Mystery In Space
11-06-2009, 10:32
Open beta je započela 10. lipnja. Ne zna se točno kako priča ide (to su trenutno ostavili fanovima da napišu te sami stvore tijek događaja). Premda igra ima dječju grafiku (čitaj anime) mogu reći da me ipak ostavila bez daha. Igra je brza, zabavna (ukoliko čitate što piše u questovima) te stvarno jako user friendly :oops:
Obavezno probajte pošto se ovakav dragulj rijetko nađe u moru F2P igara (Što ja sve pišem ajme :rotfl: ).
Malo mojeg isklustva iz CB-e.
Imate 4 glavne klase koje se dijele na podklase.
Warrior ima spor normalan napad te ga je teže naučit igrat nego ostale klase ali se isplati kasnije (i to "jako" isplati) pošto možete ostati last man standing u 50 FFA tučnjavi hehe. Gladiator je podklasa koja se bazira na čistom dpsu (ogroman damage, koristi 2-hander) dok je Knight više team based igrač sa svojim stun napadima (klasa savršena za maltretiranje monkova i ostalih range klasa, koristi 1hander+shield). Ono što warriora čini dodatno opasnim je udaljenost/range njegovih napada koji je ogroman).
Magician
Nemam nekih posebnih informacija o ovoj klasi pošto je nisam igrao puno. Na početku je klasa stvarno lagana za lvlanje (neprijatelj vas neće ni okrznut, čak ni boss) pošto imate range normal attack. Battle mage je čisti dps (tako bar kažu xD). Monk je stvarno čudan za levlanje pošto xp dobijete kada napadate monstere (ukoliko ste čisti healer kao monk možete si zamislit kako će levlanje napredovat pošto hilanje ne donosi nikakav xp). Ono po čemu je ova klasa posebna je njezin utjecaj u pvp-u (nešto prestrašno). Recimo da imate 10vs10 tučnjavu, monk ima hex spell koji sve neprijatelje pretvori u bezopasne žapce na 10 sec te ih onda vaši prijatelji jednostavno unište + instant party heal (nemojte reći da je klasa OP pošto dosta ljudi ne stavlja pointse u aoe hex i hilanje, imate oko 2 aktivna monka na 200 ljudi). Po meni najbolja timska klasa.
Archer
Jednostavno OP(overpowered) klasa. Ima ih mali miljon u igri. Imaju spell koji vas baci u zrak i onda vas gađaju dok vi letite u zraku i dok padate (ode 70% hpa ako su stvarno dobri). Problem je opet taj što ih ima stvarno "puno". Kad napokon padnete natrag drugi vas digne u zrak =_=
Pathfinder je čisti ranger (koristi luk i strijelu, postavlja zamke, koristi vjetar i takve stvari, čisti šumski frajer) dok je Arbalist najjednostavnije rečeno luđak za tehnologijom i vosjkom pošto su mu spellovi postavljanje topova, pucanje iz mitraljeza koji je ogroman, bacanje granata (koristi samostrijel).
Thief
Jako zanimljiva klasa. Ima manji range od warriora stoga je teže u početku igrat s njim. Klasa se bazira na čistom burstu.Jester je AOE dpser, jednom kad vas uhvati više vas ne pušta iz range-a te je najbolja klasa za brzo levlanje (klasa je "užasno" popularna). Assassin je na drugu stranu težak za igrat u početku ali kada se dobije zadnja podklasa mislim da ga nitko neće moći zaustaviti pošto ima teleport, knockdown, stun i najveći burst u igri (ne bih klasu nazvao OP pošto se ljudi stvarno namuče sa levlanjem).
Stvarno ne znam što da više napišem, ukoliko netko ima pitanja slobno pošaljite poruku. Nemojte reći da vas ovakav tip igre ne zanima (nije ni mene zanimao dok nisam ovo probao), probajte igru ili nemojte odgovarat.
Klase
Warrior (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/0.jpg)S( Knight (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/1.jpg)S/ Gladiator (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/2.jpg)S)
Warriors have spent years honing their strength and swordsmanship skills, turning them into exceptional fighters. Gifted with extraordinary offensive and defensive melee skills, they are the ideal vanguard of any battle group. As a Warrior progresses through Dragonica, they will be faced with the choice of becoming a skillful Knight or punishing Gladiator.
Knight
Knights gain their advantage through their skillfull training and well rounded defensive abilities. A Knight's use and understanding of their training allows them to take more damage than anyone else on the battlefield whilst dishing out a range of punishing attacks on their foes. Upon reaching level 40 a Knight is promoted to a Paladin.
Gladiator
Gladiators are pure brutes on the battle field. Trained on the premise that strength overcomes all, they have endured hours of torturous physical training to reach the level they are at. Gladiators are renowned for their ability to take inordinate amounts of damage whilst dealing out huge amounts in return. Gladiators can wield double handed weapons and are promoted to Myrmidons upon reaching level 40.
Magician (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/0.jpg)S( Monk (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/1.jpg)S/ Battlemage (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/2.jpg)S)
Magicians grew up with an increased understanding of the world. After spending years in Magic Towers studying the laws and principles of magic, they emerge as trained sorcerers. Their powerful magical abilities more than compensate for their lack of strength. As Magicians progress, they have the choice of evolving into healing Monks or offensive Battlemages.
Monk
Monks have gained a whole new level of knowledge by combining what they’ve learned from their studies with what they have learned from the battlefield. In pursuit of a higher understanding, Monks participate in more battles to develop their sorcery skills. As the only class with resurrection and healing abilities, they are a highly valued member of any party. Monks evolve to Priests upon reaching level 40.
Battlemage
The Battlemage is a unique magician in that he or she has focused their career on the combat effectiveness of magic. The Battlemage lacks in physical strength when compared to other combat focused classes but more then makes up for it through their wide ranging magical attacks. Upon reaching level 40 a Battlemage can be promoted to a Warmage.
Archer (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/0.jpg)S( Pathfinder (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/1.jpg)S/ Arbalist (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/2.jpg)S)
Archers are the masters of the bow and arrow, one of the greatest weapons of all time. Their ranged attacks can prove deadly in long-range battles, but they can also hold their own at close quarters. As Archers progress, they have the choice to hone their skills with traditional weapons as a Pathfinder or to use explosive modern weapons as an Arbalist.
Pathfinder
Pathfinders have remained true to their Archer roots as their primary weapon remains the Longbow. The dedication shown to the use of the Longbow has proven invaluable as Pathfinders combine a range of skills to ensure they are amongst the best ranged attackers in the land. Pathfinders can evolve to Rangers upon reaching level 40.
Arbalist
Arbalists are amongst the most adaptable fighters in the land of Dragatoka due to their ability to traverse any terrain at high speed. They are equipped with a lethal crossbow for high speed, ranged attacks and a multitude of modern weaponry from grenades, missile launchers and machine guns. Arbalists evolve to Grenadiers upon reaching level 40.
Thief (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/0.jpg)S( Jester (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/1.jpg)S/ Assassin (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/2.jpg)S)
Thieves are masters of stealth and shadow. They are close range fighters who use their agility and dodging abilities to attack their prey and retreat. Sneaky fighters, they are rumoured to have never fought a straight battle with their set of blades. As Thieves evolve, they have the choice to become an over-the-top Jester or an elusive Assassin.
Jester
Jesters are larger than life personalities with a wicked sense of humour who have evolved above their status of simple Thieves. Jesters rely on their claws as their primary weapon for pinpoint attacks but are renowned for using their ingenious to develop a whole host of creative attacks. Jesters evolve to Harlequins upon reaching level 40.
Assassin
Assassins are geniuses of infiltration and stealth. Masters of close combat, they inflict quick and successive damage to enemies using a combination of their speed and the lethality of their primary weapon, the Katar. Assassins have a preference for using a range of poisons on their foes, eliminating large numbers enemies effortlessly. Upon reaching level 40, Assassins can be promoted to Ninjas.
System Requirements
S Minimum Recommended
Operating System Windows 2000 Windows XP or later
Processor 1.0 GHz 2.4 GHz or higher
RAM 512 MB 512 MB or higher
VGA 64MB graphics card 128MB graphics card or higher
EU verziju hosta gPotato: Dragonica Online (http://en.dragonica.gpotato.eu/)
Client Download (http://en.dragonica.gpotato.eu/Download/Client.aspx)
Obavezno probajte pošto se ovakav dragulj rijetko nađe u moru F2P igara (Što ja sve pišem ajme :rotfl: ).
Malo mojeg isklustva iz CB-e.
Imate 4 glavne klase koje se dijele na podklase.
Warrior ima spor normalan napad te ga je teže naučit igrat nego ostale klase ali se isplati kasnije (i to "jako" isplati) pošto možete ostati last man standing u 50 FFA tučnjavi hehe. Gladiator je podklasa koja se bazira na čistom dpsu (ogroman damage, koristi 2-hander) dok je Knight više team based igrač sa svojim stun napadima (klasa savršena za maltretiranje monkova i ostalih range klasa, koristi 1hander+shield). Ono što warriora čini dodatno opasnim je udaljenost/range njegovih napada koji je ogroman).
Magician
Nemam nekih posebnih informacija o ovoj klasi pošto je nisam igrao puno. Na početku je klasa stvarno lagana za lvlanje (neprijatelj vas neće ni okrznut, čak ni boss) pošto imate range normal attack. Battle mage je čisti dps (tako bar kažu xD). Monk je stvarno čudan za levlanje pošto xp dobijete kada napadate monstere (ukoliko ste čisti healer kao monk možete si zamislit kako će levlanje napredovat pošto hilanje ne donosi nikakav xp). Ono po čemu je ova klasa posebna je njezin utjecaj u pvp-u (nešto prestrašno). Recimo da imate 10vs10 tučnjavu, monk ima hex spell koji sve neprijatelje pretvori u bezopasne žapce na 10 sec te ih onda vaši prijatelji jednostavno unište + instant party heal (nemojte reći da je klasa OP pošto dosta ljudi ne stavlja pointse u aoe hex i hilanje, imate oko 2 aktivna monka na 200 ljudi). Po meni najbolja timska klasa.
Archer
Jednostavno OP(overpowered) klasa. Ima ih mali miljon u igri. Imaju spell koji vas baci u zrak i onda vas gađaju dok vi letite u zraku i dok padate (ode 70% hpa ako su stvarno dobri). Problem je opet taj što ih ima stvarno "puno". Kad napokon padnete natrag drugi vas digne u zrak =_=
Pathfinder je čisti ranger (koristi luk i strijelu, postavlja zamke, koristi vjetar i takve stvari, čisti šumski frajer) dok je Arbalist najjednostavnije rečeno luđak za tehnologijom i vosjkom pošto su mu spellovi postavljanje topova, pucanje iz mitraljeza koji je ogroman, bacanje granata (koristi samostrijel).
Thief
Jako zanimljiva klasa. Ima manji range od warriora stoga je teže u početku igrat s njim. Klasa se bazira na čistom burstu.Jester je AOE dpser, jednom kad vas uhvati više vas ne pušta iz range-a te je najbolja klasa za brzo levlanje (klasa je "užasno" popularna). Assassin je na drugu stranu težak za igrat u početku ali kada se dobije zadnja podklasa mislim da ga nitko neće moći zaustaviti pošto ima teleport, knockdown, stun i najveći burst u igri (ne bih klasu nazvao OP pošto se ljudi stvarno namuče sa levlanjem).
Stvarno ne znam što da više napišem, ukoliko netko ima pitanja slobno pošaljite poruku. Nemojte reći da vas ovakav tip igre ne zanima (nije ni mene zanimao dok nisam ovo probao), probajte igru ili nemojte odgovarat.
Klase
Warrior (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/0.jpg)S( Knight (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/1.jpg)S/ Gladiator (http://simg.gpotato.eu/dragonica/en/guide/classes/warrior/2.jpg)S)
Warriors have spent years honing their strength and swordsmanship skills, turning them into exceptional fighters. Gifted with extraordinary offensive and defensive melee skills, they are the ideal vanguard of any battle group. As a Warrior progresses through Dragonica, they will be faced with the choice of becoming a skillful Knight or punishing Gladiator.
Knight
Knights gain their advantage through their skillfull training and well rounded defensive abilities. A Knight's use and understanding of their training allows them to take more damage than anyone else on the battlefield whilst dishing out a range of punishing attacks on their foes. Upon reaching level 40 a Knight is promoted to a Paladin.
Gladiator
Gladiators are pure brutes on the battle field. Trained on the premise that strength overcomes all, they have endured hours of torturous physical training to reach the level they are at. Gladiators are renowned for their ability to take inordinate amounts of damage whilst dealing out huge amounts in return. Gladiators can wield double handed weapons and are promoted to Myrmidons upon reaching level 40.
Magician (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/0.jpg)S( Monk (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/1.jpg)S/ Battlemage (http://simg.gpotato.eu/dragonica/en/guide/classes/magician/2.jpg)S)
Magicians grew up with an increased understanding of the world. After spending years in Magic Towers studying the laws and principles of magic, they emerge as trained sorcerers. Their powerful magical abilities more than compensate for their lack of strength. As Magicians progress, they have the choice of evolving into healing Monks or offensive Battlemages.
Monk
Monks have gained a whole new level of knowledge by combining what they’ve learned from their studies with what they have learned from the battlefield. In pursuit of a higher understanding, Monks participate in more battles to develop their sorcery skills. As the only class with resurrection and healing abilities, they are a highly valued member of any party. Monks evolve to Priests upon reaching level 40.
Battlemage
The Battlemage is a unique magician in that he or she has focused their career on the combat effectiveness of magic. The Battlemage lacks in physical strength when compared to other combat focused classes but more then makes up for it through their wide ranging magical attacks. Upon reaching level 40 a Battlemage can be promoted to a Warmage.
Archer (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/0.jpg)S( Pathfinder (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/1.jpg)S/ Arbalist (http://simg.gpotato.eu/dragonica/en/guide/classes/archer/2.jpg)S)
Archers are the masters of the bow and arrow, one of the greatest weapons of all time. Their ranged attacks can prove deadly in long-range battles, but they can also hold their own at close quarters. As Archers progress, they have the choice to hone their skills with traditional weapons as a Pathfinder or to use explosive modern weapons as an Arbalist.
Pathfinder
Pathfinders have remained true to their Archer roots as their primary weapon remains the Longbow. The dedication shown to the use of the Longbow has proven invaluable as Pathfinders combine a range of skills to ensure they are amongst the best ranged attackers in the land. Pathfinders can evolve to Rangers upon reaching level 40.
Arbalist
Arbalists are amongst the most adaptable fighters in the land of Dragatoka due to their ability to traverse any terrain at high speed. They are equipped with a lethal crossbow for high speed, ranged attacks and a multitude of modern weaponry from grenades, missile launchers and machine guns. Arbalists evolve to Grenadiers upon reaching level 40.
Thief (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/0.jpg)S( Jester (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/1.jpg)S/ Assassin (http://simg.gpotato.eu/dragonica/en/guide/classes/thief/2.jpg)S)
Thieves are masters of stealth and shadow. They are close range fighters who use their agility and dodging abilities to attack their prey and retreat. Sneaky fighters, they are rumoured to have never fought a straight battle with their set of blades. As Thieves evolve, they have the choice to become an over-the-top Jester or an elusive Assassin.
Jester
Jesters are larger than life personalities with a wicked sense of humour who have evolved above their status of simple Thieves. Jesters rely on their claws as their primary weapon for pinpoint attacks but are renowned for using their ingenious to develop a whole host of creative attacks. Jesters evolve to Harlequins upon reaching level 40.
Assassin
Assassins are geniuses of infiltration and stealth. Masters of close combat, they inflict quick and successive damage to enemies using a combination of their speed and the lethality of their primary weapon, the Katar. Assassins have a preference for using a range of poisons on their foes, eliminating large numbers enemies effortlessly. Upon reaching level 40, Assassins can be promoted to Ninjas.
System Requirements
S Minimum Recommended
Operating System Windows 2000 Windows XP or later
Processor 1.0 GHz 2.4 GHz or higher
RAM 512 MB 512 MB or higher
VGA 64MB graphics card 128MB graphics card or higher
EU verziju hosta gPotato: Dragonica Online (http://en.dragonica.gpotato.eu/)
Client Download (http://en.dragonica.gpotato.eu/Download/Client.aspx)