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The action-RPG is coming to PC, PS4 and Xbox One this autumn and takes places in a fantasy world where god himself has been imprisoned deep below the Earth; with only his arm sticking out of a vast mountain range, stuck there after one final attempt at escape. Without warning, his minions have sprung forth and are wreaking havoc on the land.
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He explained, “Lords of the fallen is a game that is not a game about – and I don’t want to get this wrong because we do have storyline, we do have characters, NPCs and quest – but this is not a game where you would like to take out 100 hours of storyline and a thousand side-quests. This is a game about you crossing the gap, and the difference and distance between being a random noob at the beginning, and skilled pro player at the end. This crafting of your skill is what this is about, and I thought Dark Souls was exactly about the same thing.”
So Lords of the Fallen definitely places emphasis on personal progression and overcoming challenges. He added, “For me personally – and it was one of the biggest take-aways from Dark Souls – I could honestly say, that I was on the other side of the experience that people beginning the game have. Like, at the end of the day I could honestly say, ‘I owned the game.’ This is exactly what you’re trying to get with the right mind-set with games like Dark Souls, and I believe Lords is going to do the same thing.”
I asked Gop if people were dying often during internal tests, and he replied, “Of course, and this is going to depend on your approach, because there will be guys who will be trying to do everything at the high slope of the learning curve. For them, it will be an experience probably comparable to Dark Souls.” He stressed that those used to Dark Souls, and who have a mastery of melee and magic forms of combat will find the game relatively easier, but cautioned that there’s a difference between something being difficult and simply demanding a lot of your time.