Pogledaj cijelu verziju : Tier 4 Campaign Changes - Fortresses

Arbiter of Change
08-01-2009, 10:36
I Mythic je konačno krenuo sa inicijativom oko Fortressa i rušenja vezanih uz njih.



The epic battle between the forces of Order and Destruction rages on across the lands. Dark Elf against High Elf, Dwarfs pitted against their age old enemy the Greenskins, and the upstart Humans of Order wage a bitter battle against the Forces of Chaos.

Sometimes epic warfare is halted by the powerful forces of server instability. The Mythic team is fighting a WAR of our own against these Fortress Siege stability issues and is now prepared to take the next step towards the long-term goal of providing our players with a truly epic Tier 4 Campaign. We will be implementing more improvements in the coming weeks however this initial change will allow more players to experience the Tier 4 campaign to its fullest.

Players on the Phoenix Throne, Dark Crag, Vortex, and Darklands servers (with a planned deployment to all live servers to follow in the coming days) will immediately notice a change to the way that the Tier 4 Racial Pairing Fortress sieges function. We will be implementing a hard cap on the total number of players that are able to occupy the Fortress area during a siege. The purpose of this change is twofold: to improve server stability, and allow even more players to participate in, and benefit from, capital city sieges.

When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. When the next area population threshold has been met, players that are Rank 37 and below will be teleported to the warcamp. The final population threshold applies to players that are Rank 39 and below. Once the total population cap has been met for the area surrounding the Fortress, all players that attempt to enter the area will be teleported back to the region’s warcamp.

It’s very important to note that the majority our players’ Fortress siege experience should not be noticeably affected by this change. Hundreds of players will still be able to participate in taking the Fortress from their enemies. This measure will help to ensure that players are able to experience these epic battles in a more reliable manner.

Because of the strategic advantage that players will always have when defending a Fortress, the attacking forces will have a numeric advantage when attempting to wrest control of a Fortress from the opposing realm.

So get out there, lay waste to your enemies, drive their forces before you on the field of battle and be sure to choose your allies wisely.

08-01-2009, 16:17
da da super, jel bi neko mogo objasnit za neuke? xD

08-01-2009, 17:24
Zvuci dobro, vidjet cemo kak ce funkcionirat =/

Arbiter of Change
09-01-2009, 23:25

The first step in improving the oRvR experience of fortress taking went LIVE across all servers last night. The good news is that there were lots of fortresses captured and defended. The even better news is that there were no fortress-related crashes last night while these battles raged and were completed by the players. Performance in these battles was also improved, but still not where we want it to be of course. While this is a good start, continuing to improve the mechanisms behind these battles remains one of our top priorities now and going forward. Over the next few weeks, we will be working on a number of initiatives that I can now talk about.

First, the team will tweak the settings for the Fortress Lords to make sure that their power is in line with the current numbers of players expected to participate in the siege. Second, the team will continue working on optimizing the code’s performance in large-scale battles so we can increase the population cap over the next few weeks. Third, the team is looking at additional tweaking of the pop cap to ensure that it is where it needs to be in order to allow these battles to be as well-balanced (from a design perspective) as they can be. In the end, it is up to the players to decide to defend and/or attack a fortress but it is our job to make sure that the pop cap is set properly to ensure that the maximum number of defenders/attackers that can *choose* to participate is set up so that if the population hits max cap (and assuming that both sides are equally powerful), neither side has an advantage over the other. Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance. While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone. This might also allow us to get slightly lower-level players into the action, either directly in the fortress sieges, and/or in supporting roles around the main action. However, we won’t move the sieges into their own zones unless we are sure that we can get either some deign and/or performance improvements by doing so.

As always, we appreciate your feedback, suggestions, patience, and participation as we continue to work on these issues and initiatives. What we’ve done so far is only the first step and we have a lot more coming in the next few weeks.

Oh, and expect a major announcement from us at the end of the month regarding our plans for the next few months and beyond. It’s going to get even more interesting around these parts soon. :)


10-01-2009, 00:52
Evo opet fort attempt, opet fail... opet

14-01-2009, 22:37
Oni nisu kur.. popravili,opet crash,fkt treba u 4 ujutro ovo flipat.katastrofa razocaran sam njihovim radom za sad!

Dr. Kam
15-01-2009, 00:14
Danas na Eltharionu skinuli DE fortress, ja bio tamo :). Ništa geara nisam dobio, no bio je super doživljaj :D.

Oko 2 guild WBa moje guilde i ostatak ljudi, na contributionu u fortressu je bilo oko 200 ljudi, tako da mnogo :D.

http://www.imagesforme.com/out.php/t309548_DEFortFallen.jpg (http://www.imagesforme.com/show.php/309548_DEFortFallen.jpg)

http://www.imagesforme.com/out.php/t309552_Rulja.jpg (http://www.imagesforme.com/show.php/309552_Rulja.jpg)

Order :D

15-01-2009, 10:23
Ma to je dijelo PS..jer je nemoguce da order moze napraviti tako sta :rotfl:

Zaj se :P

Cheers :friends:

15-01-2009, 13:56
nice :)

btw ljep UI imaš ^^

Arbiter of Change
15-01-2009, 14:37
Mogu zamisliti štekfest koji se tamo odvijao (ja većinom okrenem kameru da gledam u pod kad se ništa ne događa). :)

Dr. Kam
15-01-2009, 15:51
Nije prestrašno, samo kad smo došli do keep lorda je bilo pun kurac efekata na njemu, nisam ni vidio kako izgleda pa je tamo bilo gusto :P

Hvala na UIu, sam ga složio :)

Destra ima više na Eltharionu (mislim da je cirka 100 više lvl 40, dosta stara informacija), al Order je daleko organiziraniji.