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Pogledaj cijelu verziju : Starcraft 2 se prodaje kao 3 zasebne igre



Arbiter of Change
11-10-2008, 07:34
Da, izgleda da je Blizzard odlučio podijeliti Starcraft 2 na 3 igre, svaka sa svojom kampanjom:
StarCraft II Terrans: Wings of Liberty,
StarCraft II Zerg: Heart of the Swarm,
StarCraft II Protoss: Legacy of the Void

http://pc.ign.com/articles/918/918895p1.html

Dobro, loše? Rokovi ili je Blizzard postao bolesno gramzljiv?

SkunK
11-10-2008, 08:42
Neznam stvarno čemu ovo, stvari su još svježe s Blizzcona, ali ovo po meni svakako nije dobar potez i nije ga ljepo opravdavati s "više misija te većom dubinom likova itd.". Misije mogu stati na više DVD-a, a to kako će koji igrač proživiti koji lik, je individualna stvar. Još ću se ja raspisati na ovu temu ali pustimo da se malo slegne prašina, i da dobijemo još info-a.

Herr Schnitzel
11-10-2008, 10:17
Los trik kojim se pokusava zgrnuti vise para, jer svi ce se nastavci prodavati po punoj cijeni, pretpostavljam.
Sto ne bih dao da SC2 ima katastrofalnu prodaju, mozda Blizzard pocne dozivljavati kupce ozbiljno.

Aral
11-10-2008, 11:26
Ma sumnjam...iako je odluka fakat drasticna i sokantna. Svaka kampanja ce imat 30 misija, sto u prijevodu znaci 90% sve zajedno. Vise sam single player tip pa mi ovo u biti jako odgovara, da se uzivis u pricu,atmosferu, bas kao da si tamo...a to bi trebao biti cilj danasnjih igara.
Naravno, ogroman ce minus biti ako u skirmishu/multiplayeru necemo moc igrat sve tri rase, ali mislim da cemo to moci...bar se nadam. Ako nista drugo od dana kad izadje StarCraft II Terrans: Wings of Liberty sigurno cemo jos po godinu dana ili vise cekat da izadju Zergovi i Terrani, slican princip kao i HL2 i njegove epizode. Po tome cemo Diablo3 debelo igrat a jos ni druga kampanja sa zergovima nece izac...

SkunK
11-10-2008, 11:29
Gle, to sam i ja isprva mislio, ali to nemora biti slučaj. Ista rasprava se vodi i na tl.net-u i mišljenja kao i emocije su podljeljene. Na jednu stranu "više misija i dublje zadiranje u karakter likova i lore-a" a s druge strane "moguće stvaranje još jedne krave muzare od strane Blizzarda". Tako da je u ovom trenutku vrlo teško reći što Blizzard s ovime želi postignuti (jel zeli postignuti ono što nam je sluzbeno rekao, ili provesti prljavu rabotu). To nikad necemo znati. Znamo samo da će igra biti trilogija (što mi se ne sviđa) te da će biti više misija u jednom nastavku trilogije nego u SC+BW skupa(30 misija je zadnji broj na kojeg se pozivaju). E sad, nije mi jasno zašto oni nisu mogli, ako im je već do puno misija, i dubine singleplayera i lore-a, staviti STARCRAFT 2 na više DVD-a (postoji i DVD9 gospon Blizzard, a postoji i Blue Ray), te izadti normalnu igru zvanu Starcraft 2. Tu mi najviše smrdi na ono što sam prije napomenuo, sramotnu rabotu.

Ali dobro, teško je nagađati a da se nekog ne optužuje, a neosnovane optužbe se teško opraštaju,tako da je najbolje buckle up i pričekati da vidimo na što će to sve skupa ličiti.

Arbiter of Change
11-10-2008, 11:42
I meni zaudara na rabotu, posebno jer je u pitanju kompanija kao što je Blizzard za koju znamo da su im rokovi malo kada bili problem, ali isto tako mislim da ako bilo kojoj kompaniji možemo vjerovati da će na kraju ispasti pouzdana onda je to opet vjerojatno Blizzard. Ono što mene iritira je da će prvenstveni SP igrači, poput mene, morati iskeširati za 3 igre kako bi dobili punu priču na kraju jer će MP biti u potpunosti prisutan u Wings of Liberty dok će MP nadolazećim igrama dobijati gdje koju jedinicu i to (politika ekspanzija, na kraju krajeva).

Čekam cijenu prije nego donesem konačno mišljenje.

SkunK
11-10-2008, 12:19
Ovaj čika nam pokušava to bolje pojasniti :D
http://www.wegame.com/watch/Starcraft_2 ... ouncement/ (http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/)

Fora mi je kako kazu da su imali 3 opcije, kao prva je da smanje kampanju i time dozivljaj, i da bi to za njih bio neuspjeh (Fail, jelda, fail za njihov džep :D ), druga opcija je da igra bude EPIC tj. da sve stane i da dodje u obliku trilogije ( EPIC za njihov džep:D), te treća opcija : Nešto između, ali zato će igra izaći "kasnije" čime zapravo žele nahuškati igrače na opciju B.

I to se vidi iz priloga...kako publika "zviždi" na opcije A i C, a na B "slave" a to je ovaj čika samo čekao :)

Aral
11-10-2008, 12:43
A gle, nakraju ce ispasta samo igraci, cekat cemo to ko kruha gladni a onda ce nam mrvice djelit. Da je bilo koja druga igra u igri ne bi nis rekao ali SC, hej ljudi...znam da zasluzuje sve to epsko napravit ali opet...mislim da novac kod njih nije problem, tolko ga imaju da su mirni jos 20 generacija, tu je nekakva druga zelja ili ih netko treci pritisce...molim boga samo da ne zeznu nes, po ovome kaj mozemo vidjet sve je super al nikad neznas. Ono, covjek se veseli vise od godinu dana i onda mu serviraju ovakvu vijesti...jos nam fali da Diablo3 podijele u xxx djelova xD
Kao sto je receno, nek se malo prasina slegne pa cemo vidjeti, nadam se da ce veliku ulogu ovdje odigrat fanovi i to malo pogurat i pojednostavnit...

Adisuki
11-10-2008, 13:40
- cut -
Stvar je ocito u tome da ne mogu stici sve napraviti na vrijeme. Znam da imaju WHEN ITS DONE policu, ali s obzirom da su igru vec najavljivali, i blizi se 2009. u kojoj je definitivno moraju izbaciti, odlucili su se skoncentrirati na opciju B, gdje ce dopuniti rupe i uciniti zanimljviji MP.
Inace fanovi se ne trebaju za nista brinuti, jer ce oni u prvoj kampanju dobiti 26-30 misija, sto je brojcano (skoro) ekvivalentno SC1 kampanji sa svim fakcijama.

Idemo dalje, zbog ovog mislim da ce cijenu SC2 skratiti bar malo, ili eventualno omoguciti igracima da skinu doticne kampanje sa sluzbenih stranica (tome se nadam).
Sto se tice onog dijela koji je meni najzanimljiviji, i zbog kojeg je SC1 prezivio do sada; MULTIPLAYERA, on ce se pojaviti u odmah prvoj, Terran kampanji odmah u FULL verziji. Triglogije (kampanje) nece imati apsolutno nikakvog utjecaja na MP. Odmah cemo imati mogucnost da zaigramo sa sve 3 fakcije na Battle.netu :D

Meni je ovo OK odluka, te nadam se da ce se kampanje moci downloadati (eventualno po manjoj cijeni), ali ne patim ni za njima puno - MP mi je bitan :)

SkunK
11-10-2008, 14:03
Kao šta sam rekao, koliko info-a imamo - sve je puko nagađanje, iako po meni ovo oko vremena islaska igre (kazes da nemogu sve stici na vrijeme) baš ne drži vodu, pošto im "kada bude gotovo" polica zapravo daje neograničenu moć u tom segmentu (sami upravljaju kada ce izaci igra, ne daju rokove i imaju slobodu) i to svi znaju, tako da nitko ne ocekuje točan rok. Isto tako, igra nije imala problema ili turbulencija, tako da nema govora o nedostatku vremena, dapače mislim da se Blizzard moze lagano opustiti i igru razvijati u ritmu kakvom su dosad radili.

Prema ovome, ili je rabota ili stvarno Blizzard hoce da dobijemo što je moguće više sadržaja. Iskreno, neznam što da mislim, ali na kraju krajeva je svejedno jer mi tu na forumu sigurno necemo utjecati na tu odluku. Isto tako, ako je proizvod dobar dat ces za njega novac došao on kao 1 igra + 2 expanzije ili trilogija.

Adisuki
11-10-2008, 14:34
- cut -
Totalno se slazem :)

Trazim neki konkretan razlog zasto to rade, te sve se svodi na to da igru uskoro (za cca6 mjeseci XD) zele izbaciti, a nisu sve uradili onako kako zele. Jedan veliki THUMBS UP je za MP, koji ce se pojaviti u prvoj kampanji, i skratiti nam muke prilikom cekanja ostalih.

Sto velis, ako je igra kvalitetna, nebinto u koliko ce "epizoda" se pojaviti. U tom kontekstu, ovo mi vise lici na CUSTOM KAMPANJE iz WC3. Imat cemo finalni produkt, ali kampanje ce biti, kao sto rece, epizodne. Nisu ni jednom spomenuli rijec "ekspanzija" (bar mislim). Rekli su da ce vjerojatno biti SC2 expanzija (u kojoj mozda cak novu fakciju uvedu), ali ovo nije to sigurno. Vise volim gledati na ovo kao Episode 1, 2 i 3 :)

Aral
11-10-2008, 16:24
A gle, rulja ce pokupovat original (taj sam) a onda ce ostatak nabavit kak stignu, iako bi se takva igra obavezno trebala kupit u ducanu. Tak i tak ce dobit 30 misija, doduse sa terranima samo, imat ce multiplayer/lan komponentu sa svim rasama sto je sasvim dovoljno. Nesto se cudno muti u blizzu, zasto nisu mogli napravit igru sa 10-15misija po svakoj rasi i bok, nego ovako komplicirat stvari i sjeckat igru na 3 dijela...grrr

Adisuki
12-10-2008, 00:04
Evo na brojnim mjestima na netu citam da se spekulira o cijeni od $150 za cijeli SC2 ($50 za svaku kampanju). Malo je kontroverzno, morate priznati. Kao moguce je da skaliraju cijenu na 50$ prva kampanja + MP, te 25$ svaka iduca (bez MP-a), ali vjerujem da bi i to bio pothvat za njih koji mozda nisu spremni poduzeti.

Dalje, BETA je najavljena prije Blizzcona 2009, ali ne u 2008. godini (kad god on bio) :D

Toliko...

Aral
12-10-2008, 10:56
Ma kupit cu ga kolko god kosta, nije to bitno...bitno je da su totalno zeznuli ovako stvar, nadam se da ce sve ok ispast na kraju, ipak ovakvo nesto a ipak je SC2 u igri. Naravno, podrzavam ih u tome da sloze prebolestan osjecaj i atmosferu u kampanji, do sad su uspijevali!

Khorne
12-10-2008, 11:17
Ma Blizzard postaje prepohlepan cini se....Pitanje kako ce s obzirom na to uopce ispasti Starcraft 2,nadam se i vjerujem da bude odlicna igra,ali ako pohlepa prevagne....

Rang€r
12-10-2008, 13:16
evo sad nakon što sam malo bolje pročito o čem se radi... dobra odluka, bolje je ovako, samo zbog cjena je sjebano, ak misle svaki dodatak prodavat po cjeni igre onda stvarno nije ok, al jbg ipak je to 30 misija svaka frakcija :D

Arbiter of Change
12-10-2008, 14:11
Ja već vidim kako će to biti: svaki "nastavak" donosi novi segment za SP igrače, a MP scena dobija 1-2 nove jedinice kako bi ih se prisililo da kupe "nastavak" i ostanu kompetentni.

Khorne
12-10-2008, 14:18
A kaj budu jos zmislili s Diablom,mozemo samo zamisljati.Valjda ce ga podijeliti u onoliko nastavaka kolko ima charactera kojima igrac moze upravljati.Iskreno se nadam da nece nesto slicno i s d3 napraviti...

Adisuki
12-10-2008, 14:34
Ja već vidim kako će to biti: svaki "nastavak" donosi novi segment za SP igrače, a MP scena dobija 1-2 nove jedinice kako bi ih se prisililo da kupe "nastavak" i ostanu kompetentni.
Nope :D
Kampanje/epizode se samo vezu za Single Player, dok se FULL MP pojavljuje odmah u prvoj (sa dostupnim svim fakcijama). Epizode nece uticati na MP sto se tice novog contenta (eventualno sa eppkom izbace patcheve koje su do tada dosli).

Ako kupujes SC2 samo zbog MP-a dovoljno ti je kupiti prvu epizodu i miran si :)

SkunK
12-10-2008, 15:57
Ja već vidim kako će to biti: svaki "nastavak" donosi novi segment za SP igrače, a MP scena dobija 1-2 nove jedinice kako bi ih se prisililo da kupe "nastavak" i ostanu kompetentni.
Nope :D
Kampanje/epizode se samo vezu za Single Player, dok se FULL MP pojavljuje odmah u prvoj (sa dostupnim svim fakcijama). Epizode nece uticati na MP sto se tice novog contenta (eventualno sa eppkom izbace patcheve koje su do tada dosli).

Ako kupujes SC2 samo zbog MP-a dovoljno ti je kupiti prvu epizodu i miran si :)


Nope, Dustin Browder je za MYM potvrdio u Interviewu da ce izaci odmah MP potpuni ali Skad izađe odmah 2 nastavak trilogije za kupiti (Zerg) u njemu će biti mnogo dodataka (pa vjerovatno i unita te patcheva) za multiplayer. Tako, da , Arbiter ima pravo, igrat će se monopolya s nama.

Evo ti i dokaz :

http://www.mymym.com/en/coverage/529/18.html

The Boz
12-10-2008, 16:44
Zbog ovih nedavnih failsauce vjesti, Red Alert 3 mi izgleda sve bolje i bolje...
BTW, izašao je trailer (E3rsGKMX_Ps), i mogu vam reć da je Frank Klepacki ponovo napravio masterpis!

EDIT: I da, SC2 opening cinematic teaser (gSjRXI5XHw8), čisto da nije off topic :P

Khorne
12-10-2008, 16:44
Ja već vidim kako će to biti: svaki "nastavak" donosi novi segment za SP igrače, a MP scena dobija 1-2 nove jedinice kako bi ih se prisililo da kupe "nastavak" i ostanu kompetentni.
Nope :D
Kampanje/epizode se samo vezu za Single Player, dok se FULL MP pojavljuje odmah u prvoj (sa dostupnim svim fakcijama). Epizode nece uticati na MP sto se tice novog contenta (eventualno sa eppkom izbace patcheve koje su do tada dosli).

Ako kupujes SC2 samo zbog MP-a dovoljno ti je kupiti prvu epizodu i miran si :)


Nope, Dustin Browder je za MYM potvrdio u Interviewu da ce izaci odmah MP potpuni ali Skad izađe odmah 2 nastavak trilogije za kupiti (Zerg) u njemu će biti mnogo dodataka (pa vjerovatno i unita te patcheva) za multiplayer. Tako, da , Arbiter ima pravo, igrat će se monopolya s nama.

Evo ti i dokaz :

http://www.mymym.com/en/coverage/529/18.html

Ne,ne,pazi,to je za naš bolji dozivljaj igre,pare nisu bitne :thumbs1:

Adisuki
12-10-2008, 17:11
Evo ti i dokaz :

http://www.mymym.com/en/coverage/529/18.html
Koji q$%&#?!
Zar nije u slajdovima na prezentaciji SC2 Trilogije pisalo da ce odmah FULL MP biti dostupan, te da KAMPANJE nece utjecati na MP?!

Maderfrakeri.
Nadam se da ce bar taj MP content biti free za one koji kupe igru. Sve u svemu, ovo bi moglo sfakati community.

Sjebao sam se sad, hehe.
Hvala za link... idem prosipati svoj bijes po forumima na kojima BlizzCrew visi XD

Khorne
12-10-2008, 17:28
Dal se moze ocekivati da bar prvi dio te trilogije izadje ove godine s obzirom na njihove price u kojima spominju da bi u slucaju ove opcije mogli igru docekati prije?
Jos se jedino nadam da ce barem kvaliteta biti dostojna imena igre-Starcraft.

SkunK
12-10-2008, 17:29
Iskali ga i za mene :)

SkunK
12-10-2008, 21:43
Izgleda da ce nam naplatiti i Battle.Net
http://www.joystiq.com/2008/10/11/blizz ... monetized/ (http://www.joystiq.com/2008/10/11/blizzards-wilson-some-battle-net-features-to-be-monetized/)

Adisuki
12-10-2008, 23:23
Izgleda da ce nam naplatiti i Battle.Net
http://www.joystiq.com/2008/10/11/blizz ... monetized/ (http://www.joystiq.com/2008/10/11/blizzards-wilson-some-battle-net-features-to-be-monetized/)
To sam danas citao, ali nekako najmanje to vjerujem. Ukoliko se bude placao mozda bude samo za extra content u Diablu3.
S druge strane, zadnjih dana su nas dosta iznenadili, tako da...
Mislim da im to ne bi oprosio nikad.

Inace ce se dosta WoW igaraca posvetiti Diablu kad izadje, tako da im je mozda cilj da tu skupe koju milju korisnika (citaj dolara).

MasaKrisT
13-10-2008, 09:12
Samo nek radi mp od prvog dijela i ja sretan,kupit cu ionako sva tri:)

Sgt. Bull
13-10-2008, 18:57
Remember This Anyone? (http://www.pcplay.hr/forum/viewtopic.php?f=4&t=24609)S=/ imam blagi osjećaj da ćemo na kraju platiti sve... ali baš sve... =( blizz sux?

Adisuki
13-10-2008, 19:26
Remember This Anyone? (http://www.pcplay.hr/forum/viewtopic.php?f=4&t=24609)S=/ imam blagi osjećaj da ćemo na kraju platiti sve... ali baš sve... =( blizz sux?
Ja namjeravam cijelu trilogiju platiti; s obzirom da je Blizzard presao sa epizodne trilogije na ekspanzijsku, zasto ne?! :)
Igra ce biti dobra, te cu s njom dosta zabave imati.

Sad jedino ako naprave da se Battle.net 2.0 placa u obliku pretplate (citaj WoW) mogu zaboraviti na moje novce u SC2 trilogiji, kao i u Diablu3. Budem se posluzio piratima.
Mislim da su oni i dogurali ovako daleko jer su dopustili igracima da imaju free MP, tako da su ljudi kupovali SC i Diablo vec cca10godina - uvijek na novo kupovali.

A to sto rece da Blizz sux - pa cuj, ako ispadne najgore ja na ovo gledam kao marketinski trik na koji necu nasjesti. Ne gledam na Blizzard kao na neke velikane, nego ih odavno smatram ono sto jesu po tituli: developeri i izdavaci koji nastoje napraviti nes dobro kako bi se dobro prodalo; a ne kao nase prijatelje koji zele sve najnaj za nas :)

Adisuki
15-10-2008, 22:00
http://forums.battle.net/thread.html?to ... 0&pageNo=1 (http://forums.battle.net/thread.html?topicId=11226742562&sid=3000&pageNo=1)


If I buy StarCraft II but don’t buy any of the expansion sets, will I still be able to play online?
Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

:(
Ovog sam se bojao - razdvajanje communityja u 3 dijela.

SkunK
15-10-2008, 22:59
Pa nije nas razdvoio brood war, i danas mozes igrati :
Starcraft Vanilla ili Starcraft X(Starcraft Brood War)

2slow
16-10-2008, 10:32
Pa nije nas razdvoio brood war, i danas mozes igrati :
Starcraft Vanilla ili Starcraft X(Starcraft Brood War)

Ko nas onda razdvoji majku mu! :rotfl:

Adisuki
16-10-2008, 11:01
Pa nije nas razdvoio brood war, i danas mozes igrati :
Starcraft Vanilla ili Starcraft X(Starcraft Brood War)
Pa dobro, istina, ali opet, 2 expanzije u roku 2-3 godine nije zdravo bas izdavati (DoW pouka).
Malo to previse okvirno gledam. Whateva, tak i tak sve kupujem, samo razmisljam naglas... ipak je konacan rezultat relativan.

Aral
18-10-2008, 23:27
Navodno se nece kao razdvajat, onaj prvi je pravi originalni starcraft2 dok su ostala dva naslova expanzije, tak se kao izvlace ovo ono, kao odlucili su i objavit expanzije a nas stari dobar sc2 kojeg smo imali prilike gledat do sad ce izac normalno...

Adisuki
19-10-2008, 00:08
Navodno se nece kao razdvajat, onaj prvi je pravi originalni starcraft2 dok su ostala dva naslova expanzije, tak se kao izvlace ovo ono, kao odlucili su i objavit expanzije a nas stari dobar sc2 kojeg smo imali prilike gledat do sad ce izac normalno...
To su izgleda odlucili nakon sto su vidjeli kako community reaguje na ideju "trilogije". Vise nisu "epizode", nego "expanzije", LOL. Koja politika :)

Aral
19-10-2008, 20:07
Ma upravo to, nisu ocito ocekivali takvu reakciju od mase i sad se vade kak god stignu...sto je naravno dobro za nas. Ako nis drugo imat cemo sve tri rase za multiplayer/skirmish a za single player sta bude bude; iako mi singleplayer vise muci, na to se stvarno nabrijavam i nadam se da ce sve dobro ispast!

SkunK
22-10-2008, 22:59
Dustin i Sigaty pokušavaju objasniti na koji će princip raditi "SC2 trilogija" jer je dosta gamera neke stvari , kako oni kazu, "shvatilo krivo".


SEven if you've been living under a rock for the last week, you probably heard the momentous announcement out of BlizzCon about Starcraft II being split into three games. Wait, I know you heard, because I've been listening to you complain about it ever since. We were curious what the Blizzard guys thought about the fan reaction to the news--and we had a few questions ourselves about this strategic menage a trois--so I managed to get producer Chris Sigaty, lead designer Dustin Browder, and PR rep (and international player) Bob Colayco on the horn for a quick chat this afternoon.

Here's an only slightly abridged transcript of the conversation, or if you're the lazy type, you can also grab an audio file of the entire thing and listen to it on your portable music device, or whatever floats your boat. Read on for discussion of the new Battle.net, the contents of each multiplayer game, and how you might actually play a little bit of the Protoss in the first, Terran-themed Starcraft II release after all.

You guys had your big announcement, the three games, at BlizzCon. There was a reaction, you could say, from the fanbase. It was mixed, but there was definitely a negative component to it. Did you expect that at all, going into the announcement, and how do you answer the critics of your decision?

Sigaty, shredding.
Chris Sigaty: Well, first thing's first, there's a ton of misinformation out there right now. I've seen responses to the fact that there will only be one race per box in multiplayer as an issue, as well as our big money-driven decision that came down from executives from above. Those two major factors are completely not the case. It's a full multiplayer game. Look at it just like Warcraft III: Reign of Chaos, The Frozen Throne, and then if we'd done a third, this is exactly how we're looking at this. And on the multiplayer side, of course there's all three races in there. So part of the negative reaction I think is just due to misinformation.

Dustin Browder: Yeah, I totally agree. There's a lot of folks out there who think that we're just trying to split it up into multiple boxes, and that's just not the case. We're looking at the creative problem that we're dealing with, we're trying to do something new, it's sort of a first for us. It's a little bit of a first for any kind of major RTS to have this kind of choice going throughout a campaign, and it just wasn't possible for us to generate the necessary amount of content, to have 90 missions in one box. We just weren't going to be able to do that. And the other choice we had, of course, was to not do something cool and new, and we didn't think that was appropriate either.

We definitely went with this choice and knew that there was going to be some confusion among the fans. But there was a little more confusion than I thought there [would be]. We had Rob Pardo get up there and do his presentation and really try to show the fans exactly what we're trying to accomplish. But I think a lot of guys on the Internet just saw the headline and just assumed that this meant "Oh my God, I have to buy three different boxes and they're probably all going to ship at the same time, and they're just trying to milk me for money." And that's just not the case. These things are going to be a trilogy; it's chapters of a story. They're going to be months or years apart as we work on them--obviously, closer to months, we hope. [laughs]

Bob Colayco: Minimum, a year between each.

DB: Yeah, as we work on these things we're trying to tell this huge story that sort of worked itself out of the creative process.

When you talk about the decision to split the game, would you say it wasn't just a question of quantity of content but also a design issue?

DB: Totally. We definitely wanted to have enough space for these characters in the story to breathe. A 10-mission campaign was just not going to cover it. Starcraft II is in kind of a unique position: We have this very deep story in the original game, and then we have years and years and years of novels and all kind of development on these characters that's happened since then. I think the guys who have been working at the studio for 10 years have had a lot of time to put into these characters and make them really cool. They've got a lot of story to tell. And if we had to cram all of that into a smaller space, we really wouldn't have gotten a chance for these stories to really run loose.

How about on the racial design side for the three different factions? You've got your RPG elements--what you're calling the metagame--between the missions. Is that going to be distinctly different between the three? Some of the Terran concepts, with the economy and the technology, don't necessarily map to the Zerg or Protoss.

DB: Absolutely. That's definitely the goal. When we were looking at it we were running into that as well. It's really developing a lot more than we've ever done before for a real-time strategy game. We do want to have this metagame for the Terrans, but then the Protoss and the Zerg will be completely different stuff. It needs to be a whole different problem set. We don't know exactly what we're going to do with those.

Browder, designing.
We've talked about Kerrigan evolving herself personally. Raynor is not the kind of guy who can leap to the front of the battlefield and take a Yamato shot to the chin and survive. That doesn't make a lot of sense for him. He would be somebody who's more of a commander, like a real general in a modern army. But Kerrigan, she's a monster of legend. This is a character who could potentially survive a fight with a battlecruiser--or several battlecruisers, possibly--so she may be more about evolving her own personal abilities, as well as evolving her forces, as she controls more and more Zerg creatures.

The Protoss are a whole different thing entirely, and that's the least fleshed out at this point. The Protoss are something we're looking at as, you know, this is a dying race that's struggling to unite under the threat of all the terrible forces in the Starcraft galaxy. They're really struggling to survive. The dark Protoss and light Protoss have split apart, and now they're back together on Shakuras and they're trying to reunite their tribes. As a player, you're going to have to figure out how to work these factions to make a coherent, effective force that can keep the Protoss alive. But those are obviously not developed at this point.

So it's safe to say that little or no work has been done on the following two games? Everything that exists right now is for the Terran package?

Both: Yes.

So the design work has yet to be done. Do you have the full three-game story in mind? Do you know where it's going to end at the end of the third game already, or is the story going to develop along with the design?

DB: We've got a pretty good idea of what's coming.

Obviously certain details will change over the time we develop these things, and we get better and better ideas, but we definitely know where it's going, we know where it's starting, and we've got a pretty solid idea of what will happen throughout the three arcs.

CS: And in specific, for example getting down to the campaign level, the Zerg and Protoss portions of the game have not been examined. But where it's going is definitely known at this point.

You talk about 30 missions in each package. Is that total number of missions? You've got branching storyline possibilities, so you aren't going to see 30 missions start to finish your first time through, right?

CS: You can. You can see up to, right now, we're saying between 26 and 30 if you play comprehensively. If you're a player who's not really interested in that, and just completing [the game], you can make it shorter. So it's really up to the player to choose how they want to play it, and follow the story arcs that they're most interested in. So it could be less in most cases, but yeah, we're targeting between 26 and 30 if you're somebody who did exhaustively everything per campaign. So at the end it starts heading upwards of 80, 90 missions total across the whole ting.

DB: There's a couple of places where we do ask you to make a choice, a hard decision, when playing a mission. You know, am I going to help this character, am I not going to help this character, am I going to kill this character, these kinds of things. There's not too many of those. We've only got right now in the game a handful of those in place. We'll see what happens in the future expansions, of course. Generally speaking, it's up to the player how much content he wants to do, and only a couple of places do we force you to choose A or B. So you'd certainly see the whole experience if you played it through once. You'd have a pretty good idea what's going on. It's not one of those cases where you have to play the game start to finish three times--you'll see a lot of the game on one playthrough. But if you really want to be super completionist, you can go back and choose those couple of places where you went left, choose right instead, and see some different results.

Colayco, pimping.
CS: I think the bigger, different discussion, the interesting part is, you know, I played through it this way and got this technology. I'm more of a turtle player, so I bought upgrades to my bunkers and made my siege tanks more effective. This other player may have upgraded the air units on his side or whatever, and now we had a different experience in how we played through in that direction.

Since you talk about there being so many choices on the tech side in the campaign, are there any differences between the units and the tech in the campaign, and what you're going to see in the multiplayer? Is there single-player-specific stuff?

DB: So we've gone away from one of the things we've done in the past and I think other developers have done as well, which is to pitch the solo campaign as a learning tool for online play. We are not doing that anymore. The feeling is that it's never been that successful. You can go ahead and beat the campaign, maybe all three campaigns, or beat the campaign on the hardest difficulty. Then you go online and you still get just destroyed by the first player you run into. It's just not the same kind of environment. There's a lot less pressure in the solo experience than there ever is in an online game against an aggressive opponent.

So we've definitely said these two parts of the game can live separately from one another. We can have a solo play experience with its own technology choices, its own options, and then for multiplayer it's a completely different rule set. Now there will be a lot of similarities between the two, but we'll definitely have units in the solo play we don't have in multi. In multiplayer everything's perfectly balanced, and we have to know that you can remember everything you need to do, and your opponent can be aware of everything you could do. But for solo play, if we want to have 16, 17, 18, 20 units for the Terrans, that's fine. If we want to have things that are out of balance in favor of the player, awesome. No problem. So we're looking at having a lot of units, especially for Raynor as a mercenary, he's getting access to and buying technologies that are apporpriate for the kind of down-and-out mercenary scumbag like he is. So he'll have access to things like Goliaths and Wraiths and Vultures, and all these old weapons that are not part of modern Dominion forces like we see in the multiplayer. Maybe some prototype stuff that would simply be way too powerful for any kind of multiplayer experience, but he can steal it and make use of it. So you'll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer.

You buy the Terran game, you've got all three races to play online as if it were a full game with all three in the campaign, is that correct?

Both: Yes.

So is multiplayer the only way people can ramp up on the Zerg and Protoss before those games come out? Is there any other way to explore what they're about, or should you just play a lot of multiplayer?

DB: We are planning on using some tutorials to allow you to get into them and understand what they're about. A lot of players won't remember how creep works, and of course we've got a lot of new stuff in there as well which you'll want to learn, so we're going to look at doing what we can for that. We are planning a mini-campaign within the Terran campaign for the Protoss, so, you know, Raynor and Zeratul are kind of buddies--

CS: But just to reemphasize, we're not looking at the single-player as the way for you to learn how to play multiplayer anyway, so to tackle that, our plan right now is to have a multiplayer tutorial and on top of that we're exploring racial tutorials so that you could understand what larva are, and that they're a totally different build mechanic than how Protoss generate their units, or Terrans do.

You're saying it's a minimum of a year between, say, Terran and Zerg. Can you peg or at least estimate what year we'll see Starcraft II Battle Chest on shelves?

CS: That's an unanswerable question. [laughs]

Expect a two-year release window at the bare minimum.
We're going to try to do it as fast as possible, but if you look at a product like The Frozen Throne, it took a year from the time we shipped Reign of Chaos, almost to the day, to release Frozen Throne. That was a case where we didn't have this really ambitious total remake of what we did in the last product; it was a continuation, basically, the same style. So our intentions are to change it significantly for the Kerrigan and Zerg experience, so that's going to add some time. But we do know where we're going at the same time, so that also puts us ahead in some ways. But there's no scenario where I can imagine we beat that one-year timeframe, and beyond that I just don't know it goes beyond a year. That's for one product.

Do you guys expect a greater sense of urgency once Terran is out? Do you feel like you'll want to get those games out as fast as you can, or stick with the typical Blizzard design cycle of "keep iterating till it's awesome?"

CS: There's a whole bunch of things that will come together because of us releasing the first. A lot of this has been technology, we fully wrote a new engine for this, all the cinematic and in-game elements we have are new to us, we've never done that before. So in doing this product, in getting it shippable and polished to the Blizzard level, we will have answered a lot of questions that will help us a lot. Our intention would not be to then have a cycle as long as it took to do this particular product up till now, which has been quite some time. At the same time, yeah, we're going to polish it until it's ready. We're going to be exploring a new take with Kerrigan and the Zerg's metagame, and the same thing with the Protoss. Each of those will have their own series of design decisions and explorations that will take some time. We'll want to do it as quickly as possible, but again, it will be a year or more.

BC: I want to throw in there, it's also important to note that the next box, it's not just "Well, let's make 30 more missions." Since the metagame mechanic is going to change from expansion to expansion, that's going to take some time to figure out and make the branching work that way.

DB: And multiplayer we'll want to add to it as we go into these expansions. We'll want to add Battle.net features, potentially. Just whatever stuff we can think of to add value across the product we'll be doing in each of these expansions.

CS: Our plans from the beginning, we knew this was going to take some time to do. We set out to make a brand new 3D engine for this and revamp everything--from a tech perspective, push the boundaries a bit. And putting all this time and effort into it, we knew we were going to do two expansions right from the beginning. We don't think those plans really have changed here, we're just switching up how it's happening, but the plans are identical. A base first game with two expansions.

We looked back at Frozen Throne, we looked back at Brood War, and both of those felt like, from the perspective of fans and even internally, if we'd had the resources and the time we could have easily done a second expansion for both of those. So we set out from the get-go to do that here.

You talk about subsequent products adding value into the overall experience. For instance, are we going to get new Terran units out of the Zerg experience that will roll back into multiplayer?

Both: Yes.

So what are the compatibility logistics between all these boxes? If I only have Terran, and two or three years later my friend buys Protoss, can we play together? Do you limit the available units to the products you own? How does that work?

CS: We haven't finalized those details yet. We're still talking about it. We do understand that it becomes more challenging when you add a second expansion. But if you look at Reign of Chaos as an example, we then release Frozen Throne, it added a new campaign and then it added upgrades to the units. If you weren't interested in those upgrades to each of the races, you could stick with Reign of Chaos and continue to play it. Right now, that looks like how things will work here. You could buy the new expansion if you're interested in the Zerg campaign and you're interested in the multiplayer units that were added, then you'd get it. And if you weren't, you'd still be able to play the original experience.

Some comments came out of BlizzCon about the possibility of monetizing certain aspects of Battle.net. What can you say about that with regard to Starcraft II? Is it going to be free to just jump online and play another person?

CS: We're right now getting into the real details from a design perspective of what Battle.net is. We have a lot of grand plans, we talked a little bit or alluded to some of that stuff in previous interviews, but we're not going into a lot of detail right now.

As far as the business model goes, that's not something we discuss on the development teams and isn't fleshed out yet. Blizzard has always delivered a great experience and done well on the side of the fans, on what they can expect for their dollar. We're going to want to continue to deliver on that and not change our reputation, so take that as you will.

DB: We were hoping to roll out more Battle.net stuff at BlizzCon, but we were looking at the feature set, and it wasn't quite working for us. So we just went back to the drawing board on it about a week before BlizzCon, so we're still working on Battle.net, we don't know what it's going to be yet.

Giant Bomb requires more vespene gas.
BC [statement added after the fact]: We do get that a lot of people are worried that we're not talking a lot about how Battle.net is going to work, but one thing to understand is that there are still a lot of undecided issues for us. and it's a matter of figuring out how it's going to work in every single region we operate in around the world before we can come out and start answering those questions. The bottom line is that we recognize that different regions have different needs and expectations--the way the business model is going to work could vary accordingly. We want to make sure we're taking those regional needs and expectations, as well as the design of each game, into account.

Is there going to be an achievement system like you've rolled into WOW recently?

Both: Yep.

OK, Jeff wants to know if you guys have recorded any voice overs yet.

CS: Yeah, we have. Some of the voices that appeared at BlizzCon and some of the footage you can find around, those are actual actors. Of course we're not final, we haven't shipped the game, and all of that is subject to change. In fact, a lot of it will change for sure. But those are actual real lines that we intend at this point.

BC: I think Brad's asking because one of the running jokes in our old office--

That is why I'm asking.

BC: Jeff's favorite thing from Starcraft was when you clicked on Raynor and he went "This is Jimmy." So he really wanted there to be like nine different ways that he says "This is Jimmy."

We just wanted to know if that line was still in the game or not.

CS: Wow, I didn't know there was such a love for that particular line, but now that you've said that we're going to make sure [creative VP Chris]SMetzen knows and when he goes to recording, we can get something like that.

DB: That line in particular has not been recorded yet.

Jimmy Raynor is a popular guy, let me tell you.

CS: Is that in a sarcastic way? Yes it is. [laughs]

Actually, no, we really do love James Raynor. Thanks so much for your time, guys.



audio file > http://media.giantbomb.com/podcast/sc2- ... rowder.mp3 (http://media.giantbomb.com/podcast/sc2-sigaty-browder.mp3)
source > http://www.giantbomb.com/news/qa-the-st ... trust/388/ (http://www.giantbomb.com/news/qa-the-starcraft-ii-brain-trust/388/)

Lord Ragnarok
22-10-2008, 23:28
i have read the biggeest wall of tect in my life xD. lijepo su ponesto objasnili, dok nisu nista rekli za bnet i kako ce on funkcionirati (ako neki ima chapter 1-terrans da li ce moci igrati sa nekim ko ima chapter 3-zerg [ili protoss]) te da li ce biti per-month to play [to sam cuo da se spominje po internetu ali posto ne pratim previse sc2 nisam siguran kolko je to istina].
tyvm na infu i ovom divnom c/p :p

Adisuki
23-10-2008, 13:51
i have read the biggeest wall of tect in my life xD. lijepo su ponesto objasnili, dok nisu nista rekli za bnet i kako ce on funkcionirati (ako neki ima chapter 1-terrans da li ce moci igrati sa nekim ko ima chapter 3-zerg [ili protoss]) te da li ce biti per-month to play [to sam cuo da se spominje po internetu ali posto ne pratim previse sc2 nisam siguran kolko je to istina].
tyvm na infu i ovom divnom c/p :p

Nisu naveli konkretne stvari za Battle.net, ali je potvrdjeno da se nece placati. Dakle, imat cemo free sve normalne feature koji ce nam biti potrebni za igranje. To je rekao Rob Pardo. Samo ce se bonus stvari placati (promjena nicka, servera i slicno).

A sto se tice razliciti verzija, i za to je dato objasnjenje by Karune: Expanzije ce se ponasati kao, vidi cuda, expanzije :rambo: . Znaci imat cemo poseban loby za svaku verziju igre, kao sto je bio slucaj sa SC i SC:BW, i kao sto je bilo sa WC3:RoC i WC3:TFT.

Lord Ragnarok
23-10-2008, 21:56
a to znaci da ce funkcionirati vise-manje savrseno xD
no ty na odgovoru korisno je to znati