 22:40
Trebo si digitalno uzet, yebes te kutije.

The Boz
23-03-2011, 02:43
Jel se meni samo čini ili ovaj nastavak fakat pati od "CPU vs player" bolesti? Stari prijatelji rado zabijaju noževe u leđa, i za to ne gube čast, nasumični eventovi me fakat pogađaju (zgotovim vojnu luku i počnem gradit dva ona teška autobusa, provinciju siluje tsunami), gusari se spawnaju možda jedan turn dalje od mog kuta mape, a AI je na neku foru u prvoj godini igre imao dva broda i Black Ship, i na neku foru nije bankrotirao i tako dalje. Taktike i strategije AIa mi se najviše čine sumnjivima, jer se par puta dogodilo da jedan od moja dva ili tri neprijatelja, koji su međusobno u ratu, jednostavno žrtvuje cijeli army stack čisto da na jedan turn od mene oduzme jedan grad i u njemu uništi sve zgrade. AI to napravi i taj igrač je od tada mrtav jer više nema glavnu vojsku, potpuno suicidna akcija, ali ja izgubim hram, štalu i dvorac. AIu nije bitno što je mrtav jer ima drugi AI koji je sada relativno jači od mene.

Kill Frenzy
23-03-2011, 02:51
Trebo si digitalno uzet, yebes te kutije.
Ne lupetaj molim te.
Kom se da skidat 20 gb igre.
Sačekao par dana i eto mi moje kutijice.
Igram sa Shimatzu i lagano se razvijam.Shogun je lagano bacio oko na mene al se nedam :D

Tsaя
23-03-2011, 09:37
Mene u igri strašno živcira Realm Divide.
To vam je ono, kad zauzmete Kyoto, te postanete šogun, onda vam se automatski pogoršaju jako odnosi sa svima drugima.
Svakog turna tako idete još -5 u relacijama, i za par turnova ste na maksimalnih -200.
Ti se odnosi do kraja vašeg igranja te kampanje neće popraviti, bit ćete u ratu sa svima, te igra postaje gotovo nemogućom za igrati, jer je AI jak, agresivan,
bogatiji...., a diplomacija odlazi u zaborav, jer nema više nikakvog smisla.

Ja smatram da je to bug, to bi se trebalo popravit kroz neki patch, jer nema smisla tako igrati.

Al eto, neka dobra duša, modder, nam je napravio mod, tako da vi kad postanete Shogun, odete u minus sa svima negdje oko -50, al nakon toga vam se odnosi popravljaju za +4, tako da nećete bit sa svima u ratu, moći ćete imati sveznike... diplomacija će biti moguća, te igra postaje zanimljivija.

Realm Divide Mod v1.0 (http://www.twcenter.net/forums/showthread.php?t=436082)


Još jedan koristan mod, koji omogućuje par dosta zanimljivih i korisnih stvari, pa ga svakako isprobajte.

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.3 (http://www.twcenter.net/forums/showthread.php?t=429938)


Nadam se da sam bar malo pomogo. ;)

The Boz
23-03-2011, 12:49
Evo, malo sam prčkao po TWCu i otkrio zašto imam bolestan CPU vs player feeling. Dok ne gledate u AI vojsku, u njoj se mogu spawnati jedinice. Bez obzira jel taj AI u tom trenutku može raditi te jedinice. To se događa na svim težinama, od najlakše do najteže.
Isto tako se spawnaju cijele obitelji, tako da klan nije moguće eliminirati putem asasinacije.

Deadwalker
23-03-2011, 12:57
Znači, to je u biti bug?

The Boz
23-03-2011, 13:05
It's not a bug, it's a feature :P

Tsaя
23-03-2011, 13:25
Skužio sam to. :P
Kakva onda korist od ninji?

The Boz
23-03-2011, 13:59
Ubijaju misionare, šire pogled i movement vojske.

The Fury
23-03-2011, 16:02
Prošao sam kampanju na normal sa Date klanom.
Nije preteško, jedino je bila frka kada su se svi okrenuli protiv mene. Ako su imali više vojske nego ja osobno sam vodio bitke tako da nije bilo problema.
AI na bojištu je retardiran, boli glava. 2 full vojske napadaju moj grad i kada im je došlo pojačanje, samo su stajali izvan mog grada i čekeli ... Uzeo sam konjanike i mamio sam po 3-4 grupe unita da dođu do grada i onda ih zgazio u više naleta.

Moram vidjeti kako je na većoj težini igrati.

Kill Frenzy
23-03-2011, 16:43
Yep.AI na mapi je ok ali u bitci ništa bolji nego prije.
Neznam čemu tolike salve pohvala na račun AI-a :(

The Boz
23-03-2011, 17:19
Kombinacija no ai spawn, rebalanced realm divided i morale modova čini igru PUNO boljom. Nekako mi je čudno da CA nije skužio par hemungića s igrom koje ovajo jednostavni modovi isprave.
Jedini mod koji još čekam je unit fix, jer su neke jedinice neizgradive ili izgradive iz pogrešnih zgrada (warrior monks posebno).

Tsaя
23-03-2011, 20:19
Što ti nije jasto u vezi s warrior monks?

Oni se grade iz budističkih "crkvi", ali treba imati nanginata i archery dojo.

The Boz
23-03-2011, 20:40
imam jednu pokrajinu sa 8k archeri i sword dojo i 5k templeom, i nemrem ih izgradit. A vidim na TWCu da ekipa ima iste probleme.

Tsaя
23-03-2011, 20:44
Nerazumijem kako nemožeš.

Koje si vjere?

Trebaš imati:
1. Onu budističku crkvu. Mislim da lvl2 ili 3
2. Ako hoćeš ove s kopljima, trebaš imati tu yari/naginanta zgradu
3. ako hoćeš strijelce, trebaš archery dojo


Znanimljivo, tj. žalosno je da su nekom malom, usranom neigrivom klanu, dali unikatnu jedinicu tih monkova.
Dakle, klan Ikko-Ikki ima monkove na konjima. Brutalno, ali nerazumijem, zašto samo oni to imaju, a još su i neigrivi. :(

Kill Frenzy
24-03-2011, 01:47
Kako povećati budizam?
Jel postoji drugi način nabave hrane osim onih land sranja?

The Boz
24-03-2011, 02:27
Nerazumijem kako nemožeš.

Koje si vjere?

Trebaš imati:
1. Onu budističku crkvu. Mislim da lvl2 ili 3
2. Ako hoćeš ove s kopljima, trebaš imati tu yari/naginanta zgradu
3. ako hoćeš strijelce, trebaš archery dojo


Znanimljivo, tj. žalosno je da su nekom malom, usranom neigrivom klanu, dali unikatnu jedinicu tih monkova.
Dakle, klan Ikko-Ikki ima monkove na konjima. Brutalno, ali nerazumijem, zašto samo oni to imaju, a još su i neigrivi. :(
Reci, jesi li ikad stvarno imao te monkove u vojski, ili barem dostupne da ih gradiš?

Tsaя
24-03-2011, 09:11
Da, kad sam igrao prvu kampanju s Date klanom.
Imao sam ih u vojsci. U dosta gradova sam ih mogao graditi.



Kako povećati budizam?
Jel postoji drugi način nabave hrane osim onih land sranja?

Budizam povećavaš gradnjom njihovih crkvi. I njihovim svećenicima.
Kršćanstvo povećavaš izgradnjom nanban luka, crkvi i misionarima.

The Fury
24-03-2011, 09:51
http://www.gametrailers.com/video/revie ... war/712091 (http://www.gametrailers.com/video/review-total-war/712091)

Više manje, sve je rečeno. Čak je spomenut i AI da ga se može lako ''namamiti'' konjicom.

Deadwalker
25-03-2011, 08:49
Jel igrao tko malo više multiplayer? Dojmovi? :)

Tsaя
25-03-2011, 09:10
Ja sam igrao.

Ma super je, ali je preteško.

Igram Avatar kampanju, znači, svaku regiju koju idem osvojiti, moram se boriti protiv "živog" protivnika.
Svaka regija ti donese neki bonus ili novu jedinicu, te xp kojim se napreduje u novi level.
Ima par jedinica koje nisu dostupne u SPu.

Super je što možete napraviti svoju zastavu, svoju boju vojske, svog avatara obući u razne oklope, svaka jedinica koja napreduje, možete joj dati ime, obojati je u drugu boju, te joj odabrati novi skill.
Također možete birati skillove za svog avatara, koji se puno razlikuju od onih u SPu....

Možete se boriti za svoj klan, pa dobivate dodatne bodove i tokene....

Stvarno je super, jako teško, i često jako neizvijesno, jer nikad neznate hoćete li pobijediti, to se sve može preokrenuti pred sam kraj.

Jako je važna prisutnost generala blizu jedinica i korištenje njegovih mogućnosti, kako bi se digao moral...
Ako general pogine, drastično vam padaju šanse za pobjedu u bitki.

Ja sam krenuo za istoka, znači tamo di se u SPu počinje s Date klanom. Osvoji sam područja od tamo, pa do Kyota.

Jako je važno da pokušate osvojiti achievement, jer vam on donosi ili neki skill ili novi oklop.
Kombinacijom oklopa koji tvore jednu cjelinu, dobivate novi skill...

Sve u svemu, MP ima puno poboljšanja, dosta je kvalitetniji nego prije, jako je zabavan i zanimljiv.
Svakako probajte. ;)

Deadwalker
25-03-2011, 12:51
Tnx^^
Budem vidio kak cu biti s parama kada pokrijem sve tekuće troškove, ali ovaj Total War definitivno kupujem :)

Kill Frenzy
25-03-2011, 23:38
Igram kampanju i 80% gradova su isti kada se spustim u bitku kao da se borim za jedan te isti grad. Okoliš i sve je isto.To se prije u total war igrama nije događalo!!!

Deadwalker
26-03-2011, 11:32
Gradovi su bili isti u Napoleon Total Waru također. Eventualno su bile drugačije raspoređene zaštitne građevine. Opterećujete se s glupostima. Taman posla pa će developeri još svaki grad drugačije dizajnirat.

Tsaя
26-03-2011, 11:50
Znači, imaš 3 vrste utvrda. Svaka od njih ima 5 levela. To je 15 različitih siege mapa + jos posebna od Kyota i jos par njih.
To mi se čini čist dovoljno.

Kill Frenzy
26-03-2011, 13:00
Baš me briga kako grad izgleda nego kakva je okolina.totalno bezveze da se borim za osaku i npr. kyoto i kao da se borim na istom bojištu. Dakle bojišta su ista a to je jadno.Planina ljevo i dolje,desno šuma a iza utvrde provalija i tako svaki hebeni siege izgleda identično.
To vam govorim a to je jadno.

The Boz
26-03-2011, 13:14
Ja sam prije vidio jedan screenshot gdje su dvije vojske bile u fajtu pored obale, a u moru je bila manja flota brodova kao podrška... ali to ne mogu replicirati u igri nikako...

Tsaя
26-03-2011, 13:26
To su nešt govorili da ce se u igri moc one gradove uz more napasti s brodovima, pa onda jos ljudima.
Znaci, stavite ljude na brodove, napadnete grad, onda idete prvo pomorsku bitku, pa bez prekida iskrcavate ljude na obalu i onda s ljudima napad na grad... znaci kopnena i pomorska bitka u jednom.

Samo neznam sad kad igram kako da napravim nes takvo i jeli to uopce moguce.

The Boz
26-03-2011, 13:32
Ja sam probao u onom tjesnacu između južnog i glavnog otoka, neprijatelj je imao vojsku na jednoj strani tik uz obalu, i ja sam ga napao sa vojskom koja je bila na brodu, i ništ... normalan fajt je nastao...

The Boz
26-03-2011, 13:34
BTW, dobio sam Monk archere, ali ostale kombinacije i dalje nemrem iscijedit...

Tsaя
26-03-2011, 13:40
Moras imat jos nanginata skolu ako oces nanginata monke.
U MPu mos koristit i monke s puskama, a onaj klan ikko-ikki ima monk konjicu i ashigaru unite.

The Boz
26-03-2011, 14:10
U pokrajini mogu radit monkove (agent), naginata, katana i daikatana samuraje, ali nemrem dobit naginata, katana i daikatana monkove nikako...
U pokrajini gdje mogu radit monk archere isto tako mogu radit samurai archere i monk agente, te bow konjicu. Nije mi jasno...

Tsaя
26-03-2011, 14:18
Budem ti kasnije sliku posto.
Daj uslikaj to, da vidim koje građevine imas u tom gradu i koje jedinice mos gradit.
I tehnologije uslikaj.

The Fury
30-03-2011, 20:38
XPpWguaTKM8

vooooooooo, vooooo
jo ho ho, ja ho ..... jo ho ho, ja ho

Prejaka stvar. :D

*Fila*
03-04-2011, 12:04
Ovo je nešto predivno :pray: :pray:
Cijela igra je :pray:

Tsaя
03-04-2011, 16:23
http://www.twcenter.net/forums/attachment.php?attachmentid=151283&stc=1&d=1301007544

The DarthMod series of mods continues to improve the AI and gameplay of Total War games.
As always, the mod’s main scope is to destroy the “weak” arcade factors and replace them with realistic features.
Witness now Shogun 2: Total War as you have ever wanted.




Main features:
It focuses on gameplay improvements without changing too much the overall vanilla "flavour". Generally it tries to correct the "No Likes" of my review which you can read at this Link.

1. The speed, accelerations and physics of the units are taken to realistic levelsSso not only the battles feel more realistic but now you must plan your tactics more carefully because the units do not rush like "Fast Forward Benny Hill" to cover your mistakes.
2. Various changes to morale and battle mechanics create more lasting battlesSwhich are not only an enjoyable experience, due to the fantastic combat animations but also they are very challenging, because the AI benefits from carefully made modding techniques.
3. Projectiles are not homing to the targetsSbut more realistically spread and miss. Their lethality and accuracy are not as high as in vanilla in a few words. They will be optimised when more files are unlocked for modding.
4. Increased unit sizes for epic battles, if the user wants them. Later the sizes will be changed by default without multiplier scripts, when the relevant file is unlocked for modding.
5. Removed all the insane cheats for the CAI, which provided a "fake" challenge and kept a moderate handicap system that reflects better the actual difficulty level.
6. Diplomacy and campaign AI have been improvedSsignificantly to cover the gap of the reduced handicaps. For example the AI invades with large armies consisted of more samurai than archers (vanilla problem), uses ships better, allies are more trustworthy, realm divide effect is reduced so that the clans do not berserk against you, and so on.
7. Autocalculation of battles works better.
8. Fortifications have more garrison troops, so now the major AI clans can survive and become very powerful opponents, like the Oda clan.
9. The economy system is slightly improvedSto encourage the recruitment of larger armies for both the AI and human player.
10. Upgrade points for characters are increased from 2 to 3Sfor a better and quicker character creation.
11. Several annoying things, for the majority of players, are removedSlike the projectile trails (laser trails) and the Horo (Balloon). The removal of laser trails in combination with the reduced speeds brings a significant FPS increase.
12. Increased army and navy control radius in the campaign mapSfor a more strategic positioning system. An army cannot so easily pass by another army and has to fight it, or several small armies can trap other armies.



Version 1.6

* Fortress and higher tier fortification demand +1 more food. This will prevent the very large expansion of castles around and the too much surplus of food.
* The higher tier market demands +2 food instead of +1. It gives too much economic bonuses so it must cost more.
* Less melee and projectile penalties in forests.
* Slightly more handicap for CAI in upkeep of units per difficulty level.
* CAI will use agents more efficiently (to counter the cunning human player)... needs testing.
* Unit recruitment balance optimization effort. The Takeda will recruit more cavalry, the Chokosabe enough archers, the Oda more spearmen and matchlock men, the Shimazu and Date more swordsmen and heavy infantry etc. This is based on a very useful correspondence I had some days ago with Swiss Halberdier and I hope it works. Had no time to test... urgently see if the CAI builds better armies.

Version 1.55

* Markets corrected. Now they have food consumption -1 all of them. In addition all ports have +1 food provision. This will strengthen the coastal provinces.
* Projectiles effectiveness balanced to fit all difficulty levels. In legendary mode for example they were significantly weaker.
* Naval guns accuracy improved because it was too low.
* Turning speed of some troops increased (yari ashigaru, naginata, samurai) because it was lower than it should be.
* Resistance to foreign occupation handicap reduced for AI. Maximum is -35% (In previous DarthMod setting it could reach -65% in legendary mode).... in vanilla it was -100% in ALL difficulty levels among with many other cheats around. This will normalise the challenge per difficulty level.

Version 1.5

* Archers fire more efficiently massed arrow volleys (they were firing too much individually). Guns the same.
* Research rate increased so that crucial weapon improvements become available sooner and not so much late as in vanilla.
* Market buildings no longer consume but produce food (logically). Tier 1 = 0 Food, Tier 2 = 1 Food, Tier 3 =1 Food, Tier 4 = 2 Food. Together with the increased wealth that they produce they are now really valuable buildings and strategically important.
* Many ancillary bonuses have been reworked because some were illogically low and useless.
* The minister bonuses are increased more reasonably per upgrade.
* Imported matchlock ashigaru require now 2 turns build time, cost only 500 instead of 900, and so they can be built more easily. This should help the CAI as well in actually recruiting them (I Need feedback on this).
* The mangonel is now available first (in tier 1 siege building) and the fire bombers are available in tier 2 siege building. It was the opposite. This should encourage the AI to build this valuable siege equipment earlier and make the sieges more interesting.

Version 1.45

* Radical change to the projectile system thanks to the quick and mass feedback of users. Archers finally balanced (horses no longer so endurable) and also everything around balanced to make the battle system complete.
* Autocalc favouring too much archers fixed. Samurai armies will be stronger in autocalc now as they should be.
* AI recruting too many "samurai archers" should be fixed now. Overall the AI will choose to build rather fierce armies.

Version 1.4

* Quick update which optimised the increased garrison. The garrisons have strength 5, 7, 9, 11, 14 per fortification type and also the dojos give more specialised troops. The extra garrison consists of samurai as well.
* Slightly increased the bow damage for armour as requested. Optimised.

Version 1.35

* Increased garrison per fortification type. No longer will be the AI an easy target with unprotected provinces. This also creates a new more challenging experience for the player, as he will face massive armies from the AI clans which manage to control more provinces sooner. (thanks to The Hedge Knight for the encouraging tip). The garrison will not be visible in the encyclopaedia but only in campaign map and in battle.
* Changed the Realm Divide event to cause a moderate negative impact and gradually to reach zero effect in 10 turns. More realistic this way.
* Food consumption increased for low tier castles as in vanilla as a counter effect for the new garrison.
* Income bonuses in technology slightly increased (1% for example was too low and became 4%)
* Slight changes in CAI as a counter effect for the new garrison. The CAI will amass powerful invasion armies.
* Autocalc optimised.

Version 1.3

* Various changes to make the melees last longer and create a more cinematic atmosphere to the battlefields (Feedback needed).
* CAI changes to make AI clans more efficient in conquering provinces (needs many turns testing).
* CAI will prefer to build armoured and quality troops even more.
* Slight increase of some handicap changes per difficulty level (resistance for foreign occupation and autocalc bonus).
* Food consumption remained low for low tier castles but becomes as in vanilla for high tier castles. This helps the starting development but later it will be more difficult to develop.

Version 1.25

* Reduced fatigue penalties.
* Improved melee mechanics.
* Many new CAI changes to encourage the AI to be more aggressive when attacking and more active in naval warfare thus to become more challenging. (needs a new campaign to see new effects but works immediatelly). The values are based from DarthMod Empire.
* Improved installer to trace the program files in all systems.
* Added option to play without the increased sizes.

Version 1.2

* Optimised the CAI unit recruitment (Less archers+More samurai)
* Fine tuned the projectile damage as requested.
* Speed and melee reactions improved (More tense action around as a result).
* Oda can finally survive and become a super power finally, because of indirect tweak of Major clan income comparing to small clan income, unit recruitment balance, auto calc balance, and the increased size of the units.

Version 1.15

* Increased troop walking speed.
* Decreased fatigue penalty for shooting/reloading.
* Optimised income and food shortage (I think... needs testing).
* Corrected the over recruiting of archers (Please test and see if the CAI armies are good quality now).
* And... it was about size. DarthMod always offered epic battle experiences but with miniature armies this cannot be done. I have enabled from the user.script the unit multiplier x2 so you can have these epic battles you wanted.


Version 1.1

* Increased the projectile damaged as it was too low.
* Made the cavalry faster and also changed some mechanics which affect its effectiveness. Yari, Bow and Katana cavalry will have wider physics differences.
* Reduced the campaign income to more proper levels.
* The previous version included a "Realm Divide" mod version of mine among with many other diplomacy settings. Now I have made it to have even less penalty, as I have understood it is very much requested.
* The factions will build even more quality troops. (Thanks Swiss Halberdier for pointing out the relevant file so to mod it).
* Included the Horo removal mod of The Hedge Knight. Off it goes this silly balloon.

Version 1.0 (the first base of the mod includes the below and many more gameplay adjustments)
• Many tweaks in battle mechanics to create more lasting battles and better troop responses.
• Realistic speeds, accelerations, mass and physics for a more realistic battle experience. As a result more battle chaos and charge penetrations are generated.
• Removal of the “laser trails”. In combination with the reduced speeds there is a significant FPS increase.
• Improvements in fatigue levels (troops get tired and rest more dynamically).
• More morale resistance for more intense battles.
• Cavalry is more powerful, can last more in a melee, and can perform lethal charges.
• Reload rate of towers reduced slightly from 4 to 3.
• Projectiles less accurate and less effective against armour and generally are more realistic.
• More dynamic diplomacy attitudes settings.
• Improved auto calculation of battles.
• Removal of the most insane CAI handicaps and in compensation I made the CAI to use better the decision weight system so to develop more and coordinate better the attack/defense (needs testing).
• Trade is more lucrative.
• Tax rate from provinces is increased.
• Units gain experience more rapidly per battle.
• Character experience points per upgrade increased from 2 to 3.
• CAI will recruit less archers than before.
• Food shortages reduced by lowering the food consumption of certain buildings.
• Less tidy formations.
• General command radius increased.


Special Note:
The official game is very finely made, so not many mod changes are needed comparing with past Total War titles. But not all files are available for modding yet. As a result, there are a few special things that need urgent alteration but the files related to them are locked. These are the below:

* Removal of the balloon back packs (the ceremonial outfits were not widely used in battles, therefore they are not realistic and are plain silly). Just use your logic… could someone fight with this tumor on his back? Only the Quasimodo and with difficulty. DONE
* The projectile trajectories must be made more realistic. They are too straight.
* Increase of unit sizes.
* Reduce of ship turning rates.

As more files get unlocked more improvements will be added.

Final statement:
Do not underestimate the small size of the file. You will notice big changes in the gameplay. Your feedback is valuable in order to make DarthMod: Shogun II even better. If you can, please post screenshots and videos to show me your queries or just to help me promote the mod around the world. In short you can call the mod “DMS” from now on.


*DOWNLOAD*
http://www.twcenter.net/forums/download ... le&id=3234 (http://www.twcenter.net/forums/downloads.php?do=file&id=3234)
ili
http://www.moddb.com/mods/darthmod-shogun-2


Installation instructions:
Run the exe and follow the simple installer guidance.
If you browse to a wrong installation directory you will be prompted with a warning message advising you what to do to fix the problem.
The mod does not affect your official game installation and you can use it whenever you want by enabling or disabling it. Read below.

How to play:
Just launch the game by the official game Shortcut. The easiest way to understand that you have installed the mod is to see that the "laser trails" of projectiles are removed.

Enable and Disable:
After the installation you will notice that there are 3 BAT files copied in your desktop.
http://www.twcenter.net/forums/attachment.php?attachmentid=151852&stc=1&d=1301230914


* Double Click "Disable DMS.bat" whenever you want to play a Vanilla Game or Multiplayer.
* Double Click "Enable DMS Ultra Size.bat" to enable DarthMod Shogun II with 2x more troops per unit.
* Double Click "Enable DMS Normal Size.bat" to enable DarthMod Shogun II with vanilla unit sizes.

You do not have to enable/disable the mod all the time to play it. Just use any option you like whenever you like and it will be kept in memory.
*Warning* If you decide to disable the mod or play it with normal size, do not forget to go to the graphic sections of the game and change the unit size to something (small, normal, ultra etc.) so that the unit size changes or else it will remain 2x more.



-------------------------------------------------------------------------------------------------------


Napokon, najbolji mod je ovdje!
Ovo svatko tko ima igru mora isprobati, jer drastično poboljšava igru i donosi još veći užitak igranju. :wink:

kikl0p
03-04-2011, 18:22
Mod izgleda zanimljivo mogo bi probat, inace jel ima neko problem da nemoze upalit AA u igri?

Tsaя
03-04-2011, 18:56
Ma nije još došo taj patch koji donosi te postavke (AA/Dx10/Dx11...).

Durin
03-04-2011, 19:02
U nvidia/ati control panelu možeš force AA i ide super.

Tsaя
03-04-2011, 19:16
Meni je i ovak dobro.

kikl0p
03-04-2011, 19:35
U nvidia/ati control panelu možeš force AA i ide super.
Kul budem probo, cini mi se da su sad smanjili interface jer igram se na 32" tvu s oko 2m udaljenosti i moram se full napregnut da bi procito slova lol.

Cid
26-04-2011, 23:03
Igra je dobra
Internet mi jako spor
Neće se skida

*haiku pjesam za haiku igru

Tsaя
27-04-2011, 09:42
Patch 2 - expected first week of May:

* DirectX 11
* Anti-alisaing
* Large number (approx 500) of singleplayer and multiplayer fixes


More details closer to the time.

Napokon. Samo da srede te MP bugove i ja najsretniji na svijetu.

Deadwalker
29-04-2011, 15:55
Uzeo igru preko Game co uk-a za nekih 200kn. Aktivirao na Steamu, igrat će se :)
Uskoro će i DX11 patch pa vidim ima li kakvih većih razlika u grafici^^

Tsaя
29-04-2011, 17:17
Mogli bi koju bitku zajedno zaigrati. :)

Deadwalker
29-04-2011, 17:19
Nemam ništa protiv, trebam se prvo malo ufurati u igru :)

Tsaя
29-04-2011, 17:29
Naravno.
Samo javi kad si spreman. :)

Tsaя
09-05-2011, 16:02
Igra je napokon sređena, uživajte! :)
Patch dolazi u ponedjeljak.


Hi everyone,

Patch 2 is almost upon us! We previously said we’d release this in the first week of May, but we’ll now be introducing a tiny delay. Don’t worry though, it’s only until Monday.

We’re exercising a bit of caution in not releasing over the weekend in order to get in as much test time as possible. There’s an enormous amount of fixes in the patch (see below!), and If we release it on a Friday and something goes wrong, we won’t be able to react as quickly over the weekend. The extra testing time will help to make sure we achieve a silky smooth release.

The team has been working really hard, and we know you’ve been waiting, so as a way of saying thank you for your patience, we’ve also sneaked in four brand-new free maps.

We're including:

Aki
http://img19.imageshack.us/img19/8021/akir.png

Flood plains
http://img690.imageshack.us/img690/339/floodplains.png

Hida mountain
http://img59.imageshack.us/img59/8676/hidamountains.png

Sanriku Ria
http://img848.imageshack.us/img848/8734/sanrikuria.png


This update will also bring you DirectX11, anti-aliasing support, and a whole caboodle of fixes covering all sorts, from the campaign map to AI behaviour and multiplayer balancing. There’s a lot in there, and we want to get it right!

Happy conquering,

The Creative Assembly.

***

Additions

DirectX 11 support, including:

• Advanced Shadows

The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.

• Support for MSAA 2x,4x,8x.

Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Shader Model 4.1 cards will support 2x, 4x MSAA. Shader Model 5 cards will support 2x, 4x, and 8x MSAA

• Enhanced Depth of Field

With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field.

• Tessellation Support

Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.

• Anti-aliasing support

Bug fixes

General fixes (includes single player and multiplayer fixes)

• Tweak on Alt-F4 fix
• Fixed firing-arc overlay for blinding grenades to show minimum range
• Slight changes to the intercept for igniting buildings
• Fix for battlefield dominance being awarded to both players
• Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements
• Legendary force achievable in single player
• Fix for stacking effects
• Ninja hiding tweaks
• Change to how victory types are assigned so that Heroic victories are a bit rarer (they're the most common now) and decisive / close are more common. Pyrrhic can be more common than before
• Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls
• Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly
• Capture buildings cache if the building was captured from held before telling the Aide de camp
• Improved torch caching
• Fix for crash in battlefield zone cursor intersection
• Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen
• Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first
• Ship banners are now appearing correctly in replays
• Fix for men staying at the bottom of the walls when they are attacked whilst climbing
• In naval replays, some ships’ flags were appearing in the wrong colours, now fixed
• Order to burn down a building now finishes if the building is destroyed by other means
• Fix to rare crash when placing mines in naval battles
• Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed).
• Updated pre-battle speeches to take greater advantage of available situational information
• Grass and scrub no longer gets in the way of the camera during pre-battle speeches
• Armies sharing the same deployment zone are no longer deployed on top of each other by default
• Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode
• Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed. Artillery engine crew now trigger the projectile camera when their engine fires. Projectile camera remains stationary at the projectile's terminus to allow the player to see the results
• Pre-battle speeches now distinguish between multiple causes of the gates being forced open at the start of the battle
• Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
• Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information
• New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
• Fixed issue where the Total War camera sometimes snaps downwards when switching the camera type and/or starting a transition. (This was particularly evident at the end of the pre-battle cinematic)
• Fixed issue in reinforcements system that allows multiple armies to feed more units into one army than is allowed on the battlefield
• Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then incrementing/decrementing their formation width and moving the unit before ending the deployment phase
• Fixed issue that allowed siege defenders in ‘fight to the death’ mode to continue fighting in the end phase of battle after their fort was successfully captured by the attacking force
• Pre-battle speeches are now disabled in custom battles if the player does not field a General
• Fixed crash bug where the Stand and Fight special ability was used in a custom battle on a general unit that had been removed and re-added to the battle setup
• Fixed crash bug resulting from construction of an RTS camera with specified position
• Fixed crash bug that could sometimes occur when the FPS camera's context-entity died
• Cinematic camera movement speed is no longer height-relative. This allows for greater control and adjustment of camera positions in the cinematic editor
• Fixed flaw in unit logic that could cause a crash in the multiplayer lobby when interacting with a veteran unit that has zero men.
• Pre-battle speeches now allow for minor clans to be playable.

Naval combat

• Fixed intercepting with surrendered ships
• Fixed ships getting stuck on the edge of the battlefield
• Fixed sail-configuration not fully working when using speed-up
• Fixed enemy naval mines being visible in deployment
• Hull-damage indicators now consistent across campaign and naval battles

Audio

• Audio rebalancing
• Added projectile injury sounds
• Added special ability UI sounds
• Added new unit melee sounds (male/female units, swords/spears, mixed)
• UI sound when unit ordered to climb wall
• Naval mines trigger launch sound
• Front-end seasonal sounds to match scene
• Fixed problem with music not playing on custom battle screen
• Music volume now defaults to 75%
• Fixed rare issue with sounds not triggering after extended gameplay
• Separate sounds for female units
• Added reverb for distance sounds
• Fix for host being able to hear UI sounds for units that have been gifted to another player
• Fixed move-UI sound being played instead of attack-UI sound when choosing artillery bombardment location
• Added new sound when buildings selected in campaign map
• Aide de camp now supported during pre-battle speech

User interface

• Fix for some effect-bundle tooltips being cut off
• Fixed finance summary profit totals
• Fixed radar map image not updating when new clan discovered, and fixed rebel-owned region tooltip
• Fixed front-end camera transition
• Fixed mpc win movies showing same faction for both allies
• Fixed radar flee- icon crash bug
• Changed public-order display on finance panel to show current factors (rather than predicted)
• Re-enabled slider for mission-event text
• Fix to block co-op tax exemption exploit
• Fixed assassination-movie location bug with garrisoned generals
• Fixed bribe/move options panel text
• Fixed mpc multi-turn move diplomacy panel exploit
• Added extra update for diplomacy 3D model view
• Fixed avatar snapshot uploading so that it only occurs when avatar changes
• Made regions with imminent rebellion flash red on public order maps
• Changed ‘become shogun’ event message into a movie popup
• Mousing-over factions in diplomatic relations now previews faction details
• Fixed avatars with bow-skill not loading customised model into battles
• Added display of convalescing characters into radar list
• Fixed agent options crash bug
• Customised avatar of opposing player in MP battles now loading correctly
• Fix for saving replays in results screen
• Battle-regroup flag now has tooltip and is shown on radar
• Fix for cards getting stuck to cursor
• Enabled right-click on multiplayer units to show encyclopedia
• Made selected cards more recognisable
• Minor chat fixes and polish
• Fixed toggling of group-behaviour
• Text input improvements
• Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
• Morale and charge bonus icons now show correct images on unit-information panel, and now show in campaign
• Weather/Waiting panel in battle now gives details on effects current weather will have on battle
• Added extra guarding for accessing model to prevent potential crashes
• Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination

Battle camera

• Fixed bug in historic battles where the camera would be left in cinematic mode after the end of the intro cutscene (particularly in Okehazama where it never returned to normal)
• Sekigahara and Okehazama historic battle in-game cutscenes are now skippable
• Heat haze in Nagashino historic battle reduced

Campaign map (some singleplayer, some multiplayer)

• Katana cavalry is no longer immune to attrition
• Wako trade ships upkeep cost reduced (to match other trade ships)
• Various fixes in general's retainers
• Increased chance of critical success for successful actions
• Slightly increased the value of resources not traded away
• Changed general skill ‘strategist’ to award the movement extension instantly (not just in the beginning of a new turn)
• Fixed issue where rebellion in regions could happen without prior warning of unrest
• Fixed issue where rebellion could happen in region on the turn after it was captured
• Finances map now shows regions that will rebel next turn as flashing. Tax-exempt regions with negative public-order value also flash
• Movement-distance display now updated when skills applied
• Random first-level art picked for research in first turn if researching nothing
• Accuracy mod bonus applied correctly
• Fix for issue where double-click on character skills could make skill points get lost
• Added preferences variable to control campaign-camera edge-scroll delay
• Re-added ‘trade route raided’ messages
• Fixed navies being deregistered from trade nodes when the commander dies
• Trade-route raiding now updates when war declared
• Fixed predicted number of turns for replenishment
• Fixed issue that wouldn't always allow navy-merging very close to trade nodes.
• Fixed rare lockup with agent acting against garrisoned settlement
• Fixed Namban trade port not updating number of available trade routes correctly
• Fixed path-finding state bug which could leave armies unable to move for a turn.
• Fixed inability to disembark army from navy in port which is under blockade.
• Fixed negative bonus-value modifiers for looting
• Fixed instance of trade route removal not cancelling existing raids
• Fixed rare disembark-at-port problem
• Reordered code on becoming Shogun to prevent inappropriate messages being issued
• In Diplomacy, probability of acceptance is now reported as high for gifts
• Fixed crash in family-system after adopting uncle back into family
• Workaround for bad path-finding data in starting position
• Fixed rare lockup where army disembarks from navy into zone-of-control in player settlement, the navy is too close to a third party neutral navy, and the player declines to attack the disembarking army
• Fixed rare load-crash when loading a pre-battle save game during an AI turn when that AI had previously issued a multi-turn order that involved an army disembarking from the navy in a future turn
• Agents will no longer play multi-turn action animations if the player cannot afford the action
• Autoresolve battle visual fix: army cannot drop to zero soldiers before the last round
• Night battle support for pending battle power-bar. Will update if night battle is selected (and if the UI queries the value again)
• Autoresolver will destroy or capture ships that are too weak to be used in battle
• Repairing a ship in a port no longer invalidates its hull panel information.
• Fixed a glow under the shroud when a castle is under siege
• Kyoto has an additional defence bonus in the autoresolver
• Improved defensive behaviour of single-region clans when building up forces to attack
• Improved force conglomeration when pulling in defensive forces from distant regions
• Fixed Bribe and Demoralise action-usage
• Fixed naval-repair behaviour
• Fixed minor clan alliance-breaking behaviour
• Fixed a number of issues that may lead to corrupted save games
• Fixed a number of AI-recoverable lockup issues
• Fixed number of AI/model positional inconsistencies
• Some efficiency improvements
• Fixed case where ninjas could end up standing on top of each other
• Fixed issue with not being able to back out of a sally-out attack
• Fixed issue with not being able to withdraw from an attack against an army that is standing very close to a castle (but not besieging) when the attacking army is inside that castle
• Fixed various issues with agents remaining in castles or armies they shouldn't be in after creating a vassal or bribing an army or castle
• Fixed AI lockup involving agents attempting to join a force that already contains three characters
• Fixed not being able to issue an order to blockade a port when the cursor was over a navy inside that port
• Fixed rare crash in recruitment system where armies could end up with the wrong unit leading the force
• Fixed issue with being unable to issue orders to agents inside a castle
• Improved recruit-to-general performance, especially when clan has a very large number of regions
• Sabotage Building action now applies a varying amount of damage linked to the ninja’s skill
• Fixed rare bug of a new Daimyo spawning a castle where a battle had just occurred, forcing the battle to be fought again
• Fixed spawned Ashikaga clan armies appearing on top of Ninjas
• Agents can no longer be recruited within besieged settlements
• Reinstated missing realm-divide event-log entry
• Fixed generals defecting to Wako or European Traders
• Fixed issue with AI not correctly issuing Demoralise and Bribe orders
• Fixed rare crash bug where merge-cursor would appear when the cursor was over a farm or special building, when the user had a navy with an agent onboard selected
• Fixed night battles being able to exclude a human player from participating in a battle
• Fixed lockup when carrying out a bribe action when another character is moving
• Building Sabotage events now show region name
• Fixed rare crash involving ambushers standing on top of each other
• Fixed Generals enlisted statistic so it takes into account generals acquired via dilemmas
• All newly recruited Geishas will be between 18 and 25 years of age
• Agent options dialogue no longer appears if the target army is in the same clan but already contains the maximum number of agents
• Removed gap in Agent Indicator flag on enemy army which signified Ninja presence
• Fixed bribed armies not ending their siege
• Fixed armies created via Incite Revolt appearing on top of the monk that incited the revolt
• Fixed rare crash in matched animations on campaign map

Units

• Removed passive ‘encourage friendly morale’ bonus from General’s units
• Increased flanking morale-penalties
• Changed casualty morale-penalties to be smaller at low casualty levels, and higher at large casualty levels
• Reduced siege-unit accuracy
• Increased detonation-radius on fire rockets
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Rapid Volley reload-rate bonus reduced from 70 to 30
• Whistling Arrow penalties to units reduced
• Fixed Hattori Daimyo's portrait in campaign
• Tweaked AI recruitment-priorities so more clan-specific units are recruited
• Added in missing bridge map from Iwami province
• Fixed errors with some Yari Ashigaru unit morale values, so clan specific versions now always have higher morale than generic versions
• Increased multiplayer costs of Cannon Bune and Nihon Maru to 4000 and 5000
• Morale for multiplayer Warrior Monks reduced by 2
• Multiplayer Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry multiplayer cost reduced to 650
• Katana Cavalry multiplayer cost reduced to 800
• Yari Cavalry multiplayer cost increased to 850
• Fire Projecting Mangonels multiplayer cost increased to 1500
• Fire Rockets multiplayer cost increased to 1800
• European Cannons cost increased to 1500


Bonus extras

4 new multiplayer maps:

• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria

Tsaя
09-05-2011, 17:51
Evo, update je izaso prije par minuta. :)

crnisokol
09-05-2011, 18:22
sad se još strpit dva mjeseca da prođu obveze s faksom i da upgradeam komp pa ću uživati u Shogunu...a do onda izađe još koji patch pa će biti još bliže savršenstvu :D

Constantine
09-05-2011, 18:28
super,napokon idem krenut igrat :)

Praetorian
10-05-2011, 10:24
Jel isprobao tko patch ?

Deadwalker
10-05-2011, 11:32
Evo, upogonio igru u DX11. Nije da su sada poboljšanja neke svemirske razine, ali ono, realnije sjenčanje, tesalizacija, bolje ground teksture i bolji distance view utječu na dojam bojišnice. Igra je sa grafičke strane solidan napredak naspram prethodnika i što je najbolje, engine je odlično optimiziran pošto sam mislio da će mi framerate sa uključenim DX11 efektima se srozati.

Kada je u pitanju gameplay, prezadovoljan. Puno poboljšanja i još dorađeniji koncept nego prije. Strategija za sladokusce :)

EDIT: Evo, tko zeli, ima tu par mojih screenova:
Shogun 2 screens (http://steamcommunity.com/id/deadwalker88/screenshot/558655970962332513/?filter=app_34330)

Praetorian
10-05-2011, 20:30
Super su slike vidim da igraš na FULL HD :)
Super što Direct x 11 nije onda previše usporio igru.

Tsaя
10-05-2011, 21:33
Meni ide full podmazano sve na max. + dx11. Prejebeno.

Praetorian
12-05-2011, 17:05
Mislio ja danas uzet igru preko Steama, kad ono cijena 49,9 ojra WTF!!!!
Pa jesu oni normalni.
Sad sam naručio za 299 kuna i još ću dobiti i kutiju.

Praetorian
21-05-2011, 21:27
Krenuo i ja igrat ovaj strateški biser.
Prvo da kažem još jednom da ne mogu opisat kako mi je žao što sam govorio gluposti o igri i o samurajima, kajem se.

O igri.
Ovo je igretina, ima toliko detalja mogućnosti. Igra je po meni najzarazniji TW do sad. Grafika je predobra, animacije kao da gledam film. Ono što se meni posebno sviđa su filmići za sve što izradite, sabotirate s ninđom...to mi je predobro.
Stvarno morate paziti na svoju obitelj i generale. Predobri su mi i agenti monk, s njima možete kupiti cijelu neprijateljevu vojsku.
Odlično mi je to što je sada RPG sistem nadograđivanja generala i agenata. Ja sad igram s Shimazuom, s njima nije toliko teško, samo mi je malo trebalo da se uhodam.
Preporuka svima.

Anelson
22-05-2011, 14:50
Sve zvuči primavljivo ali ipak ću još malo pričekati da to zaigram dok se ne riješe većina obaveza i da izađu neke značajne modove sa izmijenjenom mapom.

Tsaя
26-05-2011, 18:22
Updates to Total War: SHOGUN 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Single Player Campaign
Fix for AI controlled enemy reinforcements not joining the battle causing battle not to end
AI armies can no longer recruit multiple hero units beyond the unit caps.

Multiplayer Campaign
After successfully completing a co-op Multiplayer Campaign, both players are no longer shown the same clan movie
Fix for intermittent problem with the ‘ready’ button remaining greyed out when setting up a 2v2 battle in multiplayer battle lobbies
Skill points spent on melee attack in the Manage Armies upgrade-window now apply to Veteran Yari Cavalry units correctly
Players can no longer change their retainers during the final 5 second countdown on the army setup screen before a battle
When the player creates a new steam group and registers that group as a multiplayer clan, the player will now remain a member of the clan after quitting the game
Land Battles - right-clicking on group formations icon now brings up group formations encyclopaedia page.

++++++++++++++


TOTAL WAR: SHOGUN 2 – DLC REVEALED

LONDON AND SAN FRANCISCO (26th May, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that the first Downloadable Content for the critically acclaimed, Total War: SHOGUN 2™ will be available on Steam from today.

The Ikko Ikki Clan pack unlocks the iconic Buddhist rebel faction for single and multiplayer campaign modes as well as multiplayer battles. The content also adds a brand new agent type, the Ikko Ikki monk, to the campaign map in addition to adding eight unit variants for the Ikko Ikki and the unique Warrior Nun unit for other factions.

On top of all this, there are also ten new retainers, a unique Ikko Ikki General skill-tree, a new historical battle, new Avatar armour sets for use in avatar conquest mode and much more. For full details please visit Totalwar.com.

Total War: SHOGUN 2 pushes forward the hugely successful Total War series by perfecting the features from previous games such as full 3D land and naval battles and a detailed campaign map, whilst adding an exciting new multiplayer experience. Total War: SHOGUN 2 released in March 2011.

Praetorian
29-05-2011, 09:42
Šteta što za konzole nema Total War serijala, tako da sam za sad odustao od TW :(
Igranje na PC mi se jednostavno ne isplati a i konzole imaju daleko bolje igre. Nadam se da će CA početi praviti TW i za konzole jednog dana, tako da za sad zbogom TW.

Tsaя
29-05-2011, 10:13
Kako bi igro ovo na plejki? Nema teorije.

bezimeni
29-05-2011, 11:36
Plejka bi se raspala da pokrene igru sa tolikim jedinicama .A upravljanje kontrolerom u takvoj igri bi bilo vrlo "interesantno" .Možda plejka 4 i idući box koji valjda izlazi za godinu ili najviše dvije to bude vrtio .Možda nešto iskemijaju preko kinetica.

Deadwalker
29-05-2011, 12:42
Šteta što za konzole nema Total War serijala, tako da sam za sad odustao od TW :(
Igranje na PC mi se jednostavno ne isplati a i konzole imaju daleko bolje igre. Nadam se da će CA početi praviti TW i za konzole jednog dana, tako da za sad zbogom TW.

Neki žanrovi jednostavno nisu za konzole, a tu svakako spadaju strategije. S druge strane, nikada ne bi igrao tabačinu na PC-u

Anelson
29-05-2011, 19:23
Konzola je konzola ali PC je neusporediv.

*Fila*
29-05-2011, 21:05
Šteta što za konzole nema Total War serijala, tako da sam za sad odustao od TW :(
Igranje na PC mi se jednostavno ne isplati a i konzole imaju daleko bolje igre. Nadam se da će CA početi praviti TW i za konzole jednog dana, tako da za sad zbogom TW.

Neki žanrovi jednostavno nisu za konzole, a tu svakako spadaju strategije. S druge strane, nikada ne bi igrao tabačinu na PC-u
Dva kontrolera i zašto ne? Ili ako misliš na nešto tipa dmc i to, pa zašto ne :)

Kenyi
30-05-2011, 17:00
TW za konzole :pray:

Forengner
30-05-2011, 17:02
Sta bi sa TW-om,svi su pricali kako je igra odlicna i sve to,gaming portali,fanovi,svi,a sad ni traga ni glasa o igri..
Kako je prosla prodaja?

Arbiter of Change
30-05-2011, 18:52
TW za konzole :pray:
Postoji Civilization za konzole. Just saiyan.

Feanor
30-05-2011, 19:01
Civ je statičan i totalno turn-based. Ovo bi moglo na konzole jedino da se svaka bitka automacki auto-resolva ili tako nesto. Ali onda bi konzolaši propuštali ono zbog čega se kupuje Total War. Nije ti svejedno kad sa 300 jedinice izdrižiš siege od 1000 jedinica, i kad ti sve to kontroliraš, nego kad ti samo popne ekrančić na kojem piše. Bitka se resolvala u vašu korist i hrpa suhoparnih brojčica.

Kenyi
30-05-2011, 19:02
Je ali je to turn based, nije real time kao TW, ali eto, možda izmisle nešto za par decenija.

Anelson
30-05-2011, 19:33
Za par decenija će biti totalno drugačije od svega što danas viđamo. Konzole možda čak i PC u to vrijeme će biti nešto primitivno kao što danas vidimo Pacmana ili Super Mario (iako su još dobre igre :D) jer će se pojaviti nešto revolucionarno što će pružiti mnogo više slobode nego samo miš i tipkovnica ili joystick. RTS na konzolama meni je totalno glupo, ne mogu ni zamisliti niti nisam probao ako postoje neke ovakve igrice na konzolu. Ovaj žanr zahtjeva veliku slobodu igranja a to pruži samo PC.

Insert
05-06-2011, 12:52
Zadnjih par dana igram shogun 2 i ugodno sam iznenađen. Igra je dosta unaprijeđena u odnosu na prijašnje total warove. Najbolji trenutak mi je bio kad mi je jednom generalu pao loyalty pa sam mogao birati hoću li mu narediti sepuku ili mu dati šansu da se iskupi. Ja sam ga pustio da živi i naredio mu da napadne neprijateljsku vojsku, sigurna pobjeda. Krene battle deployment kad ono... general sa pola stacka prebjegao neprijatelju :)

Tsaя
05-06-2011, 16:37
Super su te novosti.
Ja sad planiram kupit onaj Ikko Ikki DLC, jer donosi novu "monk" naciju u SP kampanj i nove unitse i retainere za MP.
Monkovi su mi najdraži. http://www.twcenter.net/forums/images/smilies/emoticons/bow.gif

Tsumetai Ryujin
06-06-2011, 15:25
Jel zna netko, je li samo neprijatelj, za vrijeme nocnih borbi, u nemogucnosti dovesti pojacanje ili to vrijedi i za mene...

i jel ima ko kakve savjete za odabir skillova za agente?

Praetorian
10-06-2011, 17:35
Jel isprobao tko DLC ?

Deadwalker
18-07-2011, 09:27
Nisam još, no čini se da možda i budem :)

Uglavnom, konačno si uzeo malo vremena da se pozabavim Shogunom 2.
Nakon dulje gaming seanse moram priznati da sam oduševljen u svakom pogledu. Igra je toliko produbila gameplay elemente da je to, reklo bi se, predobro da bi bilo istinito jer dok se sjetim Romea ili Medievala 2, ovo je svjetlosnim godinama ispred.
Evo, za razliku od prethodnog Napolena i Empirea, tech tree ima dvije grane, ekonomsku/civilnu i vojnu. Obje su savršeno izbalansirane pa ukoliko odlučite se više posvetiti ekonomiji, dobroj diplomaciji i religiji, jednostavno jaka napredna vojska vam ni neće trebati. Sa većinom klanova ćete imati dobre odnose pa čak i sa onim agresivnijima pošto ukoliko imate jako trgovinu, protivnički AI vas jednostavno neće napadati pošto ste mu dobar izvor prihoda zbog trgovine(ili je to samo zbog jake diplomacije, moram još testirati :) ). S druge strane, razvijanje vojne grane tech stabla omogućuje vam da imate vrlo jaku vojsku te onda možete voditi izrazitu ekspanzivnu politiku. Problem je što onda recimo nemate velike izvore prihoda pa je često potrebno prilikom osvajanja gradova pljačkati kako bi namaknuli novce.

U vezi samih gameplay mogućnosti, čudesa. Npr, da bi imali određeni specijalni tip jedinice, morate imati sljedeće - istraženu tehnologiju, točno određeni niz građevina u gradu te čak prirodni resurs koji ukoliko nemate, morate uvoziti preko trgovinske razmjene. Npr, u jednom gradu sam radio neke specijalne konjanike. U jednom turnu skužim da više ne mogu. Gledam šta se desilo, kad ono, zaratio sam s klanom od kojeg sam ranije uvozio ratne konje :))))
Ovo gore je samo jedan od takvih detalja na koje je CA pazio.

Inače, igram na very hardu i AI u svakom slučaju bolje funkcionira. Jedino me smeta što su malo previše pasivni u bitkama, no sve je to super kako li je bilo primjerice u Empireu.

Jedina kritika ide na račun toga da se CA mogao možda malo više potruditi oko izgleda jedinica jer dok igrate bitku, svi ti klanovi tj. njihove vojske izgledaju isto dok recimo u Napolenu su bile točno povijesno rekreirane uniforme. Fali mi ta šarenilost iz prethodne igre.

Kada je u pitanju tehnička strana, maestralno odrađen posao. Igram na ultra detaljima, DX11, tesalizacija sa prvim stupnjom AA filtra i u bitkama gdje sudjeluje i do 10 000 jedinica nemam neka usporavanja i to na kanti sa dual core procesorom. Optimizacija je stvarno vrhunski odrađena.

Sve u svemu, ukupni dojmovi su vrlo vrlo dobri. Mislim da je ovo najbolja PC igra koju sam igrao ove godine i teško će neka igra to nadmašiti. Skidam kapu

Tsaя
20-07-2011, 11:21
Hi guys,

Just a quick one today - I'm off to Develop in Brighton tomorrow, so I thought I'd bring you today's update a little earlier in the week than usual (although regimenting the exact date and time never seems to work out, so we'll just go with it and try to get as close as we can to mid-week, eh!).

So, what are we working on? EVERYTHING. Absolutely everything in the world, ever. Or, more specifically, DLC for Shogun 2, a new patch for Shogun 2 and the next Total War title. We're not going to be talking about the next Total War for a while yet, but expect more news on the DLC and patch front soon.

I don't want to sound like I'm repeating myself by saying the above, but until we have absolutely nailed down the content I can't really blow the news, as much as I'd like to. Else we'd look like a big fat bunch of liars.

I'm hoping we'll be able to have another community event soon. It will likely be in Horsham, although we have no solid plans yet. If that stuff floats your boat, and you think Horsham's easy enough to get to, drop us a line on rallypoint@creative-assembly.com

Speaking of that email address, it hints at something new coming from us. More communication and more fun, and that's got to be a good thing, right?

But I'll leave that at that for now.

Until next time,

CraigTW.

Mnogo zanimljivo.
Jedva čekam taj novi DLC, valjda neće biti Hatori klan il nešt tak, nego nova mapa ili nešto drugo, a ne jedan klan.
Također patch je jako dobrodošao, jer ima još dosta stvarčica koje bi bilo dobro ispraviti. :)

Super je što su najavili da ima radova na novom TWu, baš me zanima što bi moglo biti. :) Sigurno Rome2.

Tsaя
28-07-2011, 16:13
Total War: SHOGUN 2 - Sengoku Jidai Unit Pack (http://store.steampowered.com/app/34342/)S= 2€

Arbiter of Change
11-08-2011, 20:25
Ovo je taj novi najavljeni DLC.
http://www.totalwar.com/news/5273

The Total War: SHOGUN 2 - Rise of the SamuraiScampaign is set 400 years before the dramatic civil war depicted in SHOGUN 2, The “Rise of The Samurai” campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families: A war which culminated in the first Shogun, and the rise of the Samurai as the ruling class.

The Rise of the Samurai adds a brand new playable campaign to Total War: Shogun 2. The campaign can be played in both single and multiplayer modes. Six new playable clans, each with unique traits are also added for a brand new campaign experience. These clans come with sixteen new land units and ten new naval units between them offering a very different set of strategies to the would-be general. There are also four new hero units including the Tetsubo Warrior Monk Hero and the deadly female Onna Bushi Heroine. As well as all these additions the Rise of the Samurai expansion adds four new agent types, each with their own skill trees. From the seductress Shirabyoshi to the shrewd and zealous Junsatsushi Inspectors, each of these offers a brand new campaign experience. With all these clans, heroes, agents and units at your command you must ride with the first of the Samurai and decide the fate of the first ever Shogun of Japan.

In addition to all this all of the new land and naval units are available to deploy online, along with ten new mons and retainers to further customise your Avatar!

Corusa
14-08-2011, 10:02
Kada je u pitanju tehnička strana, maestralno odrađen posao. Igram na ultra detaljima, DX11, tesalizacija sa prvim stupnjom AA filtra i u bitkama gdje sudjeluje i do 10 000 jedinica nemam neka usporavanja i to na kanti sa dual core procesorom. Optimizacija je stvarno vrhunski odrađena.


Potpisujem. Igram sa 9600 GT grafičkom, e7300 core2duo, 2 GB RAM, a igra na jakim detaljima i bez obzira na broj vojnika radi fantastično.

Tsaя
27-09-2011, 20:01
Novi PATCH: puuuuno poboljšanja!

Hi guys,

It&#39;s a bit seat-of-pants today as I&#39;m posting these notes one-handed on the CA Eurogamer Expo stand, but I promised you guys I&#39;d get these out. Please just bear with me if I can&#39;t answer questions on the thread right away.

Below is the full list of notes. Apologies if the formatting is a bit screwy - like I said, I&#39;m improvising here


Steam Notes, Free content and Patch notes

• The new Total War Shogun 2: Rise of the Samurai campaign is available Sep 27th. For further information, please go to http://store.steampowered.com/app/34344/

Complete patch contents

Free castle pack

Three newly-designed castles specifically for the Shogun 2 campaign map:

o 1 standard sized castle of new configuration
o 1 standard sized castle on a clifftop with limited approaches
o 1 top-tier castle, considerably larger than any other castle in Shogun 2

Each castle appears across five maps, resulting in 15 new siege battle-map variants.
These maps do not appear in the Rise of The Samurai DLC campaign.

Multiplayer balances and tweaks

Influence point changes:

• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Filters:
• A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
• You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
• Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.

Rewards:

There is now a series of rewards for players whose clans are promoted:

• Winner of clan competition (Mon, Crest, Helmet)
• Promotion into tier 1 (Mon, Crest)
• Promotion (Mon, Crest)

Avatar promotion and prestige:

• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
• Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
• Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
• Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
• Higher-Prestige avatars require consequently more XP to level, and cost more to field.
Matchmaking
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.

General UI improvements:

• The XP bar on the avatar screen now shows current and required XP for a rank increase
• Avatar rank is now shown on the pre-battle setup screen of all users
• The player’s current number of clan tokens is now displayed on the skills tree
• Locked icons have been added to retainer slots which currently can’t be used
• Units and retainers which cannot be used in the next battle have been made more visible.

Stats:

Ladder and overall stats have been rearranged for clarification and ease of use.

Battle UI:

An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.

Siege Battles:

• Time limit added to siege battles (45 mins)
• The small funds bracket has been removed from match-made siege battles
• The Kyoto and Buatsui castle maps have been removed from match-making map pool

New Maps

• 11 New battle maps have been added:
• Chubu Pass
• Chugoku River
• Ehime Gorge
• Gunma Field
• Hokuriku Crossing
• Kansai Wood
• Kanto Plains
• Koshinetsu Ridge
• Saga River
• Tohoku Forest
• Tokai Valley
• All non-key building maps have been removed from the match-making map pool.

Naval Battles:

• Funding bracket adjustments
• Small: 5000 (no change)
• Medium: 10,000 (down from 14,000)
• Large: 18,000 (down from 24,000)

Drop-in Battles

• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles

Multiplayer balancing

Retainers

• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
• Camp Sickness: missile units’ speed debuff increased
• Gokamon Bodyguard: avatar melee defence increased from +5 to +6
• Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
• Supply Wagon: missile units’ extra ammo increased from +5 to +8
• Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
• Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
• Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
• Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
• Zori Tori Sandal-Bearer: avatar fatigue resistance increased
• Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
• Untrained Fugu Cook : Effect now applies to sword infantry only
• Trading Post: cost decrease for all units reduced from -5% to -4%
• Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
• Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
• World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

Multiplayer units

• Loan Sword Ashigaru: cost from 400 to 500
• Bow Warrior Monks: cost from 1000 to 1100
• Matchlock Ashigaru: cost from 400 to 500
• Great Guard: cost from 1200 to 1300
• Daiyku Samurai : cost from 1000 to 1100
• Fire Bomb Throwers: cost from 700 to 600
• Yari Hero: cost from 1550 to 1200
• Bow Hero: cost from 1650 to 1500
• Katana Hero: cost from 1600 to 1500
• Naginata Warrior Monk Hero: cost from 1700 to 1500
• Kisho Ninja: cost from 700 to 600
• Matchlock Samurai: cost from 700 to 650
• Bow Cavalry: cost from 650 to 600

Naval units:

• Bow Kobaya: cost from 850 to 500
• Fire Bomb Kobaya cost from 1050 to 700
• Medium Bune: cost from 1800 to 1550
Fire arrow ability added
• Siege Tower Bune: cost from 1550 to 3000
• Sengoku Bune: cost from 2000 to 1800
• Cannon Bune: cost from 4000 to 6000
• Heavy Bune: cost from 2400 to 2000
Fire arrow ability added
• Admiral Heavy Bune Fire arrow ability added

Unit caps introduced:

Land units

• Loan Sword Ashigaru 4
• Bow Warrior Monks 2
• Matchlock Ashigaru 3
• Matchlock Monks 1
• Matchlock Samurai 2
• Naginata Attendants 5
• Sword Attendants 6
• Great Guard 1
• Bow Cavalry 3

Naval units
• Cannon Bune 1
• Fire Bomb Kobaya 4
• Siege Tower Bune 4
• Matchlock Kobaya 6
• Medium Bune 6
• Sengoku Bune 6
• Nihon Maru 1
• O Ataka Bune 4
• Heavy Bune 6
• Bow Kobaya 6

Veteran Skills

• Matchlock Accuracy upgrades reduced
• Sword unit melee attack skill upgrades reduced
• Sword unit charge bonus upgrades reduced

Free XP weekends

The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks!


Bug Fix list

Achievements:

• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle

AI:

• Naval AI will now attempt to repair damaged ships
• Path finding improvements for Naval AI when near to land
• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
• Several battle AI improvements.
• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign

Art:
• Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
Improved appearance of campaign on low spec machines


Audio:

• Several voice over audio fixes for in-battle VO
• Voice over and audio fixes for Campaign map A bit too similar

Campaign

• Fixed post battle lockup
• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
• Fixed rebels spawning inside zones of control
• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
• Apprehend action now costs money
• Improved flee behaviour for bribed characters
• Fixed case where a coastal assault battle would involve the castle
• Fixed multi-turn attack orders not being invalidated by successful bribes
• Fixed being able to order more recruitment items from a general than there is room to display them
• Fixed issue where discovered characters may not update the pathfinder correctly
• Fixed issue where bribe system would incorrectly invoke diplomacy UI
• Fixed issue where flee orders would crash in some circumstances
• Fixed issue where leave settlement orders would crash in some circumstances
• Fixed several retainer and trait effects
• Several text tweaks to make the application of specific effects clear (local, global, etc.)
• Siege model have sound now
• Various AI fixes and tweaks

Combat:

• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging

Crashes:

• Fixed a number of Multiplayer campaign desyncs
• Fixed Crash when returning to main menu after completing a multiplayer campaign
• Fixed a rare crash on exiting a multiplayer land battle
• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
• Fixed uncommon crash during intermediate land tutorial
• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
• Fixed soft lock that occurs when deleting a save game generated during a battle
• Fixed D3D graphics crash that occurred very rarely on creation of new avatar
• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign

General:

• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
• Added a limit to veteran names, preventing unreadable names on the battlefield
• Avatar colour scheme now defaults to the army colour scheme when first created
• The escape button will now cancel rather than confirm skill point allocation in the campaign map
• AI will now recognise switching sides cost changes during a custom battle setup screen
• Rank differential penalty will no longer be applied to Campaign drop-in battles
• New 100% bonus modifier for winning a drop in battle
• Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
• The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
• Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
• Avatar statistics will correctly update after playing a battle list battle in multiplayer
• Several campaign missions have had their bonuses tweaked or reworked
• Cannon Bunes are now able to fire at will correctly in all situations
• The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
• Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
• Updates to the Multiplayer avatar conquest map
• Multiplayer clan competition UI reworked to allow viewing of multiple tiers
• Multiplayer Naval fund brackets adjusted
• Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
• Multiplayer unit balancing, see multiplayer announcements for further information
• Fixed several bugs within the retainers in the Multiplayer avatar system
• Scare enemies now correctly functions at all times in Multiplayer battles
• Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
• Drop in battles can no longer rarely unlock two regions from the same battle
• Fixed a server issue causing Avatar profile details to not be retrieved correctly
• Post battle xp calculations are correctly taking into account several new variables and tweaked values
• Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
• Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
• Multiplayer army management UI now scales to display all units correctly without overlapping
• References to gold in the multiplayer system now reference Koku
• Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
• Locked units are now viewable in the Multiplayer army management screen
• Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
• Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
• Home key now selects and zooms to the General in battles
• Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
• Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
• Fixed an infrequent bug that would cause avatar competition regions to not display correctly
• UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
• Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
• Matchlock troops veteran skills rebalanced in Multiplayer
• Multiplayer unit caps implemented, see Multiplayer announcement for details
• UI fix to address the rare bug that would limit the amount of veterans that could be displayed
• AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
• Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
• Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
• Weighting for mission generation will now always correctly fire a relevant mission in Campaign
• Minor text/grammar fixes


+Besplatan DLC sa novim modelima dvoraca/utvrda.


Detaljna pomoć za sve nove Total War igrače!
http://forums.totalwar.org/vb/showthrea ... 2053359154 (http://forums.totalwar.org/vb/showthread.php?137395-Frogbeastegg-s-Guide-to-Total-War-Shogun-II&p=2053359154)

Arbiter of Change
28-11-2011, 20:48
YOHOHOHOHOH.
http://www.pcgamer.com/2011/11/28/total ... announced/ (http://www.pcgamer.com/2011/11/28/total-war-shogun-2-fall-of-the-samurai-announced/)

Fall of the Samurai will add six new factions. Some, like the Nagaoka, sill support the might of the Shogun. Others, like the Satsuma clan, want to embrace Imperial power. Externally, British, French and American forces are vying for influence in the Land of the Rising Sun. Over the course of the campaign, you’ll get to decide Japan’s fate.

New tech trees will reflect the evolving technology of a country adapting to the influx of devastating new weaponry from the west. That technology includes new naval units like “steamers, torpedo boats and mighty Ironclad battleships.” For the first time in Total War, these will be able to launch artillery attack on land units from the safety of the sea. Coastal defences will also be able to launch ranged attacks on incoming fleets, and the fight for influence will rage across a new campaign map that will incorporate the Northern Ezo territories and railways. Railways can be used to move troops incredibly fast, and can be sabotaged by the enemy.

On the battlefield, 39 new units will be available, including Gatling guns, US Marines and British Royal Marines. There will be three new agent types, Foreign Veteran, the Ishin Shishi and the Shinshengumi. These campaign map agents will have all new progression trees, and the Geisha and Ninja skills will be updated.

Herr Schnitzel
28-11-2011, 21:04
The Last Samurai nabrijavanje?

Tsaя
29-11-2011, 19:47
Super izgleda, po meni je ovako tebao prvotno Šogun 2 TW izgledati.
Jako mi se dopada i sada će i pomorske bitke napokon biti zaniljive.
Slike i video su super, jedva čekam! :)

Deadwalker
29-11-2011, 20:55
The Last Samurai nabrijavanje?

I meni prva asocijacija :)

Arbiter of Change
30-11-2011, 16:21
Došli su Blood Pack i Hattori Clan Pack DLC-ovi
http://store.steampowered.com/news/6890/

The Total War: SHOGUN 2 Blood PackSfeatures new visual effects during real time battles:

Decapitation and limb severing
Blood effects on unit models, equipment and ground
Blood-squirt from projectile and weapon impact
New sounds for dismemberment and spurting blood
Blood-spatter effect on camera


The Hattori Clan PackSincludes all four unlocks previously only available in the Total War: SHOGUN 2 Limited Edition.

Key Features:
The Hattori clan are masters of the Iga-ryu ninjutsu - a unique collection of martial skills and guerrilla techniques. This additional in-game faction is available for use in single or multiplayer Campaign modes and Custom and Multiplayer Battles. It includes the most powerful battlefield ninja units.

The Battle of Nagashino (historical scenario) saw an alliance between the Oda and Tokugawa clans clashing against the legendary Takeda clan in 1575. Takeda was ultimately defeated but, as in all Total War battles, victory lies in your hands and by playing one of these three factions you can repeat history... or even rewrite it!

Special armour for your avatar – this complete set of armour will make your General’s avatar stand out on the battlefield and will reward you with the Bad Omen retainer that affects morale to enemy ashigaru (foot soldier) units, giving you a competitive advantage online.

Bank account of XP for your avatar – start your General’s avatar at a higher level, with instant access to one upgrade point to spend on special skills or traits.

Anelson
30-11-2011, 22:47
Dobro je što je ekspanzija Fall of the Samurai opet standalone pa da ne moram instalirati Shogun 2. Mene više zanima ovo što se odvija u kasnije doba, biće strojnica, oklopnih brodova i željezničkih pruga (prvi put u franšizi TW-a) i sa svim tim novim tehnologijama biće zanimljivo. Ovu ekspanziju ću zasigurno igrati a Shogun 2 odvojio sam samo par sati. Igraću uglavnom zbog toga što će ovdje biti više zapadnih ili europskih elemenata.

Tsaя
01-12-2011, 09:41
Što će ovo biti standalone?

Anelson
01-12-2011, 16:30
Ekspanzija će biti samostalna, isto kao i NTW. To znači da nećeš morati instalirati prvobitni Shogun 2 da bi igrao ovu ekspanziju.

Tsaя
01-12-2011, 19:40
Super, još bolje.

Iceman
04-01-2012, 14:03
Prvi puta od izlaska same igre sam se malo više njome pozabavio. Imam osnovnu verziju + drugi patch.
Igram na Normal težini, zauzeti 25 provincija do 1580 godine, Date klan.
Inače obožavam Total War igre, ali nažalost zbog nedostatka vremena nikad se nisam previše zadržavao na igri.

Uglavnom razvio sam dosta toga, izgradio dosta toga, izgradio jaku vojsku (ali očigledno ne dovoljno jaku).
U jednom trenutku sam imao 10 provincija. Nakraju kampanje ostao sam na 4 provincije. Znači nisam ni blizu bio da osvojim 25 provincija. Klan Ikko Ikki me u jednom trenu pojeo za doručak. Došao je sa 8500 vojnika, a ja sam se sa svojim Daimyo i vojskom od 1500 ljudi mogao samo povući.
Klan Uesugi je u jednom trenu imao 4-5 provincija, pa je spao na jednu provinciju i onda mi je osvojio 2 provincije, a ja nisam imao dovoljno jaku vojsku za obranu.
I sad imam nekoliko primjedbi i pitanja. Prije svega ja razumijem da se klanovi nestaju i stvaraju, što isto vrijedi za mene, ali onda nekužim na koji način osvojiti 25 provincija do 1580 godine?
Vojska - vosjsku sam dosta razvio, imao sam katana samurai, no dachi samurai, bow samurai, cavalry samurai, ninja samurai itd itd., ali dobio sam dojam da mi to ništa ne vrijedi. Znači vojska od 1200 ljudi sačinjena od gore navedih postrojbi je izgubila od od vojske koja je uglavnom sačinjena od najosnovnijih jedinica a to su yari ashigaru (vojska od 1400 ljudi). Ispad da je najbolje i najjeftinije imati u vojsci yari ashigaru (stvoriti 3000-5000 vojnika) i na taj način jedeš sve predsobom.

Nakraju dali ima smisla nastaviti igrati igru iako nisam ispunio cilj (1580 godina 25 provincija)? Dali vi nastavljate igrati? Dali ako uspijem ostvariti cilj nešto dobivam u igri, dali mi se otključavaju novi klanovi ili dodatne jedinice?

Možete mi dati par savjeta vezano uz igru? Diplomacija? Vojska? itd

Iceman
05-01-2012, 11:20
Znači Shogun 2 Total War nikom nije aktualan

Bartuc
05-01-2012, 11:58
Probao sam ponovno savladati Shogun 2, ali nije išlo, vuklo me nazad na Civ 5 koji mi se više sviđa zbog preglednosti, a i same gameplay mehanike. No to je dosta subjektivno zapažanje :P

Tsaя
05-01-2012, 21:58
Prvi puta od izlaska same igre sam se malo više njome pozabavio. Imam osnovnu verziju + drugi patch.
Igram na Normal težini, zauzeti 25 provincija do 1580 godine, Date klan.
Inače obožavam Total War igre, ali nažalost zbog nedostatka vremena nikad se nisam previše zadržavao na igri.

Uglavnom razvio sam dosta toga, izgradio dosta toga, izgradio jaku vojsku (ali očigledno ne dovoljno jaku).
U jednom trenutku sam imao 10 provincija. Nakraju kampanje ostao sam na 4 provincije. Znači nisam ni blizu bio da osvojim 25 provincija. Klan Ikko Ikki me u jednom trenu pojeo za doručak. Došao je sa 8500 vojnika, a ja sam se sa svojim Daimyo i vojskom od 1500 ljudi mogao samo povući.
Klan Uesugi je u jednom trenu imao 4-5 provincija, pa je spao na jednu provinciju i onda mi je osvojio 2 provincije, a ja nisam imao dovoljno jaku vojsku za obranu.
I sad imam nekoliko primjedbi i pitanja. Prije svega ja razumijem da se klanovi nestaju i stvaraju, što isto vrijedi za mene, ali onda nekužim na koji način osvojiti 25 provincija do 1580 godine?
Vojska - vosjsku sam dosta razvio, imao sam katana samurai, no dachi samurai, bow samurai, cavalry samurai, ninja samurai itd itd., ali dobio sam dojam da mi to ništa ne vrijedi. Znači vojska od 1200 ljudi sačinjena od gore navedih postrojbi je izgubila od od vojske koja je uglavnom sačinjena od najosnovnijih jedinica a to su yari ashigaru (vojska od 1400 ljudi). Ispad da je najbolje i najjeftinije imati u vojsci yari ashigaru (stvoriti 3000-5000 vojnika) i na taj način jedeš sve predsobom.

Nakraju dali ima smisla nastaviti igrati igru iako nisam ispunio cilj (1580 godina 25 provincija)? Dali vi nastavljate igrati? Dali ako uspijem ostvariti cilj nešto dobivam u igri, dali mi se otključavaju novi klanovi ili dodatne jedinice?

Možete mi dati par savjeta vezano uz igru? Diplomacija? Vojska? itd

Znači.
Radi zabave i malo više utreniranja, dobro je nastaviti igru nakon završenoga cilja, da bi se vidio ishod, da vidiš svoje sposobnosti igranja te igre, da usavršiš neke druge strateške tehnike i pojedinosti određenog klana, da razviješ svu tehnologiju i pokušaš ju na što bolji način iskoristiti...
Šta se tiče ratovanja, najbitnija je taktika i što raznolikija vojska. Nemožeš ići u boj samo sa npr. samurajima, a neprijatelj ima i strijelce i konjanike. Tu nećeš ni doći do njega, već ćeš popušit.
Isto tako nema smisla razvijati samo vojnu tehnologiju jer ti trebaš ekonomiju da bi uopće mogao imati vojsku i hraniti ju. Vidiš da ovdje u S2TW sada ima ta opcija hrane. Ti trebaš biti u plusu s njom da bi građani bili zadovoljni, da nebi bilo ustanaka i naravno da ti vojska nebi izumrla.
Naravno, što je ekonomija jača, to možeš imati više vojske, jer ćeš imati više novaca i moći ćeš bolje iskoristiti gradove, razviti njihovu obranu...
Igraj lagano, ne preagresivno pošto izgleda nemaš puno iskustva, malo osvajaj i pokušaj imati što bolje saveznike i trgovinu, te ojačati ekonomiju. Doći će čas kada ćeš naglo ojačati i biti spreman na rat, te da pokosiš tih 20ak regija u roku.
I uvijek pokušaj održavati neku liniju na mapi, tako da neprijatelj nemože zalaziti u dubinu tvoga teritorija, te se tako možeš lakše braniti i kaše napadati.

Ako trebaš još nešto, samo pitaj.

I ako si nov u ovoj igri, probaj malo ovo proučiti, sigurno će ti pomoći.
http://forums.totalwar.org/vb/showthrea ... 2053359154 (http://forums.totalwar.org/vb/showthread.php?137395-Frogbeastegg-s-Guide-to-Total-War-Shogun-II&p=2053359154)

Iceman
06-01-2012, 01:13
OK.... Da, nastavio sam igrati i nakon što nisam ispunio cilj, na taj način isprobavam neke druge poteze koje možda nisam radio ( što vrijedi i za diplomaciju, tehnologiju.. itd).
Što se tiče ratovanja tu sam vjerojatno pogriješio, iako i dalje nerazumijem što će mi najosnovnija jedinica yari ashigaru ako sam razvio bolje jedinice, ali prepostavljam da nisam dobar odabir napravio (jer suparnik je ima uglavnom yari ashigaru, što znači i veći broj vojnika i tu me rasturio).
Da, ovo ostalo što si napisao i što se tiče ekonomije, hrane sam uglanom skužio. Samo je problem što malo-malo pa nestaje hrana. Ali sad znam da moram brže razviti tehnologiju koja mi je potrebna da bi razvio građevinu koja mi daje hranu.
Što se tiče klanova i saveza, neki su jako vjerni i stvarno sam sklopio 1-2(3) saveza koja su jako čvrsta i gotovo neraskidiva. Neki savezi su stvarno kratkotrajni i prevrtljivi.
Igrao sam i prijašnje Total War (još od Rome Total War) ali sve jako kratko, nikad se nisam dovoljno zadržao da bih skupio iskustva.
Ovo kaj si mi poslao sam već skinuo

Tsaя
06-01-2012, 11:04
I preporučam da igraš na easy.
Yary ashigaru ima jko slab moral, tu kada pobiješ pola jedne jedinice, ona bježi.
Isto tako, general je u bitci od velike važnosti, on pumpa moral i može davati bonuse, ako ubiješ neprijateljskog generala, definitivno dobivaš bitku.
Nastoj imati strijelce i konjanike uz samuraje.

Iceman
06-01-2012, 19:20
Pa neznam baš zašto bih prešao na easy? Nijednu igru ne igram na easy i smatram da ni ovu ne trebam. Više smatram da sam napravio neke greške (potezi), nego što mi treba lakši način igre.
Ovo za generala znam, često šaljem ninju na suparničku vojsku, pa ubijem generala.

Tsaя
06-01-2012, 20:15
Ma ubi generala tokom bitke, to razjebe moral neprijatelju.

Anelson
18-01-2012, 23:57
http://www.youtube.com/watch?feature=player_embedded&v=AFmb_kc4sgE

Brutalno, nema šta.

Tsaя
19-01-2012, 07:41
A jebemu mater, koda su napravili neznam što pa da to opravdava cijenu od 30€ :(

I šteta što su razdvojili ovako ove specijalne klanove.
http://www.totalwar.com/shogun2/fots_preorder/
Nadam se da će se moći posebno kupiti.

Deadwalker
19-01-2012, 09:20
Očekivao sam i višu cijenu. Ok je ova nadogradnja, nešto kao Napoleon, sigurno će rulati igra, a i veselim se povratku baruta na scenu.
Drugi dio CA tima sigurno već priprema sasvim novu TW igru. Sada jednostavno mora biti Rome 2 :)

Tsaя
19-01-2012, 12:25
Ja mislim da je slijedeći TW WW1.

Čisto iz razloga što su napravili ovaj dolazeći S2TW nastavak.
Ima dosta obilježja ratovanja ww1, slično naoružanje...



------------------------------------------



About the Game
The standalone expansion to the award-winning Total War™: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game. A dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.

Guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of a nation.

Dramatic 19th century Japan setting
Based on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. As Japan begins to modernise and industrialise, the inevitable social and economic changes lead to increasingly militant nationalism and antipathy towards the Shogunate.
6 new playable clans
Play as a clan supporting the Imperial throne, or the last Shogunate:
Shogunate clans: Aizu, Nagaoka, Jozai
Imperial clans: Choshu, Satsuma, Tosa
New foreign powers
The American, British and French nations play an important part in the story of the Boshin war, and your relations with these foreign powers will be integral to unit recruitment and to advancing your technology trees.
New 19th century Japan campaign map
The new island of Ezo extends the SHOGUN 2 campaign map northwards.
Fully refreshed towns and other campaign map features reflect the new time period, with railways making their first appearance in a Total War title.
Campaign map railways
Develop your own railway network to move armies and agents between your regions.
Railways can be sabotaged and transport can be blocked by enemy armies who take control of parts of the line or stations.
39 new land units
Including modern ranged units - such as the Gatling gun and Armstrong gun - controllable in a new third-person mode.
New units can also be recruited from foreign powers, including the British Royal Marines, US Marine Corps and French Marines.
10 new naval unit types with a total of 21 ships
New steam-powered warships, heavily armed with modern artillery.
Foreign ironclad ships can also be purchased, including the Warrior-class ironclad.
New port siege battle type
This new battle type triggers when attempting a naval assault on an occupied enemy port.
The attacking fleet must sail into the harbour and capture the port, running the gauntlet of coastal gun defences.
New land and sea unit interactions
During a land battle, armies can call in offshore artillery support barrages.
Conversely, costal gun emplacements can target enemy ships during port siege battles, when ending their turn within the range of upgraded coastal defences.
Campaign map bombardments: offshore naval units can bombard armies and cities in adjacent coastal areas on the campaign map itself.
3 new agent types
The Foreign Veteran, the Ishin Shishi and the Shinshengumi.
Each new agent has its own skill tree, and Ninja and Geisha agents have had their skill trees updated with new abilities.
Improved siege battle mechanics
New upgradable tower defences can be built with a specific defence specialty: archery, matchlock or Gatling gun.
Multiplayer 2.0
New Conquest map reflecting the 19th century setting
Brand-new Fall of the Samurai avatar, including:
Over 40 new retainers
Over 30 new armour pieces
New 19th century avatar skill tree
Multiple avatars: players can enjoy multiple careers and progression across Shogun 2 and Fall of The Samurai


Ova će igra biti definitivno puno bolja i zanimljivija od običnog šoguna, te će imati mnogo dodataka.
Jedva čekam da izađe.

hrčak
19-01-2012, 14:31
Ako bitke s vatrenim oružjem budu dobro napravljene ww1 bi bilo čak i moguće zamislit.

Anelson
20-01-2012, 19:40
O tome se radi. Ako se ovaj nastavak pokaže dobrim, neće biti teško prilagoditi franšiza TW modernom ratovanju. Ne bih imao protiv i bilo bi jako interesantno vidjeti WW1 kao sljedeći projekt. Rovovski rat, prvi tenkovi, prvi avioni, gas i otrovne bombe itd.
Zapravo već postoji mod za ovo.

Tsaя
02-02-2012, 13:51
Shogun 2 – Fall of the Samurai opens an easy door to RTS [KLIK] (http://www.vg247.com/2012/02/02/shogun-2-fall-of-the-samurai-opens-an-easy-door-to-rts/)

** Igra stvarno super izgleda, a multiplayer pogotovo, jedva čekam ovo! :)
http://images.vg247.com/current//2012/02/25416americanRiverStand.jpg

http://images.vg247.com/current//2012/02/25417bigBattleOverlook.jpg

http://images.vg247.com/current//2012/02/25418Campaign_autumn.jpg

http://images.vg247.com/current//2012/02/25419Campaign_spring.jpg

http://images.vg247.com/current//2012/02/25420Campaign_winter2.jpg

http://images.vg247.com/current//2012/02/25421ninjaWatching.jpg

http://images.vg247.com/current//2012/02/25422sagaNaval.jpg

http://images.vg247.com/current//2012/02/25423satsumaNaval.jpg

http://images.vg247.com/current//2012/02/25424sendaiCharge2.jpg

http://images.vg247.com/current//2012/02/25425siegeAttack.jpg

http://images.vg247.com/current//2012/02/25426tsuCannons2.jpg

http://images.vg247.com/current//2012/02/25427tsuNaval.jpg

http://images.vg247.com/current//2012/02/25428woodlandAmbush.jpg

Tsaя
15-02-2012, 08:19
hjgPYzCnAu4

Anelson
15-02-2012, 17:06
Ove mape su prejake! Tako su detaljne, vide se zeljezničke pruge i sve to. Znao sam da će ovo biti tako zanimljivo. K'o da gledam WW1. Moram probati.

Tsaя
15-02-2012, 17:39
Igra je čak veća od org. Shogun 2, te nudi jako puno novosti, tako da sam jako zadovoljan ovime i time je definitivno cijena od 30€ opravdana.

Super mi je što ćemo vojku brzo moći prevoziti vlakovima tako da što prije stignu na bojište :)
A i pomoć brodova u kopnenim bitkama je super novost.

keko
15-02-2012, 18:04
Ovo se bar može nazivati ekspanzijom za razliku od Napoleona, igrat će se :)

Anelson
15-02-2012, 18:40
Moguće je prevoziti vojsku vlakovima? Kako to? Bilo bi puno sjajno da je tako, u ostalim Total War igrama moguće je prevoziti samo brodovima. A tek oklopnih brodova, možda ima i podmornica. Ti ne vidiš ispod vode i tebe bum! :D

keko
15-02-2012, 18:53
Nije li to razdoblje malo prerano za podmornice?

Tsaя
15-02-2012, 18:58
Nema podmornica, odkud ti to :P
Ali to bi bilo lijepo za vidjetu u ww1 tw.

Anelson
15-02-2012, 23:37
U Američkom građanskom ratu postojale su podmornice koje su se koristile u bitkama a u tom bližem dobu se odvija ova ekspanzija pa sam pomislio da možda postoje. Ameri bi ih donijeli u Japan i zato se kasnije japanska flota pretvorila u najjaču. :P Bila bi fora da ima podmornice :D

Deadwalker
16-02-2012, 00:02
Igra je čak veća od org. Shogun 2, te nudi jako puno novosti, tako da sam jako zadovoljan ovime i time je definitivno cijena od 30€ opravdana.

Super mi je što ćemo vojku brzo moći prevoziti vlakovima tako da što prije stignu na bojište :)
A i pomoć brodova u kopnenim bitkama je super novost.

30€ je zapravo odličan deal za ovakvu količinu sadržaja. Treba uzeti u obzir da će cijena nekoliko mjeseci nakon izlaska pasti bar za trećinu :)

Inače, dosta mi se sviđa cijeli koncept. Unatoč kul samurajima, držat ću imperijalne vojske, volim barut :)

Praetorian
04-03-2012, 22:07
Jedva čekam ovo. Nisam još igrao kak spada ni Shogun II tak da moram prvo njega izigrat.
Sviđa mi se što će bit pušaka, i baš me zanima kak će bit igrat s Samurajima protiv pušaka.
Zakon mi je što će brodovi imat torpeda, biće puno ekslpozija:)

Outmind
18-03-2012, 14:29
Počeo sam danas igrati, i igra je zanimljiva i sve, no postoji li ikakav način da save-am unutar bitke, barem u kampanji?

Sad sam se skoro 2 sata natezao sa onim castle siege tutorialom, i eto, bez veze izgubio nindže... i kaj bih ja sad trebam ama baš sve iz početka??? Ako je tako, nisam baš siguran da ću igrati i dalje. Konačno, da ide sve ko podmazano, zašto bih morao imati 2-3 sata u komadu samo za tu igru...

Iceman
19-03-2012, 17:14
Počeo sam danas igrati, i igra je zanimljiva i sve, no postoji li ikakav način da save-am unutar bitke, barem u kampanji?

Sad sam se skoro 2 sata natezao sa onim castle siege tutorialom, i eto, bez veze izgubio nindže... i kaj bih ja sad trebam ama baš sve iz početka??? Ako je tako, nisam baš siguran da ću igrati i dalje. Konačno, da ide sve ko podmazano, zašto bih morao imati 2-3 sata u komadu samo za tu igru...


Sejvat možeš prije bitke, kad kreneš u bitku nema više sejvanja.
Ako nisi zadovoljan ishodom bitke onda lijepo load-aš i ponovno na bitku ili stisni automatski da ti se odigra borba.
Ako se tebi da igrat tu igru onda ti nije problem odvojiti 2-3 sata. Koliko su ljudi izgubili vremena ili ga ugodno proveli igrajući Wow, BF, Cod itd itd ?

Arbiter of Change
21-03-2012, 10:35
Izgleda da će brodovi definitivno dobiti na funkcionalnosti. I updejtani MP, naravno.

Iqwox8yGVPU

Deadwalker
21-03-2012, 12:23
Počinjem igrati ovaj tjedan, čim zgotovim Twisted Metal^^

Arbiter of Change
22-03-2012, 16:55
Čak i ako nemate Fall of the Samurai sljedeće mape su dodane u Shogun 2, zajedno sa pozamašnim patchem. Više na linku.
http://store.steampowered.com/news/7583/

The following brand new Fall of the Samurai maps will also be made available in Shogun 2:
Land battles:
- Awa Ridge Pass
- Gigu Crossing
- Happo Ridge
- Ishiyama Ruins
- Iwaki Foothills
- Jigokudani Valley
- Kawabe River
- Kurobe Gorge
- Nishizawa Valley
- Osaka Plain
- Ubayu Onsen
- Usui Pass

Naval battles:
- Hokuriki Coast
- Seto Inland Sea
- Tohuku Sea
- Tokai Coast
- Tsugaru Straits
- Sea of Japan

Siege battles:
- Iburi Castle
- Satsuma Castle
- Uzen Fortress
- Wakasa Fortress

Tsaя
22-03-2012, 19:22
Skida mi se FOTS :)))
-javim sutra dojmove

Tsaя
22-03-2012, 19:28
http://cdn.steampowered.com/v/gfx/spotlights/00006471/spotlight_image_english.jpg?t=1332277582

75% sniženje za Shogun 2 i DLCjeve [KLIK] (http://store.steampowered.com/app/34330/?snr=1_4_4__40_1)

Tsaя
23-03-2012, 12:16
Evo, probao sam igru, jednostavno je fenoimenalna. :)

Vrti se savršeno, izgleda super, ima jako puno noviteta.... još nisam niti vidio sve.

Evo, upravo sam igrao kopnenu bitku, napadao sam grad sa oko 1500 vojnika sa svojih 1100 i dva broda.
Igra je "izračunala" da su mi šanse slabe, ali sam pobijedio, jer ima toliko mogućnosti da se dobije bitka.
Od velike pomoći su mi bili brodovi (mogao sam dva puta zvati artiljeriju sa mora), ako i nisam uspio pobiti dosta njih (jer počnu bježat), bar sam ih dio istjerao iz grada. :)


Igrao sam i jednu custom pomorsku bitku, stvarno je super.
Ima velik izbor brodova i municije za njih, ima fakat ogromnih brodova :) ali najlijepši je prizor, kada uzmeš explosive shells i napraviš vatromet od tuđeg broda. :)
Torpedo je super stvar također, samo brodovi koji ih nose su jako slabi, pa treba biti oprezan sa time, i znati kada iskoristiti.

Neznam što bi vam dalje pričao, loše mi to ide, pa sam zato uslikao stotinjak sličica, jer kako se kaže, slika govori 1000 riječi, pa pogledajte sami. :)

***stavio sam ih u .rar, tak da downloadajte, raspakirajte i pogledeajte. ;)

FOTS_1_Screenshots (http://www.mediafire.com/?z6ejis383wmn9de)

FOTS_2_Screenshots (http://www.mediafire.com/?um3kd5mhnc45efn)

(nije mi dalo da uploadam jedan .rar, pa sam rastavi na 2)

Arbiter of Change
31-05-2012, 12:21
Izašla su četiri faction DLC-a za FotS.
http://store.steampowered.com/news/8096/

Tsaя
06-06-2012, 08:50
I free map editor.
http://www.shacknews.com/article/73947/ ... r-released (http://www.shacknews.com/article/73947/total-war-shogun-2-map-editor-released)

Bartuc
07-10-2012, 15:15
OK, savladao sam kolko tolko borbu, uspio sam satrati onaj dvorac u tutorialu (LOL xD) te susjedne provincije u kampanji, kužim osnove i tak to, samo treba hrpa prakse dalje... No naišao sam na sljedeću kočnicu :D


U CIV5, igra me vodila za rukicu, to mi se sviđalo i zahvaljujući tome sam dogurao do Deity težine. Nisi mogao završiti turn dok nisi SVE obavio, toga ovdje nema i totalno sam izgubljen na strateškoj mapi. Ona baba što objašnjava situaciju ne prestaje pričati, igra je pre bogata mehanikom, a ja ne znam kud bi se okrenuo uopće :( Sa početnim unitima + 1 arčeri koje sam kupio sam napao okolne provincije, imam dojam da se moram žuriti zbog te fore sa time limitom pa si ne znam odrediti pacing. Nemam pojma kak uopće krenuti u neku diplomaciju i trgovanje sa klanovima kad ti je glavni cilj kroz period od n godina osvojiti Japan :(


To ću morati naći neki guide da mi objasni osnove strateške mape pošto je ovo prvi TW s kojim se susrećem.


Ako imate kakvih generalnih hintova, dobro su došli. Volio bi ovo savladati i kupiti original pošto mi se igra čini genijalnom, pogotovo nadmudrivanje na bojnom polju. Glupo mi ju je kupiti, a qurca ne kužim... da ne bacim 30€ u vjetar :D

Arbiter of Change
07-10-2012, 15:28
Shogun 2 ti ima jedan manji problem u odnosu na prethodne TW igre, a to je da se možeš lagano uprozoriti u borbama jer se prebrzo odvijaju, tj. nema ti spašavanja odreda ako ga pošalješ u loš okršaj. Zato svi bitniji modovi usporavaju malo tempo borbe i daju ti šansu da upravljaš jedinicama lakše malo. Možda je stvar navike, ne znam. Tvoj problem je baš taj što Shogun 2 ima predobar AI u odnosu na ranije nastavke tako da se neće baš totalno lagano zblesirati... ali onda opet, tutorial borba. :)

PS.
Civ5 je baby mode koliko sam nešto kratko igrao. Civ4 je za lomljenje živaca jer moraš microati svaki korak.

Bartuc
07-10-2012, 15:39
Čitao sam po netu malo o tom castle siegeu iz tutoriala, dobio sam dojam da je među težim fajtovima pošto je tak koncipiran da moraš izgubiti masu vojske, oćeš nećeš... No sa druge strane, možda su to bili samo dojmovi noobova poput mene :D

Za sada si fino pauziram u ključnim trenucima i provedem više u slow motion nego u real time modu. Real time pustim samo kad sve sredim pa gledam bitku. Istina bog da mi je normalni tempo pre pre brz :D

Deadwalker
07-10-2012, 16:01
Inače sam mazohist po pitanju strategija i igram redovito na najvišim postavkama težine, no Shogun 2 sam odigrao na normalu. Zbilja ogromni napredak AI-a u odnosu na ranije nastavke te se na višim težinama kažnjava gotovo svaki propust. Dovoljno je pogledati postotke igrača koji su završili kampanju - 15% normal, 5% hard, 1.7% very hard, 0.8% legendary. Probao sam igrati na višim postavkama težine, no nemam ja više strpljenja i vremena izgubiti po jednom turnu ne znam koliko minuta.
Inače, igra postaje jebeno teška kada osvojiš pola otoka i svi se urote protiv tebe, čak i vlastiti generali. Igraj polako, razvijaj ekonomiju i napreduj polako. Kada osvojiš provinciju, moraš je ukomponirati u ekononsku filozofiju koju imaš te je moraš vojno zaštiti, posebice one pogranične provincije. Prerapidno napredovanje je ok na kratkoročnoj bazi, no na dugoročnoj si u žešćoj banani.

Arbiter of Change
08-10-2012, 09:23
Čitao sam po netu malo o tom castle siegeu iz tutoriala, dobio sam dojam da je među težim fajtovima pošto je tak koncipiran da moraš izgubiti masu vojske, oćeš nećeš... No sa druge strane, možda su to bili samo dojmovi noobova poput mene :D
Uvijek ćeš imati žrtava. TW igre nisu baš poznate po tome da su borbe izvedive savršeno i da ti svi prežive. Zato imaš jeftine Yari Ashigaru. :)

Evo link koji je Tsar postao ranije u temi. Možda ti pomogne.
http://forums.totalwar.org/vb/showthread.php?137395-Frogbeastegg-s-Guide-to-Total-War-Shogun-II-10

Xero
08-10-2012, 09:32
Sjećam se dobri starih dana Romea kad sam s 1000 legionara redovito uništavao barbarske vojske od 2000 ljudi sa otprilike 50 žrtava na mojoj strani.

Arbiter of Change
08-10-2012, 09:33
Ti si Xero. Mi nismo. :(

Xero
08-10-2012, 09:40
Pa to je bilo prilično standardno u Romeu.

Bartuc
08-10-2012, 09:49
Evo link koji je Tsar postao ranije u temi. Možda ti pomogne.
http://forums.totalwar.org/vb/showthread.php?137395-Frogbeastegg-s-Guide-to-Total-War-Shogun-II-10

Jučer sam prelistao temu i našao link, dosta korisnih stvari ima. Sve mi se više sviđa igra...

Herr Schnitzel
08-10-2012, 15:52
Nisam pročitao guide pa možda ponavljam, al evo par savjeta:

1. Trade nodeovi = laka lova. Gradi trgovačke brodove i mornaricu da ih štiti (ako se dobro sjećam, možeš ih 10 natrpat na jedan node).
2. Iza njih slijede trade agreements s drugim klanovima. S kim god stupiš u kontakt, prvo traži to.
3. Stranci su gg jer imaju barut. Podilazi im i razvijaj vojsku u tom smjeru da dobiješ matchlock ashigaru i brodove.
4. Navedeni ashigaru uniti su bogomdani za branit dvorce, razaraju moral samo tako. Imaj ih tri-četiri u dvorcima koje misliš da mogu bit napadnuti (previše ne valja jer su beskorisni u melee borbi).
5. Gradovi koji nisu u opasnosti od napada mogu imati simbolični garnizon od dva-tri ashigaru unita (za sprečavanje pobuna).
6. Unaprjeđuj dvorce gdje god je moguće. Free upkeep uniti koje dobivaš su esencijalni za oslobađanje "mobilnih" vojski. Samo pazi da imaš i dovoljno hrane za to.
7. Ne uzdaj se u saveze jer su svi đubrad. Onog trenutka kad AI misli da mu više nisi koristan dolazi do frke.
8. Na campaign mapu igraj umjereno agresivno (uvijek se bori protiv slabijih u početku, kasnije nemoj dopuštat većim ribama da se međusobno kolju, jer će jedan pobijedit i posjedovat 75% otoka, a zatim slijedi intenzivno jebanje u čmar).
9. Hope it helps.

Bartuc
08-10-2012, 16:26
Hvala, neke stvari od toga sam pohvatao sa onog linka (pre jebeni guide), neke su nove pa mi dobro dođe. Jedva čekam da sutra zaigram i okušam se u campaign mapi, ako to savladam, čekam prvu akciju i kupujem ovo čudo. Imam dojam da bi mi ovo moglo biti čak i masu bolje od CIV5, samo da polovim konce kad sam dumb as fuck za taj žanr :D


Kad smo kod toga... Vi koji pratite TW... Jel u najavi kakva GOTY verzija ili nešto? Ili nikad neće spojiti Shogun 2, FotS i DLC-e u jedan paket? Žao mi je što nisam probao savladati igru prije one 75% akcije koja je bila prije par tjedana :(

Arbiter of Change
08-10-2012, 17:20
Nema planova za GOTY koliko ja znam, ali znaš da će biti sigurno na Steamu sa nekim masnim popustom bilo za Halloween ili za Božićnu rasprodaju pa kupuj postepeno. Sam Shogun 2 + DLC kampanja/klanovi će te držati dosta dugo, onda tamo za Božić ubodeš FotS + njegov DLC i na konju si. Sa kremenjačom i čudnim šeširom. :)

Bartuc
10-10-2012, 20:44
Kakvog ste mišljenja u vezi Shogun 2 vs. Napoleon vs. Empire? Svugdje čitam da je Shogun donio puno poboljšanja, ali nitko ne navede konkretno o kakvim je poboljšanjima i novostima riječ...

Sgt. Bull
10-10-2012, 20:49
Zaobiđi Napoleon i Empire koliko možeš jer su igre živi haos. Od buđavog releasa na Steamu pa nadalje.

Arbiter of Change
10-10-2012, 21:15
Empire je općenito promašaj dok je Napoleon ono što je Empire trebao biti, ali fokusiran na Napoleonovu kampanju. Samo da ti kažem da je Shogun 2 najpristupačniji novim igračima, a nema smisla da ti govorimo što je poboljšano kad nemaš nikakvu usporednu točku sa prijašnjim igrama. :)

Sgt. Bull
10-10-2012, 21:26
Ne laži čo'eka bezveze. :D

Bartuc
10-10-2012, 22:54
OK, vjerovati ću vam na riječ, ostajem na Shogun 2.

Zapravo, odigrao sam tek malecki dio Chosokabe kampanje (osvojio svoj otok i nešto sitno iza), polovio kolko tolko konce i tu sam stao, čekam prvu akciju na Steamu pošto mi je žao igrati... demo verziju... :D

Za sada mi je igra fenomenalna, ne želim priznati, ali čini mi se boljom od CIV5. Jedino mi fali taj randomness koji je nudio CIV5, koliko kužim, svaka kampanja u Shogunu je gotovo ista, samo se mijenja redoslijed dominacije. Fali mi lov savršenih pozicija za gradove, osvajanje luksuznih resursa, ogroman broj građevina i tehnologija kao i napredak kroz povijesna doba, ali TW combat sistem mi je toliko dobar da sve to mogu zanemariti bez problema. Također mi rulaju i ovi agenti, hijerarhije, stabla života, generali i njihovi skillovi... ima jako puno elemenata koji mi se čine zabavniji i dorađeniji od većine CIV5 unikatnih elemenata...


Sad jedva čekam ovaj Halloween sale i nadam se da će biti na akciji... ako ne, tko će čekati do Božića :cry:



PS:

I počinjem aktivno pratiti Rome 2 temu, sa dosadašnjim iskustvom devova, pre jebenim settingom i svime što su najavili, igra jednostavno mora ići još korak u naprijed. Zašto, o zašto nisam prije otkrio CIV i TW serijal, pa da ih sad imam sve za guzicom... sad mi se jednostavno ne vrača na starije nastavke.

Wizard
10-10-2012, 23:28
A nema se ni smisla vraćati na starije nastavke, i tw i civ više manje samo napreduju, možda ne u svakom segmentu uvik al općenito gledano napreduju.

Bartuc
10-10-2012, 23:56
Čitam da fanovi CIV-a veličaju četvorku i da je većini ona bolja od petice, ali nikako mi se ne sviđa to stackanje jedinica u četvorci. Po meni je 1 unit po polju savršen pristup pošto makar AI bio u qurcu što se combata tiče, ali opet od igrača zahtjeva veću dozu kreativnosti nego samo naslagati hrpu vojske i pokositi mapu. U Shogunu to stackanje odgovara zbog RTS pristupa borbi, ali u CIVu, gdje se sve odvija na campaign mapi, to mi nikako nema smisla...

Deadwalker
11-10-2012, 20:23
Nakon Shoguna 2 probao sam igrati Rome i ono, igra mi je jednostavno preoskudna kada se sjetim svih opcija koje ima zadnji TW naslov. Shogun 2 savršeno implementira role-playing elemente u svoj gameplay i nadam se kako će ih Rome 2 samo još produbiti. Do tada se nadam kako ću uspjeti upiknuti S2 ekspanziju da vidim vremenski najbližu TW igru :)

Bartuc
11-10-2012, 20:30
Misliš na ovaj Fall of the Samurai?

Nekako mi odbojno zvuče gunovi u mixu sa samurajima, ali ako se navučem, kupujem sve TW-ove od Shogun 2 nadalje :D Mene iskreno više zanima ovaj DLC - Rise of the Samurai. Čitam dojmove i puno ljudi kaže da ima čak i bolju kampanju od originala, a na popustu se dobije za siću.

Tak da na akciji kupujem S2, Blood Pack i RotS, klanove i unitse potpuno preskačem pošto je pothvat preći igru sa svim klanovima koji su već u igri, tak da nema potrebe za novima. A FotS bum onda na nekoj drugoj akciji kupio...