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Pogledaj cijelu verziju : Napoleon Total War



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Tsaя
19-08-2009, 09:31
Ljudi dolazi još jedan TOTAL WAR !!!! :pray:
Zasad nema puno informacija o njemu, ima trailer i datum izlaska.
http://www.sega.co.uk/gamescom/index.php
February 2010 !!!!!!!!!!! :D

ScorpiuS
19-08-2009, 10:19
Ovo je ekspanzija.

Tsaя
19-08-2009, 10:53
A, neznam, možda je nastavak.

Praetorian
19-08-2009, 11:00
Koja vijest :shock: :D :D :shock: :D :o :) :). Bio sam sad na total war. com, ja bi reko da je to novi total war jer ima zasebno svoju stranicu..................... :shock: :) :) :o :o :D :D

Deadwalker
19-08-2009, 11:24
Joj, daj ne silujte toliko te smajlice :(
Ma ja sam odavno ocekivao ekspanziju s Napoleonom, bilo sta drugo nebi imalo smisla. Eto, nadam se da ce ekspanzija poboljsati jos neke aspekte igre i da ce imati zanimljivu kampanju.

Tsaя
19-08-2009, 11:54
Sigurno će biti odlično i da, to je zasebna igra.
Nije ekspanzija za ETW, ali je sigurno rađena na istu foru, samo kaj će valjda kao šta je road to independence biti velika kampanja sa Napoleonom. Biti će hrpa novih unitsa i sigurno bolje napravljena mapa (s više gradova).
Bar pretpostavljam da će biti tako.
Ali, oni bi nas mogli iznenaditi i napraviti potpuno novu igru.

Praetorian
19-08-2009, 12:00
Mene sam zabrinja to sto igra izlazi prebrzo.

Tsaя
19-08-2009, 12:04
Kladim se da će biti odgođena.
Koliko sam iz trailera na total war.com čuo biti će 3 kampanje:
Grand European (tu sigurno možemo očekivati hrpetinu gradova i ogromnu mapu)
Midle east (biti će india, egipat, još neki dijelovi afrike i azije)
Grand Independence
&
Grand Campaign (valjda, ak neš od ovog troje to ne pretstavlja)

Jedva čekam ovaj nastavak, jer mislim da će on biti najveći TW-ov uspjeh.
Ipak meni je to vrijeme napoleona i kolonizacije najzanimljivije i tu se ima puno toga za napraviti.

Valjda sam dobro čuo podatke, ak ne nek me neko ispravi.

Raz
19-08-2009, 12:05
Od ovoga bi se mogla očekivat bogovska kampanja pošto je Napoleon u pitanju...

Tsaя
19-08-2009, 12:06
Nove vijesti !!!

History is as yet unwritten.

Napoleon: Total War™ is the new chapter in the critically acclaimed Total War series and opens up a new narrative layer to the genre-defining franchise. From the early Italian campaign to the Battle of Waterloo, Napoleon covers two decades of relentless battles, a backdrop of a world in flames against which the story of an extraordinary military career unfolds.

Whether you play as the legendary General or against, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

The genre-defining franchise brings Napoleon to life:
Napoleon: Total War defines a new standard within the genre with exciting characters and a cinematic narrative, mind-blowing battle sequences and an unrivalled mix of turn-based and real-time strategy.

Three new episodic campaigns:
Take command and lead your armies on land and sea over three campaigns: Italy, Egypt and Mastery of Europe. The seamless mix of objective-based missions and sandbox experience makes this the most complete Total War experience to date.

Cutting-edge multiplayer:
Napoleon features fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications.

All new Napoleonic battles and units:
Advanced weaponry enables new tactical options and even more exciting real-time battles on an epic scale, while the highly detailed environments and improved battlefield buildings guarantee a realistic recreation of famous historical battles.

Da malo sam bio u krivu što se tiče kampanja: (ovo je točno)
Take command and lead your armies on land and sea over three campaigns: Italy, Egypt and Mastery of Europe.

Praetorian
19-08-2009, 12:09
Ajoj, kako dobro. Kad napoleon krene cijela europa pada.

Tsaя
19-08-2009, 12:09
Ovo mi se posebno sviđa: Steam achievements, gameplay bonuses, uniform editorSand voice communications, a bome i sve ostalo.
Igra je jako obećavajuća !!!

McPingvin_v2.0
19-08-2009, 12:12
Doći ću do Save i popišat se po spomeniku ilirskih granica.

Ili uzet 5k Hrvata u vojsku i večerati u Moskvi ^^

Tsaя
19-08-2009, 12:15
Nadam se da će bitke biti mnogo masovnije ida će napad na gradove izgledati malo drukčije, da gradovi budu veći.

Tsaя
19-08-2009, 13:30
LONDON & SAN FRANCISCO (August 19th, 2009) – SEGA Europe Ltd. and SEGA of America, Inc. today announced Napoleon: Total War, the first in an all-new story driven branch of The Creative Assembly’s multi award winning Total War RTS franchise. Napoleon: Total War will keep the franchise’s genre-leading 3D battles on land and sea. The turn-based campaign is split into three different story-driven campaigns, telling the story of the rise and fall of Napoleon Bonaparte through his most famous battles.

In Napoleon: Total War, aspiring generals have the chance to play as the legendary French general Napoleon Bonaparte or as one of his opposing factions. Battling through his three biggest military campaigns, the game will take you through Italy and Egypt, narrating the early years of the fearsome commander, while the third campaign will tell the story of his fateful drive towards Moscow and, ultimately, his showdown with the Duke of Wellington at one of the most famous battles of all – The Battle of Waterloo.

“In Napoleon: Total War you get to actually be Napoleon - to face the problems he faced, to win the battles he won, and to build the Empire he built. Or better,” commented Mike Simpson, Creative Director at The Creative Assembly and father of the Total War franchise. “However, the game allows you to step in the shoes of his opposing generals as well, allowing the player to rewrite history as they see fit.”

Napoleon: Total War expands on the successful Total War series by taking all the features from previous games such as the full 3D land and naval battles, the detailed campaign map, and an in depth diplomacy system and taking them a step further.

Napoleon: Total War hits shelves in February 2010.

W3DR4N
19-08-2009, 14:08
Ovo mi se posebno sviđa: Steam achievements, gameplay bonuses, uniform editorSand voice communications, a bome i sve ostalo.
Igra je jako obećavajuća !!!

Multiplayer only.


Mene sam zabrinja to sto igra izlazi prebrzo.

Razvija se na gotovom Empire predlošku.


Ovo je ekspanzija.

Nije. Radi se o spin-offu serijala, s pričom.

torcida007
19-08-2009, 14:37
Pohod na Rusiju zapocinje.

Praetorian
19-08-2009, 14:52
Pada Rusija, samo da mi zima ne shebe barut.

megalodon
19-08-2009, 15:05
Ono u trejleru kad pale brodove, to je tako jebeno glupo da necu komentarisat.
Ne nadam se mnogo cemu, nisu izbacili posten TW jos od Romea. Ekspanzije za dvojku mogu proc.

Rang€r
19-08-2009, 15:27
niš specijalno od ovog TWea :/ još je i bilo očekivano, jer napoleon je baš počeo harat tamo negdje na kraju 18. st. kolko se ja sječam il čak početkom 19.... ostalo im samo dodat nekih 20-30 godina, napoleona, tu i tamo koji novi unit, neka sitnica, malo prerade i bum još jedan tw za 350kn...

Tsaя
19-08-2009, 19:38
niš specijalno od ovog TWea :/ još je i bilo očekivano, jer napoleon je baš počeo harat tamo negdje na kraju 18. st. kolko se ja sječam il čak početkom 19.... ostalo im samo dodat nekih 20-30 godina, napoleona, tu i tamo koji novi unit, neka sitnica, malo prerade i bum još jedan tw za 350kn...

Ja imam suprotno mišljenje.
Baš očekujem nešto od ove igre jer je era Napoleona jako zanimljiva i puna ratova.
Igra donosi velike novitete:
3 nove kampanje-npr. kampanja europe: pregršt gradova što mi se jako sviđa a ne ko u etw-u da francuska regija ima samo Pariz....
novi unitsi i uniforme
novi stilovi ratovanja i taktike
itd.

Od ove igre se može puno očekivati, jer donosi mnogo noviteta i poboljšava način igranja.

Praetorian
19-08-2009, 19:43
I ja isto mislim da ce NTW bit zakon, koliko sam vec puta pogledo onaj trailer, bas je dobar.

Tsaя
19-08-2009, 19:59
I ja isto mislim da ce NTW bit zakon, koliko sam vec puta pogledo onaj trailer, bas je dobar.
Slažem se s tobom, bit će super !!! :D

Malo svježih vijesti !!!

Napoleon Total War will build on the engine and framework of Empire Total War, but will add a whole host of new features and extra touches that the developers didn't have time to include in the first game. Kieran Brigden, Communications Manager at Creative Assembly, explains: "The way that Total War development works is we do a kind of evolution-revolution cycle. We create revolutionary technology for one title - in this case Empire, which had a brand new engine written from the ground up - and all new AI. Then, for the next game, we take that technology and evolve it - in this case with Napoleon. We've taken everything we've achieved with Empire and Empire's engine and just pushed it to the limit. Napoleon is essentially the culmination of what we wanted to do with Empire, given the time to take it further."


The Napoleonic period was picked because it ticked all the right boxes for the Creative Assembly team, who have a checklist of what exactly must be going on in a time period for it to turn up in a Total War game. One such criteria is that there must be a set of warring factions, any of which could have potentially risen to be the dominant power, so that gamers can go ahead and see what happens when they rewrite history. "If you take post-revolutionary France, it was both strong ideologically and incredibly weak," says Brigden. "The revolution had bankrupted the country. There were a lot of other powers in Europe vying for control, there was the old Austrian Empire which was cutting into French territory in the south, obviously the British empire which was incredibly well established, with the British navy ruling the seas. Not to mention the Russians and Prussians and everyone else..."

The team also decided that the famous Frenchman deserved to be the focus of a title, for many reasons. "What's really interesting about Napoleon and his story is that he took control of a nation, literally by himself, as one man, and led it to be the greatest and the most powerful nation in Europe," Brigden enthuses. "The thing was that he fought a war that was considered at the time to be not gentlemanly. People were like, 'this isn't how it's done, you go cavalry first, infantry second, then artillery, then a bit more cavalry...', but Napoleon didn't care about any of that, he just fought to win. He didn't fight to play the grand game, so towards the beginning, when he fought the first Dukes of Europe, he came with this really unorthodox mix of tactics and it set him apart from the gentlemen at the table. He was often regarded as a bit of a brigand and a down at heel - the arrogant little Frenchman."

Like previous instalments, Napoleon will be a mix of turn-based and real-time strategy, with gamers first of all taking time to plan their strategy down to the tiniest detail before switching to the midst of the battlefield, commanding troops in real-time as they fight on your orders. Infantry, cavalry and ships will all be unique to the instalment and altogether there will be a total of 322 new units to command. On the subject of hard stats, up to a maximum of 10,000 men will appear on screen at one time, depending on the settings and PC specs, although this time round Creative Assembly will be adding more variety in the way the men look, with the aim being to eliminate the 'clone army' problem. Indeed, the game will mix and match different body parts to make soldiers look individual and unique, with 64 different faces on offer even on the very lowest settings.

Additionally, artists have been adding extra touches to the light and smoke effects on screen. According to Kieran, "Napoleon looks 50,000 times better than Empire when it comes to the individual units and their animations and the way they act on the battlefield. We're doing a huge amount with all the particle effects, polishing up everything that comes with the smoke and physics systems. All of that stuff sounds cosmetic, but when you put it together, you get a very, very different game experience. For example, we've now got to the point where the smoke from all the rifle muzzle flashes hangs in the air and then drifts across the battlefield. That affects your visibility and your guys' ability to shoot and reload, and it's affecting your view as a commander on the battlefield. The horses will also kick up dust and mud when they charge in, which will also affect visibility."


The hugely popular naval battles will return again in Napoleon, although some may question their inclusion. "Although Napoleon is not famous for his naval engagements or his naval superiority, that's not to say that the player cannot reverse that and play it their own way," explains Brigden. It's possible if you are a good tactician to beat the British on the high seas, and Napoleon famously said, 'Give me control of the channel for six hours and I will have Britain in less than a week!', but of course the British Navy never let him do it."

The good news is that naval combat system has been refined after criticisms aimed at the mechanics in Empire, and there will be new attributes and abilities. One of these is the ability to repair ships during combat. "What will happen is you will see all the hands leaving their posts at the cannons and the sails and the masts and frantically trying to patch up holes in the hull, and all the while the ship's taking water," explains Brigden. Obviously the ship can't do anything at that point and you're going to have to protect it, but at least it won't sink straight away- you will be able to stay in the fight that little bit longer."

The role of Generals on the battlefield will also be different; this time round they'll play a far bigger part tactically in battle. Generals will have an aura effect, which means that simply by sending them into areas where there is low morale, soldiers will perk up and recover the will to fight. "Napoleon naturally plays a huge part in the game and he is a battlefield general -- you will see him and use him on the actual battlefield when playing as France," says Brigden. "Having him on the battlefield is a very important thing because Empire treated generals almost as slightly cowardly aristocrats who would sit at the back of a battle and say 'off you go lads!' and they'd call victory or defeat without ever disturbing their teacups. Napoleon changed that, he went back to the model of a general leading his men from the front. Sure, later on when he got a bit fatter and a bit less involved, he started doing the whole tactician thing and standing at the back, but certainly early on he was literally at the front of the charges. He was a warrior king. As far as the game goes, leading a charge with him is probably still a bad idea because you don't want him exposed to artillery and grape shot and having him massacred, but at the same time he'll have a much greater use on the battlefield as a tactical object." Additionally, you'll now also get to select your Generals from a list and each will have unique attributes - while some will be stalwart defenders, others will be fiercely offensive, and others... Well, just won't be very much good at all.

The game will be split into three campaigns and these are going to much shorter than those in previous games, to reflect Napoleon's 'Blitzkrieg' style of warfare, meaning that although the gameplay will still be as epic and time consuming as ever, the actual turns will come round about once every two weeks. The first will be the Italian Campaign, set between 1796 and 1797. Here we join Napoleon as he is given command of the French army in Italy. "This is where Napoleon really made his name," explains Brigden. "It was supposed to be a post of obscurity, he was supposed to go there and just hold the Austrians off for a bit, not do any great things, just go and be quiet somewhere and fight a war that no one really cared about. But Napoleon had other ideas - he saw this as his chance to take back centre stage for France and give her some glory."

Therefore, your overall aim is to do exactly what Napoleon did, which is to drive the Austrians back to the point where you're able to enter Vienna. You can do this by any means you see fit - you can go directly through the Austrians, or you can try and make alliances with the other factions. You can go the long way round through the Alps, or you can go direct and fight all the hard battles on the way. Be warned though, this time round attrition is going to play a bigger part and getting supplies to your men in far away posts is going to be tougher. Now, if your men are marching through difficult terrain, or are camped out somewhere with poor weather conditions, they will be suffering damage even when they're not fighting, meaning planning your routes and capture points carefully will be far more important.


The second campaign will be the Middle Eastern campaign, set during the three years between 1798 and 1801, with players assuming control of Napoleon as he sails to Alexandria to attempt to take the countries of the Middle East and bring back their treasures for France. The final campaign is the Grand Campaign, taking place between 1805 and 1812, which will show Napoleon's ultimate realisation of his ambition in Europe. The campaign will start off with France in a much stronger position on the map, but with power brings hatred - there will also now be an alliance against the country. The aim of the last campaign will be to march through all the capitals of the other major powers and dominate and hold them until the end. "You've followed the narrative through and it's led you to Napoleon's greatest glory or defeat," says Brigden. "You can do it in Napoleon's blitzkrieg style, you can overstretch yourself and run straight for the prize, or you can do it diplomatically; you could do it monetarily... And this is where you get to change history, because you can win where Napoleon was defeated."

The main campaign playing as France will be strongly narrative led, and is described as being similar to the directed experience in the Road to Independence campaign in Empire. Additionally, there will also be a multiplayer mode and there'll be the option to play through as other nations, although the team hasn't decided which those will be just yet: "We are considering making it possible to play as Britain, or Prussia, or all the major factions on the map and those games will have their own winning conditions."

Like previous instalments, Napoleon will be a PC-only experience and anyone hoping to see one of the games on a console is likely in for a long wait. "The series is going to be PC only for the foreseeable future - we love the platform and there's just something about the PC that lends itself to strategy games. It does them really well."

As for timings, the game is currently in pre-Alpha but it's full speed ahead - Creative Assembly expect it to ship in February 2010. That's not just a date it's pulled out of its hat either: "Because it's building on the technology that we've already established with Empire, it won't take so long. February's what we're aiming for at the moment and we're making good guns. Obviously, with these things nothing's written in stone and it'll be down to quality, essentially. We want it to be what we want it to be, and if that takes a little longer, then yes, it may go back." There's not that long to wait until Napoleon invades then... Best start brushing up on your French, eh?

http://www.imagesforme.com/out.php/i645610_ntw1.jpg

http://www.imagesforme.com/out.php/i645611_ntw2.jpg

http://www.imagesforme.com/out.php/i645613_ntw3.jpg

TehAnalPain
19-08-2009, 20:17
Iskreno mislim da ce ovo biti jos jedno razocarenje kao i Empire: Total war... Sto se mene tice najbolji total war za sada je Rome... Medieval 2 ima jedinice koje odbijaju napasti vojsku u bijegu nego radje trce oko njih kad im ti naredis da napadnu i jos hrpu iritirajucih ''bugova'' koje mozes iskoristiti u svoju korist ili se okrene protiv tebe... U Empire dobijem fatal error svaki put kad stisnem na flotu koja ima 3 admirala a bas sam htio igrat s brodovima tamo jer mi se borbe na kopnu ne svidjaju s puskama i nikad nisam vidio vece ogranicenje u izboru naroda za igrat i trebalo mi je par sati igranja da se uopce priviknem na novi sistem igre dok nisam dosao do zakljucka da je najbolje istrijebiti sve narode oko sebe ako zelis imati mira i da ti vise ne ruse sporedne gradjevine iz frustracije sto ti nemogu napast grad... Da ne spominjem mentalno bolesni AI u ta dva nastavka koji jednostavno unistava tezinu igre... svatko tko bi nazvao igranje tih igri izazovom bi se trebao upucati...

Shogun i Medieval nisam igro nit planiram igrat tako stare igre...

Ali iskreno ako ce ubacivat malo RPG-a u taj zanr moglo bi biti zanimljivo... volio bih vidjet total war u kojem imas generala, ti ga imenujes das mu izgled, uniformu i da igras vodis rat preko njega i ti recimo radis za jedan narod, imas svoje jedinice pa ih imas sve vise i vise dok ne postane vec cijela vojska pa recimo mozes birat oces li prosirit taj svoj narod i biti mu vjeran ili se pobunit i preuzet vlast pa potom i svijet :D VOLIO BIH TOOOOOOO

Praetorian
19-08-2009, 20:19
Ovo ce bit predobro.

Tsaя
19-08-2009, 20:21
Iskreno mislim da ce ovo biti jos jedno razocarenje kao i Empire: Total war... Sto se mene tice najbolji total war za sada je Rome... Medieval 2 ima jedinice koje odbijaju napasti vojsku u bijegu nego radje trce oko njih kad im ti naredis da napadnu i jos hrpu iritirajucih ''bugova'' koje mozes iskoristiti u svoju korist ili se okrene protiv tebe... U Empire dobijem fatal error svaki put kad stisnem na flotu koja ima 3 admirala a bas sam htio igrat s brodovima tamo jer mi se borbe na kopnu ne svidjaju s puskama i nikad nisam vidio vece ogranicenje u izboru naroda za igrat i trebalo mi je par sati igranja da se uopce priviknem na novi sistem igre dok nisam dosao do zakljucka da je najbolje istrijebiti sve narode oko sebe ako zelis imati mira i da ti vise ne ruse sporedne gradjevine iz frustracije sto ti nemogu napast grad... Da ne spominjem mentalno bolesni AI u ta dva nastavka koji jednostavno unistava tezinu igre... svatko tko bi nazvao igranje tih igri izazovom bi se trebao upucati...

Shogun i Medieval nisam igro nit planiram igrat tako stare igre...


1. Nemoš igrat naval bitke jer ak ti javlja grešku tebi neš nevalja s kompom ili igra nije original.
2. Neznam zašto vam je RTW najbolji, meni je najgori i neusporediv mi je s ETW-om. Prava zaraza mi je bio MTW2.

TehAnalPain
19-08-2009, 20:27
zato sto mislim da je takav tip igre najbolje drzati na macevima, strijelama i velikim zidinama... Iskreno mislim da ako bi napravili takvu igru na foru drugog svjetskog rata da bi to bila katastrofa... na pocetku mi se svidjela ideja pusaka u M2 TW ali je ispalo da su apsolutno beskorisni u borbi osim na otvorenom polju... cak ne pucaju ni sa zidina... U ETW su to popravili ali su napravili poprilicno naporan AI i doslovno ih moras iskorijenit da te ne gnjave svaki krug s unistavanjem sporednih gradjevina :/

Tsaя
19-08-2009, 20:33
zato sto mislim da je takav tip igre najbolje drzati na macevima, strijelama i velikim zidinama... Iskreno mislim da ako bi napravili takvu igru na foru drugog svjetskog rata da bi to bila katastrofa... na pocetku mi se svidjela ideja pusaka u M2 TW ali je ispalo da su apsolutno beskorisni u borbi osim na otvorenom polju... cak ne pucaju ni sa zidina... U ETW su to popravili ali su napravili poprilicno naporan AI i doslovno ih moras iskorijenit da te ne gnjave svaki krug s unistavanjem sporednih gradjevina :/

U ovom se slažem s tobom.
Kad bi napravili WW2 tip igre, to bi bio veliki promašaj, jer je cilj TW-a da bitke budu što masovnije.
MTW2 mi se zato jako sviđao, ima masovne bitke (mogle bi biti i malo masovnije) i obožavam srednji vijek, to s mačevima i lukom i strijelom...

Što se tiče ETW-a bilo bi dosadno da AI nije naporan, netko te mora zajebavat u igri.
Moš si namjestit težinu igranja, stavi na najlakše, pa ti neće biti naporan.

Rang€r
19-08-2009, 21:59
sign na sve ovo što je TehAnalPain reko... rome pogotovo lotr mod je i po meni najbolji tw, empire baš i nema ono nešto što bi me zadržalo, jedino što mi se sviđa u empireu je mapa i doplomacija. hr-tsar jel ti kužiš da u francuskoj regiji zapravo imaš pun qrc naselja samo što je pariz istaknut kao središte, jer tamo ide večina bogatstava i svega dobroga, kulturološko je središte francuske, ima najviše stanovnika... glavni je grad ugl. a ostali gradovi imaju jednu svrhu koja im je zadana na početku igre, il im ti zadaš kad se razviju iz "sela" u veči stupanj, što je po meni fenomenalan sistem podjele provincija...zatim diplomacija koja se još uvjek može i mora poboljšat jer na večim težinama AI je baš teži... idiot, on ništa ne prihvača ni ono što ide barem malo njemu u korist, ni ono što je 1:1 ponuda, a kad mu razvalim zemlju u ratu e onda fakat niš ne prihvača pod bilokojim uvjetima... ratoboran je ko majmun a nema pojma ratovat, samo farma vojsku i kempa ju u određena mjesta i svaki potez šalje određen broj bataljuna na moje granice sam da bi mi išo na qrc... što se tiče borbe i tog tu ima nekih mušica, al neda mi se sad o njima, jer baš i nisu bitne..

TehAnalPain
19-08-2009, 22:01
mozemo sad o tome kolko god oces... nije mi problem igrat ni na najlaksoj tezini ni na najtezoj rezultat je uvijek isti... ja jednostavno vise volim imat 5-6 gradova i njih maksimalno razvit i imat masivne vojske na tom podrucju nego imat cijeli kontinent za sebe pa sad moras pazit svaki grad na sto te ETW natjera jer ce ti kad tad doajditi susjedi koji ti tu i tamo udju i uniste skolu ili crkvu s 20 ljudi iako par centimetara od crkve stoji 1000 vojnika... jednostavno volim pasivniju igru neg da glumim napoleona ili cezara u igri... Igro sam s hebenom indijom samo zato sto sam mogo odma je cijelu uzet i postavit utvrde na granici indije i ostatka mape... I naravno protjero portugal od tamo odmah :D

I igrica previse ovisi o trade-u a ima puno p******** naroda koji obozavaju biti u ratu s tobom samo zato jer znaju da si predaleko od njih pa naprimjer francuzi blokiraju moje rute samo zato sto sam portugalce protjero... Jedino sto mi se bas svidja u toj igri je novi nacin za provodjenje diplomacije s drugim narodima, borbe brodovima, i revolucije...

I primjetio sam da se AI uopce ne iskrcava -.-' pa je onda prelako braniti Indiju i jednostavno nije zabavno kad ti nitko ne dolazi napast gradove... osim afganistana koji s 300 ljudi dolazi poginut svaka dva poteza na pun utvrdjen grad -.-

Rang€r
19-08-2009, 22:08
osim afganistana koji s 300 ljudi dolazi poginut svaka dva poteza na pun utvrdjen grad -.-

meni su prusi svaki potez, al svaki jebeni potez slali po 4-6 bataljuna line infantrya, i to sve iz berlina, a kasnije konigsberga i to još uvjek imaju full stack u gradu... cheat pretty much?

Tsaя
20-08-2009, 09:54
Ah, svatko ima svoje mišljenje. Meni se ETW sviđa, i isto tako mi je fora imati manji broj gradova i razviti ih do kraja nego imati cijeli kontinent.
Što se tičle onoga u Francuskoj regiji ili Španjolskoj, mislio sam da bi bilo bolje da bude više tih gradova kao što je Pariz, jer ovak dođeš s jednim generalom osvojiš Pariz i imaš cijelu Francusku...baš glupo.
Živcira me to kaj se AI nikad ne iskrcava i ne napada neku zemlju na otoku...npr. englesku ili indiju.

Nadam se da će se to sve u NTW-u promijeniti nabolje.
Posebno me veseli onaj Grand european campaign. Bit će pregršt europskih gradova, sigurno i nekoliko hrvatskih, puno masovnih bitki i baš ću uživati.

Ovo što pišete o igri je samo stvar mišljenja. Meni se ETW svidjeo (je da ima nekih promašaja u igri koji se daju popravit nekim patchem, al igra je svejedno dobra) i mislim da je on samo podloga da se ima šta od TW-a za igrat dok ne dođe NTW koji će sve to dići na neku veću razinu.

noobina
20-08-2009, 10:50
nadam se da će stavit još puno scenario biaka, ne kao u ETW

Deadwalker
20-08-2009, 12:53
Moja jedina zamjerka zadnjem TW-u je osrednji AI koji(barem meni) na vecim tezinama nije nikada predstavljao neku prijetnju, sto dovodi do brzog zasicenja nazalost. Prosao sam jednu kampanju i nisam vise vidio negu privlacnost igranja...Cak ni patchevi nisu nesto drasticno poboljsali stvar

Tsaя
20-08-2009, 13:02
Moja jedina zamjerka zadnjem TW-u je osrednji AI koji(barem meni) na vecim tezinama nije nikada predstavljao neku prijetnju, sto dovodi do brzog zasicenja nazalost. Prosao sam jednu kampanju i nisam vise vidio negu privlacnost igranja...Cak ni patchevi nisu nesto drasticno poboljsali stvar

Slažem se, AI je jadan, te zbog njega i još nekih sitnica igra postaje ubrzo dosadna.
To je prva stvar koja bi u NTW-u trebala biti poboljšana.

Tsaя
21-08-2009, 09:20
EUROGAMER preview:S :thumbs2:

So then, Napoleon. One of history's greatest military strategists. A man who almost single-handedly took the reins of power in one of Europe's greatest nations, during a time of incredible open warfare, and raised an Empire which would encompass some of the great dynasties of the late 18th and early 19th centuries. A man born into conflict on the island of Corsica, who led charges from the front - revelling in battle until his age prevented him from doing so. A man who changed the face of warfare forever.

Quite appropriate, then, that he should receive the honour of a standalone Total War title - a game which will follow the diminutive leader's rise to power and subsequent rampages across Europe and Egypt, allowing payers either to follow or to alter the course of history - potentially defeating Wellington and the Sixth Coalition at Waterloo to continue the inexorable march across the nations of Europe. Of course, those of you who wish to see Bonaparte humiliated can don the caps of opposing generals too, stepping into Wellington's boots or mounting Blucher's several unfortunate horses in an attempt to see the great general cowed like the kitten-phobe he was.
'Napoleon: Total War' Screenshot 1

Every one of the game's 322 units are new.

According to Creative Assembly, what we'll have in the three available campaigns (Italy, the Middle East, pretty much everywhere else), is a distillation of Empire: Total War's 'This Road to Independence' campaign: a narrative and character-driven romp through one of history's most combatative periods, although this time the central character is a man with a natty line in bicorns rather than a fledgling nation. Here, Empire's strengths are to be built upon, its creases ironed, fitting snugly with the studio's revolution/evolution development model.

Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.

Industrial towns are focused on arms and armaments, producing extra troops, while economic towns spool out cash and intellectual towns produce gentleman scholars, a replacement for the rake characters which have passive, area-of-effect espionage skills rather than the direct approach of their predecessors. Resources remain decentralised from towns and cities, and, in deference to Napoleon's ability to choose only to fight the most strategically important battles, are more influential than before. Taking a particularly effective horse-breeding area will grant your cavalry extra prowess, and deny it to your enemy. Environmental factors also extend to attritional casualties, as spending time in tough terrain or hostile territory will wear down your units and whittle their numbers. Over-extension of supply lines can quickly become a problem. One old environment factor which has been re-embraced is Rome and Medieval's concept of pillage. Occupying a territory means you can gain gradual bonuses from its resources, but a quick and dirty plunder will net you much more far more quickly. Of course, attempting to govern a people whose fields and towns have been looted by your troops presents its own problems.

Incredibly, every one of the game's 322 units are new, featuring real-life specialist and legendary units such as the Blackwatch. Units are no longer the same across factions, either; Prussian infantrymen will be differently skilled than their British counterparts, meaning that generals must learn the particular foibles of each to ensure maximum tactical efficiency. For example, men of the Russian line may not be as well-drilled as the Prussians, resulting in slightly higher reload times, but their morale and close-combat skills are better instead, meaning they're more likely to withstand the deadly cavalry charges of the era. The tactical impact of this may well be lost on many of us, as the differences will not be incredibly dramatic, but to many of the real enthusiasts who call Total War home it will become a crucial factor. The traits of generals will also have a greater influence on battle, auras of command will surround these heroes, improving the morale and combat effectiveness of units around them.
'Napoleon: Total War' Screenshot 2

Is that a Wii in your pocket?

Naval battles make a welcome return, and are also subject to the fine-tuning seen elsewhere. Ships can now be withdrawn from the line of battle in order to facilitate makeshift repairs - crews will abandon gun emplacements to shore up scallions and riven timbers, allowing admirals to maintain a fleet's integrity should its warships suffer too much punishment. The AI's path-finding and grouping mechanics have been updated, too - countering some of the very few problems which Kieron had in his otherwise glowing review of Empire. As Creative Assembly's passionate PR explained, they've had decades to perfect land battles, but naval engagements are totally new, and as such were always going to require refinement.

This new, more personal narrative approach is something of a diversion for the series, but one which could prove to be very interesting indeed, given the scope of figures which it can be applied to. History is littered with great generals, and although there aren't currently any announced plans to pursue this line of development beyond Napoleon, it must be a tempting path to follow.

Deadwalker
21-08-2009, 10:33
Mogao si samo linkati na tekst :wink:
Inace, zanimljivo stivo u svakom slucaju

Tsaя
21-08-2009, 10:35
Mogao si samo linkati na tekst :wink:
Inace, zanimljivo stivo u svakom slucaju

Ma, ljepše je vidjeti ovakav tekst na temi nego link.

Ovaj tekst (gore) puno govori i vidi se da će biti puno poboljšanja. Igra će biti super.


EUROGAMER preview:S :thumbs2:
Incredibly, every one of the game's 322 units are new, featuring real-life specialist and legendary units such as the Blackwatch. Units are no longer the same across factions, either; Prussian infantrymen will be differently skilled than their British counterparts, meaning that generals must learn the particular foibles of each to ensure maximum tactical efficiency. For example, men of the Russian line may not be as well-drilled as the Prussians, resulting in slightly higher reload times, but their morale and close-combat skills are better instead, meaning they're more likely to withstand the deadly cavalry charges of the era. The tactical impact of this may well be lost on many of us, as the differences will not be incredibly dramatic, but to many of the real enthusiasts who call Total War home it will become a crucial factor. The traits of generals will also have a greater influence on battle, auras of command will surround these heroes, improving the morale and combat effectiveness of units around them.

Naval battles make a welcome return, and are also subject to the fine-tuning seen elsewhere. Ships can now be withdrawn from the line of battle in order to facilitate makeshift repairs - crews will abandon gun emplacements to shore up scallions and riven timbers, allowing admirals to maintain a fleet's integrity should its warships suffer too much punishment. The AI's path-finding and grouping mechanics have been updated, too - countering some of the very few problems which Kieron had in his otherwise glowing review of Empire. As Creative Assembly's passionate PR explained, they've had decades to perfect land battles, but naval engagements are totally new, and as such were always going to require refinement.


Ovo mi se posebno sviđa. Svi unitsi novi, nove mogućnosti i taktike, neće biti isti unitsi među nacijama, svaka će imati različite i s različitim karakteristikama.
Grafika će biti poboljšana od one koju koristi ETW, a konfa koju NTW zahtjeva ostaje ista ko ona od ETW-a.
U redovima vojske neće sve univorme biti potpuno iste, neke će se razlikovati od drugih.

Po meni super novosti, jedva čekam još neke vijesti i trailer, jer do izlaska igre ima još pol godine. :D

Praetorian
21-08-2009, 10:36
HR-Tsar kak stavljas pod svoj potpis da ti pise Napoleon Total War ja bi sebi stavio da mi pise total war, pa ak ti nije problem da kazes kak si to napravio

torcida007
21-08-2009, 11:57
Ehh,jos da Dubrovnik ubace :D

Tsaя
21-08-2009, 12:22
Ehh,jos da Dubrovnik ubace :D

Tko zna, možda i bude u Grand European campaignu

Tsaя
21-08-2009, 13:39
EUROGAMER preview:S :thumbs2:
Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.


Baš super što će grafa bit poboljšana, a zahtjevati će jednako ko ona u ETW-u.
Čak će se na low detaljima razlikovati 64 različite face.
.....
:pray:

Praetorian
21-08-2009, 14:55
Super :). Sad ce etw engin radit sigurno odma ko sa patchem 1.3 sto se tice optimizacije. Samo da bude puno in game filmova.

The Great Duck
21-08-2009, 15:06
Čudi me što nisu napravili ekspanziju za ETW...I zanimljivo koliko je grand strategy igara najavljeno u proteklih par dana...

Tsaя
21-08-2009, 15:09
Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.

The Great Duck
21-08-2009, 15:13
Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
Si ti prorok ili šta? :P

Praetorian
21-08-2009, 15:17
[quote="HR-Tsar":1vhsi459]Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.[/quote:1vhsi459]
Si ti prorok ili šta? :
Za neke stvari se netreba biti prorok.

Tsaя
21-08-2009, 15:37
[quote="HR-Tsar":1pqmreim]Igra će biti predobra i sigurno će skupiti brdo fanova zbog Napoleona i siguran sam da neće razočarati kao ETW u nekim segmentima.
Si ti prorok ili šta? :P[/quote:1pqmreim]

Da, Bog me poslo da širim radosnu vijest !!! -Dolazi NTW !!! lol

Tsaя
21-08-2009, 16:53
Napoleon: Total War Impressions
by Game Spot



As Napoleon himself stares out from the painted wall of Sega's GamesCom lounge, The Creative Assembly's Kieron Bridgen assures us that the latest Total War is more about the era, rather than the man. The latest in the acclaimed strategy series will be split across three seperate campaigns in Italy, the Middle East/Africa, and Europe, covering Napoleon's meteoric rise as a military leader on to his widespread derision throughout the world.

The game will also offer a technical leap over the last entry in the series, Empire: Total War. Improvements to unit rendering mean that you can actually see the faces of your men, while particle effects such as smoke and clouds are also vastly improved. Best of all, owners of Empire will be able to upgrade their existing game with the new Napoleon engine, giving Empire a new visual lease on life.

Not that Napoleon won't keep them busy enough though--it's the biggest game The Creative Assembly has done to date. There will be 322 unique units in the game, and you'll now be able to repair ships midcombat. Of course, historians will know that Napoleon wasn't a great naval leader, but like with all Total War games, you can play this game how you want to and specialise in the skills that interest you as a leader.

The Creative Assembly has also dropped the man himself to the battlefield in the game. Napoleon was always keen to fight alongside his men for motivational reasons, and this is reflected in the game by his presence in the fight along with his key generals. Given his stature, he'll also raise the morale of any other units in the immediate vicinity, and they'll fight to the death in order to protect their glorious leader.

Visually, the game is looking very impressive, and the designers are trying to achieve a look whereby every frame could be isolated and hung up like an oil painting. CA claims that there will be up to 10,000 men onscreen at once, even with the improved effects, and there will be complete seasonal changes as you play. This in turn will affect the weather, and the rain will affect weapons that use gunpowder, for example.

The story will be told through in-game cutscenes, and there will be side missions available if you want to delve into the different characters a bit more. Interestingly, there will be specific awards for doing things quicker than Napoleon himself managed, and of course you can still play as any other nation from within the Napoleonic era.

Creative Assembly wouldn't answer any questions about multiplayer at this stage, but they acknowledge it has being looked into. The full game will be launching in the first quarter of 2010 on the PC, so watch out for more details on the game in the coming months.



Isse, roknut će me kap. :shock:
Predobre vijesti.
10000 ljudi u bitki, poboljšana grafa, opet side missions (ko u medievalu) i još puno toga... :D

:pray: Must read that text !!!S :pray:

Tsaя
21-08-2009, 18:35
General Info

* Engine: New game, engine (Warscape) based on ETW's 1
* PC only 1
* System requirements: same as ETW 4
* Status: pre-alpha (20/08/09) 1
* Scheduled release date: February 26th, 2010 1
* Estimated price: £24.99 / €32.49 (source)
* Distribution: Retail (SEGA) and on-line (Steam) 2



Features:

* Campaigns: "Traditional" Grand Campaign in Europe (source), plus three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (1805 - 1812) 1, that will be told through in-game cutscenes, and will have side missions available 3
* Playable factions: France (Brittain, Prussia and other major factions under consideration) 1
* Each turn equals 2 weeks 1
* Campaign maps massively scaled up, featuring many new provinces (source)
* 322 units 1, with new art and models for every unit and uniform (source)
* max 10,000 men per battle 1
* 64 different faces on lowest settings 1
* Ability to repair ships during battle 1
* Generals more important, now with a morale-boosting aura effect 1
* Selection of generals from a list, each one with his own attributes 1
* Attrition system 1
* Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications (source)
* Napoleon will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses 4 and upgrading it with the new engine 3
* Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gownpowder weapons etc) 3

Ako netko želi sudjelovati na NTW forumu i želi se uvjeriti u ove detalje neka posjeti:
http://www.twcenter.net/forums/showthread.php?t=288724

Pravo čudo kako igra već ima cijenu (240 kn), iako mislim da nije prava.

Praetorian
21-08-2009, 19:10
Jao, sta ce se i u empire total waru moc upgredat engin ko u ntw-u :shock: :D
Jedva cekam Napolen Total War bice best total war ever :) :boohoo: :gitara:

The Great Duck
21-08-2009, 19:51
Rekli su i da će Oblivion biti najbolji TES.

noobina
21-08-2009, 22:03
STOP SPREADING NEGATIVE VIBRATIONS MAN!!

Tsaя
22-08-2009, 20:14
Koliko se priča, igra će biti najlegendarniji i najbolji Total War dosad.
Fora je kaj će se NTW moć ugradit u ETW i to što će ETW-ov engine moć biti upgreadovan s NTW-ovim enginom.
Super cool.

http://img193.imageshack.us/img193/3843/naptw.png

Tsaя
27-08-2009, 14:32
Najavljen Total War s pričom

Najavljeni naslov Napoleon: Total War, obradovati će sve ljubitelje serijala, a i šire. Naslov nije proširenje na posljednju perjanicu serijala Empire, već se razvija odvojeno, te prvi put u serijal donosi element radnje.

Kako naslov i sugerira, Napoleon: Total War vas stavlja u kožu jednog od najvećih vojskovođa u povijesti, Napoleona, u kojem ćete kroz tri odvojene kampanje proživjeti njegov uspon, vrhunac moći i konačan pad. Kako je već napomenjeno, Napoleon prvi put u serijal donosi element radnje, kako bi osvajači u vama imali povod za daljnje igranje.

SEGA je izdavanje igre zabilježila za Veljaču 2010. godine, što ostaje samo šest mjeseci do izlaska. Kako izlazi pod okriljem GfW projekta, očekuje nas raskošan multiplayer s bilježenjem achivementa, bonusima i editorom uniformi, kako bi imali unikatnu vojsku na svjetskim bojištima.

-ovo je fora s tim elementom radnje. Šteta što toga u ETW-u nema, pa brzo dosadi. Ovo će nas dost dugo zadržati na NTW-u.

Deadwalker
27-08-2009, 14:47
Meni nekakva radnja u Empire-u bas i ne fali. Razlog brzog zasicenja je nedovoljan izazov za igraca, pa cak i na zadnjoj tezini. AI jednostavno nije na razini(dosadasnji patchevi takoder nisu bas poboljsali stvari)

Glede ovog nastavka/ekspanzije, mislim da su ga najavili prebrzo. Trebali su jos sav trud uloziti u Empire i dopustiti da se razvije s vremenom malo veci community

Tsaя
29-08-2009, 14:40
Ako još niste pogledajte ovaj interview.
http://www.sega.co.uk/games/napoleon-to ... =EnglishUK (http://www.sega.co.uk/games/napoleon-total-war/?t=EnglishUK)

Praetorian
26-09-2009, 16:41
http://img17.imageshack.us/img17/408/screenshotpcnapoleontot.jpg
http://img43.imageshack.us/img43/408/screenshotpcnapoleontot.jpg
http://img180.imageshack.us/img180/408/screenshotpcnapoleontot.jpg
http://img186.imageshack.us/img186/408/screenshotpcnapoleontot.jp
http://img180.imageshack.us/img180/1807/screenshotpcnapoleontotf.jpg

Insert
26-09-2009, 17:38
Ovo je moglo proći kao ekspanzija za ETW, engine će biti isti, samo malo poboljšan.

noobina
27-09-2009, 20:22
slažem se

Praetorian
16-10-2009, 14:50
http://img194.imageshack.us/img194/7197/59651napoleontotalwarco.jpg
http://img194.imageshack.us/img194/8310/59652napoleontotalwarco.jpg
http://img397.imageshack.us/img397/2996/59653napoleontotalwarco.jpg
http://img79.imageshack.us/img79/4168/59654napoleontotalwarco.jpg
http://img148.imageshack.us/img148/2159/59655napoleontotalwarco.jpg

Evo par art screensa.

Tsaя
16-10-2009, 15:56
Fora ss-ovi. Aj mi daj link, da vidim od kud ih izvlačiš.

Praetorian
16-10-2009, 19:07
www.google.hr (http://www.google.hr)S:D

Tsaя
27-10-2009, 16:21
Napokon su uredili svoju stranicu za NTW, pa je to sad urednije i preglednije !!!
http://www.totalwar.com/napoleon/?t=EnglishUK

Praetorian
27-10-2009, 20:10
Lijepo izgleda stranica , igra je sve blize :friends:

Tsaя
20-11-2009, 11:05
http://www.twcenter.net/forums/attachment.php?attachmentid=63488&stc=1&d=1258659800

http://www.twcenter.net/forums/attachment.php?attachmentid=63489&stc=1&d=1258659827

http://www.twcenter.net/forums/attachment.php?attachmentid=63490&stc=1&d=1258659857

http://www.twcenter.net/forums/attachment.php?attachmentid=63491&stc=1&d=1258659872

Tsaя
20-11-2009, 11:11
NAPOKON NOVE VIJESTI !!!

Napoleon Total War IMPRESSIONS --- First look



For years, the Total War series has offered enormous, epic strategy on a scale that has only become greater over time. That's about to change. The next game in the series, Napoleon: Total War will, in the words of developer Creative Assembly, "put Total War under the microscope" because it will focus on the somewhat shorter, but legendary, career of one Napoleon Bonaparte instead of offering lengthy campaigns that last through decades of time. We recently had a chance to take a first look at the game and see some of its new features in action.

You will relive the glorious rise of Napoleon Bonaparte in Creative Assembly's next strategy game.

While Napoleon: Total War was originally intended to be an expansion for Empire: Total War and will still offer the distinctive combination of real-time battles and turn-based strategy in the series, Creative Assembly apparently felt over the course of its development that the game would simply be too different to shoehorn into Empire's current systems. While previous games in the series let you assume the role of one nation's ruler and attempt to conquer the known world over campaigns of many years, Napoleon will focus much more heavily on a single story: M. Bonaparte's glorious rise to power. However, representatives from the studio were quick to point out that the game will absolutely build on the progress made by Empire to date--up to and including all content in the version 1.5 patch. This includes, among other things, numerous artificial intelligence enhancements that make computer-controlled enemies much more aggressive and realistically challenging.

The demonstration we watched began with the Battle of Austerlitz, which was a historically crucial victory for Napoleon. This battle will be part of the campaign, which is primarily intended to showcase the extensive story (and history) of the titular general-turned-emperor, but like in previous games, you can play as any other nation in the game if you prefer. The demonstration we watched showed the Russian armies perched on a hill with rifle-bearing militia, cavalry, and a handful of heavy-duty unicorn cannons. Unlike previous games in the series, Napoleon will offer some 355 different types of military units. Every single unit will also be unique with distinct statistics, abilities, and firing ranges--even analogous units from different nations (for instance, British militia will have totally different statistics from Russian militia or French militia). This change adds more depth to the game and encourages players to more fully explore the individual strengths and weaknesses of their forces. The studio has also increased the number of random unit faces in the game to a minimum of 64 for low-end systems on up to "a non-infinite but extremely high number" for state-of-the-art computers, so it's less likely than ever that you'll see two soldiers that look identical.

Over the course of the battle--which played out on a wintry, hilly Russian map--the hundreds of virtual soldiers died horribly in the name of their respective rulers as you'd expect. During the carnage, we had a chance to see some of the game's new features, such as enhanced particle effects, which will come in the form of weather effects, such as snow. This effect also has a morale effect on units and obscures visibility. And we saw cannon smoke, which also obscures visibility, as well as, in the words of the representative from Creative Assembly, "somewhat deformable terrain" that includes smoking craters left by errant cannonballs. The overhauled engine will also include enhanced height maps that more clearly indicate which units have high ground (an important tactical advantage that adds to visibility and to unit morale). The user interface, while not final, was much smaller and cleaner, as well as took up only a portion of the bottom of the screen.

There will also be more visual feedback in general during battles--units that have gained experience levels in battle will now be marked with hovering chevrons above them to indicate their progress. You can even expect to see more subtle details that are intended to clarify things for newer players and to simply liven up the game. For instance, if a cavalry battalion is sent to charge a densely packed counter-infantry unit, the cavalry's horses will rear back and attempt to toss their riders--an alarming development that will hopefully drive home the folly of the tactic to new players. And if your cavalry begins taking heavy fire, you may see the rider of one horse die in the saddle and be dragged around with his foot in the stirrup by his panicked horse.

There will be new strategic elements on a much more intimate scale.

The battle also gave us an opportunity to see some of the new gameplay and visual feedback features that will be added to the game. For starters, the game will feature on-field generals (to reflect Napoleon's own propensity to ride out on the field, rather than hang back in a manor house as most aristocrats did during the turn of the 19th century), which will emit a command radius that offers a powerful morale bonus to any friendly units nearby. Generals can also use special "general powers" on friendly units within range--these powers must be used judiciously because they can potentially turn the tide of battle. For instance, Napoleon has both a "rally" ability, which can immediately reverse the broken morale of routed units, and an "inspire" ability that provides powerful combat bonuses to target friendlies. While these bonuses will definitely come in handy in battle, the obvious trade-off for bringing your generals to the front line will be the danger in which you put them.

In the case of M. Bonaparte, the campaign is being built around him, thus a critical wound will send him back to Paris for a good long while and a second will kill him permanently. Any other general in the game who is wounded enough will permanently die if struck down in battle. Should such a catastrophic event occur, that army will take an enormous morale penalty--much larger than in other games. This particular tweak is all part of Creative's attempts to build a more convincing AI. For instance, defending a stronghold in siege combat will be tougher because AI enemies will be more aggressive about sallying forth into siege combat. They will also more aggressively seek out and exploit gaps in your walls, as well as other weak points.

Napoleon's AI opponents will be at least as tough as anything you see in Empire version 1.5.

We then briefly jumped out of Austerlitz and switched over to a real-time strategy battle in Cairo. Battlefields in North Africa will look considerably different from those in Europe--this battlefield took place in a sandy desert under the searing sun at the edge of what appeared to be a sandstorm. The sandy environment and intense heat will apparently pose severe morale penalties to any armies unfamiliar with the climate--only local armies will be able to march through them with impunity.

As it happens, the game will have five campaigns in all: a tutorial that chronicles the ambitious French ruler's initial rise through the military ranks from 1778 to 1793; the assault on Northern Italy from 1796 to 1797; his conquest of Egypt and North Africa in 1798; his campaigns in Europe from 1805 to 1812; and, finally, the Battle of Waterloo on Sunday, June 18, 1815. The Battle of Cairo takes place in the game's third campaign and will be a good example. During the tutorial and Italy campaigns, Napoleon will be poorly equipped with lower-end militia and not expected to be particularly successful. However, after seizing Northern Italy, M. Bonaparte will begin the Egypt campaign as a high-ranking military officer who transports a large army of well-trained, elite French soldiers to Egyptian soil. But he faces the challenge of being unable to recruit any new French units and must befriend the local Bedouin population to seek military allies there.

We then switched to a more macro view--the game's turn-based strategy component, which will be alive and well but presented in a more in-depth manner this time around. Because the game's turns will be shorter (they'll represent only two-week time intervals, rather than six month), you won't be able to recruit or reinforce armies or move forces as quickly, nor will you be able to receive as much tax revenue per turn from your holdings. In addition, weather will play much more of an effect. For instance, during winter, your agricultural holdings will yield fewer crops and your armies will have more difficulty marching.

Your armies will have an even tougher time marching through enemy territory because the game will now model attrition--marching for long distances in enemy territory with no friendly rest stops in sight will decimate both their morale and their ranks. This is why it will be crucial to familiarize yourself with Napoleon's new supply line system, which will let you develop your larger towns and holdings into supply depots by researching larger granaries, as well as other food reserves. It's been said that an army marches on its stomach; thus, if you can keep your soldiers moving through friendly territory that will feed and supply them well, you'll have a much greater chance of success when you do reach your enemy's stronghold. You can also expect to see new tweaks in the game's special strategic units. For instance, rakes will be replaced with spy units that will possess army-hindering abilities similar to the shaman from the Warpath campaign from Empire, while gentlemen units can now be planted into enemy nation's cities and pose as radicals to stir popular unrest.

While these are all significant upgrades and tweaks, perhaps the most exciting new feature in Napoleon will be the campaign's drop-in multiplayer option, which you can simply check "on" or "off" as you play. If you elect to leave the option "on," this means you'll be able to play out any of the battles you face during your single-player campaign not against the computer-controlled AI as usual but against an actual human player online through Steam who may offer a much stiffer challenge. Creative is confident that this new feature and the complete randomness of potentially finding either an easy walkover opponent or a tough veteran adversary will add much to the experience. It's definitely an intriguing option and one the studio hopes will be engaging to the zealous Total War fan community.

You can become a part of M. Bonaparte's glorious story early next year.

And fortunately for those fans that would rather create than destroy, Napoleon will also ship with at least some editing tools out-of-the-box to let you customize your own units. However, it hasn't been determined whether the game will offer any other editing tools. Regardless, Napoleon seems like it'll have plenty to offer both new and veteran Total War fans in the form of improved AI, a totally new campaign style, and a highly unusual multiplayer feature. The game is scheduled to ship in early 2010.

http://image.com.com/gamespot/images/2009/320/971433_20091117_790screen002.jpg

http://image.com.com/gamespot/images/2009/320/971433_20091117_790screen003.jpg

http://image.com.com/gamespot/images/2009/320/971433_20091117_790screen001.jpg



Ovo je zanimljivo:


SWhile these are all significant upgrades and tweaks, perhaps the most exciting new feature in Napoleon will be the campaign's drop-in multiplayer option, which you can simply check "on" or "off" as you play. If you elect to leave the option "on," this means you'll be able to play out any of the battles you face during your single-player campaign not against the computer-controlled AI as usual, but against an actual human player online through Steam who may offer a much stiffer challenge. Creative is confident that this new feature, and the complete randomness of potentially finding either an easy walkover opponent or a tough veteran adversary will add much to the experience. It's definitely an intriguing option and one the studio hopes will be engaging to the zealous Total War fan community.

Deadwalker
20-11-2009, 11:15
Nema potrebe da copy-pasteas tekst nego jednostavno linkaj samo ovdje. Screensi također. I da, ovaj naslov možda uzmem u obzir za buducu najavu. Pričekat ću još malo da se skupi novih informacija.

Tsaя
20-11-2009, 11:21
Neka, dopusti mi da radim copy/paste najdražeg mi RTS serijala. Nije mi teško.

Deadwalker
20-11-2009, 11:24
Pa nista ti ja ne branim, dapace, samo apeliram radi preglednosti :wink:

Tsaя
20-11-2009, 11:25
Baš bih volio vidjeti u novom PC Play broju detaljan opis NTW-a. Ako je ikako moguće.

Stvarno puno zanimljivih novosti donosi ovaj NTW !!!
Bit će super igrati campaign multiplayer.
ovdje će general biti puno više korisniji, borbe će biti teže, biti će puno više vojnika u borbi, grafika i detalji će biti bolji....
Šta reći, nego prejebeno i jedva čekam !!!

Praetorian
20-11-2009, 12:05
Über Tsar predivne vijesti i slike, i samo ti nastavi stavljati slike i vijesti. Svida mi se magla na campaign mapi.

Tsaя
20-11-2009, 12:13
THX.

Meni se jedino nesviđa ovaj (neznam kak se to zove) dio di se vide vojnici, kolko para imaš, datum, mapica...

http://www.imagesforme.com/thumb/thumb_62202794.jpg (http://www.imagesforme.com/show.php/801328_etw.jpg)

Nekak mi ružno izgleda, možda je to samo sad dok se igra testira... al nadam se da će to malo uljepšati.

Praetorian
20-11-2009, 14:28
Ja se nadam da ce im font biti bolji nego u ETW slova su mi presitna bila.

Insert
20-11-2009, 14:32
THX.

Meni se jedino nesviđa ovaj (neznam kak se to zove) dio di se vide vojnici, kolko para imaš, datum, mapica...

UI (User interface)

Tsaя
21-11-2009, 21:19
Last Update: 07/11/09

General Info

* Engine: New game, engine (Warscape) based on ETW's
* PC only
* System requirements: same as ETW
* Status: pre-alpha (20/08/09)
* Scheduled release date: February 26th, 2010 1
* Estimated price: £24.96 / €28.38 (source)
* Distribution: Retail (SEGA) and on-line (Steam)
* Development: CA UK studio - about 70 developers working on NTW



Features

Battlefield:

* 322 units 1, with new art and models for every unit and uniform (source)
* max 10,000 men per battle
* 64 different faces on lowest settings
* Improved lighting that provides a more realistic facial appearance.
* Ability to repair minor damage to ships during battle
* Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gunpowder weapons etc)
* A better classification of terrain resulting in a better ability to use tactics.
* New buildings (farms) in which it is alot easier to get men in and out thanks to the new "garrison-system".
* Path-finding has been drastically overhauled which will lead to alot less problems when maneuvering troops into buildings and over walls and bridges.
* Special abilities for certain types of units.
* Generals more important, now with a morale-boosting aura effect
* Napoleon has special "warcry" ability that boosts nearby allied troops morale
* All Napoleon's major battles available as historical scenarios, playable with either side


Campaign:

* Campaigns: Three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (Grand Campaign) (1805 - 1812), told through in-game cutscenes, with available side missions
* Playable factions: France (all campaigns), Britain, Russia, Austria, Prussia and other major factions (Mastery of Europe)
* Each turn equals 2 weeks
* Campaign maps massively scaled up, featuring many new provinces (source) and different areas and features, depending on the campaign played.
* Selection of generals from a list, each one with his own attributes
* Attrition system; spending time in tough terrain or hostile territory will wear down your units and whittle their numbers, while constructing depots and building up conquered farms secures supplies5
* Ability to plunder resources, that will net you more and faster than occupying them, but will make local population unhappy.
* Settlement diversification: Industrial towns focused on arms, armaments and producing extra troops, economic towns producing cash and increasing supplies and intellectual towns making people happier and spawning spies (replacement for rakes with passive, area-of-effect espionage skills).
* New resources that don't provide income but other advantages remain, eg taking a particularly effective horse-breeding area improves your cavalry strength.
* New diplomacy options, such as getting other nations to fight each other
* Research- and tech-tree have gotten a complete overhaul with which you can add bonuses to -for example- artillery.


Technical:

* Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications
* Napoleon will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses and upgrading it with the new engine

tm3yvYXqI8c

Durin
21-11-2009, 22:22
Loodo, samo se nadam da NTW neće biti hirovit na laptopima kao ETW.

Praetorian
22-11-2009, 10:40
Jedva cekam igru, bas me zanima kak su napravili Napoleona u igri, i bogzna oce se moc promijenit povijest i pobijedit u bitci kod Waterlooa ili je i u igri francuska osudena na poraz.

Tsaя
22-11-2009, 11:38
Settlement diversification: Industrial towns focused on arms, armaments and producing extra troops, economic towns producing cash and increasing supplies and intellectual towns making people happier and spawning spies.

Ovo je prebolesno, što možeš grad fokusirati na nešto određeno, npr. ekonomiju, vojsku...
Super je i što se gradovi mogu napraviti i kao stanica za vojsku da se ona tu odmori i napoji. jer u neprijateljskom području neće imati gdje se nahraniti i odmoriti, pa će se umoriti i kad dođe do bitke, neće biti potpuno svježi i spremni za nju.

Praetorian
22-11-2009, 11:43
Bice onda tesko napad udaljene zemlje, nece se vojska imat gdje odmoriti.

Tsaя
22-11-2009, 21:17
Battle AI - By Mike Simpson

http://blogs.sega.com/totalwar/2009/11/ ... e-simpson/ (http://blogs.sega.com/totalwar/2009/11/10/battle-ai-by-mike-simpson/)

Praetorian
24-11-2009, 11:04
http://img145.imageshack.us/img145/7884/napoleontotalwars3.jpg
http://img413.imageshack.us/img413/8556/napoleontotalwars5.jpg

Cant wait.

Tsaя
24-11-2009, 13:47
Super pics, jedva čekam da izađe ta igra.
Kad će više izbacit neki trailer ili tekst.

Praetorian
24-11-2009, 13:52
Da oce bar neki dobar cinematic trailer izbacit, vec bi trebali.

Tsaя
24-11-2009, 13:54
Dugo im treba ko i za ETW, nikad dočekat te trailere. Baš me zanima campaign map i gameplay.
Ak nerade filmiće, mogli bi bar svaki tjedan po 10-ak ss-ova izbacit.

Praetorian
24-11-2009, 13:56
Recimo ako Napoleon pogine u borbi oce bit game over ili ce se moc i bez njega halat?

Tsaя
24-11-2009, 14:03
Ajd pročitaj onaj veliki tekst što sam posto pa ćeš sve znati, a i zanimljiv je.

Mislim da piše, da Napoleon može biti teško ranjen i da odma odlazi u pariz u bolnicu i da ga se na duže vrijeme nemože koristiti. A druge generale ko jebe, umiru ko i svi drugi.

Tsaя
24-11-2009, 14:07
Evo pravo iz teksta.

In the case of M. Bonaparte, the campaign is being built around him, thus a critical wound will send him back to Paris for a good long while and a second will kill him permanently. Any other general in the game who is wounded enough will permanently die if struck down in battle. Should such a catastrophic event occur, that army will take an enormous morale penalty--much larger than in other games. This particular tweak is all part of Creative's attempts to build a more convincing AI. For instance, defending a stronghold in siege combat will be tougher because AI enemies will be more aggressive about sallying forth into siege combat. They will also more aggressively seek out and exploit gaps in your walls, as well as other weak points.

Praetorian
24-11-2009, 14:07
Evo procito sam jos jedanput da pise da ako bude ranjen da ide u pariz u bolnicu, neznam kak mi je to promaklo, a sta ak je recimo u egiptu i rane ga

Tsaя
24-11-2009, 14:08
Nakon drugog puta šta je ranjen umire. Valda ak je u Egiptu ide u neku bolnicu u Egiptu. nezz, možda odma umire.

Praetorian
24-11-2009, 14:10
Jos da bude Duke of Welington i niko sretniji od mene.

Tsaя
24-11-2009, 15:17
Pa i bit će Duke of Wellington u igri. neznam hoće li biti u slobodnoj kampanji ali u The Battle of Waterloo će biti.

Tsaя
24-11-2009, 18:13
The article that is bellow is detailling the different types of versions of NTW


Sega dévoile les différentes éditions du nouveau Total War qui seront mises en vente au mois de février en France.
Les joueurs auront droit à deux éditions dématérialisées, mais aussi et surtout une très belle version collector nommée "Imperial" qui contiendra l'ensemble des unités spéciales bonus. Vous avez un petit récaptitulaitif écrit des 4 éditions prévues, et le collector en image.
Napoleon : Total War - Standard Edition. Contient le pack d'unités spéciales "Régiment d'Elites"
Napoleon : Total War - Imperial Edition. Coffret collector contenant le poster "La biographie illustrée de Napoléon Bonaparte" (format A3) ainsi que les packs exclusifs d'unités "Régiment d'Elite" et "Héros des Guerres Napoléoniennes"
Napoleon : Total War - Version numérique (disponible sur Steam uniquement)
Napoleon : Total War - Version numérique Imperial Edition (disponible sur Steam uniquement), contenant le pack d'unités spéciales "Héros des Guerres Napoléoniennes"
"En France, les réservations faites dans certaines enseignes -non annoncées aujourd'hui- permettront aux joueurs de disposer d'une unité spéciale (3 différentes unités seront disponibles selon les enseignes : HMS Elephant, Grande batterie de la Convention ou Towarczys). Plus d'informations seront disponibles ultérieurement."


-nadam se da znate Francuski, ak ne, uskoro dolazi prijevod, pa ću postati. (niti ja nerazujmijem pa jedva čekam prijevod, osim ovoga da će biti dvije verzije igre, standardna i specijalna)

-kao i ETW Special Force Edition i ovdje imamo special edition koji ja definitivno kupujem, a to je Napoleon : Total War - Imperial Edition

http://www.objectif-sega.com/jeux/Pc/3361/336120091124172933.jpg

http://www.objectif-sega.com/jeux/Pc/3361/336120091124172911.jpg

http://www.objectif-sega.com/jeux/Pc/3361/336120091124172851.jpg

http://www.objectif-sega.com/jeux/Pc/3361/336120091124172758.jpg

http://www.objectif-sega.com/jeux/Pc/3361/336120091119124320.jpg

Evo prijevod: (engleski)

Sega tell us about the differents versions of NTW that will be sold in February in France:
Players can buy 2 differents versions (without cd, on steam) and to with cd. One beautiful version collector called "imperial" which will include all the special units bonus.
The four versions are:
-NTW Standart editionwith special units "elite regiment")
-NTW imperial edition (collector, includes an illustrated biographie of Nap.Bon. (A3 format)+ pack of exclusive units of elite regiment and heroes of the Napoleonics wars .
-One numeric version on steam (same as standart but without cd I think)
-One imperial version on steam (same as imperial edition without cd)

They precise after that people in France can pre- order and have one special unit( in fact the three that we can see in screenshots):HMS Elephant, Grande batterie de la Convention ou Towarczys

Tsaя
24-11-2009, 18:45
Napoleon Total War Imperial Edition (http://www.totalwar.com/napoleon/gameinfo/imperial_edition.php)

Tsaя
25-11-2009, 14:03
:pray: NEWSS:pray:


IGN Napoleon Total War First LookS

November 24, 2009 - For almost a decade, the Creative Assembly has tried to present historically accurate real time warfare with turn-based strategy and resource management as a key element of play. Whether players fought across the medieval period or ancient Rome, players essentially made their own story as they try to lead their faction to glory. However, Creative Assembly wanted to provide a bit more direction for their latest title, an evolution of franchise mechanics as ambitious as the man that the game is based on. Napoleon: Total War is coming in February 2010, and from what I was shown during a recent press event, this could be the deepest Total War yet.

While players will have the option to select any country and play through each campaign like previous Total War games, Napoleon provides an additional focus on following the story of France's emperor. This starts with the tutorial, which follows Napoleon's childhood in Corsica and training as an artillery commander, so even veterans of the franchise interested in seeing how the game develops may want to play through this section. From there, players are presented with three separate campaigns in successive order: the Italian, Egyptian and European theaters, each with their own separate objectives and goals. One thing that was pointed out to me was that players would have the ability to essentially rewrite history by accomplishing different goals that Napoleon wasn't able to achieve. For example, Napoleon never conquered the city of Acre during his Egyptian campaign, but if players have better tactical maneuvering, you can fulfill these goals, gaining achievements as well as possible advantages for these new objectives

Become the master of all you survey.
While these "bonus objectives" play into some of the new features, it's not always worth it to engage in every battle you see, particularly with the revision of the turn-based system. Instead of the span of time that would pass between turns representing a couple of months, Napoleon introduces a two week turn period, which provides a number of adjustments to the game. Aside from making the action feel much more immediate and faster paced, the tax levied against your lands are much smaller, so you'll be able to save your money for additional infrastructure projects or army recruitment. However, this also means that constructing buildings or raising armies takes much longer to do as well, so if your forces are decimated or your cities are destroyed, you'll have to wait a much longer amount of time until you're back at full strength.

The shorter time period can also play a key role in tactically manipulating enemy troops and commanders. For example, armies will have to pay much more attention to the position of supply depots in friendly territories as they march to war. Being cut off from supply lines can cause a morale drop and potentially lead to soldiers quickly dying from starvation and disease. This is further impacted by the seasons, which have a larger impact on the game, with storms that can sink ships or blizzards that can freeze soldiers to death. With skilled planning, a commander can eliminate companies of enemies without firing a shot.

The same tactics can be used against enemy commanders, particularly replacement generals of fallen forces. In Napoleon, each faction will have access to forty historically accurate generals, each with their own specific rankings and abilities that they can wield to improve their troops. However, unlike previous Total War games, once a general is killed, he's gone forever, imparting a large morale drop in his forces. Furthermore, his replacement doesn't just appear in camp after a turn or two; instead, a commander has to recruit a general, and then send this leader and his company from a friendly territory back to the front lines. Since the general shows up on the campaign map, shrewd commanders can intercept these forces with an army of their own, or potentially assassinate these replacements with spies, further weakening a rival and allowing you to destroy leaderless forces with relative ease.

You'll be able to plan your strategy from the campaign map.
Using unconventional tactics such as spies are only the tip of the iceberg when it comes to clandestine warfare in Napoleon. Apart from the assassination and information gathering services that your spies can perform, they can completely prevent the movement of troops as they silently sabotage equipment. It's also possible to cultivate students and duelists from your cities that you can send into enemy cities, sowing discontent or even getting them to reconsider their allegiance to other countries. In fact, players will now be able to engage in negative diplomatic talks with allies about a specific country or ruler, applying economic sanctions against them or even forming temporary alliances with countries you don't like to eliminate a possible threat. For example, I was told that during the European campaign, it was difficult, but not impossible, to get Britain on your side as a partner against the rest of Europe.

Of course, to do all of this, you'll need solid command of your forces. I was shown the Battle of Austerlitz as a demonstration of the necessity of accurate commands and tactics. Historically, this conflict helped Napoleon defeat the coalition of Britain, Austria and Russia. During the demo, however, I watched the battle from the Austro-Russian side, sitting atop a hill with their infantry and artillery pointed down at the rapidly advancing French troops. I'd been told that a number of adjustments had been made even before the first shot was fired, such as historically accurate unit types for each faction that were statistically different than similar units found in rival countries. For example, the Russian artillery forces packed Unicorn cannons, which fired explosive concussive shells instead of cannonballs. The detonation of these shells could deform the terrain, slow down the progress of the troops and cause a significant morale hit on fired upon forces, even causing some of them to break ranks and flee.

Clearly, having a sense of the advantages of your troops will be helpful in combat, and with more than three hundred and fifty separate unit types, there's a large amount of depth that can be used on the field of battle. This also extends to naval conflicts as well, and while Napoleon and his forces weren't known for their prowess on the sea, Creative Assembly have now added the ability of ships to repair themselves in the midst of combat. While pulling the vessel off the front lines for a bit won't completely restore the ship to full health, the break will be enough to provide you with a chance to regroup and stay afloat. Considering that you can face off against the vaunted Admiral Nelson's fleet in some battles, any additional help that you can get is useful.

Fire the cannon, or die trying.
Along with your armies, you'll need to focus on using the abilities of your generals, whose area of effect skills can inspire troops to fight better or rally routed soldiers. This range is dictated by the rank of the general, so one or two star generals won't be nearly as effective as four star generals. That means that you'll need to keep your generals near the action, but not close enough that they could potentially suffer a fatal wound (remember what I said from earlier about the difficulties of replacing generals). To help you with both your troop and general placement, Napoleon also provides players with an Aide de Camp, voiced by Jason Isaacs, who will provide advice on what you should attempt to do during each situation. This advice isn't perfect, of course, and I was told that he could accidentally lead you into an ambush because he wasn't able to predict a tactic wielded by the enemy.

That brings up a final point, which is that the AI has been completely overhauled for Napoleon. Creative Assembly took the recent 1.5 Empire: Total War patched AI as a baseline for the decisions made by the computer, and added a number of additional adjustments to make battles much more challenging. Of course, there could be veterans out there who don't feel as though the AI would be tough enough, so Creative Assembly added the option for "player drop in" battles, allowing your game to search out and actively seek other people to take up the controls of your opposing army. You won't know whether that other person is a newcomer or a skilled player at the game until you step onto the battlefield, which ramps up the tension: a loss due to another player can easily set back your campaign by weeks or even months of game time.

March proudly into territory you've conquered.
Even with the adjustments that I've written about, I've still left out a ton of tweaks, such as the ability to make and customize your own regiments to fill out your armies (for the hardcore history buffs), as well as new particle, physics and lighting engine enhancements to make the game look incredible. There have also been expansions to the visual fidelity of the engine, so even low end engines will have up to sixty four facial variants in company, with many more present on better machines. But the simple fact is that Creative Assembly's upcoming strategy game appears to be a grand evolution of their franchise. Start practicing your commands now, especially with Empire: Total War, because Napoleon is coming to conquer your PC.



Napoleon: Total War – updated impressions (Games Radar)

Who’d have thought that, just 200 years ago, it was fashionable to hate the French? It’s one of the great burdens of having an empire. Poor Napoleon: before declaring himself the Emperor of France, he probably thought back to the time when he was the plucky revolutionary underdog, and all the blokes said “way to go, Naps,” and the girls were so keen to make an impression on him that they’d shove their tongues into their cheeks to give the slightly unconvincing impression of oral sex.

But his delusions of divinity grew – Napoleon came to believe that he was guided by God’s hand. And when you start believing that success is pre-ordained by a deity, you’re on the fast train to whoopsville. While Empire focused on the development of American Independence, over in Europe the story of a military genius was unfolding. But don’t start with that "Napoleon, the European bogeyman" stuff.

Long before the cartoonists of enemy states began to draw Napoleon as a physically tiny man in a massive bicorn hat, he was a revolutionary soldier, quickly adjusting to his position in the new world by claiming to be the Emperor of it. Fans of history will know that he was physically pretty average. When whole countries start spreading childish rumours about you, you know you’re doing something right.

In bringing the exploits of Napoleon to the Total War series, Creative Assembly have dealt with it in the same way they’ve always dealt with reality. Military history is the Plasticine from which they roll out alternative time-snakes. So, Napoleon starts out as he was – a fully-trained artillery commander, commanding an army of artillery-strong, but badly trained soldiers. The new units are true to the time – all 351 of them, created just for this sequel. But what you do with them is up to you. Napoleon, after all, made mistakes.

This standalone title is, to use Creative Assembly’s own words, “Empire under a microscope.” It takes the same narrative form as Empire’s Road to Independence campaign which formed the tutorial-esque segment of Empire. Whilst not a tutorial as such, the rise of Napoleon does give CA a chance to introduce you gently, again, to the classic Total War blend of turn-based world map strategy and huge real-time battles.

The first campaign sees Napoleon as a General in 1796, commanding a post-revolution French Army. On the border of Italy and France, the Austrians were the chief enemy of the French, and Napoleon had been sent to distract them. He did better than that: he won the war for his country. That’s what you’re aspiring to here. And before you claim supreme political power, you get to focus on the combat rather than the minutiae of running an empire.

One of Napoleon’s most famous quotes, which conjures a lovely image of breakdancing soldiers invading a country by doing The Caterpillar, is that an army marches on its stomach. That’s the new aspect of Napoleon, which brings something to Total War that’s never been fully acknowledged: the effects of starvation, plague and general attrition on a troop. On the world map, the further your troops are away from home and supplies, and the more hostile the environment, the more their morale and numbers will be whittled away before they’ve even had a chance to run away, morale shattered, from a battle.

This means scorched earth tactics become a real and occasionally sensible option, depriving anyone who follows you of the resources you’ve enjoyed. The Russians have used this tactic to great success in the past: under Stalin in the 1940s they fought Hitler by moving their factories east and burning down their own houses. They poisoned their own wells to wear Napoleon down in 1812. Now you can do similarly in Napoleon: Total War.

Or you can be slightly more proactive and take advantage of an over-extended army by cutting their supply chain. If they’re a long way from home and haven’t planned their advance properly, this could cripple them – just as it crippled Napoleon in 1812. The thoughtful introduction of attrition is a tactical game-changer for the series.

If the idea of fighting a campaign in Total War along the border of two countries seems claustrophobic, that’s just one reason this is being described as “Empire under a microscope” by CA. The other reason is that the turn time has been reduced from six months to two weeks. This change isn’t so trite as to simply mean the calendar moves more slowly – it affects your turn-to-turn considerations. You can’t just stack up your troops and send them half-way across the planet: now you have to consider the effects of hunger and supplies, and if you decide to take challenging terrain, morale.

The second campaign takes place in Egypt and the Holy Lands. Napoleon’s intention here was to disrupt the British trade routes, but his options were limited. He was far from France, with no way of setting up a recruitment queue in Paris and jetting them over to his location in a couple of six-month turns. So here, you’re forced to survive locally, build supply depots, and recruit from the residents, using their camel-riders and other units to your advantage.

A camel has two advantages over a horse, we’re told: first, riding from the back lets you use the hump as a shield. Secondly, they’re a bit more stupid, and don’t mind running into square formation pikemen so much. How that helps, we’re not sure.



From a screenshot, the graphics will look virtually identical to Empire. But there have been improvements. On the desert level, a heat shimmer warps the screen gently. It’s not purely cosmetic – it’s a visual reminder that you’re in a hostile environment, and likely to be suffering from fatigue and thirst. A renovated particle engine throws dust into the air: a wind direction that has been set at the beginning of the level carries it slowly over the map. If you remember the build up to Empire, there was a lot of fuss about every bullet being individually calculated – every naval cannonball causing individual damage.

That perfectionist fuss is continued here – the dust kicked up may look like a cosmetic effect, but it will affect the visibility of troops. If something looks like it would have an effect on the battle, it almost certainly will. Even the new individual troop animations aren’t entirely functionless. Not only do they break up the uniformity of the battle, making it tempting to zoom in fully and follow an individual on the battlefield, they also give you feedback. When cavalrymen rear up against pikemen in the square formation, they’re giving you the important message that horses hate approaching geometric arrangements of spikes.

Often, you’ll see a dead cavalryman, an ankle snagged in his stirrup, getting dragged across the ground. That one’s fairly pointless, admittedly, but it’s understated. CA are keen to make their game make visual sense, and use as much as possible to show, not tell, the player what’s going on. But they’re far from mirthless – the joy that’s expressed at a dead man getting dragged by a terrified horse across a battlefield speaks volumes.

This is a period in which Napoleon suffered a defeat – giving you the chance to prove that you’re only one massive army away from world domination. Another visual improvement is the deformable terrain – cannonballs now leave marks in the ground. It’s not a battlefield tactic – artillery wasn’t big enough to leave huge craters – but along with the particle effects, it all adds up to make the battle feel that much more real.

A UI tweak now displays a blue ring that shows the area of effect for commander abilities such as Inspiration and Rally, which can boost troop morale. Rally can even bring your troops back from Empire’s new shattered rating.

However well you finish the campaign, though, the next one will snap your progress to the historical timeline. Allowing your bonus world tour to persist would imbalance the campaign and eliminate any attempt to seriously recreate Napoleon’s rise to power.

Over in the AI department, the renovations made in Empire have been built upon. Avid readers with steel-trap memories will recall the move from a chess-based consideration of possible moves to a to-do list. The computer keeps in mind a prioritised set of goals, with every action ranked on how likely it was to achieve any of them.

The refinements are minor, but interesting in a bookwormish kind of way. For instance, now the AI will consider how a goal’s coming along. If it’s finding itself unable to achieve something, and the goal isn’t something as fundamental as a victory condition, the electronic brain will reprioritise it and focus on something more likely to bear fruit. If the idea of putting human thought into code gives you a tremor in that secret part of you that you prefer to keep hidden from the cool kids, then you’d probably launch yourself into space if you saw the numbers at work behind the scenes.

Because that’s what the third and final campaign is about: the crash zoom out to the world map, the blue empire squatting over the chest of Europe, with more than a couple of fingers in Africa. Now you’re playing a more familiar game. Not as global as Empire, but with all the old concerns of taxes, the containment of unrest, and the movement of agents. If that’s not to your taste, you can always automate the micromanagement for a small cut in efficiency.

The stylish Rake has gone, so there’s no point building bawdy houses – but the age of the true Gentleman appears to have ended: he now takes on more Rake-like behaviour. During one duel cutscene, a gentleman flees, only to be gunned down by his opponent. Meanwhile, to fulfill those covert pursuits, the Spy makes a return.

This affects the settlements – there’s no point dropping brothels everywhere when they don’t attract Rakes – and the supply depots are vital, of course. This means a growing responsibility, in terms of setting taxes, to keeping the rabble happy. But as usual with Total War, you can limit your involvement in these money-minded matters and suffer the slightly (and deliberately) inefficient decisions of the AI to keep your game simple and streamlined. You’ll lose around 5% of your optimal income, but that’s the price of an easy life.

Napoleon’s charismatic and legendary life ran from 1769 to 1821, making it a perfect way to extend Empire’s remit of the 18th Century. The change in zoom level and the narrative of the campaign make it yet another Total War game that gives you a feel for an era, without ever going so far as to educate you. The amount of military knowledge knocking around in the Horsham HQ is formidable, but Creative Assembly aren’t history teachers – they’re game-makers.

With a deeper attention to the ways in which soldiers find themselves dying, the more intimate, up-close Napoleon campaign looks set to be the most realistic yet. It’s not like Total War was ever the most whimsical, throwaway series – but if they keep getting closer to the real experience of war, they might as well sell the game with a post-traumatic stress disorder counseling course.

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Tsaя
25-11-2009, 15:38
Ovaj tekst sa IGN-a je stvarno zanimljiv i vidi se da će biti dosta noviteta u Napoleon TW-u. Jedva čekam. I i sami su rekli da žele da ova igra bude: "grand evolution of their franchise" !!!


Što se tiče verzija igre biti će:
Napoleon Total War Standard Edition
(EU 25-30€)
Napoleon Total War Imperial Edition (http://www.totalwar.com/napoleon/gameinfo/imperial_edition.php)S(EU 30-40 €)
Napoleon Total War Emperors Edition (http://www.ebgames.com.au/pc-149181-Napoleon-Total-War---Emperors-Edition-PC)S(EU 50-...€)

Praetorian
25-11-2009, 15:43
Ja cu kupit Napoleon Total War Imperial Edition, koliko ce noviteta bit u igri jedva cekam.

Tsaя
25-11-2009, 15:47
Ja ću isto kupiti Napoleon Total War Imperial Edition, mislim da Emperors Edition neće biti dostupan svima.

Igra je stvarno super i mogli bi postići nešto veliko sa njom. Još samo kad bi onda došao neki mod koji bi ujedinio sve te 3 kampanje, kao stainless steel koji je ujedinio M2TW Kingdoms.

hansi
26-11-2009, 19:00
Na steamu je preorder za običnu verziju samo 30 eura, a imperial edition sa kojim odmah dobijete medieval 2: total war dođe 40 eura. Jeftino!

Tsaя
26-11-2009, 19:19
na amazon.co.uk je imperial edition 30 funti, a na game.co.uk 40 funti, neznam zaš je razlika u cijeni. Na steamu je isto dost jeftino. Ja ću preorderat na amazonu.

Tsaя
11-12-2009, 10:00
Napoleon: Total War PC Games Trailer - Story Mode TrailerS (http://pc.ign.com/dor/objects/27042/napoleon-total-war/videos/napoleon_trl_gameplaytrailer1_120909.html?show=hi)
Crosshairs December 10, 2009: Dante's Inferno, Napoleon: Total War (http://au.gamespot.com/pc/strategy/napoleontotalwar/video/6242709/crosshairs-december-10-2009-dantes-inferno-napoleon-total-war)

Praetorian
11-12-2009, 11:09
Zakon filmovi, vidim da efekti prilikom pucanja u napoleonu izgledaju bolje nego u empireu.

Tsaя
11-12-2009, 14:53
Sve mi se čini bolje, izgleda super, ali to još ne govori puno o igri.
Jedva čekam nove trailere: gameplay & campaign, te ss-ove !!!
Igre će biti zakon, a i najavili su da će biti puno bolja od Empirea, i da će biti Total war kakav još nismo vidjeli.


Napoleon Total War Story HD --- Eurogamer (http://www.eurogamer.net/videos/napoleon-total-war-story?size=hd)


Evo malo sličica:

http://www.totalwar-turkiye.com/wp-content/uploads/2009/12/Egypt.jpg

http://www.totalwar-turkiye.com/wp-content/uploads/2009/12/europe.jpg

http://www.totalwar-turkiye.com/wp-content/uploads/2009/12/italy.jpg

http://img40.imageshack.us/img40/9748/12553671.png

http://img690.imageshack.us/img690/3580/ui2.png


-nisu nešt previše lijepe, jer su vađene iz trailera, al nema veze.

Praetorian
11-12-2009, 14:58
Jedva cekam, samo da zahtjevi budu ko za empire.

Tsaя
11-12-2009, 15:01
Jedva cekam, samo da zahtjevi budu ko za empire.

Rekli su da će zahtjevi biti isti, a grafika, optimiziranost i izgled same igre bolji !!! Super vijest !!!


Napoleon: Total War AU Impressions ---UPDATE--- (http://uk.pc.ign.com/articles/105/1053026p1.html)

Deadwalker
11-12-2009, 15:02
CA je potvrdio da ce zahtjevi biti prakticki isti kao i za Empire, samo su engine jos malo bolje sredili(poboljsali i optimizirali). Tako bi trebali imati bolji graficki izgled za iste zahtjeve. Meni je vrijeme da si do tada uzmem bolju graficku. A i neznam šta mogu recimo bolje preporuciti od Intelove I serije kada su procesori u pitanju. :roll:

Tsaя
11-12-2009, 15:53
Ja imam i5, hd5870, 4gb DDR3.... i ETW radi sve na max. u bitkama sa max. brojem vojnika bez ikakvog štekanja. ..bolesno...

Tsaя
11-12-2009, 21:25
Što se tiče Italije, zanima me dal se radnja odvija samo u Sjevernoj Italiji, ili u cijeloj ???
Na ovom ss-u u nekoliko postvova prije i filmići sam vidio samo taj sjeverni dio, hoće li biti cijela Italija ???
Vidim da će imati jako puno regija, pa će biti uživancije !!!

Tsaя
13-12-2009, 17:23
Napoleon: Total War Interview (http://www.nzgamer.com/pc/features/847/napoleon-total-war-interview.html)

Tsaя
17-12-2009, 21:18
Faction features


Great Britain

Great Britain is a constitutional monarchy, a nation of free trade and personal liberty. Its people are seemingly devoted to making money and disliking foreigners in equal measure. Foreigners are, quite simply, just not very good at anything, be that running an empire or making a decent pie. Britons make no secret of their prejudice, a crass attitude that makes diplomacy difficult. The “English” as, much to the annoyance of the Scots, everyone calls them, are disliked in every court in Europe for this arrogance and their willingness to let everyone else do all the fighting and dying against the French. The apparent truth of this last point has been a gift to Bonaparte.

If the British do have a truly visceral dislike, then it would be the French, thanks to traditional rivalry and a genuine horror at the consequences of the French Revolution. While many British politicians were pleased to see an end to the Bourbon monarchy, they were repulsed by the insatiable bloodshed of the Terror, and fearful that the infection of revolution might cross the English Channel, with or without French bayonets to help it along. Invasion is a constant fear and, as always, an enemy in control of the Low Countries is enough to scare London.

Britain’s position in 1805 is better than might be expected, but not due to its own efforts: Napoleon has managed to upset almost every other nation in Europe with his high-handedness. This is an opportunity for the British to build a new alliance, although this will mean paying handsome subsidies to its partners. As long as the Royal Navy can keep control of the seas, Britain is safe from invasion, but without a substantial army and continental allies this counts for little against France. Britain can contribute to the downfall of France, but needs time and resolve to muster its strength. Napoleon may not grant that time.

http://80.64.58.53/games/uploaded/units/BrtainNEW_1256922509_496.jpg




France

Behind all the Imperial façade and republican sentiments, France is once again an absolute monarchy, now ruled by Emperor Napoleon I. His efforts to secure good marriages for his brothers and marshals are dynastic politics that Bourbon kings would have grasped instantly. Yet, for all this, the French people have freedom, as Napoleon has used credit gained by his victories to remake France. Merit, as well as birth, now counts for something.

The Emperor’s efforts have given France an impressive empire and domination over many neighbours; he is a source of strength. Napoleon has redrawn the map of Europe to suit his own ends. He is also a great weakness, as his treatment of enemies and rivals has not been entirely politic or polite. He has caused offence to nearly everyone, taking not giving, even when he should have been conciliatory. He has managed, through poor diplomacy, to make the British look like attractive allies to many. As a result, the Austrians are waiting for an opportunity to strike back at France for their recent humiliations and losses. The Russians, too, will strike down this new upstart emperor if given a chance, and will they ignore Napoleon’s instructions to ban trade with England? The Prussians, apparently, are content to sit and wait, but for how long? Will they idly sit by if it becomes necessary to extend French power in northern Germany? And then there are the British: always there are the British. That vindictive little island will have to be dealt with at some time.

France, therefore, faces many rivals. But if they can be isolated and removed one by one, then Europe really will know peace, under Bonaparte, the heir to Caesar!

http://80.64.58.53/games/uploaded/units/franceNEW_1261065838_1090.jpg

Ajemric
27-12-2009, 17:58
Ja se vise veselim igranju protiv Napoleona nego s njim. I bilo bi dobro da sami mozemo imenovat nekog sporednog generala

Tsaя
04-01-2010, 11:45
[center:xlkdbf0w]Evo malo novosti, novi preview i novi interview !!![/center:xlkdbf0w]


Everyone knows all about the Total War series and its globe-spanning campaigns and battles, but one of the things lacking has been a real focus on the actual historical conflicts that took place. Often, a disappointing handful of token battles were cobbled together quickly to be played maybe once or twice and then discarded in favour of create-your-own scenarios.

The Alexander add-on for Rome: Total War bucked that trend, giving us a superb-yet-short set of narrative-linked battles plucked directly from history. From Issus through Gaugamela to Hydaspes, we were placed in Alexander’s sandals and given the task of succeeding where he had, er, succeeded. This is the expansion that Napoleon: Total War most closely resembles, except bigger and, hopefully, better.

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The proof of a battle’s pudding is in the playing, of course. At Creative Assembly’s Horsham studios we got the chance to envelop ourselves in historical battle loveliness. The battles on display were Lodi and the Pyramids, the former played against the AI and the latter a head-to-head against the deputy editor of a games mag who shall remain nameless.

Map 1: Battle of Lodi

With Napoleon’s forces chasing the Austrian defenders up along the south bank of Po River, the time came to make a stand. When the battle was joined, as you can see, the French units are tightly bunched, while the Austrians are scattered about the place.

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Each side have their own advantages: the French have the ability to move and fire as one big unit, concentrating fire on a smaller front and having strength in numbers, while the Austrians will be less vulnerable to cannon fire while they remain spread out.

The Austrian AI immediately set about strengthening its position in the centre of the town, moving units in from the west and reinforcing the eastern bank of the Po, over the Lodi Bridge itself. The objective for the French, other than killing a load of Austrians, is to prevent Feldzeugmeister Johann Beaulieu (the enemy general) from retiring from the battlefield. No mean task, as he’s safely tucked away on the other side of the bridge with, naturally, the bulk of his army protecting him. The French, as in me, need to move quickly and decisively in order to prevent this from happening. French cannons unlimber and begin to fire on the Austrian positions, while we make the decision to detach a small chunk of our army to intercept some of the Austrians moving to reinforce the town. Battle is joined on the western road and two Austrian cavalry units are driven from the field. The rest of the French force moves inexorably towards the town.

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The detachment that saw off the two Austrian cavalry units remains poised on the western side of the battlefield. The AI reacts to the danger and moves a substantial clump of men towards them. As the main bulk of the French army is now approaching the town, it is easy to reinforce the western position and battle is properly joined in the field outside of town. The French fight defensively, holding their positions while the two cavalry units harass the flanks of the Austrian infantry, causing them to panic. Sure enough, the Austrians have had it, dropping arms and pegging it back across the field. Half of the Austrian army is now running for the hills and we wheel our left flank around, partially encircling the town. Vicious street fighting begins and both armies whittle away at each other.

The Austrian commander decides it’s time to leave, but we won’t let the swine get away. As he meanders along the eastern path to safety, the cavalry, that have already secured our victory for me, ford the river to the north and intercept him. Mere seconds before he leaves the scene, they catch him, slaughtering his unit and claiming victory for the French.

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The rest of the Austrian forces, stranded in the centre of town, fight on until a handful remain, their morale broken and, eventually, their bodies strewn around the town streets. A sound ‘defensive attack’ strategy won the day here, with the Australians unable to break Napoleon’s advance.

Map 2: Battle of the Pyramids

One of Napoleon’s most famous victories was earned against a combined Ottoman and Mamluk force, which entered the field a few miles from the Pyramids. Again, both armies had advantages over the other: the French had superior troops and cannon, while the Mamluks were used to fighting in deserts. They also had units of fearsome cavalry, which they’d have to use effectively to win.

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This time it would be a human opponent that faced off against us. His cocky swagger didn’t put us off our game and our men steeled themselves for his brash onslaught. As you can see on the map, our initial movements were minor at best, mainly straightening out the line and allowing ourselves to bring more men forward to fire when necessary. My thin lines would be easily broken if engaged by cavalry, but the plan was to make sure the enemy horses didn’t get anywhere near them.

Sitting in our defensive position, we watched as the Mamluks advanced, noticing that our small collection of units defending the nearby village was being approached by Mamluk cavalry. Two infantry units lined along an impassable slope, meaning the enemy had to funnel through a narrow gap if they wanted to engage. A volley of musket fire took out a surprising number and the charge faltered. The unit defending the gap swiftly reordered itself into a square formation and the reckless Mamluk charge was easily seen off. This was the key moment in the battle.

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With his left flank broken, we seized the opportunity, sending a lone cavalry unit around behind the enemy lines. My opponent was too busy focusing on the joining of battle between our main lines to notice, and our cavalry came smashing into his limbered cannons, moving swiftly between each unit and destroying them with minimal casualties suffered.

Amazingly, we were able to take out every one of our opponent’s cannons before he noticed. Without their support, our front line, backed up sufficiently by their own cannons, stood firm. The battle looked to be going our way for a crushing victory, but the Ottoman’s and Mamluk’s advantage in terms of troop numbers proved important on our left flank. Sheer weight of numbers finally destroyed it and some swift reorganisation was necessary to prevent a disaster.

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Anticipating the collapse, we had begun to wheel the rest of our line around, reorganising them into a smaller, more compact fighting force. No longer worried about cannon fire, we could reduce the length of the line and not worry about cannonballs thudding into our packed ranks.

Fierce fighting on our left flank had weakened his advancing infantry, who were further disadvantaged by having a number of melee-only units in their ranks. My muskets whittled their numbers down, before a final flanking cavalry charge burst through their line from the side and sent them packing.

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In the end, a dominant victory had been prevented by the vast numbers of the opposing force, but our opponent’s failure to protect his cannons meant his men were just too beleaguered by the time final battle was joined to see us off. It just shows: failing to pay attention to aspects of a battle is a fatal mistake.


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Uživajte, zanimljivo je !!!

Deadwalker
04-01-2010, 13:24
Malo bih ovdje komentirao najavu iz Pcplaya gospodina Leutara(jako dobar tekst). Uglavnom, čovjek se osim najave novog naslova, dosta dotaknuo i Empirea. Kao sto smo svi mogli vidjeti na posljetku, glavni problem igre je bio los AI. Stvar koja je u TotalWaru iznimno važna i ako ta stvar ne funkcionira kak spada, naslov jako brzo "dosadi". Činjenica je da je naslov prerano izbačen na tržište i patio je osim te boljke i od nekih drugih problema kao što su poveca kolicina bugova, neoptimizirana grafika(citaj "spora" kampanjska mapa te jako variranje frameratea u kopnenim bitkama) i još neke stvari u gameplayu koje sada nebih detaljno razglabao. Da se razumijemo, u globalu je igra bila veliki korak naprijed, ali je ipak imala loše odrađene određene stvari koje su, barem kod mene, itekako kvarile gameplay. Patchevi su malo popravili stvari. Tak da ocjena u Pcplayu je bilo dosta pretjerana(Pingvin i Snicla, nhf :) )

A sad o idućem izdanju, Napoleon TW. Prema svim dostupnim materjalima, ovo je trebala biti samo ekspanzija. U prilog tome ide sve: gotovo isto povijesno okruženje, gotovo iste tehnike ratovanja, gotovo ista kampanjska mapa, isto sučelje, malo poboljšana grafika(malo optimiziranija) i sl. E sad, novi izdavač Sega očito želi zaraditi višak para u ova recesijska vremena pa nam žele uvaliti "mačka u vreći", tj. žene nam pod cijenu gotovog proizvoda dati samo malo više obogaćenu ekspanziju sa dosta drugačijim konceptom igre nego li je bio do sada. Evo, baš gledam na Steamu, kao preorder se nude 2 izdanja: "obično" za 40 eura i kolekcionarno za 50 eura. Ta igra je trebala kostati za upola te cijene, al eto, recimo da se Sega povlaci za istom mehanikom kao i Activision kada je u pitanju bio novi Modern Warfare.
Naravno, ovi svi do sada materjali koje nam redovno ovdje stavljaju 2 najveca zaljubljenika u igru na forumu govore da ce ipak biti dosta novosti. Osobno sam dosta pratio razvoj igre te pisao jedan tekst koji ce biti dostupan javnosti kroz odredeno vrijeme i stvarno, dosta novosti ima. Koncept igranja će biti još dosta kompleksniji te će Napoleon biti zasigurno najbolja simulacija ratovanja iz tog doba ikada napravljena. Al svejedno, ovdje se previše traži novaca za gotovo istu igru. Pitanje je kako će fanovi serijala reagirat na sve to. Ja se eto nadam da ce naslov biti kvalitete kakve su bili recimo Rome ili Medieval 2.

McPingvin_v2.0
04-01-2010, 13:42
Da se razumijemo, u globalu je igra bila veliki korak naprijed, ali je ipak imala loše odrađene određene stvari koje su, barem kod mene, itekako kvarile gameplay. Patchevi su malo popravili stvari. Tak da ocjena u Pcplayu je bilo dosta pretjerana(Pingvin i Snicla, nhf :) )
Igra je bila preogroman korak naprijed. Tehnologije, trgovina, uvođenje morskih bitaka (OK, jest da su s više brodova bile nemoguće, ali nema veze :D)... U odnosu na M2 je tako puno novih stvari da to nisu istine. Igram i ne znam di započeti a da je sve po starom. Ono, imaš više opcija za gradnju luka <3

Ono što je istina, i što nismo mogli vidjeti za vrijeme igranja igre za potrebe recenzije, je to da se Sega polakomila za novcem, a vjerojatno i CA te da više igra nema "dušu". Nakon što smo napisali recenziju, Šnicla je nastavio igrati Empire. Ja sam ga upalio još dva puta. Dok, recimo, Rome trenutno igram (Greek cities <3) i neće mi dosaditi, baš kao ni Medieval 2. Shvatili su da su stavili franšizu na poštene temelje i da se sad mogu obogatiti. Na žalost, sve to ne možeš vidjeti u tjedan, dva koliko vremena za igranje i pisanje imaš. Za tako nešto ti treba barem mjesec dana. Toliko vremena niti jedan recenzent nema :)

Deadwalker
04-01-2010, 13:58
Pa da, totalno se slazem s tobom. Ono, prvih par dana je čisti "wow efekt". Tek kasnije nakon duzeg igranja vidis koje stvari ne stimaju. Tak da eto, nadam se da ce Napoleon TW(kada vec traze opet tolike pare) biti sve ono sto je Empire zapravo trebao biti. Naravno, cinjenica je jasna ko dan, Empire je fakat bio OGROMNI korak naprijed. Al eto, nisu stimale stvari koje itekako ubijaju gameplay. A i mnogima se kolko sam vidio nije dopao barut, nego su vise fanovi stare "hladne" makljaže. Meni se recimo nije dopala bas previse grafika. Iako je to novi engine, on je bio bas lose optimiziran i recimo na Medievalu 2 koji je imao graficki dojam gotovo iste kvalitete, radio je daleko bolje nego Empire.Kada mi igra ne radi kak spada(usporava mi se i postekava), odmah gubim zivce(a izritiralo me kao i u slucaju GTA ogranicavanje postavki koje sam onda morao manualno odgraniciti). Osim te grafike koja i nije bila nesto pretjerano i koja je lose radila, igra je imala dosta bugova i neke nelogicnosti, al ajde, pathcevi su kasnije to rijesili.
Kada su stariji naslovi u pitanju, Rome i Medieval uvijek rado odigram. Posebise Rome, posto sam ogromni zaljubljenik u antiku tak da recimo da je iduce izdanje Rome 2, nitko sretniji od mene :D

McPingvin_v2.0
04-01-2010, 14:14
Dobro, ni meni barut baš nije bio najdraža opcija, čisto zato jer je taktika većinom bila: "stani i pucaj, možda netko s konjicom napadne neprijatelja s boka" :D

A, iskreno, hoće li Napoleon biti "bow chicka wow wow"? Sumnjam. Držim fige da bude, naravno, ali nekako sumnjam da ću ga kupiti... Odmah sigurno ne :)

Deadwalker
04-01-2010, 14:21
Dobro, sad sam si nedavno kupil na Steamu Medieval 2 za par eura, imam se s čime zabavljat :)
Mogli bi se u budućnosti neki mečevi dogovorit^^
Al o tome u pripadnom topicu :)

Durin
04-01-2010, 14:43
Ako platiš 40 eura za obično izdanje NTWa onda su te oderali. Igra dođe najviše 40 dolara vani. Čini se da na steamu dobro deru. U Algoritmu igra ne bi smjela doći više od 250 kuna za obično izdanje ili 350 kuna za Imperial edition. Ako dojde više, otkako je ukinuta carina za robu ispod 1000 kuna, naručuje se izvana.


Ja trenutno igram ETW sa 1.5. patchem sa Francuskom na VH/VH i uživam. Istina je da je igra mogla biti bolje optimizirana usporedimo li je sa recomo COJ BiB, DA:O ili COD:MW2, ali usporedimo li je sa GTA 4 ona je vrhunski optimizirana. Tako da je po tome igra u zlatnoj sredini. Može biti i bolje a može i gore.

Što se tiče gameplaya-nikad nisam igrao bolji TW u pogledu gameplaya. Medieval 2 kojeg sam haklao bez prestanka kojih godinu dana mi se sada čini korak unazad iz jednostavnog razloga-previše je zastario u odnosu na ETW. Nema više pomorskih bitaka, diplomacija je korak nazad jer trebaš ići na besmisleno putovanje po Europi sa diplomatom, odnosi između sila su svedeni na par jednostavnih opcija. Saveznici svako malo objavljuju rat uopće ne poštujući savezništvo. Nema posebnog poreza za više i niže staleže, nema technology tree. I mogao bih i dalje ali mi se ne da. :D

Otkako je 1.5. patch izašao Prusija me je napala sa velikom vojskom u Americi i oduzela mi Francusku Gvajanu. Britanci su skoro zauzeli Pariz da nisam dovukao pojačanja. Da nisam sklopio savezništvo sa Rhinelandom i Wurtembergom na početku igre sada bih bio pregažen. Ovako sam nadljudskim naporima uspio pobijediti prekomorske neprijatelje jer je Rhineland zauzeo Nizozemsku pa sam uspio vratiti nešto ugleda u Americi. Izgubio sam sve posjede u Americi osim onih u Južnoj, a Kvibek mi je sa mora zauzeo Karipske otoke. To je samo dio svega, giljotinirao sam Luja XVI. i sada sređujem stanje u Europi kako bih samo mogao primirisati u Trade Theatres koje stalno pustoše p.irati i u Ameriku.

Kada prođeš Prusiju na VH/VH (i to čak sa vanila verzijom) bez sejvanja prije bitaka onda mi se javi. :*

Gospoda Šnicl i Pingvin su imali itekako pravo dati igri visoku ocjenu jer ona to zaslužuje-prvi puta pomorske bitke i barut te napokon prelazak sa melee načina borbe. Bitke napokon traju 20 minuta a ne da konjica u roku od 2 min slisti cijelu vojsku. Probaj igrati kampanju na very hard a da ne ulažeš u eknonomiju-to bi zasigurno mogao igrati u Medievalu 2 samo osvajanjem teritorija. Ali tu je osvajanje teritorija prvo teret, pa tek kada uspostaviš na noge industriju pojedinog područja ta tegija postaje od pomoći. Ovako si treći turn bankrupt.

Ono što me privlačilo kod Med 2 je bio duh srednjeg vijeka. Sada me privlači duh 18. st. To je jednostavno tako, ili ti se sviđa ili ne. Meni se sviđa i to puno. Barut mi je odličan, vraćanje na melee je po meni korak unazad. Za jedne je Rome odličan, meni nije bez SPQR moda ili sličnih jer bitka završi za 4 min. A modove nikad ne instaliravam.

Što se tiče uvaženog gospodina Leutara-kada sam čitao PcPlay (a to je bilo davno) on mi je bio jedan od omiljenih recenzenata. Dok nije počeo pljuvati po Romeu. Zbog njega nisam jedno godinu dana nabavio Rome jer sam mislio da je igra propast. A kada sam ga nabavio nisam ga prestao igrati sve do izlaska Medievala 2. Da ne pričam o njegovoj recenziji Brothers in Armsa (gdje ju je popljuvao jer igra nije COD). On je čovjek koji ima zacrtane svoje ciljeve-on samo gleda je li igra njemu dobra ili ne, da li je striktno onakva kakva on želi da bude. Ako nije, onda je popljuje.

Total War serija nije mainstream serija za mase. To je za fanove, i takva je ostala. To je OGROMNA igra koja zahtjeva zakrpavanje jer ima toliko segmenata, detalja i svega da je nemoguće da izađe onakva kakvom su je developeri zamislili.

Istina da se nekim fanovima ne svidi kamo ide poneki nastavak, ali što se može. Ja nisam bio nezadovoljan niti jednim nastavkom.

Po meni igra ima samo u jednom segmentu ozbiljniji nedostatak. Otkako je Jeff van Dyck otpao kao glavni music producer glazba više nema adrenalina. I još jedan veliki propust po meni je nedostatak marching bendova u igri koji bi davali morale boost ostalim trupama i svirali British grenadiera i Hohenfriedberger marsch.

Deadwalker
04-01-2010, 15:11
Istina je da je igra mogla biti bolje optimizirana usporedimo li je sa recomo COJ BiB, DA:O ili COD:MW2, ali usporedimo li je sa GTA 4 ona je vrhunski optimizirana. Tako da je po tome igra u zlatnoj sredini. Može biti i bolje a može i gore.

GTA nije igra za usporedbu. Ta igra je čisti primjer očajne i zapravo nepostojeće optimizacije. Čak i Crysis radi bolje od tog smeća. U prijevodu, optimizacija u Empire je jednostavno loša.


Što se tiče gameplaya-nikad nisam igrao bolji TW u pogledu gameplaya. Medieval 2 kojeg sam haklao bez prestanka kojih godinu dana mi se sada čini korak unazad iz jednostavnog razloga-previše je zastario u odnosu na ETW. Nema više pomorskih bitaka, diplomacija je korak nazad jer trebaš ići na besmisleno putovanje po Europi sa diplomatom, odnosi između sila su svedeni na par jednostavnih opcija. Saveznici svako malo objavljuju rat uopće ne poštujući savezništvo. Nema posebnog poreza za više i niže staleže, nema technology tree. I mogao bih i dalje ali mi se ne da.

Pomorske bitke su u Empireu odrađeno osrednje. Više-manje sam ih izbjegavao jer su mi predosadne za igrat. Gotovo uvijek iste taktike te iskoristavanje vjetra u jedra radi ostvarivanja prednosti nad protivnikom. Vizualno su vrlo atraktivne i lijepo odrađene, ali po gameplayu mi i nisu nesto. Barem meni. Glede diplomacije, well, to mi se sviđalo hodanje s njim po Europi jer je trebalo vremena da steknes saveznike i napravise kljucne trade putove. U Empire tu sve dogovoris u 2 turna. Nije fora :P
I zasto ne zabijanje noza u leđa? Ono, iskoristis saveznika i iznenadis ga kad se najmanje nadas. Nije da se nije desavalo u povijesti. Doduse, gubis kredibilitet, ali i puno dobijes :)
Glede poreza i tehnology tree-a, prezivim i bez toga. Nista tako esencijalno, osim tehnology tree-a.


Probaj igrati kampanju na very hard a da ne ulažeš u eknonomiju-to bi zasigurno mogao igrati u Medievalu 2 samo osvajanjem teritorija. Ali tu je osvajanje teritorija prvo teret, pa tek kada uspostaviš na noge industriju pojedinog područja ta tegija postaje od pomoći. Ovako si treći turn bankrupt.

Smanjis poreze u provinciji i ostavis malo vojske. Kroz par turneva stabiliziras regiju. I dalje osvajas sve pred sobom. Na very hard. Ja jesam tako s Austrijom. Kroz par turneva potukao sam Tursku sve do Bospora bez ikakvog pravog otpora. Vrlo lose, ako se uzme u obzir cinjenica da su bili prava muka carstvu dobar niz stoljeca.


Što se tiče uvaženog gospodina Leutara-kada sam čitao PcPlay (a to je bilo davno) on mi je bio jedan od omiljenih recenzenata. Dok nije počeo pljuvati po Romeu. Zbog njega nisam jedno godinu dana nabavio Rome jer sam mislio da je igra propast.

Ako se dobro sjecam, Rome je dobio ocjenu 95. Kao i na vecini drugih sajtova.

I da, u potpunosti se slazem, TotalWar je hard-core roba. Al ja zalosno da je igra izasla toliko neispolirana te trebala nekoliko patcheva da se dovede u red. Iako jos uvijek to nije to. I sada nam izdaju Napoleon po punoj cijeni koji je zapravo isti Empire sa malim faceliftingom. Bolje je bilo dok je CA imao Activision za izdavaca. Ovo ne valja. Nikako :(

Praetorian
04-01-2010, 15:51
Deadwalker zasto si poceo pljuvat odjedamput po etwu, da nije neka gripa?

Durin
04-01-2010, 16:15
GTA nije igra za usporedbu. Ta igra je čisti primjer očajne i zapravo nepostojeće optimizacije. Čak i Crysis radi bolje od tog smeća. U prijevodu, optimizacija u Empire je jednostavno loša.

Optimizacija definitivno nije loša. Ako ja mogu normalno pokretati igru na laptopu onda je to ok. Mogla je biti i puno bolja, ali je mogla biti i puno gora.




Pomorske bitke su u Empireu odrađeno osrednje. Više-manje sam ih izbjegavao jer su mi predosadne za igrat. Gotovo uvijek iste taktike te iskoristavanje vjetra u jedra radi ostvarivanja prednosti nad protivnikom. Vizualno su vrlo atraktivne i lijepo odrađene, ali po gameplayu mi i nisu nesto. Barem meni. Glede diplomacije, well, to mi se sviđalo hodanje s njim po Europi jer je trebalo vremena da steknes saveznike i napravise kljucne trade putove. U Empire tu sve dogovoris u 2 turna. Nije fora :P
I zasto ne zabijanje noza u leđa? Ono, iskoristis saveznika i iznenadis ga kad se najmanje nadas. Nije da se nije desavalo u povijesti. Doduse, gubis kredibilitet, ali i puno dobijes :)
Glede poreza i tehnology tree-a, prezivim i bez toga. Nista tako esencijalno, osim tehnology tree-a.

Opet, to se tebi sviđa ili ne. Meni se nikako ne sviđa kada sklopim savez s nekom nacijom ili trade agreement da ona to sljedeći turn prekine. I to nacija koja te nikada neće napasti. Recimo sklopiš savez sa Rusijom, a ti si Francuska. On ti objave rat a tijekom cijele igre te ne napadnu, jer su predaleko.



Smanjis poreze u provinciji i ostavis malo vojske. Kroz par turneva stabiliziras regiju. I dalje osvajas sve pred sobom. Na very hard. Ja jesam tako s Austrijom. Kroz par turneva potukao sam Tursku sve do Bospora bez ikakvog pravog otpora. Vrlo lose, ako se uzme u obzir cinjenica da su bili prava muka carstvu dobar niz stoljeca.

Turska je u 18.st. bila slaba. Ako je Eugen Savojski došao do Makedonije i Grčke onda to nije nerealistično. Ako prolaziš kampanje na very hard bez problema sa najnovijim patchevima onda :pray: . Svaka čast!

Ja znam da obični prašinari poput mene moraju pozorno planirati strategiju na mapi i čitati manuale o potpuno novim strategijama ili pitati druge za savjet kako proći igru na najtežem.
Forumi na totalwaru su puni pitanja i manuala kako prolaziti igru na VH/VH. Pogotovo sa Osmanlijama ili Prusijom. Mene su sa Francuskom pregazili par puta u prvih par turnova dok nisam promijenio strategiju i odmah na početku sklopio saveze kako me susjedi ne bi napali.


Ako se dobro sjecam, Rome je dobio ocjenu 95. Kao i na vecini drugih sajtova.

Ne znam koliko je dobio Rome, samo znam da je Leutar pljuvao po njemu, zbog ovih istih stvari po kojemu ti danas kritiziraš Empire, da je pri izlasku bila očajna. I mislim da Leutar nije igrao Rome bez modifikacija, zbog stvari o kojima govorim-bitka se odigra u 5 minuta.


I da, u potpunosti se slazem, TotalWar je hard-core roba. Al ja zalosno da je igra izasla toliko neispolirana te trebala nekoliko patcheva da se dovede u red. Iako jos uvijek to nije to. I sada nam izdaju Napoleon po punoj cijeni koji je zapravo isti Empire sa malim faceliftingom. Bolje je bilo dok je CA imao Activision za izdavaca. Ovo ne valja. Nikako :(


Po ovom sam ja shvatio da je tebi Rome kada je izašao bio ispolirana i dobro odrađena roba? Medieval 2? Ako jest, onda ne trebamo više raspravljati. Jer ja se ne sjećam da je neki Total War poslije Romea (uključujući i njega) bio ispoliran i u dobrom stanju kada je izašao. Zapravo, svaki TW je imao poznate bugove kada je izašao i oni su se tek kroz patcheve sredili.
Isto tako i ETW, sa najnovijim patchem je dobro sređen. A koliko je novosti (napokon) donio ETW, dobro da je koliko-toliko funkcionirao na potpuno novon engineu.

Već si ocijenio NTW prije nego je izašao. Ja nemam pojma što će ispasti od njega i koliko će doći kod nas box izdanje.

McPingvin_v2.0
04-01-2010, 16:44
bitka se odigra u 5 minuta.
http://www.imagesforme.com/upload/1e12e8e1.jpg









Sad sam odigrao pa se malo hvalim, ali nije istina da su bitke gotove za 5 minuta :)

Durin
04-01-2010, 16:57
It is easy to be brave behind a castle wall. :D

Sjećam se da sam jednom isto tako pobio 2000 Perzijanaca kada su mi pokušali osvojiti grad. Ali kada im ubijem generala svi su se razbježali.

Baš si me sjetio, ja u Empireu rijetko kada dobijem heroic victory. Jučer me Savoja porazila na bojnom polju, pa sam ih tek iz drugog pokušaja osvojio. Ali ostalo im je još uporište u Genovi sa full stack vojskom.

Deadwalker
04-01-2010, 16:59
Ne pljujem Empire niti kazem da je igra losa, dapace, igra je itekako kvalitetna. Al su zajebali, barem po meni neke stvari koje su dosta vazne. Te je trebalo nekoliko dobrih zakrpi da se igra sredi. Kako kazes i sam, tek od 1.5 verzije je to sto je trebalo biti na 1.0 verziji. Naravno, i prije su trebali pathevi, al ne njih 5 koje je trebalo cekati barem pola godine da se to sredi kak spada. Da su uzeli si jos barem 2-3 mjeseca, bila bi to sasvim drugacija prica. Igrao nisam igru s 1.5 pathem posto je vec opcenito nisam dugo igrao, upravo radi spomenutih pocetnih manjkavosti. Ne mislim kupiti igru za koju treba onda cekati pola godine da je dotjeraju kako bi radila kako spada. :(
Takoder nisam rekao da ce biti Napoleon losa igra, dapace, navijam da bude apsolutno genijalna. Samo me smeta da nesto sto je trebala biti ekspanzija, prodaju po punoj cijeni.

@McPingvin^^ 8)

Durin
04-01-2010, 17:03
To i ja kažem, samo još par topica za pogledati koji se tiču Romea (o i njemu je trebalo jakooo puno da bi se sredio) kojeg svi odjednom dižu u nebesa:

viewtopic.php?f=4&t=841 (http://pcplay.hr/forum/viewtopic.php?f=4&t=841)

viewtopic.php?f=4&t=31736 (http://pcplay.hr/forum/viewtopic.php?f=4&t=31736)

U temi u kojoj si i ti rekao da je Rome dobar tek sa svim patchevima. Čemu onda odjednom napad na ETW kada niti Rome niti Medieval 2 (iako je bio dosta dobar kada je izašao) nisu bili potpuno sređeni kada su tek izašli.

Deadwalker
04-01-2010, 17:32
A neznam. Igra mi nikako nije sjela na pocetku radi uzasnog AI-a i totalno sam izgubio volju za igranje. Znam da su vanilla verzije prijasnjih nastavaka bile bolje. I jos jednom, nisam rekao da Empire ne valja. Samo je zalosno sto je trebalo 5 patcheva prije nego li dode naslov na zadovoljavajucu razinu. Kod Medievala 2, vec je vanila verzija bila sasvim ok. Nakon 2 patcha i ekspanzije igra je bila savrsena.
Dakle, sta mi ne pase: Previse patcheva i predugo cekanje da se srede neke stvari i davanje Napoleona u prodaju kao full igre koja zapravo to nije. Ostalo je sve za 10. Valjda sam sada bio jasan :)

Durin
04-01-2010, 17:46
Ha, kod mene Medieval 2 još ni danas nije sređen kada se natiska cijela vojska na vrata dvorca i ima još bugova koji nisu sređeni. Ali istina je da je Medieval 2 bio dosta dobar kada je izašao, ali je stvar u tome što je bio na prokušanom engineu od Romea pa su programeri sa njime bili na ti. ETW je na novom engineu, isto kao što je bio i Rome kada je tek izašao.

Uglavnom, ovo je standalone ekspanzija za Total War, prva standalone ekspanzija u nekom TWu ikad. Moguće je da će ta igra biti nešto između cijele igre i ekspanzije. Kada CA nešto kaže, mislim da oni to ispune iako ne do kraja jer ne stignu.
Živo me zanima što će biti sljedeći mjesec sa Napoleonom. Živi bili pa vidjeli. :friends:

Deadwalker
04-01-2010, 18:04
Nadam se onda da ce sada u Napoleonu taj novi engine raditi kak spada. Glede same "forme igre", bas i mene zanima na sta ce to licit na kraju. Iskreno bi puno rade da su kao i do sada izbacili normalnu ekspanziju te time jos bolje sredili Empire, nego na ovaj nacin prakticki daju staru/novu igru opet za dosta visoke novce. Opet, nadam se da ce barem sadrzajem opravdati cijenu. Beme vidli iduci mjesec kak kazes :friends:

Tsaя
05-01-2010, 11:41
@ Durin
-s tobom se u svemu slažem, sve si rekao kao što i ja mislim i u pravu si
@ Deadwalker
-s tobom se u dosta segmenata ne slažem. Nerazumijem kako igra nije dobro optimizirana ako je jer sam ja na onoj staroj krami od kompa sve vrtio na medium. Naravno mogla je ta optimizacija biti i bolja, ali nije, ali patchevi su dosta toga popravili od optibizacije, AI-a i ostalih sitnica. Meni je igru sad baš zanimljivo igrati, igro sam sa Turcima i Napali su me i Englezi i Francuzi koji su me htjeli kolonizirati, Francuzi su mi napali Istanbul i Jeruzalem, a Englezi Egipat, moji saveznici Prusi su mi dosta pomogli sa osvajanjem dijea zapadne Europe i osvojili su koloniju u Indiji, Afganistan.
igra mi je bas zbog toga postala jako zanimljiva i to na VH/VH, da bude malo muke, a sa Turcima je dosta teško tako igrati. Nadam se jos jednom patchu koji ce jos malo ispolirati igru, da bude veća mogućnost kolonizacije s Zapada Europe, a i istoka, zasto ne. Želim viditi kako Europljani Zele kolonizirati Ameriku i Indiju.

Da jak azem nesto o Napoleonu. oni se hvale da će igra biti dosta bolje optimizirana i da će uz to grafika biti jos bolja s jos vise detalja koji su dosta zanimljivvi i sve će to jako lijepo izgledati. AI bi trebao biti bolji jer se trude raditi na njemu sto je vise moguće, trebao bi za početak biti bolji od ovoga koji donosi zadnji patch u ETW-u. Igra će se opet jako puno razlikovati od ETW-a jer prvo Turnovi neće biti isti, igrat će se kroz mjesece, svaki mjesec je dva turna, te tako regrutanje vojnika neće biti onoliko brzo ko u ETW-u. Jedinice u igri neće biti iste ko u ETW-u, dobit ćemo nekih 300-tinjak potpuno novih jedinica koje će se razlikovati u svakoj zemlji i po izgledu i po njihovim osobinama. Igra postaje teža u početku jer opet moramo učiti ratovati, naime, u to doba se opet nije vise ratovalo kao u ETW-u nego naprednije. Napoleon je donio nove taktike koje su bolje a i treba ih savladati i dobro iskoristiti. jos jedna velika novos je to što se jedinice umaraju, gladuju, mogu urijeti ako nemaju hranidbenih zaliha i dezertirati ako im padne moral i to sve osim u bitci i na campaign mapi. Naime moći će se grad orijentirati da bude ekonomski, vojni ili nekakav koji tu hranu pravi i jos neki. Kad uđete u neprijateljski teritorij nećete se moći kretati toliko brzo ko u svom teritoriju, vojnici će postati gladni i umorni jer se nemaju di nahraniti i odmoriti pošto su u neprijateljskom teritoriju i tako će bitke vama biti puno teže pošto se borite umorni i gladni protiv neke svježe vojske. Diplomacija bi isto tako trebala biti naprednija jer će biti bolja i imati će više opcija. Uz to dolaze i nove tehnologije... Ako niste primijetili mapa izgleda jako lijepo, posebno ako stojite između planina koje su lijepo dorađene i to ne samo u bitkama nego i na campaing mapi. Ja mnogo očekujem od ove igre i nisam siguran da će nas razočarati. To je na neki način potpuno novi total war jer su on i ETW u sličnom razdoblji dosta su si blizu ali se puno razlikuju. Uz puno noviteta drugacijom mapom, ishodom bitaka, tehnologijama, drugacijim menagmentom svoje zemlje drukcijim turnovima i UI-om, ovo je nova igra. Ja neznam hoće li nas razočarati jer nebi trebala. Jedino što mi se nesviđa je nešto što sam i vidio i načuo. A to je da u kampanji Mastery of Europe će biti samo Europa, bez Male Azije i bliskog Istoka, te bez Sjeverne Afrike. Gadi mi se to. Onda nemozes nista kolonizirati. A stvarno volim ratovati protim muslimana jer je to potpuno druga kultura. Svi se nadaju da je igra bila jos u beta fazi ili nekoj di to nije jos bilo zavrzeso i svi se nadaju da nece biti bez toh vaznih teritorija. Jedino ako uz ove tri kampanje koje imaju i koje podsjećaju na Road to Independence samo su puno detaljnije i duze, ima Grand campaign, onda je to posve druga prica jer bi tu morala biti cijela Europa kao u ETW-u uz više regija.

Nemojte radit glupe usporedbe s ovom igrom, držite se nje i uspoređujte je sa ETW-om ako vas trebaju usporedbe, i oživite malo temu !!!

Praetorian
05-01-2010, 14:14
Meni je Empire Total War zakon, neznam zasto su neki sada poceli pljuvat po igru, a valjala im je :shock:, sto se tice Napoleona i bolje je da nije expanzija vec novi nastavak, zbog toga sto ce biti vise detalja, i vise novih stvari, a sto se tice cijene uredu je, nije mi zao dat za tu igru.

Tsaя
05-01-2010, 19:43
[center:2b2l9gjy]Još malo novosti iz Schwabie !!![/center:2b2l9gjy]

Copied from TWC:

&#39;&#39;source:http://www.pcgames.de/aid,702464/Napoleon-Total-War-Vorschau-Kriegserklaerung-an-Napoleon-plus-Neue-Screenshots/PC/Vorschau/

There are some new details in this preview:
-the fact that hills for example became a strategic position to hold for AI
-shots of the russian 20 pounds
-Soldiers are dissynchronized when they run for example, more realistic
etc.

I used google traduction so....

Preview

" Back [1]S2 Napoleon: Total War preview: Artificial Intelligence and GeneräleNapoleon: Total War preview: Interface and editor&#39;s opinion
Further

05.01.2010 09:30 Clock

Napoleon: Total War Preview
Napoleon: Total War preview: declaration of war against Napoleon, plus: New Screenshots
Played for the first time: We declare war against Napoleon - and tell you how to make noticeable changes of the add-ons.
Kieran Bridgen, English, and developers The Creative Assembly, knows from his childhood, an interesting history: The island is threatened with a stubborn young Bonaparte, "Unless you&#39;re good, then get thee to the Bonaparte!" Thus he tells us. For the brilliant world-famous French general took care of his conquests in the 18th Century like no other with fear and terror among the British. Was he a stand-alone add-on in the total number of dedicated, was for The Creative Assembly is therefore almost self-evident. After we had already reported on the AI and storyline, it is now time for a second, more detailed view of Napoleon. Two employees of The Creative Assembly came personally by our editorial staff: Studio Communications Manager Kieran Brigden (the man with the Bonaparte&#39;s history) and designer Florian Ziegler. In the heavily armored suitcase had two a preview version of their game there. That we are pleased, because for the first time, we must not only experiencing escalating battles, but they also want a first look at the revamped strategy card throwing. However, before we even play, loading Kieran a historic battle: the battle of Austerlitz was known as Three Emperors in the history books, now Kieran shows us his version of events: With a Russian army he is up against Napoleon&#39;s army, he stationed his troops on a larger hill. We are interested cope especially how the artificial intelligence of the computer.
Napoleon in numbers: 355 different units abound on the battlefields, are for each military unit uses about 60 different faces. Kieran said: "The AI now takes our hill as a strategically important objective truth, and will most likely want to drive us from there." That is what happens uphill storms French line infantry. When the artillery fire of the Russians to begin to fall immediately on the new particle effects, the 20-pounder: cracking the huge shells into the ranks of the enemy, distorting the picture, the camera wobbles. Even a rudimentary system of deformation, the developers have built so that now impede the advance of the rest of the crater troops. The computer opponent has now divided his troops, Kieran trying to encircle Russia. For the non-human enemy has learned. Could he just a list of the predecessor tasks (work off their priorities shifted again, so it loud developers often incomprehensible maneuvers of AI) came to the computer is now able to pursue multiple goals. Multitasking is called das
Smoke and steam envelop the combatants impressive book. [Source: see gallery]SThe battle rages on and we can not help but admire the clash of huge armies. Help to ensure the great battle animations and the different faces of the soldiers. For even more lives near desynchronized care units, which means that organizations do not move more completely in the same clock. Kieran, meanwhile, points us towards the new, major general: Den surrounded by an aura that strengthens units located in the vicinity. In addition, the general features (in this case, Tsar Alexander has fought in this battle really at that time) two special forces: "Inspiration" gives his troops a combat bonus, while it prevents the second power "Collecting" morally shaky units on the precipitate flight . In addition, the General is now one of the most important units in the field, his impact is enormous on the morale of the troops. If he falls, fallen soldiers, very easy to panic and run for their lives. The enemy commander should therefore always be the first target of your attack. Kieran schaff t exactly as an accidental gunshot, Napoleon gets his opponent off his feet. The French troops are holding the brunt of the attack e thereupon ceased, Russia wins.

Contents
• Napoleon: Total War preview: Artificial Intelligence and generals
• Napoleon: Total War preview: Interface and editor&#39;s opinion

Napoleon: Total War Preview
Napoleon: Total War preview: declaration of war against Napoleon, plus: New Screenshots
Played for the first time: We declare war against Napoleon - and tell you how to make noticeable changes of the add-ons.
The Great War&#39;s strategic map has always been an important component of the total games. In Napoleon it was expanded to include some important aspects. Napoleon is primarily for strategic battles, the typical trappings of Total War diplomacy and Urban Development is now weighted differently. This can be seen in the new world map, at first glance: Pathways and obstacles are obvious for armies detail pleasing to the eye. In addition, individual Provinces are now much busier, because you are fighting on a much smaller area around the rule. [Source: see gallery]Sparticularly beautiful: The developers try to clean up the interface in comparison to its predecessor even further. One example is the morality that you can now directly as a small blue bar at your troops. After a successful battle, the developers give us an overview of the new strategic map, the heart of Napoleon: Total War. Buy more detailed look at is: fog billows in valleys, mountains stretch into the sky. Small details like these have included the makers abound. As Napoleon dealt with a much shorter period than the previous model to find features in virtual round of two-week instead of rhythm. That means above all strategic rethinking for the players, because now more months are not available to provide a well-equipped army on its feet. Accordingly, you have to look after your existing armies like a fox. Because weaken long privation through the troops. A march through the desert times can already carry off half the army. To prevent this, you must set up a functioning supply lines to buildings.
Artillery is still ektiv eff. In addition, the impacts are well depicted. [Source: see gallery]Sailing troops are now harder to replace. In the last part you took a small plus sign at the unit portraits from this work. That does not work any more of nowhere, but only in appropriate production facilities. Even the immensely important generals, you must not simply appoint themselves. There is a separate building in which are trained strategists. Moreover, every General is unique. Assassination So with a spy, the leaders of the opposing armies, you can be sure to frightened and morally battered opponents to take. All will be those among you who like to draw in the multiplayer mode with colleagues in the battle, look this message: The developers are currently working on a "drop in" system that allows you to invite battles in the single-player campaign with other players who then take the role of the computer. The whole thing will only work with fairly balanced forces. You may not therefore deceitful throw your best mate into a hopeless battle. Unless you want that your name will be as adversely affected by Napoleon in the future. "&#39;&#39;

Malo sličica: (galerija iz Schwabie)

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__2_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__3_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__4_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__7_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon__Total_War-PCScreenshots18934Campaign_italian_valley.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__5_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__6_.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War.jpg

http://www.pcgames.de/screenshots/original/2010/01/Napoleon_Total_War__1_.jpg

Enjoy...

keko
05-01-2010, 21:08
Na total waru mi je jedino žao što igranje na campaign mapi nije malo prošireno. Probajte odigrati Europu Universalis, i zamislite da takav setting na campaign mapi ima Empire i još k tome bitke koje možeš sam odigravati. Pa to bi bila savršena strategija.

Praetorian
06-01-2010, 19:42
Neznam keko kolko bi to bas bilo dobro, buduci da je europa universalis prekomplicirana, otpalo bi pola igraca ukljucujuci i mene, sam igra izlazi iduci mjesec a nema jos ni jednog postenog trailera kopnene i pomorske bitke, mislim da slijedi odgoda nazalost.

Tsaя
06-01-2010, 20:00
Na total waru mi je jedino žao što igranje na campaign mapi nije malo prošireno. Probajte odigrati Europu Universalis, i zamislite da takav setting na campaign mapi ima Empire i još k tome bitke koje možeš sam odigravati. Pa to bi bila savršena strategija.

Nebi to bilo bas predobro, ali da je onakva diplomacija moguća, bilo bi super. Recimo da pola od mogućnosti iz EU bude moguće u TW-u + sve mogućnosti iz TW-a, bilo bi super.



Neznam keko kolko bi to bas bilo dobro, buduci da je europa universalis prekomplicirana, otpalo bi pola igraca ukljucujuci i mene, sam igra izlazi iduci mjesec a nema jos ni jednog postenog trailera kopnene i pomorske bitke, mislim da slijedi odgoda nazalost.

Da, to nerazumijem. Igra izlazi slijedeći mjesec a jos se šire nagađanja, a oni sam hvale i šalju tekstiće. Kad će više pošteni gameplay & campaign traileri i neke svježe vijesti koje jos nismo čuli.
Čitao sam u novom PC Playu da je SEGA prisilila CA da izbaci ETW prije nego li je on bio potpuno završen, pa je igra time razočarala velik broj fanova. CA se htio odužiti fanovima tako da NTW bude expanzija za ETW i da košta upola manje, ali SEGA zbog krize u kojoj se nalazi to neodobrava te je rekla da NTW mora bili samostalna igra i da njena cijena mora biti potpuna. Užas !!! :-x :-x :-x :-x Neznam kako će to ispasti, samo se nadam da će biti dobro i da nas neće izjebat ko majmunčiće. Ta me SEGA :fof: stvarno razočarala i neznam zašto si to rade, jer će izgubiti tu veliku popularnost koju trenutno imaju i neznam hoće li kasnije imati uspijeha ako tako nastave. Veliki sam fan TW-a i htio bi da on opstane i htio bi da od njih dobivamo poštene igrice.

Neznam više šta da o tome mislim, možda je sve ovo neka neslana šala, a možda ne. :?
Valda će sve ispasti dobro.

Praetorian
11-01-2010, 15:21
Evo sa total war foruma jedna lijepa vijest



11th January:

Hi guys,

I hope you all had a good Christmas and New year.

Things are going very well with Napoleon: Total War and we are working hard towards it going Gold at the end of the week.

Thanks,

Mark O'Connell
(aka SenseiTW)

Mozemo ocekivat, trailere, slike, a ubrzo i demo.

Deadwalker
11-01-2010, 21:13
Da, igra ce uskoro na police ducana, a u međuvremenu procitajte najavu na hcl-u by me... :oops:

Napoleon: Total War najava (http://www.hcl.hr/najave-napoleon-total-war-pc-167-19.html)

I skomentirajte nesto... :wink:

Praetorian
11-01-2010, 21:28
Procito sam najavu, svaka cast, lijepo je napisana, dao sam ti ocjenu 90, i nabacio komentar.
Sam meni je cudno kazu da ce bit 64 razlicite face, a ja u svakom vodu vidim samo dvije razlicite, tri najvise.

Deadwalker
11-01-2010, 21:29
Tako kazu developeri. Kada dode, bas bum provjeril to 8)

Tsaя
12-01-2010, 09:13
Da, igra ce uskoro na police ducana, a u međuvremenu procitajte najavu na hcl-u by me... :oops:

Napoleon: Total War najava (http://www.hcl.hr/najave-napoleon-total-war-pc-167-19.html)

I skomentirajte nesto... :wink:

Super si tekst napisao i jako zanimljivo !!! :bravo: Dao sam ti ocijenu 95 !!!

Jedva čekam ovu igru, samo da nas ne razočaraju. Bilo bi najbolje kad bi sad na kraju rekli da je NTW ekspanzija ETW-a i da će se moći prenesti u ETW u cijelosti !!! Dobili bi brdo novih fanova sa time, a i pao bi kamen sa srca onima koji čekaju igru koliko i ja !!!

Tsaя
12-01-2010, 09:14
[center:2mr18alm]http://80.64.58.53/games/uploaded/units/Austria_1263220963_4776.jpg[/center:2mr18alm]

[center:2mr18alm]There are matters to be settled between the house of Hapsburg and the upstart Bonaparte. Francis I is the first Hapsburg monarch to use the title Emperor of Austria. His ancient possessions in the Holy Roman Empire have been largely stripped away by a series of military disasters inflicted by the "Emperor" Napoleon. The old Empire is no more.

In Italy and Germany, General Bonaparte personally oversaw military campaigns that broke Austrian Hapsburg dominance. Despite a relatively generous peace settlement in 1801, the Hapsburg throne lost too much. France remains a threat: it is unlikely that Napoleon can ever let matters rest as they are now. His legitimacy as a ruler is bought and paid for in military glory, and that cannot be won in times of peace. His attitude towards other nations is tinged with contempt at best, and hostility at worst.

Austria, then, has to choose sides. Fortunately, there are potential allies in the Russians and the British. Indeed, the British may be ideal allies, for they are likely to want the return of Hanover, thus weakening Prussian power within Germany. They also have an exceptionally large amount of money to help finance their continental allies. The Russians will expect to be compensated for any efforts against Napoleon by Polish territory, but Austria can put up with such an arrangement. The difficulty may lie in coming to an arrangement with Prussia: can Germany be divided equably? But there is much to be gained by finding allies: Austria needs help if she is to regain the lost lands of Italy and, finally, remove the revolutionary threat that is France.[/center:2mr18alm]

Praetorian
12-01-2010, 12:20
Nice bice i Austrija, valjda ce sad ubrzo izac i koji novi trailer.

Tsaя
12-01-2010, 12:30
Nice bice i Austrija, valjda ce sad ubrzo izac i koji novi trailer.

Ja se nadam. Jedva čekam da vidim neku novos i malo te grafike... a i DEMO će skoro !!!

Praetorian
12-01-2010, 20:27
Evo malo slika http://img251.imageshack.us/img251/7080/napoleoncavalry1.jpghttp://img251.imageshack.us/img251/7682/napoleoncavalry2.jpghttp://img192.imageshack.us/img192/2517/napoleonegypt.jpghttp://img251.imageshack.us/img251/9181/napoleonnelson.jpg

Tsaя
13-01-2010, 12:52
[center:2h4w03uf]Reader Interview: Kieran Brigden, Creative Assembly[/center:2h4w03uf]

By GON community - Mon Jan 11, 2010 4:49pm

Kieran Brigden has plenty of experience when it comes to wars. Working for the British government to help PR the war efforts in Iraq and Afghanistan, he soon realised that he’d much rather work on a different kind of war – Total War to be precise. As a long time fan of the series, a job advertisement for in-house PR at Creative Assembly UK piqued his interest, and soon afterward he scored his dream job working for the studio.

Which is how we came to meet Kieran, when he recently visited Sydney to discuss the upcoming Napoleon: Total War. We came armed with a plethora of questions from the games.on.net community, and Kieran spent several hours demoing and discussing the game with us. Read on to see why he’s so proud of Napoleon: Total War, as well as the lessons Creative Assembly learnt from Empire.


games.on.net: How closely will the campaigns mirror those in Empire, with a reduced map to begin with that expands as you progress through the campaign?

Kieran: Each of the campaigns in Napoleon are separate, individual full campaigns. So they each have their own dedicated campaign map dealing with an individual geographic area. Each of them is significantly larger than the Road to Independence campaigns, and they all have a multitude of different factions, goals and campaigns, so each of them is a campaign in their own right.

games.on.net: What extra features in Napoleon justify this being a full standalone product rather than an expansion to Empire?

Kieran: What happened with Napoleon, we began by looking at it as an augmentation of Empire’s code, but we got to the point where the engine and everything else had become so different that we literally broke it off in terms of development, because the code was just too advanced in terms of what we’d done before. In addition to that, in terms of the theme and the narrative, it quickly became clear that telling a story with the game, and focusing on Napoleon as an individual, as a character, was going to be quite a design diversion from what we normally do. So in that sense it was decided to take it down its own road.

games.on.net: How has the AI improved since Empire?

Kieran: On two levels – the AI obviously works on the campaign level and the battle level as well. For everybody who is a little bit unsure about Empire’s AI, have a go at the latest patch if you haven’t yet had the chance, because you’ll find a massive difference, especially in the campaign AI’s aggression. That’s important because that level of AI is Napoleon’s absolute base line. On the campaign side, the level of aggression, the proper use of money and armies, the things you’re getting out of Empire 1.5 is the very least that Napoleon’s AI will be.

I was speaking earlier about how we branched that code off, and that’s basically where Napoleon’s code begins in terms of AI. On the campaign side, Napoleon also features a campaign AI director, which is kind of like a godfather of AIs. It sits above all the AI factions, whispering in their ears saying “you may want to do this, you may want to do that”, and promoting a more interesting game world.

On the battle level, the battlefield AI has had a lot of attention paid to it, especially in regards to things like sieges and indeed the open field battles as well. It’s now much better at flanking behaviours, it can commit to a plan much more readily and actually carry that plan through without being distracted, resulting in some of the milling behaviour that people may be familiar with from before. There’s been quite a lot of changes on the AI side to make sure we give players a much more robust and interesting experience.
games.on.net: What is this new concept of multitasking AI?
Kieran: The way it used to be, is that the whole AI would organise its army around a given objective. It would go “Ok, objective 1 is the most important, attack their artillery, so my whole army is going to go and do that.” And then you’d do something like go around the back of the AI and threaten its general, and it would go “Oh no, wait, protecting the general is the most important thing to do”, and it would then move its whole army around that objective. That resulted in very reactive, but sometimes very indecisive, behaviour from the AI.

We’ve now allowed it to multitask. It goes “Ok, I’m going to commit to my major plan”, which is say, taking out your artillery, and then if you threaten its general, it’ll take a small percentage of its army and deal with that issue. So you should see the AI committing to its plans much more and using other elements and resources to try and fight the enemy elsewhere.

games.on.net: Are there plans to include the controllable AI reinforcement system from Medieval, allowing you to have more than 20 units to control?

Kieran: Not at the moment regarding controllable reinforcements. However, the battles are scalable in multiplayer, where you can have huge games of four versus four, which will lead you essentially to massive, massive battles, as each of those guys can have a twenty card army. In addition to that, it’s not uncommon now, given the AI changes on the campaign map, that when you’re playing your singleplayer campaign game, you may often have a case where two armies are sieging the same city. So you and an AI ally or indeed your cities are being sieged by two AIs who are allied with one another. So you do find that you often get yourself involved, in both single and multiplayer, in much, much bigger battles.

games.on.net: Will the AI conduct its battles with Napoleonic tactics in mind, such as maintaining a line, using units as they were intended historically and, finally, will it actually try to beat you?

Kieran: The units that we’ve given Napoleon mean that the Napoleonic tactics are the most advantageous on the battlefield. Because the units are all historically researched and the armies are composed of units that were actually available in the period, with their associated abilities, the AI uses these in sets, so in that sense it will use Napoleonic tactics because they emerge from these unit combinations, essentially.

In terms of the AI beating you, this is one of those interesting questions where we have kind of a Venn Diagram set of different types of players. You’ve got really, really casual players, who play and like a bit of a challenge but generally like to win all their battles. You’ve got your strategy fans who like to play with a challenge, sometimes win, sometimes lose. Then you’ve got your hardcore RTS/TW fan, who wants to be really pushed every time they play a battle, so it’s almost impossible to win. The AI has to be balanced amongst all of those different crowds and essentially what we do is we aim for the most competitive and fun gameplay experience, whilst allowing you to tailor that with the difficulty sliders. That’s how we approach this problem.

games.on.net: Will combat be balanced to represent Napoleonic weaponry and conditions? For example, a square should never be breached by cavalry – this has only happened once in history.
Kieran: Yes and no. Of course one of the big things about Total War is - not just on the big scale but on the small scale – just because things haven’t happened in history doesn’t mean they can’t happen in a Total War game. The whole point of Total War is to play with history but we agree that there are certain strategic musts that you don’t transgress. However, let’s say you’ve got a unit of line infantry, and they’ve been halved in strength, and they’re charged by four full units of cavalry on one side. It’s not unlikely that the square would fold. So I think you find that it depends upon the environment and the tactics. However, on the charging square issue, the cavalry now have a larger set of awareness states that let them know they’re charging into a set formation. You’ll find that a lot of the horses will rear up and throw the riders which is a new feature for Napoleon. So if you try and storm a square with a bunch of cavalry, you’ll probably see a lot of your riders getting thrown off the saddle.

games.on.net: How does the supply line and attrition system work both for and against the player?

Kieran: The supply line system works much like this. If you are in a domestic province that you own and you’ve built up supply depots in that province, units will automatically reinforce very quickly. Any units that you’ve lost on the march, or units that you’ve lost through combat, can garrison themselves in that city and will be resupplied and reinforced at a very quick rate. That’s how it works in your favour. Essentially if you’re moving your armies through enemy terrain and you create these islands of supply, provinces that you own and have developed with supply lines, then these guys will be reinforced quickly, ready for action at full strength.

The way it works against you is by overstretch. So if you’re attacking enemy territory, and you find yourself a long way from home, and you’ve got no supply, the battles you fight are going to gradually eat away at the level of men you’ve got, to the point where they’re not being resupplied. In addition, the attrition system works whereby if you’re in a hostile environment during a hostile season – say the desert in the mid-summer – your army will be taking attrition losses. The same thing is true of winter in Eastern Europe. That means that any army that is stationed outside in those locations in those seasons takes automatic losses as a result of exposure and sickness. Now that works against you in that your armies moving through certain terrains suffer, but you can make it work for you. You can force enemy armies to take certain routes. You can sabotage them so they end up getting stuck in certain zones for more than one turn, and end up taking a double turn’s worth of attrition damage. There’s a number of ways to play with the mechanic and make it work for and against you.

games.on.net: How have sieges been improved – does the AI actually know how to siege now or does it just Zerg rush the flag? Will the siege areas progressively get weaker?

Kieran: The siege mechanics have been overhauled to make sure that sieging is a lot more realistic. First off, on the battle side, the AI now understands much better the need to breach a location and then storm it en masse, and in terms of defence it also understands the ability to defend a bottleneck and where/when it should position troops on the walls. So that behaviour has been improved a great deal over Empire, where it did leave a little bit to be desired.
In terms of the mechanics on the campaign map, a town takes damage over time, and the troops within take damage over time. They’re unable to resupply or reinforce, so any time they come out and try to fight against you, or if you push to fight them, you’ll be making them take losses. Those losses will be permanent, because they cannot recruit new units whilst the town is under siege. So you can effectively starve a town out in that sense. All towns, depending on their size, the level of their stores and the number of garrisons have a number of turns until surrender.

games.on.net: Are you going to include a medic system, or a prisoner system?

Kieran: No, the medic system is actually included in a kind of a research and technology sense in that you can research the technology for field hospitals, which essentially allow your troops a slightly better rate of reinforcement and reimbursement. Not all of your losses from attrition are treated as battlefield deaths, so you’ll find that you’ll get some troops that are dying from exposure, or sickness or illness or wounded, but not necessarily in combat. When you research this hospital upgrade you’re able to negate that effect by essentially having hospitals available for your armies in the field.

No prisoner system either, but we do have a system where you’re fighting enemy navies or fleets, you can still capture prize ships which was introduced in Empire. You can ransom them back as well, but we don’t have the old style Medieval prisoner system where you slaughter all the people that you could capture.

games.on.net: Are you going to include blood in Napoleon?

Kieran: That’s not really our plan at the moment. The thing with Total War games is when we do something, and we try and make it realistic, we go the whole hog. So if we were going to do something like blood, which we know is quite popular with the mod community, then we would have to do it so that guys legs were torn off by cannon balls, or you could shoot them in the eye and all the rest of it, and really use a locational damage system. That adds a pretty big overhead to the engine in terms of the performance, so there are a number of considerations in regards to what we do. We also feel that design-wise, certainly out-of-the-box, the blood stuff isn’t necessary to have that really true war experience. Certainly we know the majority of our players are having a great time without it, and thanks to the mod community if you want it, it’s available.

games.on.net: How big is your QA team compared to Empire – has it increased, based on the fact that Empire was a rather buggy release?

Kieran: We recognise that there were problems with Empire upon release, and that’s not a process that we want to repeat. In that sense we’ve increased the focus we pay to QA by a number of different methods. We’ve increased the size of the QA team within Creative Assembly, and Sega’s QA team has also increased. That is, the number of testers that our publisher has on our game has also gotten bigger. We also have what you’d call a roving, hot spot QA team that’s embedded in the studio, they get extras who literally come and work in the studio with us and they’ve taken over our entire second meeting room.

In addition to that we’ve changed the processes so that polish passes are done a lot more regularly during development. We’re QAing the builds in a cycle that allows them to be properly tested before we move on to the next cycle. We do recognise people’s concerns when it comes to bugs and stability, and we are going to make the most effort to make sure it doesn’t occur again.

games.on.net: Can we expect a return to Rome or Shogun in the future?

Kieran: We’re always looking at where we can go, whether it’s forwards or backwards, but I can’t commit to that on camera and tell you what we’re going to do, but I can say there are some interesting options coming up.

games.on.net: Will there be significant differences in units based on nationality and regimental heritage and quality?

Kieran: Yeah, there’ll be a lot more difference individually between the units than in Empire, especially when it comes to the difference between factions and unique units available to factions. One of the great things about Napoleon is because we’ve got a slightly smaller number of playable factions, and indeed factions in the world in general – you’re looking at maybe six major powers in the final European campaign – what it allows us to do is give them each a much deeper unit tree. So we can go in and go right down to the level of individual regiments or specialist units. That means you’ll see a lot more difference both graphically and indeed statistically on the battlefield. You’ll really need to know the army that you’re using and the army you’re facing. So in that sense yes, there is a much greater variety in troops and a much greater depth.

games.on.net: Will you be bringing back the General’s speeches?

Kieran: We love the General’s speeches, but I don’t think they’re going to make it back into Napoleon. It’s something we did look at, but the thing about General speeches in terms of time and development is obviously they have to be localised into every given language, you have to have them unique to all the factions, and because of the way that Generals are treated in Napoleon (there are no generic generals any more – these are now all actual historical figures that you choose from and there are a finite list of them) we’d have to write the speeches in relation to them. That said, there’s no task too historically big for our design and writing team, which means that you may well see them again in future.

games.on.net: Have there been any improvements or additions in the Diplomacy section of the game?

Kieran: Yeah, diplomacy is one of the areas that we looked at not only in the way that it behaves, making the AI slightly smarter in the deals that it offers and the deals that it accepts, but in addition to that we’ve also changed the diplomacy so that now you have the ability to perform negative options. You can now say “Right guys, I want to trade with you, and have a military alliance, but to do that I want you to break your trade agreement with these other guys and I want you to break your military alliance with those other guys.” So you can attach negative conditions to all of your bargaining now. That’s quite a good way of fighting your way around Europe. As an example, the Spanish and French are obviously allied very strongly at the outset of the European campaign. As Britain, I invaded Spain and then forced the AI into a very humiliating peace after sieging Madrid, and basically said to them “I want peace, you’re going to break your trade and military agreement with France, you’re going to give me unlimited military access, in return for peace” and they agreed.

One of the other things we’ve done is allow you to invite nations that aren’t your allies into a war with you. When I say invite, I probably mean bribe. So basically you can push these nations into attacking other nations on your behalf with the proper inducements of money and regions and technology.

So there’s a number of different options diplomatically to play with now, and I think you’ll find it’s a much richer experience.


[center:2h4w03uf]2 Building previews[/center:2h4w03uf]

Steam Powered Sawmill

This building gives a huge reduction in the costs of construction and shipbuilding.
The advent of steam power means that sawmills are no longer tied to watercourses for their power and they can be built anywhere, thus improving productivity. A sawmill also makes a considerable contribution to the industrial wealth of a region. However, working conditions are not very good, and the lower classes are unhappy as a result. The invention of machine tools greatly improved the productivity of sawmills. The invention of the circular saw and gang saws meant that a tree could be turned into planks in one easy step. Both of these inventions were prone to breaking down: the circular saw was easily damaged by overheating or dirty logs. The expensive nature of this equipment led to the creation of a new sawmill technician known as a saw filer. These men were highly skilled in metalwork and their primary task was to keep the saws in perfect working order. High speed saws are not the safest pieces of industrial equipment to work near, and deaths and injuries were common.

http://80.64.58.53/games/uploaded/units/EU_rTimber3_steam_powered_sawmill_1263228495_1549. jpg



Horse Stud Farm

Horse breeding improves the quality of mounts for cavalry recruits, aiding the recruitment of new cavalry units.
Advances in animal husbandry allow horse breeders to become more selective about the traits they wish to cultivate, thus improving the military worth of their horses. With better breeding schemes the recruitment of cavalry units becomes significantly cheaper, as less effort has to be expended in finding good quality mounts. A stud farm also adds significantly to the agricultural wealth of a region. Historically, the Tarbes Stud Farm near Lourdes in the Midi-Pyrénées region of France was one of the most famous of the Napoleonic era. Established in 1806, it was created to provide hussar regiments with horses. It took pure-bred horses from many sources, including the pure-blooded English, pure-blooded Arab, as favoured by Napoleon himself, along with French saddle, Merens, and Clydesdales from Brittany and Franche-Comté. The Anglo-Arab cross was first produced at Tarbes. The stud farm remains open to this day.

http://80.64.58.53/games/uploaded/units/EU_rHorse2_stud_farm_1263228337_9054.jpg


[center:2h4w03uf]Malo novih slika[/center:2h4w03uf]

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[center:2h4w03uf]Napoleon Total War fan video[/center:2h4w03uf]

[center:2h4w03uf]BexgVepRrrQ&feature=player_embedded[/center:2h4w03uf]

Praetorian
13-01-2010, 20:53
Video

http://www.eurogamer.net/videos/exclusi ... ay-trailer (http://www.eurogamer.net/videos/exclusive-napoleon-total-war-gameplay-trailer)

Tsaя
14-01-2010, 08:34
Trailer je prejeben, užitak mi ga je gledati. Stvarno unitsi izgledaju prejebeno, vide se već u traileru neke promijene na bolje, igra će sigurno biti super. Vidi se da se te jedinice po nacijama razlikuju, a one ruske su prefora, s onim generalskim kapicama. Nenadjebivo mi izgleda, jedva čekam !!!

http://www.eurogamer.net/videos/exclusi ... er?size=hd (http://www.eurogamer.net/videos/exclusive-napoleon-total-war-gameplay-trailer?size=hd)

Usliko sam par sličica, da vidite koje su major nacije i kakva je diplomacija.

http://www.imagesforme.com/upload/ec1348dd.png

http://www.imagesforme.com/upload/4368e18e.png


[center:dk8baav0]Napoleon Total War Hands On[/center:dk8baav0]
[center:dk8baav0]We join the Little Corporal in his push on Vienna.[/center:dk8baav0]

IGN

January 13, 2010 - In just about six weeks the Little Corporal will be invading desktops in Creative Assembly&#39;s Napoleon Total War. The follow-up to last year&#39;s fantastic Empire: Total War will change things up a bit in presenting a story-based series of campaigns that track Napoleon&#39;s career from an ambitious artillery officer to the Emperor of France. We&#39;ve had the chance to play through a build of the game for the last few weeks to find out just what to expect.

Our build includes two of the campaigns that will ship with the retail version of the game. The tutorial campaign tells the story of Napoleon&#39;s rise to power, from unknown Corsican student to the hero of the Revolution. It builds a player&#39;s knowledge of the interface and mechanics by following the story of Napoleon&#39;s early years. You&#39;ll learn about naval transport by moving Napoleon from Corsica to southern France, you&#39;ll study the intricacies of diplomacy by negotiating a trade agreement with the Swiss and you&#39;ll discover the joys of infrastructure management by building colleges, roads and researching technology near Reims.

The real fun begins when Napoleon moves to study at Paris&#39; Ecole Militaire and begins to seek his fortune during the Revolution. While you&#39;re busy building cannon foundries and upgrade gun smithies in Paris and Dijon, workers will go on strike to protest high taxes. You&#39;ll be encouraged to restore peace by adjusting the tax, building opera houses, or simply increasing dragoon garrisons. Once things have settled down, you can repair the buildings that have been damaged by the strikers.

The new campaigns let you follow in Napoleon&#39;s footsteps.
Things really heat up when Sardinia declares war on France. Under the direction of his mentor, Baron du Teil, Napoleon will convert the commercial port of Genoa into a shipyard. With ships under his command, Napoleon can send them out to leech off a nearby Sardinian trade route and blockade the port of Olbia. Soon enough the Sardinians will sue for peace and you will have secured the safety of south France.

The last element of the tutorial to tackle is to kick the British out of nearby Toulon. The game teaches you how to raise an army and, more importantly, how to use a spy to investigate the target city, sabotage buildings and assassinate rival generals. Throughout the entire process, the game reveals small details of Napoleon&#39;s life story and even introduces new character traits that help track his growing ambition.

You can opt to have the game automatically resolve the assault, but there&#39;s a separate battlefield tutorial that will let you take charge of Napoleon&#39;s modest forces during the Siege of Toulon. Since you&#39;re only commanding a single artillery group, two lines of infantry and the General&#39;s cavalry bodyguard, you get a chance to see how each unit type works and explore some of the unique tactics required during siege warfare. There&#39;s also a sea battle tutorial that recreates the Battle of Algeciras Bay near Gibraltar.

There as much detail and drama in the battles as you could want.
Most veteran players are likely to skip these tutorials however and bite right into the meat of the game. The first proper campaign begins in Italy in 1796. Austria, fearful that the revolutionary spirit in France will spark revolts in Austria, has launched two attacks into France, one through the Rhineland and another through Northern Italy. Napoleon is in charge of the Armee d&#39;Italie and will have to first secure a foothold in Italy before pushing the Austrians all the way back to Vienna. Along the way, the campaign will offer up plenty of individual missions that direct you towards your ultimate goal.

The map itself covers the territory from Nice to Klagenfurt. Napoleon&#39;s first task is to subjugate his neighbors in Piedmont-Sardinia. While I have the resources to tackle each region individually, if I take them one-by-one I&#39;ll waste lots of time and soldiers that could be better spent fighting the Austrians. Fortunately, I can take the nearby capital of Turin and subjugate the entire Piedmont-Sardinia faction. Now that they&#39;ve become a protectorate of France, it&#39;s easy enough to spend a few thousand in cash to get them to declare war on the Austrians as well.

The next mission is to liberate the town of Milan, which offers a fair bit of cash and access to the highly motivated but poorly trained Revolutionary Infantry. But the real goal here is to take the town of Mantua. The stronghold at Mantua is really the fulcrum of this entire campaign, as it is situated right in the middle of the entire avenue between Nice and Klagenfurt. Once it&#39;s taken, I have the chance to relax a bit, particularly once I get a supply depot built up to diminish the inevitable attrition.

The only problem is that liberating these two Italian towns (and others nearby) draws me into the fractious world of Italian rivalries, and I&#39;m besieged with requests to hand over these towns to their original owners. I&#39;m able to hold off most of them, but the Papal States get a little too pushy and decide to declare war. Fortunately, you can take a quick trip down to capture Ancona and eliminate their influence in this campaign.

By this point, I&#39;ve been attacked a bit in the field by the invading Austrians, but I can&#39;t get the Venetians to give me access to their territories to take the fight right to the Austrian&#39;s door. The only other option, short of declaring war on Austria and getting sucked back into Italian conflicts, is to head up north through the Alps. The bad news is that the mountains have two tremendous difficulties. First, the winter months eat away at a large part of my armies every turn. Second, the snowy passes are easily defended by small forces. Once I push past the garrison at Trient, it&#39;s merely a matter of keeping the reinforcements coming and waiting until Spring to push on to Klagenfurst.

A good general has a sense of what&#39;s possible and at the tactical level that means knowing the units under his command. In the case of the Italian campaign, Napoleon will rely on just a few specific troop types. The core of the battle line is made up by the Fusiliers of Line. These line infantry are highly resistant to shock and can form up in squares to fend off cavalry charges. They&#39;re supplemented by Chasseurs, light skirmish infantry that have great accuracy and range with their muskets but are poorly equipped for melee combat. Like the other powers, the French are able to put the poorly equipped militia on the battlefield, but can also field National Guard units, which are sort of like elite militia. They&#39;re still not very reliable but serve as a cheap police force.

The winter is as deadly as any musket to your troops.
Revolutionary Infantry are a very special unit of ordinary people stirred up by the revolutionary fervor. They&#39;re not particularly skilled but they&#39;re willing to die for the Republic and are capable of tremendous acts of bravery on the field of battle. They may be weak in technique and training, but they make up for it with numbers and conviction.

Moving past the foot soldiers, are the Chasseurs a Cheval, Napoleon&#39;s so-called Invincibles. This light cavalry force won&#39;t hold up against powerful infantry or heavy cavalry but are excellent for harassing lightly-armed, highly mobile enemies and artillery. Better still, they&#39;re easy to hide on the campaign map, so you can use them for scouting.

In Italy Napoleon will be able to use 6lber artillery. It&#39;s slow to move but very versatile. When facing enemies at a distance, it can be loaded with round shot. When the enemies begin to close in, the cannon can be switched to fire canister shot to deal damage at close range.

The game also includes campaigns for Egypt in 1798 and a Grand Campaign that covers all of Europe from 1805 through 1812. There&#39;s also a separate campaign entry for the Coalition campaigns and for Waterloo but they&#39;re all locked in our build, so we haven&#39;t had a chance to try them out.

Artillery wins battles here, but only if you protect it.
Outside of the main campaigns, the game also includes nine key battles from Napoleon&#39;s career, from his outflanking the Austrian march to lift the Siege of Mantua in 1796 all the way to his defeat by Wellington at Waterloo in 1815. In between, players can venture down to Egypt to battle against the Mamelukes in the shadow of the Great Pyramid or try to hold off Nelson&#39;s destruction of the French fleet in the Battle of the Nile. The next battle has the British smashing the remnants of the French and Spanish fleets at Trafalgar.

Back on land, Napoleon holds off the Third Coalition at Austerlitz. By far, the biggest battle of the bunch is the massive fight between 250,000 French and Russian soldiers at Borodino in 1812. The following year sees Napoleon repelling the Sixth Coalition&#39;s assault on the city of Dresden.

Mere days before Waterloo, Napoleon enjoyed his last victory at the town of Ligny, which is included as a playable battle as well where Napoleon and Blucher face off. Trying to negotiate the river crossings and claim the buildings of the town is fairly difficult but Napoleon has a massive cavalry force on his right flank that can be used to smash through the enemy&#39;s weak points. Unfortunately, Blucher has substantial cavalry and infantry reserves that can be used to turn the tide if the battle starts to go against the Prussians.

Napoleon will be invading stores in late February. Be sure to look for our review then. In the meantime, be sure to check out our latest exclusive campaign video in the media section.

http://www.imagesforme.com/thumb/thumb_ffbc4b88.jpg (http://www.imagesforme.com/show.php/919919_napoleontotalwar20100113020526920.jpg)
http://www.imagesforme.com/thumb/thumb_5e023392.jpg (http://www.imagesforme.com/show.php/919920_napoleontotalwar20100113020535544.jpg)
http://www.imagesforme.com/thumb/thumb_a3ca32e4.jpg (http://www.imagesforme.com/show.php/919921_napoleontotalwar20100113020548325.jpg)
http://www.imagesforme.com/thumb/thumb_1fe987ef.jpg (http://www.imagesforme.com/show.php/919922_napoleontotalwar20100113020554638.jpg)

Praetorian
14-01-2010, 12:12
Zakon tekst i slike, a vidim da igra izlazi 23.2, sad ce to jedva cekam!

GDra
14-01-2010, 12:59
Da, igra ce uskoro na police ducana, a u međuvremenu procitajte najavu na hcl-u by me... :oops:

Napoleon: Total War najava (http://www.hcl.hr/najave-napoleon-total-war-pc-167-19.html)

I skomentirajte nesto... :wink:

Super recenzija. :thumbs2: Igra mi se čini jako dobra, ali malo preteška, valjda će biti više težina :D

Tsaя
14-01-2010, 13:09
Nebrini se ti ništa igra će biti stvarno super, a i obožavam to ratovanje po europi !!! Još samo 1 mjesec do izlaska !!! :boohoo:

Aj pogledajte ove slike kaj sam usliko iz videa, regija pored Hrvatske, je dost velka, kaj je to Bosna, Srbija, Albanija, sve u jedan. Ili mi se samo čini.

Praetorian
14-01-2010, 13:51
Sam da prode ovaj mjesec cim prije, stvarno se nemogu docekat. Oce bit i grand camapaign, ili nece?

Tsaя
14-01-2010, 19:21
Sam da prode ovaj mjesec cim prije, stvarno se nemogu docekat. Oce bit i grand camapaign, ili nece?

Bit će ti ta treća kampanja koja se zove Mastery of Europe i to ti je kao Grand Campaign.

Tsaя
14-01-2010, 19:26
[center:1g4nvsof]Why Napoleon? – By Mike Simpson[/center:1g4nvsof]

When we were making Empire: Total War we wanted the flow of the game to broadly match the flow of history. The idea was that the European powers start off in a relatively stable situation where major warfare in continental Europe is very expensive, very unpopular, and for the major powers generally a bad thing. There is much more fertile ground abroad, and so the major powers export their rivalry and conflict to the new world and India. As the century continues the major powers grow richer and more powerful, and they divide the world up between them. By the end of the century there is nowhere left to go, and the focus return to Europe for a grand denouement. In real life, this began the Napoleonic Wars.

Empire: Total War does try to steer things in this direction with variable success. Even when it all works out perfectly, what we would really like to have happen – something that is recognizably the Napoleonic wars – is just not feasible.

Firstly the timescale is not ideal – the Napoleonic wars were fought over a relatively few years. We could probably have coped with that though.

Secondly, by the time the player has played a couple of hundred turns and got to the starting line for the denouement wars, his game world will have diverged from history so much that anything remotely resembling the Napoleonic wars is very unlikely. But we could probably have worked out a way round that too, maybe even without putting the game in to such a tight straightjacket that it would cease to be a game.

But thirdly and most importantly, the level of detail required to successfully depict the Napoleonic wars is an order of magnitude greater than we were working to with Empire: Total War. The period was documented in great detail, and that detail is readily available and widely consumed. Fans of the period would be disappointed if we failed to delve in to that detail. And I am one of those fans. I started Napoleonic table top war gaming when I was a teenager in the 70’s. I also had the great pleasure of working on Peter Turcan’s “Waterloo” series of games at Mirrorsoft in the late 80’s. It’s taken another 20 years to get back to this era, and I wanted to do it properly.

So that’s what we’re doing. There is more than enough material in the Napoleonic wars to sustain a TW game, and Empire: Total War provides the perfect platform to build it on. With a tight feature set and all the tech working before we start we can focus on making the game as close to perfect as we possibly can on day one.

So what exactly is Napoleon? A full Total War release? An expansion pack?

You don’t need to have Empire to play Napoleon. In comparison, we’ve put about 4 times as much effort in to it as we did for BI. The vast majority of the content is completely new. Some of the battlefield buildings and textures are the same as is some text – no reason to change them – but all the other graphics and data is new.

Code wise all areas of the game have advanced from Empire, there are a fair number of new or changed features, and the game has the same kind of twists to the gameplay that we’ve done to make it play quite differently. The character focus also gives it quite a different feel. And of course by keeping the historical scope reasonably limited we’ve made sure we deliver better quality code on day 1.

Overall, to seasoned Empire players it’s a huge new experience and step up in quality. It should be fresh and different and interesting enough to hold their attention for many, many hours. To anyone who hasn’t played its predecessors, Napoleon is the best TW we’ve made, and a great way to get in to the series. Everyone wins.

Tsaя
15-01-2010, 13:30
Originally Posted by TW Rehab
Dear All,

You can indeed 'liberate' certain major provinces upon conquering them. In doing this you will create a new (Player friendly) faction in that location which fields an army and is your protectorate.
Or of course, you could loot the town and burn it all to ash...

Regards,
Kieran


Super stvar. Ovo je predobro, jedva čekam igru !!! Znači ima tu još iznenađenja koje nisu prikazali !!!

Praetorian
15-01-2010, 13:36
Ova ce igra bit puna detalja, bice zakon. Oce se moc uvest i embrago?

Tsaя
15-01-2010, 19:31
E, kaj je embrago ???

McPingvin_v2.0
15-01-2010, 19:34
Ja, kao admin, stavljam embargo na prevelike sigove. Tvoj sig nema pravo postojanja na ovom forumu.

Eto, to.

Praetorian
15-01-2010, 20:04
E, kaj je embrago ???

Embargo je vrsta trgovinskog ograničenja, tj. oblik trgovačke kvote kojim se zabranjuje u cijelosti ili djelomično razmjena određene robe s određenom zemljom. Uvoznim embargom uvodi se zabrana ulaska u zemlju određenom proizvodu, a s ciljem uravnoteženja bilance plaćanja s inozemstvom i/ili s ciljem zaštite domaće proizvodnje. Najčešće se uvozni embargo primjenjuje na luksuzne proizvode ili na određene poljoprivredne proizvode. Izvoznim embargom se u vrijeme rata zabranjuje izvoz u neprijateljske i njima savezničke zemlje. U novije doba embargo se rijetko koristi, i to samo u izuzetnim prilikama, a funkciju embarga vrše dozvole i kontingenti kao finiji instrumenti.

keko
15-01-2010, 20:17
Ako srede AI i malo skrate turnove drugih država, ja ću biti presretan i prezadovoljan.

Tsaя
15-01-2010, 22:25
[center:cepfz3mz]Napoleon: Total War Hands On[/center:cepfz3mz]
[center:cepfz3mz]PC Hands On by Quintin Smith[/center:cepfz3mz]

Empire: Total War was sloppy. Can we reach a consensus here? Even anyone who loved it - and for all its flaws we loved it enough to give it 9/10 - would admit its bugs were "a shame", the combat pathfinding "temperamental", the AI "distracted", the tutorials "lightweight" and its manual "environmentally considerate". It wasn&#39;t quite all style and no substance, but perhaps all style and a gelatinous, gloopy substance that you have to cut out if it gets in your hair.

Worse, a lot of people who bought Empire ended up waiting for a heroic patching that took seven months to arrive, though Creative Assembly did manage to release their Elite Units of the West paid DLC in the interim. Anything else? Well, CA originally blamed the delay in Empire&#39;s release on implementing the framework for full campaign multiplayer, something that&#39;s only recently taken the form of a one-versus-one beta release.

At this point, the developer has three options: to pretend nothing&#39;s wrong and carry on making Total War games, gradually grinding its series into the ground (c.f. Tony Hawk); to pretend Empire never happened and reboot the licence, this time with more of a mind to quality assurance (c.f. Final Fantasy VIII); or to not pretend anything, but take a good, hard look at what&#39;s broke, man up and fix it (c.f. the Halo 2 180).

Napoleon: Total War is option three. Befitting the terrifying Frenchman of its name, it&#39;s organised, slick and in control. The engine&#39;s not just prettier, but smoother. The tutorials flow nicely and leave you more confident and informed. And while there are missing assets in the preview code, I couldn&#39;t find a bug. Right now Napoleon plays like the game Empire should have been, and the manic polishing doesn&#39;t end at simply fixing Empire&#39;s problems.
&#39;Napoleon: Total War&#39; Screenshot 1

http://images.eurogamer.net/assets/articles//a/9/0/8/3/4/6/ss_preview_1.jpg.jpg
Napoleon&#39;s pontonniers, his bridge-builders, could put together 150m long bridges using spikes, anchors and wooden pontoons in under seven hours. No idea if this will feature in the game, but WOW! History!

Aside from a tutorial that inexplicably sees a young Napoleon constructing cannon foundries on his way to school, Napoleon: Total War boasts three campaigns. The first has you slipping into the shiny shoes of Napoleon on his first major posting, commanding the French Armée d&#39;Italie in Northern Italy. Though none of your superiors is expecting anything of you, your objective is Napoleon&#39;s own: to conquer a &#39;road&#39; of provinces that will allow the French to invade straight into the heart of hated Austria.

The second campaign, which pulls the scale of the map back a bit, follows Napoleon&#39;s quest to conquer Egypt in 1798. Then finally you have The Mastery of Europe campaign, where as Emperor Napoleon Bonaparte you get the chance to swing the massive resources of France around Europe like a ball and chain, or you can take the role of a smaller power trying to bring Napoleon down.

All this is in addition to 355 new Napoleonic-era units, new buildings and technologies, a selection of scenarios recreating the Emperor&#39;s most famous battles and an unspecified range of multiplayer modes, though judging by Creative Assembly&#39;s smiling silence it seems online campaigns won&#39;t be one of them. (Update: Wrong! Creative Assembly has been in touch to say that online campaigns will be included, with an announcement due soon.)

It&#39;s a nicer structure than Empire ever had. The Italian campaign informs you about land battles and region management without overwhelming you, the Egyptian campaign (presumably) introduces naval battles and blockades, and once you&#39;ve mastered all of this you get the trade and complex politics of a full European theatre.

Progressing through each campaign in turn should put an end to that nagging feeling in Empire: Total War that what you&#39;re experiencing is less a game than a collection of features of which you can&#39;t grasp the subtleties.

Changes to the game itself are just as smart. Each turn now represents two weeks instead of the series&#39; more traditional six months, which has a couple of nice repercussions. First, it brings the speed of technological advancement in line with previous Total War games, allowing you to get to grips with the era&#39;s warfare.

Second, it means scorching hot summers or frosty winters now drag on over many, many turns, which is important as Napoleon takes a keen interest in weather conditions. As well as the series&#39; usual eye for the effects of hills, sand and snow, Napoleon models attrition. Armies crossing mountains or camping out in deserts or snow now steadily lose men, balanced by a second feature whereby armies will automatically receive reinforcements from home if stationed in a friendly province with a Supply Post.

Even more attention has been paid to the battles themselves. Generals now confer more of a morale bonus to troops close to them, and the range of this bonus is shown by a large circle around their regiment. This transforms your general into the busiest unit on the map, since you&#39;ll be sending him racing off to support big pushes or protect flanks which are about to crumble.

The sand and heat of the Egyptian theatre should be a testing ground of the new attrition modelling. Shame the murderous winters of Russia are restricted to the Mastery of Europe campaign.

http://images.eurogamer.net/assets/articles//a/9/0/8/3/4/6/ss_preview_2.jpg.jpg
The sand and heat of the Egyptian theatre should be a testing ground of the new attrition modelling, although it&#39;s a shame that the murderous winters of Russia are restricted to the Mastery of Europe campaign.

As well as the top brass, smoke and mud are also receiving some love. The engine now causes clouds of gunsmoke or dirt kicked up by cavalry charges to hang around longer, turning them into genuine visibility-reducing factors.

There are plenty of cosmetic changes, too. Time&#39;s been spent creating tiny differences between each of your soldiers to reduce that unsettling toy-army effect that&#39;s cropped up as the series has become more detailed, and in what must be a slight deviation from reality muzzle flashes are now far more fiery and dramatic.

While naval battles weren&#39;t available to play in the preview code, Creative Assembly say they&#39;re getting some TLC too. For now, we&#39;re promised a single new feature of ship crews being able to temporarily forget that cannon business in order to go scrambling around repairing their vessel - patching up holes, bailing water and keeping the ship in the fight. A bit like what CA is doing to Empire, really.

I&#39;m being hugely cynical, but the positive side to all this is that Creative Assembly seems to be in the final stages of tweaking a game with enough new features to demand a purchase from Empire&#39;s fans, yet one that also addresses each of Empire&#39;s assorted problems. The last word will probably come down to the quality of Napoleon&#39;s full-scale Mastery of Europe campaign, but for the moment this is a really, really good sign. Strategy fans? Fix your bayonets. This time the game might tell you what they actually do.


[center:cepfz3mz]Napoleon Total War Preview by Gameplanet[/center:cepfz3mz]

The Creative Assembly’s standalone sequel to Empire: Total War goes on New Zealand shelves on the 25th of February. We’ve been playing a pre-Beta build to find out how it’s shaping up.
Hands On
by James Cullinane (15/01/10)

Last year’s real-time grand strategy title, Empire: Total War, proved to be an interesting experiment in balancing ambition and implementation. The fifth full installation in the Total War series was a radical departure from the franchise&#39;s tried and tested “swords and bows” format. Spanning three continents and introducing the widespread use of gunpowder, naval combat also made its much-needed debut.

So vision Empire had in spades, but peaking beneath the game’s lace-trimmed bodice induced indignant flabbergastery in some of the most hardened of brandy-swilling armchair generals. Pre-release, the title suffered frequent delays as the Creative Assembly tinkered with online campaign play before finally going live without any such multiplayer functionality.

Almost a year on we still live in hope. Passivity in enemy units was also too common – some sieges felt like 18th century renditions of the National Guard storming a hippy “sit in” in the late sixties. Indeed, Empire’s siege warfare was largely a step backwards for the series. Moreover, enemy AI prioritisation was largely skewed. And naval combat, while visually stunning, was occasionally pernickety.

In February, the Creative Assembly will be releasing Napoleon: Total War, a standalone successor to the above. We’ve been playing with a pre-Beta version the game, and chatting with Kieran Brigden, the studio’s communications manager, to see how the new title is progressing.

Clearly, the game concerns itself with the conquests of the titular character, following his rise from the backwater island state of Corsica to becoming the preeminent Emperor of Western Europe, before his final defeat on the sodden fields of Waterloo.

Napoleon has a strong narrative design focus. The game is divided into four distinct historical campaigns, each incrementally introducing Napoleon: Total War’s reworked gameplay mechanics and describing the general’s military exploits. Players begin by assuming an unproven Napoleon as he commands the French republic’s Italian campaign and his march toward Vienna, Austria. Second is Napoleon’s Egyptian campaign, wherein he seeks to harass British trade routes with India and confronts the Mamluk Empire. Finally, players assume control of Napoleon’s grand campaign spanning continental Europe.

The smaller campaign map has been significantly altered. First and foremost, it’s much closer and more detailed than Empire’s: Mountains have various passages and thick fogs blanket valleys. Turns have been reduced from Empire’s six months right down to two weeks and indeed the campaign map reflects the incremental changes in the seasons. As autumn settles in the trees become a deep auburn - occasionally an early snow flecks the ground.

Visually satisfying, yes, but more importantly each of Napoleon’s weather conditions impact on gameplay. Where marching in the depths of winter simply induced a penalty to movement in Empire, a Napoleonic army caught in the Alps in winter will suffer from attrition as the rank and file struggle in the blistering cold. Armies marching across the sands of Africa in the height of summer should expect the same. Elite units, selfish gentry that they are, do not.

Creating and maintaining supply lines is therefore essential. Napoleon: Total War’s campaign strategy might best be described as ink spot. Players must create a chain of supply depots as they march their armies across the map. These depots perform an essential automated function, resupplying and replenishing armies that are far beyond the pale with fresh recruits. Additionally, Empire’s bawdy rakes are out, to be replaced by spies. Unlike rakes, spies have an area effect, gathering information about all units within their radius. Moreover, spies can now sabotage an army and stall their movement. In conjunction with extreme weather attrition, they’re a much more dangerous and flexible unit than their forerunners.

Spies are recruited from a new building type, Masonic lodges. As you’d rightly expect, the game features many new and reskinned buildings, but perhaps of most interest is a new function, “change building type.” For example, trading ports can be repurposed as dockyards for less cost and time than Total War’s old “demolish and build anew” system.

The new system makes building a less fraught process. Traditionally, players would build their unit production buildings closer to the front to better reinforce their military campaigns, but expansion might see these military-industrial towns gathering dust as the war moved on. No more.

Diplomacy has also been enriched to bring it in line with the more nuanced options of previous Total War games. Still conducted at any time via Empire’s menu system, players can now also request that other factions break alliances, halt trade or attack another faction.

Speaking of previous functions making a return, looting towns is also back. Upon the conclusion of a successful siege, players are able to pillage or occupy the hub. A menu detailing the immediate profit, the long term profit or loss and the penalty or bonus to public order is also a welcome addition.

Finally, generals are no longer randomly generated upon recruitment. Instead, each is based on a true historical figure. To put a fine point on it, each general’s unit portrait is in fact a historical painting of the man in question. Each faction has forty generals and each ranks up in traditional Total War style. But of course, once they’re lost, they cannot be used again. Should Napoleon die, he’ll retire to Paris for the rest of the campaign only to be unlocked again in the next.

All of which would be merely a nice touch were it not for the improved functionality of generals on the battlefield. Higher ranking generals have the advantage of deploying second, after surveying their counterpart’s disposition.

Once battle is engaged, generals also serve two additional purposes – rallying and inspiring units within their blue sphere of influence. These new abilities simultaneously make generals the game’s most valuable and vulnerable units. You’ll find yourself fretting as to whether you should move your general towards a crumbling flank: perhaps he’ll steady the boys, or perhaps he’ll be swallowed up?

In battle, you’re advised by your aide de camp, an enthusiastic character who’ll offer biased advice and the odd brown nosing comment. Incidentally, the aide de camp is voiced by English actor Jason Isaacs who plays Dragoon colonel William Tavington in Mel Gibson movie The Patriot.

Each of the aide de camp’s comments is accompanied by an inset cinematic depicting his cause for jubilation or concern. The battle interface has received a dramatic overhaul. Much of the text reading of previous Total War games has been replaced with visual cues. Bars accompanying each flag describe the unit’s morale and the course of the engagement. Units also rank up in real time to better let players know when to salvage some grizzled veterans-to-be.

The load time for battles is longer. Napoleon: Total War both applies an art filter prior to battle to ensure that each setting is suitably grand, and reads the terrain AI for the benefit of computer controlled units. Particle lighting and graphic rendering has also been touched up. Shells explode to leave brown pock marks all over the green fields of Europe, large sulphurous banks of gun smoke occlude visibility, to be occasionally punctuated by an orange flash of muzzle fire. A cavalry charge kicks up a cloud of dust and a cavalryman shot from the saddle is dragged in the stirrup.

The game’s battle AI has also been reconsidered. It now has a better understanding the benefits and dangers of flanking and correctly ranks the importance of information being received by each unit. When it comes to siege warfare, the computer now knows how to breach correctly and shows a much greater understanding of tactical strengths and weaknesses.

There are more than 355 new units to choose from (so we’re told, others report 322). Each unit type also has statistical differences across factions: Russian line infantry might have greater morale; better drilled Austrian infantry might reload faster.

Naval combat is also set to receive an overhaul. We&#39;re told that grouping has been cleaned up and simplified. Ships can now disengage to repair themselves on the battle map.

Napoleon: Total War also seeks to improve its Steam functionality. History students will be pleased to hear there are achievements for mimicking Napoleon’s campaigns correctly, others will be more interested in the drop-in battle system. This optional function invites real players or friends to control the opposing force in your campaign’s battles. All historical battles are available to play over multiplayer and each battle is scalable, meaning that more than two players aren’t restricted in their options.

As a pre-Beta build, the game we played has its share of curiosities, missing assets and known issues – but that’s to be expected. What’s important is the superior gameplay and polish that Napoleon is exhibiting. Already, Napoleon looks set to be the game that Empire could
have been.

Tsaя
16-01-2010, 08:42
[center:11ajdyvs]Još malo slika[/center:11ajdyvs]

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Durin
16-01-2010, 11:45
Uh, uh dosta. Ne mogu dočekati. Kako dobar battle loading screen. :D

Praetorian
16-01-2010, 11:58
Da bas je dobar, a bice ih sigurno jos u igri dobrih.

Evo i jedan hrvatski pregled igre
http://www.gaming.hr/igre/prvi-pogled/2 ... l-War.html (http://www.gaming.hr/igre/prvi-pogled/2048-Napoleon--Total-War.html)

Deadwalker
16-01-2010, 14:59
Uh, uh dosta. Ne mogu dočekati. Kako dobar battle loading screen. :D

Fakat :D
Issssss, kako bu se to igralo. Decki svaka cast na trudu. Sreensi su super :)

Tsaя
17-01-2010, 19:19
Da, iskopo sam jebene scrense, a loading screensi su prejebeni, lijepo ih je gledat !!!

Izdali su Achievements, ali nešt mi neće stranicu otvorit, izbaci nešto drugo.
Ajte vi probajte. Odite na Steam-Upišite gore Napoleon Total War-Odete na Steam str. od NTW-a i pisat će vam Achievements, i ima link see all.


Ova mapa Italije i Egipta je stvarno jako detaljna i lijepo izgleda, baš me zanima hoćemo li imati vremena to sve poosvajati. Ak ne, doći će neki mod koji produžuje turnove.

Deadwalker
17-01-2010, 19:29
Igra će tražiti 15gb slobodnog prostora. Issss, kada instaliram ME 2 fakat neznam di cu naci toliko mjesta :(

Tsaя
17-01-2010, 20:06
Igra će tražiti 15gb slobodnog prostora. Issss, kada instaliram ME 2 fakat neznam di cu naci toliko mjesta :(

Bar će biti jebena i zanimljiva.

Evo zahtjevi:

System Requirements

Minimum:
OS:Microsoft® Windows Vista®/XP®/Windows® 7
Processor: 2.3 GHz CPU with SSE2
Memory: 1 GB RAM (XP), 2 GB RAM (Vista®/Windows® 7)
Graphics: 256 MB DirectX® 9.0c shader model 2b compatible GPU
DirectX®: DirectX® 9.0c
Hard Drive: 15 GB free space

Recommended:
OS: Microsoft® Windows Vista®/XP®/Windows® 7
Processor: 2.6 GHz Dual Core CPU
Memory: 2 GB RAM (XP), 4 GB RAM (Vista®/Windows® 7)
Graphics: 256 MB DirectX® 9.0c shader model 3 compatible GPU
DirectX®: DirectX® 9.0c
Hard Drive: 15 GB free space

Praetorian
17-01-2010, 20:11
Zahtjevi su isti ko iza empire, sad sam se uvjerio, ali 15 gb :-x nije li to previse, nemam prostora na hardu :?

Deadwalker
17-01-2010, 20:25
Vjerojatno ce biti daleko vise video sekvenci radi famozne story kampanje. Treba mjesta za te HD videe. A i bila bi daleko manja igra da nije standalone i po punoj cijeni. :(

Tsaя
17-01-2010, 20:31
Zahtjevi su isti ko iza empire, sad sam se uvjerio, ali 15 gb :-x nije li to previse, nemam prostora na hardu :?

Tolko i ETW zauzima.

Tsaя
18-01-2010, 11:56
[center:tpbjwj6d]Napoleon: Total War interview with Creative Assembly[/center:tpbjwj6d]

[center:tpbjwj6d]ZdTkn4AqMZw[/center:tpbjwj6d]

Tsaя
20-01-2010, 17:38
[center:1ql3kdnw]Napoleon: Total War™ Debuting Campaign Multiplayer[/center:1ql3kdnw]

20th January, 2010

LONDON & SAN FRANCISCO (January 20th, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that, for the first time in Total War™ history, the Campaign Mode in Napoleon: Total War™ will feature both single player and multiplayer modes.

This much-requested mode will allow players to experience the full depth of Napoleon: Total War in a multiplayer environment – either working to stop Napoleon’s advance, or competing against each other to better his achievements. Each of the three theatres of war from Napoleon’s career - Italy, Egypt and Europe - are available out of the box in 2 player turn-based online games.

Another exciting multiplayer option has been added to Napoleon: Total War – Drop-in Battles. When starting a Single Player Campaign in Napoleon: Total War, players are presented with an option to allow Drop-in Battles. Drop-in battles bring a fresh challenge to the single player campaign mode by allowing the players opponents to be controlled in real-time by an online adversary.

Campaign Multiplayer has been made possible for Napoleon: Total War by the immense success that the Campaign Multiplayer Beta for Empire: Total War™ proved to be. The Beta started on December 7th 2009 with over 15.000 Total War fans helping out in the testing of this new Multiplayer Mode. Feedback from consumers has been very positive, and with the BETA still ongoing, consumers can contribute to the testing of this new addition to the Total War series.

“Following all the great feedback we&#39;ve had from our fans for the Empire Multiplayer Campaign Beta, we&#39;re proud to announce that all three campaigns in Napoleon: Total War will be multiplayer enabled.” said Mike Simpson, Creative Director at The Creative Assembly and creator of the Total War franchise. “We&#39;d like to thank our fans for all their support.”

Napoleon: Total War builds on the successful Total War series by taking all the features from previous games, such as the full 3D land and naval battles, the detailed campaign map, and an in depth diplomacy system by taking them a step further.

Napoleon: Total War hits shelves on 23 February 2010.

Durin
22-01-2010, 21:02
http://www.gamersglobal.de/sites/gamersglobal.de/files/redaktion/Angetestet/Napoleon2010/Nebelschlachtfeld.jpg

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http://www.twcenter.net/forums/attachment.php?attachmentid=70763&stc=1&d=1264178945

Samo neke od slika.

Uh, kako će se ovo igrati. :P :)

Tsaя
24-01-2010, 18:57
Evo achievments:
http://www.nexusboard.net/showthread.ph ... hreadid=27 (http://www.nexusboard.net/showthread.php?siteid=12291&threadid=27)

Tsaя
26-01-2010, 21:23
[center:16k4hb26]Napoleon Total War Chapter 3 - Multiplayer[/center:16k4hb26]

[center:16k4hb26]9lGmp4fpg3k[/center:16k4hb26]

Praetorian
26-01-2010, 21:31
Najbolji video do sad.

Tsaя
27-01-2010, 08:51
Je, stvarno je najbolji, bar najviše pokatuje gameplay. Baš mi se sviđa grafika u NZW-u, a i uniforme su baš lijepe.

Jao kak će se ovo masno igrat, nemrem dočekat !!!

Tsaя
28-01-2010, 11:18
[center:3hnuzea9]Riječi čovca koji je probo BETU !!![/center:3hnuzea9]

Few days spent on Napoleon TW gave me plenty of things to think about
I spent some time thinking how do digest this big pile of information.i ll start from the very beginning and i ll go deeper and deeper into details.

Game was tested on:

Processor: Intel Core 2 Duo E8400 3,00GHz
Memory: 4GB DDR2 800MHz
Graphic: Gigabyte GTX 285
MB: Asus P5QC

This configuration allows gameplay on max. details with no freeze nor any problems.
Graphic is simply overwhelming (it is not creme de la creme of the strategy game, but worth of notice). You can see lots of smoke in areas where infantry units are shooting and You can see very nice fire traces out of muskets and cannons.
Opposite - explosion of grenades thrown by the grenadiers is a tragedy. It looks like Jumbo jet engine sucked in a carriage filled with cow and pulverized it all over the throw area.

There s a brand new dvice built in the game. It is a voice chat. I had no chance to check whether it works correctly. No way to connect to anybody now.
Music has not been changed yet and comes from ETW. Other things like cannon and musket shots too.

First thing i did was running the Tutorial, but i just checked the content and left. Nothing interesting.
Secondarly i started to play SM battle of Ligny.
First thing i saw was very nice radar working like HUD. It is big, gives some informations about units - as usually, but also is informing us about bridges. Theres 2x zoom and You can see it quite big on the screen, but at the same time view of the battlefield remains clear.
This time You can see such a details like running units.

Napoleon,s battle menu allows to see more historical battles:
-Arcole
-Dresden
-Austerlitz
-Borodino
-Pyramides
-over the Nile
-Waterloo
-Trafalgar

Ligny gave me opportunity to test interface, units behaviour, orders obeying, fire orders, attributes, fatigue system.
I wanted also to check morale system, but full understanding of it will come with some data files readers after game release.

Interface

has been remodeled. Now You ll see one single line of buttons over the unit cards. Middle panel allows unit managing with directional and movement buttons. On the right side u have fire and formation buttons. Left side is containig run, group, preset formations, melee and retreat buttons. Wooow - RETREAT button works now 10/10.
I hope counter ll be back for replays, but there was no way to check it. Preview version has no replay loading button.
One thing is missing for me is unit order while group is formed when You use ALT button then GROUP button. It worked perfectly from early Games until MTW2. ETW engine was so poor, that this feature was not included regardles the fact it s important and usefull.
I haven t seen "inflatable stakes" in the game and i am keeping my fingers crossed for CA hoping they came to mind that it was bad idea. IMHO stakes were coming from the nuts dream. Just imagine unit of snipers travelling with telegraph poles and installing it within 8 secs before enemy cav arrives...
I haven t seen it, but idt does not mean it is not in da game. I saw just one light inf unit - french chasseurs.
Another new idea is General&#39;s abilities.
First of all there s a blue circle showing General&#39;s influence area. It s size is depending on General&#39;s abilities or experience. general can change units morale and experience level. There s a limited number of commands for each battle. Napoleon had possibility to improve units morale three times and this action was working on all units present in blue circle area when button was pressed. Experience gaining was working on one present in blue area and selected unit only. In case of Napoleon this action could be used twice.
I think that other things did not change and as previously generals presence is giving morale boost and his death causes morale shock changing in time into constant morale drop.

My opinion: I see big improvement here and all of this are good news for MP community

Units behaviour and reaction to orders

Most important thing is - units are obeying orders without any delays nor neglect.
Pretty amazing.......... no more triple R to see units running, no surprise that they slowed down by themselves.
More amazing is that "pavise man syndrome " is away. Units no longer run into shooting range but reaching maximum shooting distance are taking shooting position and firing with no further delays.
When unit is highlighted one single click on enemy unit is enough for Your unit to turn the face toward enemy, reform and start shooting enemy flanking unit.
Formation change when moving lasts just few seconds. Soldiers are breaking lines like falling house of cards and pretty quick we can see a column instead of triple line.
There&#39;s no magic line/column button and no preset formation.

One sad thing is that "snake tail" is still present . Unit in double line ordered to melee acts like lap dancer on the stick making weird moves. Unit deep for 4-5 lines is attacking properly without any strange behaviour.
Another - square formation is formed with speed of light and squared units can&#39;t to move

My opinion: it is revolution comparing to ETW, however some flaws are still present

Firing orders

Playing France i could check numerous units as: Militia, National Guard, Revolutionary Infantry, Fusilliers of the line, Chasseurs, Grenadiers, Young Guard, Old Guard
I was surprised again. BAI is quite amart now.
Line units are firing for distance of 80m.
Line infantry are firingfor 100m.
When i sent my light infantry to shoot out Austrian Grenadiers they started to run from my shooting area as soon as i had them in my shooting range....... Great - don&#39;t Ya think?
Fire rate and accuracy of basic units as Militia, National Guard and Revolutionary Infantry is low.
Light infantry is quite good, but nothing can beat Old Guard having accuracy 70 and Fire and Advance attribute.
Having just basic version it is hard to say how firing orders work in Napoleon. ETW offered different attributes like mass fire, fire by rank, paltoon fire and improved platoon fire.
I am somehow persuaded that after what i saw :
-there s no platoon fire (Old Guard or Young Guard did not used it during Ligny battle
-the only attribute present is Fire and Advance and it is available for elite units like Grenadiers and Guard.
pressing this feature in cas of Old Guard gives pretty impressive view.
Last row is advancing and firing then is replaced pretty fast. Effectivity of it remind me platoon fire, but under totally different approach.
Other units are diversified by number of rank allowed to fire.
In case of Armored Citizenry, Militia, Revolutionary Infantry thre s just first row able to shot.
Others are checking nasal holes and sharing expressions from last night rapes in a passive await for a free spot in a death row.
In other words these are the units to be placed in wide formation - as we all know it makes them vulnerable for melee attack as all of these units should have attriubute run_like_rabbit.
Line infantry is much better. It depends bow deep formation we create.
If it is too deep (more than 5 rows) You ll se first and second row shooting and some marauders from other rows are firing too.
Change to preset formation or to three row formation makes almost entire unit firing.
Why almost?....
Because there s "misfire" modifier working on the battlefield and gaining importance especially during rains - Your General is reminding it several times during wet encounter.
Avoid firing while formed in columns. Just forst row of soldiers is shooting.
All soldiers in units are standing. Slight change is seen in light infantry units. All soldiers are kneeling there.

My opinion: it looks good - including fire power diversification

Fatigue system

That&#39;s the point where my exaltation ends. Whoever developed it must have been passing thru difficult period in life.
As usually we have system with 6 states of fatigue
FRESH -> ACTIVE -> WINDED -> TIRED -> VERY TIRED -> EXHAUSTED

Just imagine level of my frustration when i ordered run to Cuirassiers thru the Ligny map twice ..... Their status changed to ACTIVE loool.
It is so much better than in ETW, where hussars were very tired after 500m run and single charge and i understand that developers took deeply into heart players protests, but this time they went too far....
Seeing it i started to measure time between next levels of fatigue.
Woow...
Heavy cavalry needed 9 minutes to be EXHAUSTED. It means 5.400 tics.
If we have same numbers and EXHAUSTED comes after 21.600 pts is passed , then run costs 4 pts per tic.
Firstly i thought that it is a step into a good direction, but hey....where&#39;s strategic aspect of the game.... this time cavalry can be everywhere with no fatigue, no loss of morale, no loss of speed, no loss of attack power.....
Next tests were even more frustrating.
Light cavalry needs some 5.700tics to be EXHAUSTED. Such a small difference between heavy and light cavalry? Just a speed difference? But almost equal speed drop time?
True drama started when i repeated my test for line infantry. Fussiliers of the line were as good as....... light cavalry LOOOOOLLL!!!!!!
5.700tics to get EXHAUSTED status.....
Infantry man better than cuirassiers horse???
Is it a clear info that TW is gravitating into pure arcade with wonderfull graphics? Or maybe it is another rushing game?

My opinion: It can not be accepted and MUST be changed. If not by CA action, then by hard work of moders....

Morale system

As i said before it is hard to say anything about it now, but one thik is worth of notice.
Now there&#39;s a morale bar present over the unit flag.
As i saw units are able to fight until their losses come to 60-80% depending on unit class and battle situation.
Artillery is complicating isituation as it&#39;s force is destroying balance. One battery shot is able to cause units with 50-60% of losses to run away.

My opinion: should be observed, but looks ok with musket fire. Melee looks quite OK, but at this stage i am not able to say that i am 100% sure of it.

Artillery

Another mistake.....
I had chance to test 6pdrs with 450m shooting distance, 12pdrs with 600m shooting distance and 6pdr howitzers with 400m shooting distance.
First of all - i haven&#39;t seen shrapnell. Just round shots and canister shots are available.
Howitzer looks quite OK. it is true that this gun is able to cause heavy losses, but firstly it has to hit an unit...... and it is not so easy.
Explosion makes quite nice hole in da ground.
Cannons are firing far behind shooting range. It does not make any damage to placed behind shooting range units, but it changes when You hit a house with an unit placed inside. House gets damage and unit gets losses.....
Canister shots are even worse. it s range is quite short, but when enemy enter shooting range and leaves it running away canister shoots are chasing this running unit even when 500m away. No losses, but for the Christ sake - is there no way that programists make good ballistic model taking into account that ..... let&#39;s say canister particles and round shots are loosing their energy close to their shooting range???? Is it so hard?
Another bad thing i saw is canister shoot hitting again the left wing of the targeted unit... WHY? Problem with nodes? It must be corrected. Cannons should try to hit the center of the unit, where losses might be devastating. If shot is oriented to the wing it looks like two guns out of four are missing target and another two are killing some soldiers, but canister is just half effective
The most devastating and unacceptable thing is fact that artillery is able to demolish every cavalry unit within seconds and devastate any infantry unit in column. I am comparing this element of the game to ETW mod TROM.
Artillery there is also able to hit badly cavalry units, but there&#39;s big difference between Napoleon and TROM. Hitting a cavalry unit on TROM makes You happy, because of low accuracy of cannons and hitting a cavalry on Napoleon makes You scared as every half of rounds is very well placed and one volley is able to kill 75% of cavalrymen in a unit..... far too many.
I looks like round shots have so big energy. Hit is throwing soldiers far away from their horses - up to 30m.
There s a new option in artillery like Barrage Fire. It is a fire order making Your battery to fire faster, but after a certain period canons must cool down, so battery remains silent.
Graphic effects are great. Round shots are leaving trenches in the battlefield.

My opinion: if it remains unchanged we ll face artillery ban in MP battles for sure

Cavalry

Charge on moving infantry units is strong. Charge in the back is even stronger.
There s no problem with razing elite unit while attacked by two cav units.
Square is effective as it was but can&#39;t move.....

My opinion: we should wait for full version for further evaluation

Campaign description

Italian campaign starts putting France in quite defavorable situation. Napoleon is ruling one town and having initially small forces has to open the way to Vienna being attacked by almost all taking part nations. Just one Toscany can not decide what to do. Others want to kick Napoleon&#39;s butt. To finish campaign we need to take control over Clagenfurt.
Nations are quite agressive and having few towns i got to fight almost all of them. All the maccaroni simply hate Napoleon....
So far i spent few hours playing campaign and i can share with You information about new features, diplomacy, technology tree, unit recruitment, attrition system, AI on the campaign map and BAI.
Recruiting units lasts longer and it s impossible to have brand new full army within four-five rounds. So You simply must take care of Your units and try to find best places to "refill them"
Attrition system is merciless. I sent for tests 480 soldiers ito the Alps camp in the early December. When Spring came i had just 277 soldiers able to fight for the Emperor. Scarry.... especially when You think about great campaign in Russia.
What would happen if i sent 2.400?
Attrition is one side of noveauty, but on the other side You can find supply points and stores allowing You to rebuild army quite fast in provinces where supplies are available.
Italian campaicn allows to build max 2nd level buildings.
Supply buildnings are giving boost to rebuildand
1st level allows +10% replenish rate in province where built
2nd level allows +20% in province where built and +2% in all other provicies
Other buildings like pastures, factories, farms, vineyards are playing role in army development or are lowering unit prices.
As in ETW some buildings allow new technology development grouped as previously in ETW in three groups: military, philosophy and industrial
ETW gave chance to have 42 military findings, 21 philosophy and 16 industrial.
So far in Italian Campaign - and this is the smallest one i&#39;ve found 9 military technologies, 4 philosophy and 8 industrial, but i am not sure if i heard, that small campaign is the one where research is turned off anyway,
We have three political systems in da Campaign. These are Republic, Absolute Monarchy and Constitutional Monarchy
Playing VH/VH i must say that AI is quite agressive. As soon as i advanced to the middle of the map almost all nations have attacked me simultanously. Not all AI movements are correct. Sometimes AI is loosing entire turn for an army moving 1 cm up and down until movement points are finished. Some other time AI surprised me flanking my entire army having some rest in a town, moving to the only way in the mountains in an attempt to block me. Tactically good, but AI forgot that i have 15 units in town and there s only 5 units of blocking forces.
There are new diplomatic options
-demand other nation to join war
-demand other nation to finish unwanted by You alliance with another nation
-demand of a trade embargo against other nation
When You attack a town, You may propose capitulation. AI accepts if You re better in soldier numbers and retreats smoothly to another location. Ai looses a town, but saves soldiers making stronger army elsewhere.
If forces are equal - You have to fight
This time General with less experience is deploying first on the battle map, so You can see what AI did and You may react accordingly preparing scenario....
Campaign battle maps are quite small. My 450m artillery units almost had enemy in range
BAI is far better and advanced.
There s no melee bug. BAI is forming a line triying to win shotout phase or tries to concentrate efforts on one wing. There s no one by one unit attack - unless we re talking about cavalry. It happens sometimes that BAI reacts ETW way sending 1 flanking cavalry unit.
Attempts to destroy our artillery are a priority for BAI. Cavalry is seeking it on the battlefield in an attempt to destroy it. Sometimes it is unwise as they re passing in front of our units taking heavy casualties from musket fire.
Another stupid habit of BAI is mass hiding of infantry units in town buildings. That s boring as three units of artillery are destroying a house and killing all soldiers before they re able to leave building...... Easy gain when fighting for a town.
I witnessed worse things. Sometimes artillery is acting like russian NKWD units - killing own infantry or cavalry, as BAI loves to put em just in front of the guns. No further reaction for own casualties, till units re fleeing
It is sure - Napoleon is far better than ETW and random player invitation is for me an option removing these flaws.
After we won town may be peacefully taken over or just burned and robbed. First option allows us to see happy citizens and income in every round. Second gives a pile of cash, but let s forget about hapiness and any important income rise.
I caused riots once. Rebels army was quite strong, but i wonand left my army in the field. Remnants of rebels has taken back town and when i repeated siege i was really shocked....
I received even bigger pile of money form burning a town already burned........... is should not work this way as it makes Madoff happy.
Being besieged by AI army i saw funny thing.
My two armored citizenry units in fort were surrounded by 2 line inf units and one artillery. BAI did not use guns..... BAI wanted to use ropes and seweral tests ended always the same way. They were running around my fort not paying attention for what am i doing and installed ropes always in thwe same position. Left fort&#39;s corner in the back.....
I haven t noticed soldiers lost in the trees, so there was no single accident with an entire unit refusing to shoot as Henry is producing a canister in nearby bushes.

In Total: there&#39;s a VERY BIG improvement and game has potential to be a very good option for MP community and tournaments. Some work of moders (i hope The Lordz ll be fast this time) may turn it into piece of art.
I said i ll not buy it unless i see some positive comments after release. After testing i preordered and i am ahppy that it is less than one month from now on to put my hands on it.

keko
28-01-2010, 13:54
Kad nabaviš, napiši je li AI sređen, vjerovat ću tvojoj procjeni.

Deadwalker
28-01-2010, 13:56
To cu vjerojatno i ja kupit. Sve vise me privlaci ova igra, brijem si da su sredili sve nedostatke Empirea. Kada dode, testirat cu na najvecoj tezini i isprobat campaing multi pa javim dojmove :)

Tsaя
29-01-2010, 08:24
Jedva čekam da dođe ovde pa da ju mogu kupit. Onda javim dojmove. Iz tolke priče, čini mi se da se sve to popelo za razinu više i da je sve bolje nego u ETW-u, a kolko, uvjerit ćemo se sami.

Tsaя
29-01-2010, 19:18
Evo jedan video, pokazuje gameplay !!!
Igraju neki debili, koji cijelo vrijeme pričaju, đubrad !!!

http://www.giantbomb.com/quick-look-nap ... r/17-1945/ (http://www.giantbomb.com/quick-look-napoleon-total-war/17-1945/)

Tsaя
03-02-2010, 07:43
http://bilder.nexusboard.net/12291/Napoleon__Total_War_PCScreenshots19830british_repu blic_invasion_jpg.jpg

http://img691.imageshack.us/img691/7704/napoleonl.jpg


Jebote kolko Englezi imaju vojske na onoj prvoj slici !!! Sve spremno za napad na Dansku !!! Prejebeno, a i vidi se da je grafika nešto lijepša !!!

Dux
03-02-2010, 12:09
mogao si samo linkati te slike ili thumbove napraviti :twisted:

Kill Frenzy
03-02-2010, 13:06
Jedva čekam. Takodjer mi se grafika čini boljom

Kill Frenzy
03-02-2010, 14:21
Jel se zna cijena igre?

Deadwalker
03-02-2010, 14:28
To si mogao pitati i u prethodnom postu, nema smisla raditi double... :wink:
Inace, obicna verzija ce ti kostati 40 eura, deluxe edition 50 eura.

Kill Frenzy
03-02-2010, 14:44
hvala.

kasnije sam se sjetio to pitat a opcije edit nema(neki svoj post mogu uredit a neki ne)

Tsaя
03-02-2010, 14:50
Kod nas će koštat oko 250-350 kn !!!

Kill Frenzy
03-02-2010, 14:56
ukoliko bude 350 ja otpadam iz kupovine.previše mi je to.
Empire je bio 250 pa se nadam i sada toj cijeni. Nevidim razloga nekoj većoj napumpanijoj cijeni :D

Tsaя
03-02-2010, 16:05
350kn ti je Imperial Edition !!

Kill Frenzy
03-02-2010, 16:08
Ahaa. Dobije se medieval 2 i vjerojatno elitne jedinice kao i u empireu. Ja ću uzet "običnu" verziju :D

Tsaя
03-02-2010, 17:28
Ahaa. Dobije se medieval 2 i vjerojatno elitne jedinice kao i u empireu. Ja ću uzet "običnu" verziju :D

Da, al to je tak na Steamu !!!
Ovak u Imperial Editionu dobiš 15 elitnih jedinica !!! A u običnom isto nešt dobiš (5 njih), ili možda ništ.


Edit:

- već je izašlo nekoliko reviewa al nisam ništ posto jer ugl. ne donose neke nove informacije, ugl. su stare i pokoja nova.
- baš mi je fora kaj ćeš moć igrati te 3 kampanje zasebno kad god poželiš i to ne samo sa Francuskom !!! (u Italiji se može igrati sa Francuskom i Austrijom, u Africi sa Francuskom i Turcima, u Europi sa Francuskom, V. Britanijom, Prusijom, Rusijom, Austrijom i Turcima) (nisam siguran dali sam sve nabrojao, postoji mogućnost da je više igrivih !!!)

Tsaя
03-02-2010, 18:41
[center:18cdw8r6]Još malo sličica !!![/center:18cdw8r6]

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/002.jpg.jpg

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/007.jpg.jpg

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/005.jpg.jpg

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/003.jpg.jpg

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/008.jpg.jpg

http://images.eurogamer.net/assets/articles//a/9/3/7/6/2/8/006.jpg.jpg

http://bilder.nexusboard.net/12291/2053568-vollbild.jpg

http://bilder.nexusboard.net/12291/2053558-vollbild.jpg

http://bilder.nexusboard.net/12291/2053578-vollbild.jpg

http://bilder.nexusboard.net/12291/2053428-vollbild.jpg

http://bilder.nexusboard.net/12291/2053423-vollbild.jpg

http://bilder.nexusboard.net/12291/2053418-vollbild.jpg

http://bilder.nexusboard.net/12291/2053438-vollbild.jpg

http://bilder.nexusboard.net/12291/2053433-vollbild.jpg

http://bilder.nexusboard.net/12291/2053593-vollbild.jpg

http://bilder.nexusboard.net/12291/2053608-vollbild.jpg

http://bilder.nexusboard.net/12291/2053598-vollbild.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19819artillery_valley.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19820combined_charge.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19821commanding_view.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19822Dead_or_alive.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19823light_meets_heavy.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19824middle_east.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19825moving_target.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19826Spanish_line.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19827Surrounded.jpg

http://www.pcgameshardware.de/screenshots/medium/2010/01/Napoleon__Total_War-PCScreenshots19828Swinging_wildly.jpg

Praetorian
03-02-2010, 18:45
Wonderful, zakon sto ce se moc igrat i sa drugin nacijama u napoleonovoj kampanji (valjda ce bit i engleska), zakon su slike. I konacno je prosao 1 mjesec sad ce jos malo igra, sam da ju neodgode.

Tsaя
03-02-2010, 19:00
Ma neće, već je završena !!! Vjerovatno se krpaju neki bugovi i pravi demo !!!

Kill Frenzy
03-02-2010, 19:41
"Napoleons campaigns" bi treabala biti grand campaigne?
"campaigns of the coaltion" je?

Pored te tri kampanje koje će se odvijati koliko sam skužio u europi,italiji i bliskom istoku hoće li biti jedna velika poput one u empireu(mapa europe,malo afrike,amerika i indija)?

Tsaя
04-02-2010, 08:16
Mislim da je campaigns of the coaltionSgrand kampanja !!!

Praetorian
04-02-2010, 10:52
Ich hoffe, dass. Aber ich frage mich dass keine neuen filme?
Ein spiel fur 18 tage.

Kill Frenzy
04-02-2010, 12:45
Mislim da je campaigns of the coaltionSgrand kampanja !!!

Moguće ali indije i amerike nema. šteta:D. Bez obzira što napoleon tamo nije imao prste mogli su ih staviti jer mi se svidjela tolika veličina karte.
Neznam hoće li biti trading"pointovi" kao što su u empireu bili brazil,afrika....itd

Tsaя
04-02-2010, 14:05
Ma ni netreba ih !!! Možda dođe DLC sa tim stvarima i novom mapom !!!

Tsaя
05-02-2010, 15:39
When the battle loaded up I noticed something unusual right away… I could see the other player setting up his units. Extremely puzzled by this I remarked to Kieran this “bug”. Later I was to find out that I have hot air balloon technology (I didn’t even notice the balloon till John pointed it out). Apparently this piece of tech allows you to watch the other player set up his forces before the battle starts and he can’t watch you set up! Later on after the battle I asked Kieran about the balloon and he said at one point in the build you could actually command the balloon unit. He said, that they found it unnecessary and later removed control of it. (Perhaps this is the stepping stone to planes as units in the next Total War series? Guess we’ll find out!)


Ovo je baš dobra ideja !!! Super je što možemo imati air balloon !!!

Deadwalker
05-02-2010, 15:54
Sta, moci cemo kako je Napoleon zamišljao balonima preko La Manchea dostaviti francuske trupe? :)

Tsaя
05-02-2010, 17:34
Nezz. Kolko sam skužio, taj balon je tehnologija koju kad razvijemo, možemo tijekom početka bitke, kad još nestisnemo da počne nego slažemo taktiku i formaciju jedinica, moći ćemo vidjeti neprijatelje i tako si olakšati taktiku !!!
Možda će biti još nekih mogućnosti s tim balonom, možda neki napadi iz zraka. Svašta je moguće.

fij
06-02-2010, 23:52
kada ovo izlazi?

Kill Frenzy
07-02-2010, 01:43
23.2

Tsaя
07-02-2010, 11:20
Još 16 dana do izlaska u prodaju :D !!! I još tolko da dođe u naše dućane :yuck: !!!

Praetorian
07-02-2010, 12:55
Tsar kazi kad igra dode u Zagreb da bezveze ne putujem.

Tsaя
07-02-2010, 13:25
Budem !!! Već sam poslo poruku Algoritmu ak slučajno znaju kad im dolazi.

Praetorian
07-02-2010, 16:20
Sta, moci cemo kako je Napoleon zamišljao balonima preko La Manchea dostaviti francuske trupe? :)

Baloni bi bili dobri za prevest generala il spijuna na dalju lokaciju.

Tsaя
07-02-2010, 18:40
Ja fakat neznam kaj su oni zamislili s tim balonima. Možda ima još sličnih iznenađenja !!!

Kostolomac
07-02-2010, 19:07
S kojim državama će se moći igrati?

Durin
07-02-2010, 19:46
U Grand Campaignu sa Austrijom, Prusijom, Francuskom, Velikom Britanijom i Rusijom.

Inače, Total Waru tradicionalno naklonjeni UK Pc gamer je dao "samo" 82% NTWu. Sada me zanima kakve će ocjene pokupiti kod drugih recenzenata.

Kill Frenzy
07-02-2010, 21:00
U Grand Campaignu sa Austrijom, Prusijom, Francuskom, Velikom Britanijom i Rusijom.
Na kojoj mapi tj koliko velikom području?

Praetorian
07-02-2010, 21:01
zato su svi drugi recenzenti dali preko 90, a ni 82 nije malo.

ScorpiuS
07-02-2010, 21:26
Ipak kad čuješ da dolazi novi TW naslovi, postaviš granicu dosta visoko, pa je tako ocjena 82 relativno malena.

Dux
07-02-2010, 21:37
pa ja joj također ne bi dao više od 90 samo zato što je rađena na već postojećoj igri.

lino
08-02-2010, 00:25
Jao, kako ove jedinice izgledaju dobro. Empire total war mi je bio vrh vrhova, a tek kakvo ce ovo biti. Ne mogu cekati, tsar je li potvrdjeno kad demo izlazi, ako uopce izadje i jel ti odgovorio Algoritam?

Tsaя
08-02-2010, 09:06
Inače, Total Waru tradicionalno naklonjeni UK Pc gamer je dao "samo" 82% NTWu. Sada me zanima kakve će ocjene pokupiti kod drugih recenzenata.

To mi je niska ocijena !!! Trebala bi biti viša nego kaj je ETW dobio, jer će igra biti puno lijepša bolja, sa više mogućnosti te je to prvi story Total War !!! Ipak nešto novo !!! A i glupo je što su ocijenili igru kad još nije izašla !!!


U Grand Campaignu sa Austrijom, Prusijom, Francuskom, Velikom Britanijom i Rusijom.

Mislim da će se u ovim mini kampanjama, nakon što ih se prođe s Napoleonom, moći ćete igrati sa nekom drugom zemljom iz te kampanje !!! Isto tako će biti i u Campaign multiplayeru, prvo birate jednu od 3/4 kampanje i onda neku naciju, jer nemrete obadvoje biti Francuska !!! Jako zanimljivo !!!


Jao, kako ove jedinice izgledaju dobro. Empire total war mi je bio vrh vrhova, a tek kakvo ce ovo biti. Ne mogu cekati, tsar je li potvrdjeno kad demo izlazi, ako uopce izadje i jel ti odgovorio Algoritam?

Nema još novosti o demu, al bi ga po meni trebali izbaciti na kraju ovog ili drugi tjedan, al nema novosti o njemu !!! Algoritam mi još nije odgovorio !!!


I malo grafike !!!

http://www.twcenter.net/forums/attachment.php?attachmentid=73560&stc=1&d=1265580091
Grafika je dosta bolja, grad izgleda lijepše, a mapa je detaljnija i veća !!!
Glupo mi je što više nema Bosne, nego sad Hrvatska graniči s "Jugoslavijom" ,lol !!!
Pretpostavljam da je glavni grad te regije Beograd i da je to glavni grad Turske, te da je baš zbog toga regija veća, da bi imali neke normalne prihode !!!

http://www.twcenter.net/forums/attachment.php?attachmentid=73561&stc=1&d=1265580091
Ovi portreti super izgledaju i super je što se sad možemo boriti recimo s sve ove četiri vojske od jednom !!! Samo neznam dali mi upravljamo s obadvije s naše strane ili jednu kontrolira AI.

http://www.twcenter.net/forums/attachment.php?attachmentid=73562&stc=1&d=1265580091
Ovo je vjerovatno popravljanje brodova tijekom bitke !!! Izgleda zanimljivo, a kolko će biti od pomoći, u to ćemo se morati sami uvjeriti !!!

http://www.twcenter.net/forums/attachment.php?attachmentid=73563&stc=1&d=1265580091
Jako lijepo, nema šta !!! Samo me zanima, čija je ovo trobojnica (plavo, žuto, crveno) ???

http://www.twcenter.net/forums/attachment.php?attachmentid=73564&stc=1&d=1265580091
General stvarno detaljno i lijepo izgleda !!!

http://www.twcenter.net/forums/attachment.php?attachmentid=73565&stc=1&d=1265580091
:D

http://images.yuku.com/image/pjpeg/3ba367384f87187d9934c68725caebcb8b5297a3.jpg
Ovdije je cilj sjebat Napoleona, tako da u Campaigns of Coalition, Francuska nije igriva !!!

Praetorian
08-02-2010, 10:19
Lijepe slike, general lijepo izgleda, a jos k tome nije Napoleon, kak ce tek on izgledat

Tsaя
08-02-2010, 11:16
Lijepe slike, general lijepo izgleda, a jos k tome nije Napoleon, kak ce tek on izgledat

Da, Napoleon će sigurno prejebeno izgledati, a i na campaign mapi se razlikuje od drugih generala !!!

Mene sad najviše zanima, kad će taj demo !!!

lino
08-02-2010, 11:32
Svih nas zanima :), ne mogu docekati vise...

keko
08-02-2010, 14:19
Zašto misliš da je glavni grad Turske Beograd? Pa glavni grad Turske je i u to vrijeme bio Istanbul.

Tsaя
09-02-2010, 08:39
Nezz jel ga ima na mapi, smanjena je !!! Samo je Europa u igri, al mislim da je Istanbul zadnji grad na mapi, pa bi mogo on biti glavni !!! Al nevidim onda razlog zašto su napravili tolku regiju na balkanu ??? Baš me zanima kak se zove !!!

Tsaя
10-02-2010, 10:14
Poštovani,



Zahvaljujemo na upitu. Igra Napoleon: Total War PCSočekujemo u prodaji 26. veljače. Za Special Edition trenutno nemamo informacija.

Predlažemo da pratite novosti na našem webu gdje ćete biti pravovremeno obaviješteni.



Sa štovanjem,

Algoritam d.o.o.

To kažu iz Algoritma !!! Ova Imperial verzija sigurno dolazi u isto vrijeme kad i obična jer je tak bilo i sa ETW-om !!!

Durin
10-02-2010, 13:09
Lijepo. Jesu li rekli što o očekivanoj cijeni?

Tsaя
10-02-2010, 13:28
[center:2bqomj8j]
Lijepo. Jesu li rekli što o očekivanoj cijeni?

Ne. Ovo je sve što su rekli !!!

Evo novi fan video !!!

Napoleon: Total War - Epic Fan Made Movie (pM_NkPOtTeQ)[/center:2bqomj8j]

Praetorian
10-02-2010, 14:31
Zakon film. Jel izaso mozd emperors edition u australiji. rekli su 10.2

Tsaя
10-02-2010, 18:11
Kaj bi ti to kupio ??? 500$

Tsaя
10-02-2010, 18:48
[center:3cn4aeh9]Napoleon Total War: An overview of the playable factions[/center:3cn4aeh9] (_SszxfgGR7I&feature=player_embedded)

Kill Frenzy
10-02-2010, 19:18
jedva čekam. koliko vidim nema malih nacija. jel moguće da su na mapi samo te četiri velike nacije (mapa europe)

Praetorian
10-02-2010, 19:29
Kaj bi ti to kupio ??? 500$

Ma kakvi neradim u saboru. Nego netko ce sigurno kupit pa stavit filimove i slike na youtube.

Grim
10-02-2010, 19:32
Kaj bi ti to kupio ??? 500$
Nije 500 $, nego 110 $ što je nekih 500 kn.

Tsaя
11-02-2010, 08:54
Kaj bi ti to kupio ??? 500$
Nije 500 $, nego 110 $ što je nekih 500 kn.

Da zajebo sam se, mislio sam 500kn !!!

Evo HD verzija onog videa !!!

Napoleon Total War: Community Trailers Chapter I: Factions Overview HD (http://www.gametrailers.com/video/community-trailers-napoleon-total/61793)

Tsaя
13-02-2010, 16:47
Evo jedan video od tipa koji ima igru al fakat nezz od kud !!!
Znam da je kvaliteta loša, al kaj možemo !!!
Napokon lijep zvuk pušaka, ovaj moral bar je super...
dhs5BGNtJDA


Jao, kak tip nema pojma !!!

Praetorian
14-02-2010, 11:49
Tu imate preko sto slika unitsa uzivajte
http://empiretw.ru/board/index.php?show ... =0&start=0 (http://empiretw.ru/board/index.php?showtopic=15911&st=0&start=0)

Tsaя
14-02-2010, 13:01
Odlično !!! sve sam ih pogledao i super izgledaju !!!
Baš mi je fora što su baš svi unitsi različiti i to što svaka nacija ima svoje unitse !!!
Šteta što nisu postali Pruske unitse i naval unitse !!!

Sve u svemu, jako lijepo !!!

Kill Frenzy
14-02-2010, 13:52
Sve je to divno krasno. Slike su super ali džaba to sve ako im je BAI i donekle CAI u banani kao u etw. Katastrofa.Nakon godinu dana oni nemogu popraviti melee bug...užas. Nakon ovog zadnje peča 1.5 sam se ponadao boljem BAI-u ali kad ono maltene isto. Četiri od pet bitaka je upropašteno melee bugom.Šta će im puške ako se samo zaljeću u moje ili stanu na dva metra od mojih i počnu pucat s tim da neki od njihovih vojnika se sapletu sa mojim pa tu bude svega.
Neznam hoću li uzet na kraju NTW. Lova je na stolu ali neznam.Nemam povjerenja u njih više.

Čitam dosta i na "TW Centru" i ekipa nije zadovoljna onime što vide. Imaju dosta prigovora te nevide neku veliku razliku između ETW i NTW.

Tsaя
14-02-2010, 13:57
[center:3j3i0bxr]NTW Faction&#39;s rooster

http://img140.imageshack.us/img140/6229/2010february11220138aus.jpg

http://img191.imageshack.us/img191/3784/2010february11204013rus.jpg

http://img697.imageshack.us/img697/8162/2010february11220219ott.jpg

http://img59.imageshack.us/img59/9052/2010february11220200fra.jpg

http://img171.imageshack.us/img171/7274/2010february11220143bri.jpg

http://img708.imageshack.us/img708/3446/2010february11220237pru.jpg

http://foto.totalwars.ru/images/2010February11195147Fleet00002.jpg

http://img94.imageshack.us/img94/6715/2010february11220245spa.jpg

http://img39.imageshack.us/img39/2971/2010february11220228por.jpg

http://img442.imageshack.us/img442/5619/2010february11220152den.jpg

http://img222.imageshack.us/img222/6430/2010february11220256swe.jpg

...ali to nije sve...[/center:3j3i0bxr]


[center:3j3i0bxr]
Sve je to divno krasno. Slike su super ali džaba to sve ako im je BAI i donekle CAI u banani kao u etw. Katastrofa.Nakon godinu dana oni nemogu popraviti melee bug...užas. Nakon ovog zadnje peča 1.5 sam se ponadao boljem BAI-u ali kad ono maltene isto. Četiri od pet bitaka je upropašteno melee bugom.Šta će im puške ako se samo zaljeću u moje ili stanu na dva metra od mojih i počnu pucat s tim da neki od njihovih vojnika se sapletu sa mojim pa tu bude svega.
Neznam hoću li uzet na kraju NTW. Lova je na stolu ali neznam.Nemam povjerenja u njih više.

Čitam dosta i na "TW Centru" i ekipa nije zadovoljna onime što vide. Imaju dosta prigovora te nevide neku veliku razliku između ETW i NTW.

Vidjet ćeš ju kad igra izađe u prodaju i svatko dobije šansu reći nešto o svom iskustvu s njom !!! Mora biti razlike i to na bolje !!![/center:3j3i0bxr]

Kill Frenzy
14-02-2010, 14:06
Ja se toplo nadam.Kužim da je igra kompleksna maksimalno ali hebemu miša...daj neka ju naprave pošteno i do kraja

Tsaя
14-02-2010, 14:07
Sadsam pročito nešt da je tip igro to kod njih i da je taj melee bug još prisutan, al manje i da su rekli da će biti popravljen prvim patchom !!! Nadam se da nelažu !!!

Kill Frenzy
14-02-2010, 14:15
iskreno...užaš je što ga još ima pa makar i najmanje(u tragovima).Da im se ista stvar proteže kroz dvije igre je posprdno :-x . Naprave takav dobar serijal i onda ovako nešto. ETW više ni neigram kada sam vidio da ni sa zadnjim pečem nema pomaka... :twisted:
Nemogu vjerovat da je to tolki problem... :cry:

McPingvin_v2.0
14-02-2010, 14:26
NTW Faction's rooster
http://www.nonstick.com/sounds/Foghorn.gif

str1k3r
14-02-2010, 15:20
Jeb' se, ugušio sam se :)))))))))))))))))))))))))))))))

Tsaя
14-02-2010, 19:36
http://foto.totalwars.ru/images/2010February12215804techl00001.jpg

Praetorian
14-02-2010, 20:07
Sve je to divno krasno. Slike su super ali džaba to sve ako im je BAI i donekle CAI u banani kao u etw. Katastrofa.Nakon godinu dana oni nemogu popraviti melee bug...užas. Nakon ovog zadnje peča 1.5 sam se ponadao boljem BAI-u ali kad ono maltene isto. Četiri od pet bitaka je upropašteno melee bugom.Šta će im puške ako se samo zaljeću u moje ili stanu na dva metra od mojih i počnu pucat s tim da neki od njihovih vojnika se sapletu sa mojim pa tu bude svega.
Neznam hoću li uzet na kraju NTW. Lova je na stolu ali neznam.Nemam povjerenja u njih više.

Čitam dosta i na "TW Centru" i ekipa nije zadovoljna onime što vide. Imaju dosta prigovora te nevide neku veliku razliku između ETW i NTW.

Ja da sam na tvom mjestu nebi kupovao igru, jer igra je preogromna i uvijek ce se potkrast neka pogreska i onda ces se samo frustrirat sta si kupovao igru.

Tsaя
14-02-2010, 20:49
[quote="Über Tsar":38y741wi]NTW Faction's rooster
http://www.nonstick.com/sounds/Foghorn.gif[/quote:38y741wi]

Je, lol !!! Jebeni pijetao !!! Drugi put ću gledat kad budem radio copy/paste !!!

str1k3r
14-02-2010, 20:51
I jab' gled'o !!!

Anycase, ovo se željno isčekuje !!!

!!!

Herr Schnitzel
14-02-2010, 20:54
Još samo 9 dana !!! A onda ćemo napokon vidjeti da li zaslužuje hajp i uskličnike !!!
S razmakom !!!

Durin
14-02-2010, 21:22
Jeeeeeeeeeeeeeeeeeeej!!!!!!!!!!!!!!!!!!!!!!!!

!


Zapravo 12 dana.

McPingvin_v2.0
14-02-2010, 23:28
Roo, a Rooster you say !!!