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Pogledaj cijelu verziju : ESENTHEL Engine



cerberi
20-07-2008, 21:15
Neću niš posebno govorit osim toga da ovaj engine zaslužuje da ga se proba. licenca je besplatna za nekomercijalne projekte a ako želite zaradite novce od svog projekta morate platiti 999$ za commercial licencu.

jednostavan je, svakih par dana se updatea (bar tako kažu), next-gen je(bar tako kažu).

Esenthel Engine (http://www.esenthel.com)
Probajte ga, ja dajem :thumbs2:



Evo featursi::

SAI

* pathfinding (2d polygon based)
* built-in basic actions : move to target, move in direction, manually controlled


Animation System

* skeletal
* keyframed
* multiple animation blending
* events
* highly compatible (one humanoid animation works on all humanoid skeletons)
* creating animations in Mesh Editor tool
* importing animations from external formats


Camera

* custom cameras (including Fpp, Tpp, Isometric, Static)
* camera effects - quake, dizzyness
* automatic frustum culling


Geometry
calculating surface area, volume, distance between, multiple transform operations (moving, rotating, scaling, transforming by matrix), basic collision detection, drawing of:

* plane
* point (2d/3d)
* edge (2d/3d)
* triangle (2d/3d)
* quad (2d/3d)
* rectangle
* box
* oriented box
* circle
* sphere
* capsule
* tube
* torus
* cone
* pyramid


Graphics

* color rgb, hsb (hue, saturation, brightness), opacity, inverse, adding, lerping
* screen color transformations
* gamma calibration
* 4:3, 5:4, 16:9, 16:10 or custom screen aspect support
* shader model 2.0, 3.0 supported
* vertex buffering for simple graphics drawing (images, gui elements, geometry objects, ...)
* alpha blending, testing
* synchronization, windowed / fullscreen
* screenshot taking
* custom font creation
* font drawing with shadows
* point, directional, cone lights
* dynamic light maps
* occlusion query support
* particle system (based on a single shape, or animated skeleton)
* viewports, rendertargets (with support of high precision formats)
* smooth fading between screens
* 2d effects - subtitles, ripple, fade using fade texture


GUI

* custom GUI with support of - button, checkbox, combobox, context menu, desktop, custom element, image, menu, tabs, text, viewport, list, progress bar, region, slidebar, slider, textline, window, window IO (file/dir selection)
* description of elements (tooltips)
* message boxes
* skin changing


Input

* keyboard, mouse, joypads
* detecting key states, key pushes, key releases, key double clicks, and key combos
* mouse rectangle clipping, driver disabling, hardware pointer


IO

* reading & writing - binary, text, xml files
* accessing files in memory, on disk, or file inside another file wth data encryption
* detecting file / directory information, file / directory searching, file / directory creating / deleting, operating on all files inside directory
* data packing to one big PAK file (keeps directories structure, automatically sorts files for faster accessing)
* drives detection (hdd, cd)


Mathematics

* math operations - minimum, maximum, average, abs, saturate, sign, trunc, round, ceil, floor, frac, align, sqr, cube, sqrt, cbrt, pow, ln, log2, sin, cos, sincos, tan, ctan, acos, asin, atan, angle, linear interpolation, hermite interpolation, power interpolation, 4-values interpolation, equation solving of 0th, 1st, 2nd and 3rd degree
* vector (2d, 3d, 4d float & int) operations - add, subtract, multiply, divide, change sign, abs, minimum component, maximum component, minimum index, maximum index, normalize, length, length^2, set length, dot product, cross product, perpendicular, comparing, epsilon comparing, matrix transforming
* matrix (3x3, 4x3, 4x4) operations - moving, scaling, rotating, multiplying, inversion, from quaternion
* 512-bit precision integer / float operations - add, sub, mul, div, mod, sqr, sqrt
* calculator function (calculates given strings for example "sin(2*x) + dot(vec(1,2,3),vec(4,5,6)) + 15*(1+2*pow(x,y))" to int, float or vectors)


Mesh

* vertexes (position, normal, tangent, binormal, tex0, tex1, matrix index, blend weights, size, color, duplicate index)
* edges (vertex index, adjacent face, normal, flag, id)
* triangles (vertex index, adjacent face, adjacent edge, normal, flag, id)
* quads (vertex index, adjacent face, adjacent edge, normal, flag, id)
* automatic uv mapping
* transforming (moving, scaling, matrix transforming), reversing, mirroring
* correct normal, tangent, binormal calculation
* vertex welding, edge welding, edge subdividing, face subdividing
* joining, spliting, duplicating
* linking vertex->vertex neighbour, vertex->edge, edge->face, rectangle->edge
* convert triangle to quads, quads to triangles, edges to polygons
* logical operations on 2d / 3d meshes (or, and, xor, sub..) - BETA
* add/remove vertex / edge / triangle / quad
* optimize (remove inline vertexes, faces, vertex cache)
* level of detail (lod)
* binary / text custom format
* importing 3ds, ase, obj, wrl, x, xml (OgreXml, IGame/3dxi)
* creating meshes out of geometry shapes


Memory

* zero, copy, is copy, list copy, set byte value, comparing, swapping, copy aligned data (8to32, 16to32, 24to32, 32to8, 32to16, 32to24), encrypting, decrypting, allocating, reallocating
* memory containers working on any defined structure (list based, block based)
* cache for storing dynamic loaded data (meshes, materials, textures, animations, skeletons or any custom data) with name sort for faster access times, and ability to load files in local or global path
* memory leaks detection


Miscellaneous

* game config file support
* cpu detection (mmx, 3dnow, sse, sse2, sse3, number of cores)
* state manager
* custom randomizing unit creating random ints, floats, probability correct vector directions, points (on surface or inside) sphere, box, capsule, tube, edge, circle, rectangle.
* log file support
* clipboard get / set text values
* detecting system language
* custom string operations (case up, case down, add, length, compare, path compare, starts with, contains, contains words, replace, get extension, get not extension, get path, get base name, get start, get not start, string<->int, string<->binary, string<->hex, string<->real, string<->vector)
* timer support - frame time, current time, frames per second
* date & time operations - differences between 2 dates in seconds, seconds from 1 Jan 0 AD 00:00:00 (leap years support included)
* OS windows minimize, maximize, activate, move, get parent, get focused
* drag & drop support with custom provided function
* data de/compression
* sorting custom structures with custom comparing function


Network

* downloading file from url address


Physics

* rigid body collision detection
* rag dolls
* character controllers
* vehicles
* actors - sphere, capsule, box, oriented box, convex, triangle based (static only)
* joints - fixed, hinge, spherical, slider, breakables
* calculating actor position, matrix, velocity, angular velocity, energy, mass, damping
* actor groups and user data
* holding and dragging actors


Shaders

* flat, normal, parallax, relief bump mapping
* light blooming
* glow
* hdr + eye adaptation
* motion blur
* depth of field
* per pixel lighting
* stencil shadows
* shadow mapping
* hardware shadow mapping
* soft shadows
* volumetric lighting
* volumetric clouds
* ambient occlusion
* sub-surface scattering
* early z
* soft particles
* markers
* grass
* fire
* water
* fur
* fog
* sun
* sky


Sound

* 1D / 3D, streamed wav / ogg, from file or memory
* custom volume groups (sound fx, voice, music, ambient, global)
* music and ambient systems play random tracks from given theme (set of tracks), with crossfading support


Textures

* anisotropic filtering, mip-mapping
* formats supported L8, A8, A8L8, X8R8G8B8, A8R8G8B8, DXT3, DXT5, ...
* modes supported 2d, 3d, cube, software
* color, normal, bump, specular, glow, alpha, detail, reflection maps
* texture lock, unlock, crop, blur, average, sharpen, normalize, downsample, normal downsample, pixel set / get
* bump to normal map conversion
* optimized texture compression
* importing bmp, png, jpg, tga, dds


Threading

* process management
* simplified threading
* separate threads for game updating, physics calculating, rendering, sound processing


World Management

* streaming of "unlimited" sized worlds
* automatic loading, unloading, updating and rendering of terrain and objects
* objects with custom class and set of parameters
* embedded object class templates for characters, items and static objects which you can use and extend

RayDX
20-07-2008, 21:22
Interesantno... Bah, nema sourcea -.-

cerberi
24-07-2008, 13:51
a čuj, koje bi koristi imali da su napravili open source. nebi nitko kupio licencu nek bi samo izmijenili engine. ja se ne žalim, vrlo, vrlo je jednostavan i vrlooo moćan. koristi physX za fiziku te sam uspio u par sati napraviti vrlo dobro izgledajuću (bah, koje riječi :) ) fiziku auta.

e da...engine se update-a svakih par dana, stvarno, evo ja sam živi svjedok :D


jel probao još netko?

DrunkyDuck
24-07-2008, 19:05
koje bi koristi imali da su napravili open source. nebi nitko kupio licencu nek bi samo izmijenili engine.
Kako mislis da Epic ili Id prodaju svoje?


1000$ je previse za ovaj engine, nisu razmisljali o vise stupnjeva komercijalne licence (lite, standard, pro, Open-source), itd. Koristi se physix, a vjerojatno i .mp3 codec cije komercijalno koristenje nije besplatno.

Uz sve to, licenca enginea na stranici sadrzi 2 stavke koje nista ne govore (usporedbe radi, freeware, indie i open-source software imaju hrpe stranica kad je rijec o tome).


Kao besplatan Engine za freeware projekte sa SDKom se cini i vise nego OK.

cerberi
24-07-2008, 23:01
da ali epic ili id nemaju besplatne verzije sa source kodom, to sam htio reći.