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Pogledaj cijelu verziju : TES Modovi - Ponuda i Potražnja



Stranica : 1 2 [3]

Arbiter of Change
15-08-2009, 21:19
Tako da ga platiš (službena stranica za više detalja)... nemoj spominjati piratiju ovdje.

Tsumetai Ryujin
26-08-2009, 21:03
Jel koristi netko Map Marker Overhaul (http://www.tesnexus.com/downloads/file.php?id=26389). Ne razumijem kak se instalira. Uspio sam dodati samo nove markere ali ne i mogucnost postavljanja svojih i mijenjanja imena postojecih.

A ovog "Oblivion XP (http://www.tesnexus.com/downloads/file.php?id=15619)" moda nemrem natjerat da proradi... tamo kod "Level" umjesto lvla pise "Level", a kod expirienca isto tako...

evo i "Load ordera" za sve instalirane modove: http://i232.photobucket.com/albums/ee16/Tsumetai_Ryujin/Untitled-10.jpg

I samo jos jedna stvar, nevezana uz modove. Nemrem normalno izac iz Obliviona, tj. zblesira se il koji vrag, nakon sto kliknem na "exit game" i ond ga moram gasit pomocu tab managera. To ne bi bio problem da mi se prilikom takvog gasenja gube sve graficke i DarkN UId postavke. Jel ima veze to to sam na Win7... probao sam i sa WinXP compatibility, ali ista prica...

Raz
26-08-2009, 21:32
I samo jos jedna stvar, nevezana uz modove. Nemrem normalno izac iz Obliviona, tj. zblesira se il koji vrag, nakon sto kliknem na "exit game" i ond ga moram gasit pomocu tab managera. To ne bi bio problem da mi se prilikom takvog gasenja gube sve graficke i DarkN UId postavke. Jel ima veze to to sam na Win7... probao sam i sa WinXP compatibility, ali ista prica...

Skini Oblivion Script Extender (http://obse.silverlock.org/), mislim da onda nebi trebao imat problema sa tim. Ili se pak dva ili više modova sukobljavaju pa ćeš trebat izbrisat nekog koji smeta. Možeš ih i mergeat da ukloniš smetnje pomoću Wrye Bash-a (http://wrye.ufrealms.net/Wrye%20Bash.html)Ste možda čak i sa Oblivion Mod Managerom (http://www.tesnexus.com/downloads/file.php?id=2097)Sno on ima ograničene funkcije.

Script Extender obavezno skini, bilo da će riješit problem ili ne jer je potreban za neke modove poput jednog za držanje ključeva pod jednim mjestom u inventoriju da se ne nagomilaju i još ponekim koji zahtjevaju proširenje skripte. U njegovom ćeš izborniku zatim imat opciju za uključivanje i isključivanje modova, tako da nećeš morat stalno disableati u OMM-u.

Tsumetai Ryujin
26-08-2009, 21:35
Taj problem mi se javlja i prije nego sto instaliram ikakve modove. A i prije i poslije patchanja. Dakle nije do modova ili verzije.

Raz
26-08-2009, 21:41
Hmm... nije mi se to događalo sve do instalacije modova, Script Extender je zatim riješio stvar i više se ni jednom nije ponovilo. Neznam, pokušaj sa njim najprije. Dalje ne mogu pomoć nažalost, nisam baš najiskusniji :)

Windwalker
26-08-2009, 21:46
Znam da je ovo fakat glupo pitanje, al kak da skinem službeni mod za oblivion
Netreba ti to.

Svi ti službeni modovi (horse armor, razni dvorci,...) postoje i u neslužbenim fan-made izdanjima, koja su ljepša i kvalitetnije napravljena.

Jedino Knights of the Nine quest je OK, pa ga kupi ako hoćeš.

I Shivering Isles, naravno. Ali to je potpuna expanzija.

Tsumetai Ryujin
26-08-2009, 21:54
Obse mi ugasi Oblivion, ali izgleda da tek nakon kaj se zblesira. I dalje ne sprema postavke...

Ma mene ustvari vise brinu ona dva moda :cry: , ak netko ima bilo kakvu ideju?

fala raz...

Arbiter of Change
26-08-2009, 22:13
To s rušenjem igre... imaš ATi karticu možda? Znam da sam ja imao sličan problem (nije baš svaki put pri izlasku, ali dosta često) koji je nestao kad sam uzeo GeForce kartulju, premda su vjerojatno driveri bili u pitanju ranije. Vista nema problema, tako da je moguće da je u pitanju neki Win7-only problem. Pogledaj na službenom forumu, tech podforum.

Tsumetai Ryujin
26-08-2009, 22:16
Imam Nvidijinu karticu, 8800GTS G92 i najnovije drivere... :\


Jel koristi netko Map Marker Overhaul (http://www.tesnexus.com/downloads/file.php?id=26389). Ne razumijem kak se instalira. Uspio sam dodati samo nove markere ali ne i mogucnost postavljanja svojih i mijenjanja imena postojecih.

A ovog "Oblivion XP (http://www.tesnexus.com/downloads/file.php?id=15619)" moda nemrem natjerat da proradi... tamo kod "Level" umjesto lvla pise "Level", a kod expirienca isto tako...

evo i "Load ordera" za sve instalirane modove: http://i232.photobucket.com/albums/ee16/Tsumetai_Ryujin/Untitled-10.jpg

Grim
26-08-2009, 22:16
Ja imam Win7 i meni je radio bez beda, tako da nevjerujem da ti je do Winsa, probaj patchat s onim unoffical oblivion patchem, zna riješit dosta problema.
Evo ti opsežna lista (http://www.uesp.net/wiki/Review:A%27s_List_of_Recommended_Mods)Smodova s kratkim opisom.Tu ćeš sigurno naći nešto što ti odgovara. :D

Od modova najbolje ti je stavitSOscuro's Oblivion Overhaul (http://www.oscurogamedesign.com/), Cyrodiil Terrain Map (http://www.tesnexus.com/downloads/file.php?id=2634)Si Dark UI (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=162)

Tsumetai Ryujin
26-08-2009, 22:24
Da si kak treba procitao moj post primjetio bi da je tvoj post potpuno besmislen jer vec imam sve te stvari i znam za sve te sajtove sa modovima i njihovim opisima.

Grim
26-08-2009, 22:55
Oh, moj bed.

Sova
03-09-2009, 22:34
Sta kazete na ovi mod http://www.tesnexus.com/downloads/file.php?id=25023S?

vukopas
04-09-2009, 12:10
dobar iako zasada nepotreban.Nema bas mnogo sadrzaja tamo.

Silver_Wolf
05-09-2009, 00:21
dobar iako zasada nepotreban.Nema bas mnogo sadrzaja tamo.

Ima.... Ja sam već riješio više od 10 questova.... Samo instaliraj July addon pack

Elsweyr the Deserts of Anequina je najbolji mod ikad napravljen za Oblivion .... Ravan je shivering isles exspanziji

Sonic_Moronic
24-04-2010, 21:38
Dajte neki mod koji smanjuje agresivnost životinja u Morrowindu, bilo bi lijepo i realističnije igrati bez da te napadne svaki štakor.
Nevermind, pronašao.

Eda, da li imaju modovi za vlastito pisanje journala?

Arbiter of Change
12-06-2010, 15:12
Izašao je konačno masivni TC mod za Oblivion: Nehrim - At Fate's Edge.
Za sada samo na njemačkom, prevedena verzija se očekuje za par mjeseci. Ako tko zna švabski nek' se javi.

SLUŽBENA STRANICA (http://nehrim.de/indexEV.html)
ModDB Link (http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-at-fates-edge-release-of-german-version-10)
YouTube (subbani) trailer (5zmeYRxwngM)




Today, the biggest completed total conversion for Oblivion gets released. After 4 years of development, we are proud to present our project to the public.

Nehrim features a continent that is as big as Cyrodiil, built completely by hand and filled with cities, castles, villages, hidden places, quests, dungeons, new weapons, armours and spells. There is professional German voice acting for every dialogue as well as a new soundtrack with more than 50 unique music pieces. The mod offers about 50 hours of playing time.

-----

No Level Scaling
A character progression system similar to Gothic
Handcrafted world and dungeons
A non cliche and interesting main quest that takes center stage
No instant fast travel
Unique voice overs with more than 2 people
:)

Chieftain
18-09-2010, 21:24
Neznam od kud si izvukao taj podatak, ali ovo je sa njihove stranice...


SNehrim has an elaborate synchronization. And when we say elaborate, were talking no less than 56 professional voice actorsSand a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project.

vukopas
19-09-2010, 10:23
Kad pokrenem Nehrim odvede me na glavni meni i tamo stisnem new game i nista se ne dogada. Trazio sam po sluzbenom forumu ali nigdje nista o tome.
Ima tko kakvu ideju?

Chieftain
19-09-2010, 20:48
Imam ja, pokreni Nehrim Launcher i pod data files stavi kvačicu samo na Nehrim.esm, NehrimData.esp, NehrimEnglish.esp, i to ti je to.

TaxMan
03-10-2010, 22:04
riiite... Ima li itko dobru kolekciju modova za oblivion?

Arbiter of Change
11-01-2011, 13:18
Izašla je kompilacija modova za Morrowind zvana Brorrowind. Većinom grafičke promjene i unaprjeđenja na jednom mjestu. Kompilacija je teška ~1GB. :)
http://pastehtml.com/view/1cq4cvf.html
http://www.megaupload.com/?d=BCNDLZ5Q

Duke of Earl
11-01-2011, 17:11
Izašla je kompilacija modova za Morrowind zvana Brorrowind. Većinom grafičke promjene i unaprjeđenja na jednom mjestu. Kompilacija je teška ~1GB. :)
http://pastehtml.com/view/1cq4cvf.html
http://www.megaupload.com/?d=BCNDLZ5Q
Having a good computer is extremely recommended. Netimmerse is a poorly optimized engine and even expensive gaming rigs that can run Crysis at ultra high will be brought to its knees.

Ništa od ovog za mene, a vjerujem ni za većinu.

Arbiter of Change
11-01-2011, 20:05
Možeš tweakati dosta ako se kužiš, npr. re-download Darknutove texture, ali umjesto 1024 uzmeš 512 varijantu.
Isto tako se poigraš MGE-ovim postavkama za Distant Land. Jedino shaderi ako koče tu ne možeš ništa bez da ih žrtvuješ.

Duke of Earl
11-01-2011, 20:23
Ma jedini razlog da bi išao skidat to je upravo ta jednostavna all in one instalacija, tako da mi ne dolazi u obzir tweakanje, jednom sam to probao s tim MGE distant land, i više nikad. Stalno neki crashevi, fps dropovi, pa se igra uopće ne pokreće, pa ovo pa ono. Odvratno frustrirajuće, nije vrijedno toga, magla i tako dodaje na cjelokupnu atmosferu.

Neven <R>
11-01-2011, 21:15
Meni je super MGE jer mi treba za widescreen monitor, a bome i dobro dođe daleki draw distance kada tražim neku lokaciju.

Arbiter of Change
18-01-2011, 20:49
Updejtao OP s par vodiča za MW i OB ako netko tek počinje ili želi malo lakše modirati čitavu stvar, a da ne mora obići pola interneta za naći modove.
PM-ajte me ako nađete koje druge vodiče, a da su updejtani ove godine bar.

Arbiter of Change
26-02-2011, 14:03
Knots car je konačno napravio svoj vodič i za Oblivion. OP updejtan.

SHIT JUST GOT REAL aka Knots' Oblivion Guide (http://knotstheinane.blogspot.com/p/oblivion-modding-guide.html)
[quote:3td80332]Well, here it is. The Morrowind guide was focused on graphics, and while there will be some of that for Oblivion, a lot of the mods listed here will be more focused on tweaking the flow of the game. We'll be gutting Oblivion's leveled creatures system, changing the way you get around Cyrodil, and altering the way some NPCs behave. If something in this guide does not sound 'right for you', simply skip it! The overall goal is to create an 'Oblivion' that not only looks beautiful, but is more immersive, too.[/quote:3td80332]

Isto tako, ako želite staviti samo jedan jedini mod koji sređuje dosta stvari u igri, onda neko to bude TIESsa svoja impresivna 3MB težine.
Jedini "problem"? Čini igru još težom od OOO-a, bar prvih 10 levela.
http://forums.bethsoft.com/index.php?showtopic=1165418

Get ready for a jolt to the system. Although only vanilla (default) resources were used, T.I.E. is a tiny overhaul that carries major impact on the way Oblivion is played. The gameplay is much tougher on hack and slash players while favoring stealth gamers in general - although with the release of 1.26 onwards, both Mages and Fighters can survive well in TIE too. How does TIE favor stealth gameplay? By having NPCs and creatures deal out far more damage, by raising sneak attack perks, and having real consequences for engaging in melee combat unprepared (for starters). High level loot and armor and weapons are also much rarer, far more TNRish NPCs now populate Cyrodiil (800 in this release), diseases are easier to catch, etc. You will also find most mid to high level shops (as well as many Imperial city homes) guarded by hired guards, so no more thieving to your heart's content and filling your loot bag. Now you have to actually WORK to be a good thief. You'll also come across secret entrances to all cities and castles. Some are underground, some require swimming, climbing, or jumping - or a combination of all three. You will see thieves making grabs for loot (and getting chased), deadly assassins, tomb raiders and morally ambiguous scavengers in wilderness areas as well as underneath the Imperial City sewer system - which is now interconnected via trapdoors, and grates.

Totoro
26-03-2011, 16:39
SHIT JUST GOT REAL aka Knots' Morrowind Guide (http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html)
koja konfiguracija treba za ovo?

Windwalker
27-03-2011, 21:31
Ja sam prije par mjeseci instalirao Morrowind s hrpom grafičkih modova, ne prema ovoj listi, no nešto slično.
Ne izgleda baš ovako dobro (to mi nebi radilo), no svejedno izgleda odlično.
I to pokrećem na laptopu iz 2006. godine (dvojezgreni 2.2GHz, grafička nvidiina 9600nešto, 3GB rama).

Sutra nabacim par screensa.

No iz nekog razloga slabo igram. Valjda mi nije baš gušt po četvrti put, uz hrpu novih naslova koji me napadaju, a vremena premalo.

Totoro
27-03-2011, 21:34
Znaš li otprilike koja konfiguracija treba za ovo gore
Ja imam 320 mb grafičku i 1GB RAM-a, jeli ikako moguće da mi pokrene s tim modom?

Arbiter of Change
27-03-2011, 21:38
Za Knotsov guide ti treba komp bolji od onoga za vrtiti Oblivion, bar ako planiraš staviti većinu graphic replacera i upaliti MGE fičrse.
Ako to ne radiš onda ti ni nema svrhe tražiti njegov guide jer ne dodaje gameplay elemente. Rekao bi ne.

Totoro
27-03-2011, 21:41
Koji grafički mod preporučaš za moj komp?

Arbiter of Change
27-03-2011, 21:42
Nijedan u punom kapacitetu.

Totoro
27-03-2011, 21:44
Znači da igram kako je sad? k...
Ima li još koji obavezni mod osim za grafiku?

Totoro
27-03-2011, 22:35
EDIT: Vidio sam da je laptop mnogo jači od mog kompa
Dajte nabacite neke modove da poboljšava gameplay, plizz :(

Arbiter of Change
05-04-2011, 11:27
Dodana nova kompilacija.

Morrowind Overhaul - Sounds & Graphics (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987)
[quote:33hws1dd]The aim of this project is to make more people around the world appreciate this huge game by giving them a simple installation file which includes everything they will need to play Morrowind with gorgeous graphics and sounds. I’ve tried to keep Morrowind’s “feeling”; therefore, the mods/meshes/textures I chose are the ones that I think are most faithful to the original colours and environment.

A benefit of this compilations is that players don’t need to go through the “download every single mod out there and try it” phase of customizing Morrowind. The pack is intended for people who would prefer not to hand-pick mods out of the thousands of mods available. Modding Morrowind can be overwhelming for some people, and they might want to start out with a compilation before they feel comfortable picking and choosing mods on their own. [/quote:33hws1dd]

Sonic_Moronic
24-04-2011, 13:48
Našao sam jedan jako zanimljiv mod: http://planetelderscrolls.gamespy.com/V ... tail&id=54 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=54)

Beast rase su mi najzanimljivije u Morrowindu i jedino s njima i igram, tako da me ropstvo pogađa :D
Uglavnom, definitivno instaliram kad mi se bude igralo.

Sonic_Moronic
24-04-2011, 23:47
Evo još jedne alternative micanju cliff racera - Istrijebite ih :D

Hunt Cliff Racers to Extinction (http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2688)

Bartuc
29-04-2011, 17:57
Moze neka lista esencijalnih modova za Archer klasu?

Arbiter of Change
29-04-2011, 19:27
Moze neka lista esencijalnih modova za Archer klasu?
Igra? Ako je MW onda baci pogled na ovo.
http://www.mwmythicmods.com/ranger.htm

Cid
29-04-2011, 21:21
Ja mislim da je on mislio na Oblivion.

Jel postoji kakvi mod za Morrowind za hardkor preživljavanje?

Sonic_Moronic
29-04-2011, 21:23
Šta ti to znači? Da moraš jesti i spavat i tako to? Ako da, imaš Necessities of Morrowind.

Cid
29-04-2011, 21:43
Da, to sam mislio.

Bartuc
29-04-2011, 23:02
Za oblivion sam mislio :( Ima li štagod?

Bartuc
02-05-2011, 20:39
Jel itko probao FCOM? Jel valja?

PS: Za Oblivion.

Arbiter of Change
03-05-2011, 21:43
Valja, ako ga znaš postaviti kako spada jer trebaš koristi Wrye Bash i BOSS. Ne garantiram za link, btw.
http://www.oblivionmodwiki.com/index.php/FCOM

Bartuc
03-05-2011, 21:49
Poludio sam dok sam morao koristiti Wrye Bash za DarnUI (za knjige), ne želim kroz tu agoniju ponovno.

Arbiter of Change
07-06-2011, 22:49
Dodao novo u OP za Morrowind.

Morrowind Rebirth: 1.0 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9098)
[quote:1odxotye]Morrowind Rebirth should not be confused with the Morrowind Overhaul Project. The Morrowind Overhaul Project is a large collection of graphical mods by many diffrent authors, merged into a single "big-mod". Morrowind Rebirth on the otherhand is a mod that I've made myself, with some small exceptions. It does include some graphical elements like Vurt's Trees & a bunch of resources, but it's not a compilation. Morrowind Rebirth is not a graphical replacer (besides those mentioned) & it will not replace or alter the landscape throughout the entire island as of yet.

Morrowind Rebirth is a huge mod that will transform Vvardenfell into something very special, a world full with detail & life. This is the first part of Morrowind Rebirth, that will offer a big overhaul to the Ascadian Isles, parts of Bitter Coast & parts of West Gash. More areas will see a transformation in the months to come! The following cities have been reworked: Caldera, Balmora, Suran, Dren Plantation, Pelagiad, Ebonheart & Seyda Neen. More cities & landscape edits will follow in future updates. [/quote:1odxotye]

Chupacabra
07-06-2011, 22:56
Ma to! Je li potreban samo Morrowind ili i Tribunal i Bloodmoon?

I da, postoji li još koji mod koji stvara potrebnu hranu i spavanja a da NIJE neccesities of Morrowind :?

EDIT: tj. da izaziva POTREBU za jelom, pilom i spavanjem

Arbiter of Change
08-06-2011, 12:59
Pogledaj neki od ova 3 ili neku kombinaciju.
http://planetelderscrolls.gamespy.com/V ... il&id=7200 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7200)
http://planetelderscrolls.gamespy.com/V ... ail&id=172 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=172)
http://planetelderscrolls.gamespy.com/V ... il&id=2713 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2713)

Gothmog
18-06-2011, 08:42
Uz ruski Andoran, vidim da ima i jos kvalitetnih stvari za koje nisam znao.

Epic Worlds Beyond Cyrodiil (http://blog.fileplanet.com/2011/06/16/epic-worlds-beyond-cyrodiil/)

Arbiter of Change
18-06-2011, 08:50
Ja osobno jedva čekam Tamriel Rebuilt koji će učiniti čitav Morrowind igrivim, ne samo Vvardenfell. Kojim tempom idu trebali bi biti gotovi do 2020. :)
http://www.tamriel-rebuilt.org/

Sonic_Moronic
18-07-2011, 23:39
Je li zna netko mod za Oblivion koji zahtjeva da plaćaš sobe u tavernama svaku noć? Znam da ih ima, ali nemogu naći download ni za jedan.

Planiram opet zaigrati Oblivion uz Main Quest Delayer, modove za obavezno hranjenje i spavanje, i još par stvarčica za ultimativno RP iskustvo.

Chupacabra
19-07-2011, 14:20
Inspirirao te onaj blog, je li? :)

Sonic_Moronic
19-07-2011, 14:21
Mda, ali pola modova mi ne želi raditi. Primary Needs kao da nisam ni uključio, tako da se moram sam podsjećati da redovno jedem i spavam. Oh, well...

Chupacabra
19-07-2011, 16:39
Tražim neki mod za Morrowind, kao onaj u Oblivionu da ima puno putnika po cestama i tako to. Crowded roads ili nekako.

Arbiter of Change
13-09-2011, 19:54
Izašao 1.2 patch (http://www.moddb.com/mods/morrowind-rebirth/news/release-morrowind-rebirth-12)Sza Morrowind Rebirth mod.
Gomila promjena... što ne znači da ih neću citirati.

General
* Some creature spawns have been relocated to avoid some pathgrid issues.
* There&#39;s a secret cult somewhere in Seyda Neen. There will be a neat reward for those who manage to destroy it. (No quest atm)
* Renamed a lot of things in the construction set to make it easier to see what changes I&#39;ve made. (New items added in Rebirth starts with MR_)
* Removed the small island in Balmora, near the Silt Strider. This was done in order to make place for a new & larger bridge, that boats could actually go through.
* Changed potion names much like BTB did in his "BTB&#39;s Sorted New Alchemy Potions", although this is my own personal edit. Credits to him for the idea.
* Removed the shield from Hlaalu Sharpshooters.
* You will now need a muckshovel to "harvest" muck.
* You will now need a minerspick to get glass, ebony & adamantium.
* You will now need Hospitality Papers to receive any services in Sadrith Mora from the Telvanni
* Some special characters are now much stronger that vanilla Morrowind, like they should have been.
* Cliffracers, mudcrabs, rats & other small annoying creatures won&#39;t attack unless you do anything to them
(blighted/diseased excluded). I&#39;ve also modified some creatures like Ogrims to be much stronger, bigger, have more
health but to be far slower than in the vanilla game. I&#39;ve also made the rats smaller.
* Just like in the "Expansion Integration", you will now encounter Dwemer Archers in Vvardenfell&#39;s ruins. Also: Some of the vanilla Dark Brotherhood members now wear the Dark Brotherhood armor-set.
* Imperial Archers now wear imperial chain boots & imperial chain gauntless.
* Imperial Studded Leather/Imperial Silver Cuirass/Imperial Dragonscale Cuirass now counts as an Legion Uniforms&#39;.
* Gave the Imperial Guards in Gnisis Imperial Broadswords instead of Imperial shortswords. This due to thier low skill in using shortswords.
* Now it will snow in the Hirstaang Forest (20% chance).
* You will now encounter Frost Atronachs&#39; in Solstheim & Durzogs&#39; in the West Gash.
* Guild chest added to Caldera Mages Guild.
* You will now be able to "hit" ghosts using Adamantium Weapons.
* Tuned the light in some of the new interiors. In some cases they were far to bright to seem realistic.
* You can now find new Deadric & Dwemer Long Spears in Vvardenfell&#39;s ruins. Long spears have a greater
range than ordinary spears. They also cause greater damage.
* Added missing attacksound to Ascended Sleepers.
* Guild cheasts will respawn monthly (It used to be 3 months)
* Fixed pathgrids & ownerships.
* New weapon lengths&#39; for ALL the weapons found in Morrowind, includes the new ones too. Also changes weapon speed to match the material, still WIP.
* Some silver weapons weren&#39;t properly marked as silver weapons in the cs, this is now fixed.
* New Imperial Travel Agents that will take you to various destinations around the Island.
* Shops & some other places will close nighttime between 8 pm – 8 am.
* Skaal Guards&#39; will now wear Nordic Shields.
* Helseth&#39;s Royal Guards will now wear a matching Royal Shield
* Around a 100 new NPCs&#39;
* Draugr now counts as undead, not as creatures. Thanks to Midgetalien for this find!
* Reworked some item level lists so it won&#39;t be as easy to get hold of dwemer, ebony, glass & deadric items/armor/weapons.
* Guards will no longer carry a stock of 100 arrows. I&#39;ve limited it up to 20 arrows, then they will have to use thier second set of equipment.

Racial
* Made Night-Eye an ability (Permanent) for Kahjits & made the waterbreathing last longer for the Argonians.
Just like it should have been. I really wanted it to be an ability for Argonians too, but it will ruin the mainquest.
* Argonians have been given a new ability: Swift Swimmer. (20 points)
* Altmers&#39; have had their weakness to fire lowered (25 points instead of 50). their weakness to magica have been removed
& they now have the ability to resist paralysis. "(Due to their incredibly strong minds, some Altmer are naturally immune
to paralysis, both natural and magical.)". In the vanilla game Altmers&#39; are incredibly weak & I couldn&#39;t find out why fire
weakness should be higher than the other weaknesses. Neither did I understand why they had a weakness for magica. Please
fill me in if you find anything.
* Lowered the attribute (agility) drain when using the Orcs racial power, "Berserk", from 100 points to 50.
* Added paralyze 5 sec to the Nords racial power, Thunderfist. It will also cause more dmg 25-50 instead of 25-25 and will
cause shock dmg instead of frost dmg, which made sense considering its name.
* Racial Powers will always succeed.

Graphical

* Better leaf texture for the big trees around the bitter coast.
* New trees&#39; for the Ascadian Isles, West Gash & some parts of the Bitter Coast,
by the master himself; Vurt!
* New splashscreens with Morrowind Rebirth logo.
* The Steel Broadsword now has its own mesh instead of sharing that of the Imperial Broadsword.
* New Main Menu.

Landscaping
This is my attemt to remove "spikes" & seams in the landscape. Also to remove floaters and unnatural placements of trees and other statics. You will notice a big diffrence using Rebirth vs Vanilla.

Reworked Cities/Locations
* Balmora 95 %
* Caldera 95 %
* Suran 95 %
* Dren Plantation 95 %
* Vivec Docks 90 %
* Gnisis 100 %
* Ebonheart 95 %
* Seyda Neen 100 %
* Pelagiad 90 %
* Fort Buckmoth 90 %
* Mamooth Legion Fort 100 %

Still WIP
* Khuul 10 %
* Gnaar Mok 50 %

New Armor

* Morag Tong Armor
* Templar Shield
* Adamantium Towershield
* Adamantium Round Shield
* Skull shields (worn by Skeletons)
* Imperial Captains&#39; Helmet
* Wolfbane (Shield)
* Ward Of The North (Shield)
* Helseth Guard Shield
* Wooden Shield
* House Dagoth Armor

New Creatures
* Daedra Seducer
* Fire Clannfear
* Clannfear Runt
* Flesh Atronatch
* Goblin Shaman
* Draugr Berserker
* Draugr Deathlord
* Stunted Scamp (smaller & weaker version of the vanilla scamp)
* Swamp Troll
* Frost Giant
* Beholder
* Green Slime

Arbiter of Change
29-10-2011, 17:44
Dodao novu mod kompilaciju pod Oblivion - FCOM SuperPack. Sve u jednom .exe file-u. :)

FCOM SuperPack (http://superpackden.mastertopforum.net/fcom-superpack-main-thread-description-e-mods-list-vt6.html)
[quote:8zvohvjc]This is not just a compilation, a bunch of monds collected and offered in a mere package. This an expansion, and every mod is a component, fully tested and tweaked in order to perfectly stick with the final game experience. All mods added are intended mainly for immersion, realism and roleplaying, I will not add content for content's sake mods like fancy body / location replacers / non-lore-friendly quests and funny companions. I've even forced myself to keep just few more than 100 Esps actived, so stability is assured. [/quote:8zvohvjc]

Aerial
25-11-2011, 10:46
U slučaju da netko želi mod za što-god-je-već-dostupno u Skyrimu, lijepa lista trenutno najboljih modova se nalazi na:

Skyrim Mod Compilation (http://forums.bethsoft.com/index.php?%2Ftopic%2F1288156-wip-compilation-of-mods%2F)

Neki od kvazi-esencijalnih modova:


No More Blocky FacesS- Removes the blocky face textures that shipped with Vanilla Skyrim as a result of poor Normal Maps.
Detailed FacesS- Greatly increases face Detail at the cost of performance. A highly recommended mod!
QD InventoryS- Drastically alters the inventory screen to be more Oblivion-esque. A must see mod.
Lightweight Potions and PoisonsS- Greatly reduces the weight of player-created potions and poisons! No more fumbling with potion weight!
More Difficult DragonsS- Dragons too easy? Not anymore! This mod increases dragon health/stamina/magicka by 50% or 100%!
4GB SkyrimS- Allows Skyrim to use more than 2GB of Memory if your computer has more than 2GB of memory. Works best with 64-bit systems.

sickpetey
25-11-2011, 11:28
4GB Skyrim ne radi a laptopima, trenutno nit ne koljem dragone a lightweight za potione i poisone mi je debilana. Kuzim mozda da se leather stavi manja tezina al potioni imaju pristojan weight nego ljudi krte hrpetinu potiona i onda se zale sto im je tesko uopce ne razmisljajuci o realnosti.

Aerial
25-11-2011, 13:48
Hebi ga, dogodi se ako dizes alchemy da se nakcras potovima... svaki tezi 0.5, tako da ti do obliznjeg ducana treba 2 dana pod tom tezinom :D
Jos ako ti se to u dungeonu dogodi, fešta.

Ova 4GB sam probao i, koliko vidim, nema neke razlike u performansama.

Bartuc
25-11-2011, 13:59
Samo da ispeglaju te modove prije mog drugog prelaska, koji će na kraju biti puno prije nego sam mislio pošto sam još uvijek previše nahypan na igru. Nadam se da će uskoro i onaj najavljeni patch izaći, i da će biti brutalan.

Auuu, i da mi još ATI izbaci onaj v11.11a u nekoj "finalnijoj" verziji :D


Mada je realno igra kao finalni proizvod ispala relativno bezbolno, naspram Morrowinda i Obliviona. Ima gamebreaking bug u Main Questu i dosta grafičkih problema ako koristiš ugrađeni AA I AF, ali na sreću se sve vrlo lako riješi. Jedino što je bitno je UI, to se pod hitno mora promijeniti pošto je ovaj za 1/10.

Aerial
25-11-2011, 14:23
Šteta što su QD Inventory i Item Icons nekompatibilni :(

Arbiter of Change
01-12-2011, 20:31
Morrowind Rebirth updejtan na verziju 1.4.
http://www.moddb.com/mods/morrowind-reb ... rebirth-14 (http://www.moddb.com/mods/morrowind-rebirth/news/release-morrowind-rebirth-14)

Arbiter of Change
20-12-2011, 09:18
Behold - SkyUI.
http://skyrimnexus.com/downloads/file.php?id=3863

http://i.imgur.com/GKxYI.jpg

Bartuc
20-12-2011, 11:14
O da, odmah ga stavljam umjesto QD Inventory :pray: Javim kakav je!

EDIT: Zajeb, odustajem... Ne sviđa mi se ideja stavljanja skript extendera u tako ranoj fazi modinga. Ostajem na QD.

IGoR_2803
20-12-2011, 11:34
O da, odmah ga stavljam umjesto QD Inventory :pray: Javim kakav je!

EDIT: Zajeb, odustajem... Ne sviđa mi se ideja stavljanja skript extendera u tako ranoj fazi modinga. Ostajem na QD.

kakvog script extendera? kaj ti to dođe?

Bartuc
20-12-2011, 11:42
Moraš snimiti prvo script extender http://skse.silverlock.org/Si mod manager http://skyrimnexus.com/content/modmanager/Skoji su esencijalni za kvalitetan rad moda. Bez SE-a ne radi, a MM je koristan zbog redoslijeda modova valjda.

SE nije bad snimiti kad je bug free, ali iz Oblivion iskustva znam da SE može unijeti više problema nego koristi u igru, tak da sam često izbjegavao modove koji ga koriste (osim ako je bio toliko orgazmatičan da ga nemreš propustiti).

Trenutno su i SE i MM neke beta testne verzije, tak da zajebi to.

Aerial
05-05-2012, 20:02
Um, jel postoji neki mod za Skyrim za naknadno mijenjanje frizure na liku?

Akul
05-05-2012, 21:41
Udari tildu i utipkaj showracemenu. Čak i ako ima mod, mod će vjerojatno samo moći otvoriti taj izbornik.

Arbiter of Change
31-07-2012, 12:24
MO je updejtan na v3.0, uskoro dostupan javnosti. Usto, Game Experience je isto oživljen.
Morrowind Overhaul (http://www.ornitocopter.net/morrowind-overhaul/)S+ Morrowind Overhaul - Game Experience (http://forums.bethsoft.com/topic/1375720-wipz-morrowind-overhaul-game-experience-thread-3/)

Basically MO is a “compilation” of the best mods out there, packed together with care for detail and user-friendliness. In fact you will be able to install hundreds of beautiful mods at once, with a simple installer designed by us with simplicity in mind.Another thing that I have to mention is the attention to create something that keeps the Morrowind’s feeling intact. That’s why we tried to choose only the mods that were really well made and faithful to the original colours and environment.

---

The Morrowind Overhaul - Game Experience pack is, as you can imagine, the second pack of the Morrowind Overhaul Project. MGSO took care of the graphics and sounds part, but what's up with the rest? Here it is, this second pack aims to enhance *everything* else in the game:

- Gameplay
- Atmosphere
- Contents
- Quests
- And much more...
d69wYi3_LWo

Windwalker
31-07-2012, 14:06
Imao sam sličnu grafiku, samo kaj sam instalirao pojedinačne modove po tutorialu nekog tipa.

Izgledalo je super, no bilo mi je trzavo.

Chupacabra
31-07-2012, 15:40
Ovo izgleda ljepše nego Skyrimova grafika IMO.

Arbiter of Change
17-08-2012, 14:17
Morrowind Rebirth je updejtan na 1.9.

Morrowind Rebirth (http://www.moddb.com/mods/morrowind-rebirth/news/release-morrowind-rebirth-19)

Morrowind Rebirth should not be confused with the Morrowind Overhaul Project. The Morrowind Overhaul Project is a large collection of graphical mods by many diffrent authors, merged into a single "big-mod". Morrowind Rebirth on the otherhand is a mod that I've made myself, with some small exceptions. It does include some graphical elements like Vurt's Trees & a bunch of resources, but it's not a compilation. Morrowind Rebirth is not a graphical replacer (besides those mentioned) & it will not replace or alter the landscape throughout the entire island as of yet.

Morrowind Rebirth is a huge mod that will transform Vvardenfell into something very special, a world full with detail & life. This is the first part of Morrowind Rebirth, that will offer a big overhaul to the Ascadian Isles, parts of Bitter Coast & parts of West Gash. More areas will see a transformation in the months to come! The following cities have been reworked: Caldera, Balmora, Suran, Dren Plantation, Pelagiad, Ebonheart & Seyda Neen. More cities & landscape edits will follow in future updates.

Arbiter of Change
17-07-2013, 21:32
Izašao je poveći Falskaar mod za Skyrim.
http://skyrim.nexusmods.com/mods/37994//?

Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.


Features
- An entirely new land independant of Tamriel, roughly the size of 2-3 Skyrim holds.
- 20-30+ hours of gameplay.
- 26 quests, including a 9 quest long main story, and 17 side quests! (Along with some unmarked content)
- New items including new books, recipes, weapons and armor sets. (A mix of brand new, and retextured)
- Two new spells and a new shout.
- A bard with several unique new songs.
- A soundtrack containing 14 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 40 minutes of new music!
- A fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses.

Not all quests in this mod blatantly hold your hand. If you seem to be stuck, look around and think through the quest. All quests were rigorously tested for complete-ability, so it's more likely than not that you just have to figure it out without a blatant quest marker telling you what to do.

Bartuc
17-07-2013, 21:55
Jebote :pray:

Ako netko proba, javite dojmove, zvuči impresivno.

cham3leon
17-07-2013, 22:07
Probao sam nešto slično za Oblivion, ali samo na minutu. Malo ti splasne hype kad vidiš da nema voiceovera i tih gluposti, ali instalirat ću svakako kad ponovo počnem igrat Skyrim. Šteta što je combat takav kakav je i ne da ga se popraviti.

Bartuc
17-07-2013, 22:11
Arcane Assassin Archer i uživancija :D Mađiju koristiš za iluziju i pomaganje oko assassinacija, šuljaš se i backstabaš ili kolješ izdaleka. Niti ne vidiš melee borbu većinu igre. Jedino mi takav gameplay odgovara u TES-u.

cham3leon
17-07-2013, 22:14
To mogu i bez modova. Ili bar samo sa SkyRE, mislio sam baš na melee. Mislim ima onih rebalanceova pa to liči na nešto kad blokiraš i kontriraš, ali dodge mehanika nikad ne radi pravilno jer nije baš responzivna i možeš imati refleks kakav želiš, ali nije gušt, makar pomaže ako želiš grickati teže naoružane NPC-ove daggerima.

CrazySmurf
04-08-2013, 10:40
Ne znam ima li tema, bot oh well.

Naišli ste na neki über mod? Ovdje postajte link i neki kratki opis za nas forumaše :thumbs2:

Evo, ja ću počet.

http://skyrim.nexusmods.com/mods/39013/ ... w%3D&pUp=1 (http://skyrim.nexusmods.com/mods/39013/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D39013%26 preview%3D&pUp=1)S

Uveliko povečava kvalitetu visuala, osvjetljenje je bolje, efekti vremena također. Eye candy at it's best :D